Episode 11 : Rampage (1986) Bally Midway
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2 bedroom apartment, freshly renewed, centrally located withing walking distance to...rampage ... Special offers for Military personnel and First Responders
Rampage is a 1986 arcade game by Bally Midway.
Players take control of three gigantic monsters trying to survive against constant attaks from military forces due to various experiment-related accidents.
What kind of accidents: well we have George, who was transformed into a King Kong-like gorilla by an experimental vitamin, Lizzie, who was transformed into reptile by a radioactive lake and and Ralph, who was transformed into a giant wolf after eating questionable food. They are wonderfull neighbours
The monsters must raze all buildings in a high-rise city to advance to the next level eating people and destroying stuff like helicopters, tanks, taxis, police cars, etc. Along the way.
The player can climb any of the buildings, punching them to pieces and reducing them to rubble.
The player's monster receives damage from enemy bullets, sticks of dynamite, shells, punches from other monsters, and falls.
If a monster takes too much damage, it reverts into naked human form and starts walking off the screen sideways, covering with its hands parts you not supposed to see...
In this state, players can be eaten by another monster.
Smashing open windows generally reveals an item or person of interest, which may be helpful or harmful. Don't worry trying to avoid things in this game is impossible.
Helpful items include food or money, while dangerous ones include bombs, electrical appliances and cigarettes.
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When a civilian is present waving their hands at a window signaling for help, a player's points rapidly increase when the person is grabbed. Each monster can hold only one type of person: George can hold women, Lizzie can hold middle-aged men, and Ralph can hold businessmen...yeah...no way it's a total mess.
Rampage is a game in which there is "no wrong way to play". Objective of the game, compete for a high score and die.
But I let you enjoy this graphically impressive game.
And that's it....oh..The apartment building is on a hill which makes for an awesome view... first impression? Hello?? Hello?? well thanks for watching ...hope to see you soon....
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Episode 10 : Ghosts'n Goblins (1985) Capcom
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Welcome back to The Brainstorm Emporium Gaming. October 31 2022, happy Halloween to every one, how old is too old to go trick-or-treating? Well Sir Arthur gives you an idea in Ghosts'n Goblins....Trick or Treat?
Ghosts 'n Goblins, known as Makaimura is a platform video game developed by Capcom and released for arcades in 1985.
The player controls a knight named Sir Arthur, who must defeat zombies, demons, cyclops, dragons, and other monsters.
Why?
But of course , to rescue Princess Prin-Prin, who has been kidnapped by Astaroth king of Demon World.
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Along the way, the player can pick up new weapons, bonuses, and extra armor that can help in this task.
The player can only be hit twice before losing a life. Losing a life will result in having to restart the level, or starting at the halfway point if the player has reached it.
Furthermore, the player will lose a life if a level is not completed within a set time limit. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final ending.
Chit Chat mode off, enjoy the game
Well even the darkest night will end and the sun will rise. Thank for watching and giving me the possibility to put a smile on you. leave a comment down below ..I love you all , Until the next time , Eat, drink and be scary!
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Episode 9 : BUBBLE BOBBLE (1986) Taito
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Like Fukio Mitsuji when working for Taito in 1986, I am considering living in a bubble playing Bubble Bobble ...oh guys...Unbelibubble
Bubble Bobble is a 1986 platform arcade game developed and published by Taito. It was distributed in the United States by Romstar, and in Europe by Electrocoin.
Players control Bub and Bob, two dragons that set out to save their girlfriends from a world known as the Cave of Monsters. The plot is always the same : at least one girlfriend get kidnapped by someone in this game you have two at the same time. I will play only with player one and I'm going to see what I can do to save Bub's girlfriend.
Generally speaking Bub and Bob must defeat each enemy present by trapping them in bubbles and popping, who turn into bonus items when they hit the ground. There are only100 levels total, each becoming progressively more difficult.
Bubble Bobble was designed by Fukio "MTJ" Mitsuji. When he joined Taito in 1986, he felt that Taito's game output was of mediocre quality. In response, he decided to make a game that was fun to play and could rejuvenate the company's presence in the industry and I have to be honest, I saw group of people waiting their turn to play this game...and again...Unbelibubble
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In the game, each player controls one of the two dragons. Players can move along platforms, fall to lower ones, and jump to higher ones and over gaps. Each level is limited to a single screen, with no left/right scrolling; however, if a screen has gaps in its bottom edge, players can fall through these and reappear at the top.
Each level has a certain number of enemies that must be defeated in order to advance. The players must blow bubbles to trap the enemies, then burst these bubbles by colliding with them.
Each enemy defeated in this manner turns into a food item that can be picked up for extra points. Defeating multiple enemies at once awards higher scores and causes more valuable food items to appear. All bubbles will float for a certain length of time before bursting on their own; players can jump on these and ride them to otherwise inaccessible areas.
In the 100th and final level, players face a Boss. A bit like after you have been on the phone for 2 hours on hold waiting to speak with a manager....right? Time to be quiet enjoy the game.
Well...because Beginning and ending shake hands I'm positive about the fact you had fun watching this video, and Yes, you can leave a comment down below telling me how this video totally changed your life in better...I love you all , Until the next time.... Peace and Bubbles!!!
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Episode 8 : City Connection (1985) Jaleco
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The squeaky wheel gets the grease or in this case the speedy wheel gets the win. Jaleco knew it from the beginning and brought us their 1985 arcade winner... City connection....Start your engine let's go for a ride.
Welcome back to the Brainstorm Emporium Gaming City Connection[a] is a 1985 platform game developed by NMK and published in arcades by Jaleco. The player controls Clarice in her Honda City hatchback...yes...this one.. and must drive over elevating roads to paint them. Clarice is constantly under pursuit by police cars, which she can take out by launching oil cans at them, temporarily stunning them, and then ramming into them with her car. No worries you will get away with it
The game is credited for having one of the first female protagonists in a console game. In City Connection, the player controls Clarice, a blue-haired teen driving an orange Honda City hatchback, as she travels around the world in the quest of finding herself the perfect man.
I can’t even imagine how many boys you’re driving crazy
Clarice traverses through twelve side-scrolling stages that take place within famous locations around the world, including New York, London, and Japan. Last time she had been seen was in Puerto Escondido, Mexico....
To clear these levels, the player must drive over each of the elevated highways to change their color from white to green. The car can jump over large gaps to reach higher sections of the stage.
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Clarice is constantly being pursued by police cars that follow her around the stage, and must also avoid flag-waving cats that block her from moving past them.
Do you like cats? Never mind, I don’t care. Clarice can collect and launch oil cans at police cars and traffic vehicles to temporarily stun them
ramming into them while stunned will knock them off the stage. Cats are invulnerable to oil cans, and cannot be killed by any means.
If the player remains on the same stage for an extended period of time, spikes extrude from the ground and instantly kills them. On occasion, a red-colored balloon may appear in the stage, and collecting three of these warps the player to a new area and grants them bonus points.
City Connectionis credited as being one of the first to use new music tracks for each stage as opposed to recycling one song.
Everything ends. Good times don’t last forever, thanks for watching I love you all, see you next time if not has been a pleasure.
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Episode 7 : Twin Cobra (1987) Toaplan
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Try calling someone just to tell them you can’t talk right now. This is exactly what you should do before playing Twin Cobra ...Go to make that phone call....,
Welcome back to the brainstorm emporium, Twin Cobra, known as Kyukyoku Tiger ...Twin Cobra is a vertically scrolling shooter developed by Toaplan and released for arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar.
It is a sequel to the 1985 arcade game Tiger-Heli.[4] Controlling the helicopter, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles.
It was the fourth shoot 'em up game from Toaplan, and their tenth video game overall. It was ported to multiple platforms, with each done by different third-party developers that made several changes or additions.
Twin Cobra was a success for Toaplan, garnering positive reception from western critics and earning several awards from Gamest. The game was met with mixed response from magazines, specifically the home versions. In 1995, the sequel Twin Cobra II was released. The rights to the game are owned by Tatsujin, a Japanese company formed by Masahiro Yuge.
There are ten increasingly difficult levels, each with a boss at the end that must be fought before progressing any further, in order to defeat an assortment of military enemy forces like tanks, battleships, and artillery as the main objective.
The title initially appears to be very standard, as players control their craft over a constantly scrolling background and the scenery never stops moving until a helipad is reached. Players have only two weapons at their disposal: the standard shot that travels a max distance of the screen's height and three bombs.
And by the way , do me a favor you cannot refuse, like the video , subscribe to the channel and if interested in supporting the channel a bit more, be aware that you have the chance to visit my patreon account, thank you, appreciate it. Back to the game.
The bombs are powerful weapons capable of obliterating any enemy caught within its blast radius and collecting "B" icons adds an extra bomb stock. A new gameplay addition compared to its predecessor are power-up items that appear via enemy carriers; There are four types of weapons in the game that can be switched between after destroying incoming carriers by picking up color-changing icons ranging from red, blue, green and yellow, while "S" icons increases the helicopter's firepower.
this game offers loooong breack times after killing each boss while collecting points. You have enough time to stretch, yawn, make a sandwich, take a nap and get ready again. So I decided to speed up the process a little bit.
Other items scattered throughout the levels such as 1UPs and star
-shaped gold medals, which grants a 3000-point bonus by collecting them, can also be picked up along the way. Players are given two lives initially and bonus lives are awarded at certain point thresholds and every point threshold thereafter.
Depending on the region, the title uses either a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying, or a respawn system where their ship immediately starts at the location they died at.[8] Getting hit by enemy fire or colliding against enemies will result in losing a live, as well as a penalty of decreasing the helicopter's firepower to his original state and once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing.[6][7] After completing the last stage as with previous titles from Toaplan, the game begins again with the second loop increasing in difficulty and enemies fire denser bullet patterns.
And that was it for this amazing game, I hope you had good time, Thanks for watching, remember to like, subscribe and to leave a comment down below.
And if someone tells you, “Have a nice day!”, just say, “Don’t tell me what to do!”
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Episode 6 : Wonder Boy (1986) SEGA
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When was the last time you've been skateboarding in the forest on your way to save your girlfriend kidnapped by a bad King? ...Tell me more Wonder Boy !!
Welcome back to the brainstorm emporium gaming with this marvelous game called Wonder Boy. Wonder Boy.
Wonder Boy is a 1986 platform game published by Sega and developed by Escape (now known as Westone Bit Entertainment). is a tribal caveman-like boy whose girlfriend Tina has been captured by the dark King (known as Drancon in the Game Gear version).
The player must guide the Wonder Boy through seven "areas", each consisting of four "rounds".
The boy can arm himself with a stone hatchet, which he can throw at oncoming enemies, a skateboard with which he can rush through the levels and temporary protection by an angel which allows him to destroy the enemies by simply running into them.
The game seems pretty honest as per level of difficulty. It just require a little bit of initial coordination between jumping and shooting.
All of the aforementioned power-ups are obtained by breaking open eggs. These eggs can also contain unpleasant surprises – curses which cause him to lose vitality more quickly than usual, and poisonous mushrooms which reduce the boy's vitality in one go.
The player must remain aware of the vitality meter, which constantly runs down at a steady pace and can only be refilled by collecting food through every level, at the end An apple a day keeps the doctor away...if you throw it hard enough!
In my opinion the skateboard is a little hard to use, it require more coordination due to the fact that it never gives you the chance to full stop.
By the way beautiful amazing human being...consider to like and subscribe to the channel. If you have something to say, leave a comment or question or suggestion down below. Also I will link my patreon account just in case you wake up in the morning and feel generous.
There is also one doll to collect in each level, which doubles the bonus points awarded at the end of the level. If all 28 dolls are collected, then a bonus eighth area will be unlocked.
At the end of every "area", the boy will encounter an incarnation of the chief antagonist as a boss character. Once defeated, the mighty lord's mask flies off and transforms into an item such as a tea cup or a piece of fruit, before subsequently making his escape. A two-player alternating mode is available where each player takes turn whenever the other one loses a life.
This game required a cabinet that provided a two-axis joystick and three input buttons – one to act as a start button, two as game play buttons.
I'm pretty sure you enjoyed the video. If you want to help the channel out without any financial support just like the video and subscribe to the channel. Appreciate you guys LOL...which really mean : I have nothing else to say ...stay tuned.
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Ep. 5 : 5 Of The Most Influential Arcade Games (1975-1976)
5 of the most influential arcade game between 1975 and 1976 and if you remember them, I understand why your back is sore … seat back for few minutes.
Welcome back to the brainstorm emporium gaming and let's start with number 5 Gun Fight, known as Western Gun in Japan and Europe, is a 1975 multidirectional shooter arcade game designed by Tomohiro Nishikado, he's not German, I already checked.
Released by Taito in Japan and Europe and by Midway in North America.
Based around two Old West cowboys armed with revolvers and squaring off in a duel, it was the first video game to depict human-to-human combat. I used to play this game standing on a step ladder....
The game was a global commercial success. In Japan, Western Gun was among the top ten highest-grossing arcade video games of 1976. In the United States, Gun Fight sold 8,600 arcade cabinets and was the third highest-grossing arcade game of 1975
It is the first ever violent video game that depicts violence like realistic death... legend says that later on pyramid head bought that land and renamed it Silent Hill ….
Number 4, The Amazing Maze Game. The Amazing Maze Game is an arcade game developed by Midway, released in 1976. The object of the game is for the player to find their way out of a challenging maze before their opponent. Users can play as single player and compete against the computer or play against a friend in two player mode. I had the feeling that this game was a bit boring and not worth my token. I don't remember to have played this game in any arcade parlor I've been frequenting in the far past and I never witnessed anyone playing it. Also the sound was something horrible and was playing only when somebody was playing the game. Hard to manouver the dot through the maze if played with a keyboard
Number 3 Blockade. Blockade is a monochrome arcade video gamedeveloped by Gremlin and released in November 1976. It was the first of what would become known as "snake games". It was designed by Lane Hauck, Ago Kiss, and Bob Pecarero. In Japan, it was distributed by Taito in 1977.
Please consider to like the dideo and subscribe to help me grow the channel. Also if you have any question or comment, don't hesitate to leave it down below. And now number 2 through these not really amazing games : Cops and robbers.
Cops 'N Robbers was produced by Atari in 1976.
Cops and robbers fire at each other in a high speed chase on city streets. Choose to be the cops and try to stop the robbers or choose to be the robbers and try to overcome the cops and escape from them. Personally speaking, I never seen this game in any arcade.
Other machines made by Atari during the time period Cops 'N Robbers was produced include Atarians, Breakout, Night Driver, Indy 4, LeMans, Anti-Aircraft II -- aka Anti-Aircraft, Crash 'N Score, Hi-Way, Goal IV, and Jet Fighter.
In 1976 games sound in general were very bad.
Number 1 from our list : Datsun 280 ZZZAP, also known as Midnight Racer or 280 ZZZAP, is a 1976 arcade racing video game released by Midway Manufacturing, designed by Jamie Fenton. Based on Nissan's Datsun 280Z, it is one of the earliest games with authorized branding.[3] An unbranded version was released as Midnight Racer,[3] originally in November 1976.[1] The branded version Datsun 280 ZZZAP was then released in Japan by Taito in February 1977, and then in North America by Midway in March 1977.
I really hope you enjoyed this video, just to give you an idea about how bad was at the beginning of videogaming if you are that young. For those like me these games are a rainbow of memories of our childhood full of serenity. So thanks for watching, Please like, subscribe and leave a comment down below, until the next time...stay well....
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Episode 4 : DANGAR Ufo Robo Nichibutsu 1986
Welcome back to the Brainstorm Emporium Gaming. Ever felt like shooting nasty random objects in the middle of a semi desert land in the form of a giant robot or three little aircrafts with no back story or reason given? Nichibutsu felt it for you in 1986 and guess what? Dangar – UFO Robo … back in a moment…
UFO Robo Dangar is a 1986 arcade game released by Nichibutsu. Nichibutsu or Nihon Bussan the way they want to be mentioned was a video game developer and publisher headquartered in Kita, Osaka … I know, I thought too they were Spanish but no, Japaneese…again.
They have been building yachts, videogames for adults and Dangar.
It is a game in the Moon Cresta series, which includes Terra Cresta and Terra Force.
The game supposed to be inspired by the anime series UFO Robo Grendizer and Danguard Ace but trust me, this game has nothing to do with both of these characters which I grow up with. Actually leave down below in the comment section if you would like to integrate sometimes certain glorious animes that may be mentioned on my videos.
Dangar is a vertically scrolling shooter. The player must fight endless waves of extraterrestrial vehicles and spacecrafts while avoiding collision with their projectiles and other obstacles. With the joystick the player can move in any direction but very slowly considering the speed of the enemies. The player start with a shooting robot. If the enemy or any projectile get in contact with the robot, the robot turn into a small spacecraft. To get the robot back, the player need to get two more pieces or additional aircrafts and the task is pretty hard to achieve. The player start the game with the usual 3 lives. The music is very catchy but tend to match the mess on the screen during the game. At the end, this is the tipycall shooting game that look similar to many others and doesn't offer anything special not even a piece of memory to bring with you all over your life unless it was the only game you played at the arcade parlor.
Time now for a short play by a non expert, ME. The screen present the game with Dangar in a very Gundam style begging as usual for your coin.
You start with the giant robot shooting it's own infinite arms. It seems very powerful but don't be deceived, it only occupy more space and nothing else. Enemies loves you so much that they will try their best to have an head on collision with you. Trying to avoiding them is very hard with a such a slow spaceship. Some barriers will not allow you to shoot over and you don't have any bomb or more powerful weapon to destroy them. From the water, towers ready to shoot pop's up even when you are flying over or from behind. The cowardness of these enemies is umbelievable. If you end up with a tiny spaceship, shooting on numbered boxes, will give you the chance to rebuild the robot back again. The second sheep, improve your shooting and nothing else. From time to time, ground vehicles appear and they requires multiple shooting to get destroyed.
When the robot is back again, you have the chance of changing weapon by shooting to numbered boxes that may appear here and there. If you get hit again, you don't loose a life but you end up with the tiny spaceship again and you have to build the robot all over again.
The first boss looks nasty and is unfair AF, it will try to be a kamikaze without compromising it's own ship. If you fail to beat the boss and you still have another life, the game makes you restart somewhere just before the boss.
Everything has a beginning and on this game a quick end too. Please like the video and subscribe to the channel. Leave a comment make me happy. I hope you had fun with this retro game from 1986, if not, thanks for nothing, thanks for watching and see you again
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Episode 3 : Cabal 1988 Tad Corporation
Welcome back to the Brainstorm Emporium Gaming. Usually soldiers running away from the battlefields are good soldiers for the next war but Tad Corporation didn't like this attitude. In the 1988 they worked around the clock to create Cabal... stay with me, don't run away!!!
Cabal (カベール, Kabēru) is a 1988 arcade shooter video game originally developed by TAD Corporation and published in Japan by Taito, in North America by Fabtek and in Europe by Capcom. In the game, the player controls a commando, viewed from behind, trying to destroy various enemy military bases. The game was innovative for the era, but only a mild success in the arcades, and became better known for its various home conversions. In 1988 more and more people start to have their own console at home, like the epic commodore 64, the spectrum, the Amiga and so on.
Cabal has one-player and two-player-simultaneous modes of game play. Each player assumes the role of an unnamed commando trying to destroy several enemy military bases. There are 5 stages with four screens each. The player starts with a stock of three lives and uses a gun with limitless ammunition and a fixed number of grenades to fend off enemy troops and attack the base. The commando is seen from behind and starts behind a protective wall which can be damaged and shattered by enemy fire. To stay alive, the player needs to avoid enemy bullets by running left or right, hiding behind cover, or using a dodge-roll. An enemy gauge at the bottom of the screen depletes as foes are destroyed and certain structures (which collapse rather than shatter) are brought down. When the enemy gauge is emptied, the level is successfully completed, all of the remaining buildings onscreen collapse, and the player progresses to the next stage.
So let's take a look from the beginning, the initial screen present the game and shortly after a.. statement from Mr.Sessions that...back to the game! At this point I introduce my coin into the slot, I'm gently but urged to press player one button and the level start. And again this is a short play and I'm not an expert in this game. By the way , I remind you that you have the opportunity to like the video and to subscribe to my channel, thanks for watching.
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Episode 2 : Amidar Konami 1981
Welcome back to the brainstorm emporium gaming, this is episode two and I have a question for you. Did you ever have a dream where you are an ape picking up coconuts in a hurry while you are hunted by head hunters? What about being a paint roller having to paint rectangles while hunted by … pigs?? Well... if you answered yes to at least one of these questions Konami had the solution for you back in 1981 with Amidar...stay tuned.
Konami had the solution back in 1981 with Amidar.
Amidar is a video game developed by Konami and released in arcades in 1981 by Stern. The format is similar to that of Pac-Man: the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level.
Amidar was the first in the grid capture sub-genre of maze games and was highly cloned in arcades and for home systems.
As in Pac-Man, the player is opposed by enemies who kill on contact.
The enemies gradually increase in number as the player advances from one level to the next, and their speed also increases.
On odd-numbered levels, the player controls an ape and must collect coconuts while avoiding headhunters. On even-numbered levels, the player controls a paint roller (labeled "Rustler") and must paint over each spot of the board while avoiding pigs. Each level is followed by a short bonus stage.
Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is colored in, and in the even levels, bonus points are awarded (In odd-numbered levels, the player collects points for each coconut
eaten). When the player clears all four corners of the board, he is briefly empowered to kill the enemies by touching them (just as when Pac-Man uses a "power pill"). Enemies killed in this way fall to the bottom of the screen and revitalise themselves after a few moments.
The game controls consist of a joystick and a single button to jump which can be used up to three times, resetting after a level is cleared or the player loses a life. Pressing the jump button does not cause the player to jump, but causes all the enemies to jump, enabling the player to walk under them.
Extra lives are given at 50,000 points, and per 80,000 scored up to 930,000; after that, no more lives.
In the even-numbered levels where the player controls a paint roller, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines which are not part of a filled rectangle will vanish and must be painted again. In practical terms, this means that the player must build their completed squares around the starting point of the level (which always has a fresh supply of paint) and spread outwards, rather than completing squares in any part of the game board they please, as they can on the odd-numbered levels. This also makes filling the corner rectangles and becoming invincible more difficult.
Thank you for watching, like, dislike subscribe to the channel leave a comment down below do whatever you want.
Until the next… have fun.
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Episode 1 : Bagman Taito 1982
Claustrophobic tunnels, heavy bags full of money, guards everywhere trying to catch you and much more in this amazing 1982 arcade game, Bagman!!
Bagman is a platform game released in arcades by Valadon Automation in 1982 It was licensed to Stern for U.S. distribution in 1983 and to Taito in Japan the same year. In France, the game is titled Le Bagnard (English: the Convict). Bagman was followed-up with Super Bagman in 1984.
The objective of the game is to maneuver the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
Bagman is played using one 4-way joystick and one action button. The joystick is also used to jump out of the ore cart. The action button is used to perform the following tasks:
1. Pick up and drop money bags
2. Pick up and drop pickaxe
3. Grab and release the ceiling beam to avoid the ore cart (this can be done while carrying a money bag)
4. Placing a money bag in the wheelbarrow
5. Pick up and drop the wheelbarrow
Points are scored for each horizontal step the player takes, for each money bag placed in the wheelbarrow, and for each guard stunned.
THANKS FOR WATCHING, PLEASE CONSIDER TO LIKE, SUBSCRIBE AND SMASH THE BELL TO GET NOTIFIED WHEN A NEW VIDEO IS PUBLISHED.
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LEGO TECHNIC / MOTORCYCLE / #42132 / 163 PIECES / (2022)
In this video I am building a motorcycle from Lego Technic kit #42132.
Also, this video is for entertainment purposes only, it's not intended as a building tutorial. Please like and subscribe and leave a comment / question down below. Thank you for watching !!
Mega Construx Pokemon Build / #GYH06 / PIKACHU / 200 PIECES (2022)
In this video I am building Pikachu from Mega Construx kit #GYH06. The model is part of a three character building kit, comprised of Pichu, Pikachu, and Raichu. I will certainly post the videos of me building the other two characters, so... stay tuned.
Also, this video is for entertainment purposes only, it's not intended as a building tutorial. Please like and subscribe and leave a comment / question down below. Thank you for watching !!
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