Episode 9 : BUBBLE BOBBLE (1986) Taito

1 year ago
6

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Like Fukio Mitsuji when working for Taito in 1986, I am considering living in a bubble playing Bubble Bobble ...oh guys...Unbelibubble

Bubble Bobble is a 1986 platform arcade game developed and published by Taito. It was distributed in the United States by Romstar, and in Europe by Electrocoin.

Players control Bub and Bob, two dragons that set out to save their girlfriends from a world known as the Cave of Monsters. The plot is always the same : at least one girlfriend get kidnapped by someone in this game you have two at the same time. I will play only with player one and I'm going to see what I can do to save Bub's girlfriend.

Generally speaking Bub and Bob must defeat each enemy present by trapping them in bubbles and popping, who turn into bonus items when they hit the ground. There are only100 levels total, each becoming progressively more difficult.

Bubble Bobble was designed by Fukio "MTJ" Mitsuji. When he joined Taito in 1986, he felt that Taito's game output was of mediocre quality. In response, he decided to make a game that was fun to play and could rejuvenate the company's presence in the industry and I have to be honest, I saw group of people waiting their turn to play this game...and again...Unbelibubble

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In the game, each player controls one of the two dragons. Players can move along platforms, fall to lower ones, and jump to higher ones and over gaps. Each level is limited to a single screen, with no left/right scrolling; however, if a screen has gaps in its bottom edge, players can fall through these and reappear at the top.

Each level has a certain number of enemies that must be defeated in order to advance. The players must blow bubbles to trap the enemies, then burst these bubbles by colliding with them.
Each enemy defeated in this manner turns into a food item that can be picked up for extra points. Defeating multiple enemies at once awards higher scores and causes more valuable food items to appear. All bubbles will float for a certain length of time before bursting on their own; players can jump on these and ride them to otherwise inaccessible areas.

In the 100th and final level, players face a Boss. A bit like after you have been on the phone for 2 hours on hold waiting to speak with a manager....right? Time to be quiet enjoy the game.

Well...because Beginning and ending shake hands I'm positive about the fact you had fun watching this video, and Yes, you can leave a comment down below telling me how this video totally changed your life in better...I love you all , Until the next time.... Peace and Bubbles!!!

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