Episode 36 : Trio The Punch (1990) Data East
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Having mix feelings while you playing a game is weird, then you realize that you are playing Trio The Punch :Never forget me...
Welcome back to the Brainstorm Emporium gaming. Trio The Punch is an arcade game released by Data East in 1990.
Trio The Punch is a beat 'em up game where the player chooses a character from three playable characters, and fights numerous enemies across a side-scrolling game screen.
Most of the levels are played scrolling to the right, but some loop around the left and right edges of the screen. Other levels allow the player to scroll upwards or downwards by jumping, while some do not contain scrolling at all. The game is completed when the player finishes all 35 levels. I will play few levels just to show you how crazy this game is.
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The player controls their character with an 8-way joystick and 3 buttons (attack, jump, and special attack).
Though the game is seemingly an orthodox side-scrolling action game, jumping on top of enemy bullets causes the player's character to bounce away as if he had landed on a trampoline.
This action occurs often throughout the game, but the image of bouncing off of small bullets gives the game an unnatural feel where the laws of physics are ignored.
Certain enemies leave behind a heart on the screen after being defeated, and collecting the required number of these hearts for each level causes a boss to appear, who must be defeated in order to complete the level.
However, bosses appear from the start in some levels, so hearts do not always need to be collected. There's lots of bosses in Trio The Punch, almost more bosses than traditional enemies.
The game begins in a tropical environment, but later levels may take place in the rain forest, urban cities, Middle Eastern desert, medieval Japan, or a futuristic military base.
No instructions or explanations on the plot structure are given as the player progresses across the different levels. Also if you love Japanese characters, this game has them all.The game's text is displayed almost entirely in Japanese, and uses a unique mixture of hiragana, katakana, and kanji, which ignores conventional grammar and speech. Please drop a like at least to honor my Japanese pronunciation...thank you.
The game also contains a "game over" screen, which consists of an image of Michelangelo's sculpture, the Dying Slave. Choosing to continue the game on this screen causes the sculpture's face to change into a childish, cartoonish version of the original image, though the shadowed portion of the face remains in its original, realistic depiction. The face turn very creepy and makes this game even more crazy.
But now, I leave you with the game, enjoy...
Well...I think I had enough, 35 levels are a long way to go. I hope you enjoyed the video, I hope you dropped a like and subscribed to the channel. Arigato' for watching and sayonaraaaa....
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Episode 35 : Rod Land (1990) Jaleco
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Episode 9 : BUBBLE BOBBLE (1986) Taito
https://youtu.be/DlxjGRMD2jo
Demons, Mechanized Sharks, Nasty blobs and a little tiny Faire called Tam because after all, we are in Rod-Land....and it's sooo cute!!!!
Welcome Back to the Brainstorm Emporium Gaming.Rod Land, known in Japan as Rod-Land...no...is not, in Japan is called Yōsei Monogatari Rod Land ...ok?...Rod-Land, is a 1990 platform game originally developed and published in arcades by Jaleco.
The player(s) control one or two fairies called Tam and Rit armed with a magic wand (rod). What do you prefer? Wand or Rod...wherever...
Following the concept of Taito's Bubble Bobble, the rod doesn't kill the monsters directly, but only leaves them immobilized, crying. Bubble Bobble is a videogame already discussed in Episode 9, you should already have watched that video a while ago' and liked of course if not....if not...the link is down blelow....
To kill the monster in this game, the rod can grasp them in a magic force-field and the player can smash them down over her head until they disappear and leave a power-up behind. No Monster has been harmed in this game.
Each level is only one small screen composed of monsters, platforms, ladders and, later, tunnels.
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Unlike other games of the genre, the players can never jump, but have to use ladders.
They can conjure one custom ladder above or below them in order to go to the appropriate platform.
There can be only one such 'custom' ladder; therefore if the fairy summons it again, it will disappear from its previous position in order to appear again next to the fairy. This can be beneficial for the player, if a monster is climbing that ladder to approach her.
The fairies' quest is to rescue their mother, trapped in a tower. In the sequel (part of the original arcade machine) they must venture into a pyramid, to stop an evil demon that is building a mobile fortress. The spirit of their departed father "guides" them at a couple of points. The ending implies that the demon in the pyramid was somehow responsible for their father's death. So so sad.... I need a minute...Enjoy the game...
Well, I didn't do a bad job here as usual...I hope you enjoyed the video, drop a like, subscribe to the channel, go to watch my other video Bubble Bubble, am I asking too much? Thanks for watching, see you soon.....
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Episode 34 : Sunset Raiders (1991) Konami
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If you love western spaghetti sushi, the same they do down the street, if you dodge bullets dancing frenetically like during a rave party then you will love...Sunset Riders...Capture by design, kill by necessity...
Welcome back to the brainstorm Emporium gaming. Sunset Riders is a side-scrolling run-and-gun shooter video game developed and released by Konami as a coin-operated video game on the JAMMA arcade platform in 1991.
The game is set in the American Old West in Tokyo, where the player takes control of a bounty hunter who is seeking the rewards offered for various criminals.
The game, which is set in a fanciful version of the American Old West, revolves around four bounty hunters named Steve, Billy Cool, Bob, and Cormano Wild, who are out to claim rewards offered for eliminating the most wanted outlaws in the West. In this game play, I will show you only Steve, too bad but it is what it is...
At the beginning of each stage, the players are shown a wanted poster for the outlaw they will face at its end.
This cooperative shooter can also be played up to four players simultaneously, I'm the only player here because I don't socialize when I hunt.
The controls consist of an eight-way joystick for moving and aiming, and two buttons for shooting and jumping. The player(s) can jump between higher/lower floors and slide to avoid enemy attacks.
The objective of the game is to defeat a gang of outlaws in eight stages, with a fight against a strong boss character at the end of each.
Five of the stages are played on foot, two on horseback, and one on a moving train. A bonus mini game is played after the second and fifth stages, in which the player(s) can earn additional points by shooting outlaws as they pop up. After all eight stages are cleared, the game restarts with increased difficulty.
One life is lost whenever the player is hit by any enemy attack, trampled by bulls, caught in a fire or explosion, or struck by a rock or obstacle.
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In this game play I will show you the first stage and then only the bosses, which are
Simon Greedwell
Hawkeye Hank Hatfield
Dark Horse
The Smith Brothers
El Greco
Chief Wigwam
Paco Loco
and
Sir Richard Rose which is a rich and elegant outlaw, and the main villain of the series.
And yes, finally I'm done with chatting, enjoy the Sunset Riders....
Well, it's always good when you can play any game with your pocket full of quarters or tokens...I hope you enjoyed the video even if spaghetti sushi is not your favorite meal...please drop a like, thanks for watching and see you soon....
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Episode 33 : X-Men (1992) Konami
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Did you ever watch one of those movies where the story was going on and on for ever?Where the plot was dragged but cool to keep you staring at the screen? X-Men... oh boy... you are going to enjoy this one...
Welcome back to the Brainstorm Emporium Gaming. X-Men is a side-scrolling beat 'em up game produced and released by Konami for arcades in 1992, based on the Marvel Comics superhero team of the same name.
The character designs of the characters in the game are based on the 1989 cartoon X-Men.
In the game, up to six players control the X-Men to defeat their enemies and Magneto. The six-player version of the game utilizes two screens housed in a deluxe cabinet you have only one here with me, make it enough.
the Amusement & Music Operators Association (AMOA) nominated it for the "most innovative new technology" award.
The object of the game is to progress as far as possible while surviving attacks from Magneto and his minions.
The character is controlled with a standard joystick, an attack button, a jump button, and a mutant power button.
In addition to right and left, the character can move up and down the screen as well which adds a three-dimensional feel to the game.
Because this video cost me a ton of time to put it together, at least like and subscribe to the channel...yes, feel like obligated. If you feel to support the channel and I'm sure you do, you find me on Patreon. Also you can find the brainstorm emporium on twitter, Rumble, Pinterest and Gab. Links are down below and feel free to leave a comment...how many times I have to repeat that....
Every character is able to fight with punches, kicks, Irish kisses or other close combat attacks.
Each character also has a unique mutant power which can be used to defeat multiple enemies on the screen at once.
The use of a mutant power is very effective, but also costly since it causes a character to lose three health points.
Normally, a character who drops below four health can no longer use any mutant powers, but it is also possible for characters to obtain bonus mutant powers which can be stored like items.
I saved the plot for another day, so you have to watch till the very end. Muah ha ha ha Enjoy...
Well, this was a never ending story but it was worth it. THE GAME INCLUDES COOL CREDITS TOO AND THEN IT START ALL OVER AGAIN. I hope you enjoyed the video, please drop a like, thanks for watching...see you soon...
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Thunder Dragon 2 (1993) NMK
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Spectacular, energetic, charming and honest to fault...no, that's not me...it's ...Thunder Dragon 2...well...me too...I mean...
Welcome back to the Brainstorm Emporium Gaming. Thunder Dragon 2 is a vertical arcade shooter, developed by Banpresto and published by NMK in 1993.
The game uses variable rate scrolling which in English means the screen scrolls at different speeds or not at all, and is played from a top-down view. The game is played in-atmosphere on a single world with contemporary airplanes.
The game contains eight stages, with lots of enemies and powerful ships. Each stage ends up in a boss fight, preceded by an alert. The player chooses between two different ships, a slow but powerful ship on the player 1 side, and a fast but weak ship on the player 2 side.
Points are accomplished through enemy destruction, picking up medals left from destroyed enemies, and special bonus awards for completing specific tasks.
At the beginning of each stage a text "Battle is begun. Good luck" or "Stage 2" etc. appears. Players can actually shoot and destroy these letters for bonus points.
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And now, I leave you with Thunder Dragon 2, enjoy the game
Well, definitely I'm not going to invite them at the Christmas party this year. I hope you enjoyed the video, remember to drop a like, thanks for watching and see you soon.
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Episode 31 : Super Glob (1983) Epos
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Do you ever wish to be a blue shapeless clump? A kind of hunk of something, squishy, partly liquid, lumpy....Yes?... Then be Super Glob... Just because it's blue...not Brown...
Welcome back to the Brainstorm Emporium Gaming. The Glob (also known as Super Glob and Beastie Feastie) is an arcade video game released by Epos in 1983. It is a platform game where the player guides a strange, blue, glob-like creature named Toby through corridors and up and down elevators in search of snacks.
Glob has enemies, who hasn't? They are Gator, Froggy Bunny, Monkey and Porker than try to pursue the Glob and fight him for control of the elevators, but I think that something else was involved there...
The player can kill them sticking to the ceiling and dropping on them or trying to avoid them. There are 24 different and very difficult level to go through for Glob to be finally satisfied.
A time limit(The Energy Level) increases the difficulty of the game.
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Not much else to say about this game, enjoy the game and the horrible sound...
Well, I think that Glob need a pooper scooper now, I hope you had fun watching the video, Please drop a like, thanks for watching and see you soon....
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Episode 30 : Space Harrier (1985) Sega
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Twitter : @TheBrainstormE4
Get your mouth full of magic mushrooms, shoot and dodge everything you see, you are doing great !! Space Harrier ...Now, we are off to the fantasy zone....
Welcome back to the Brainstorm Emporium Gaming. Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985.
Space Harrier is a fast-paced rail shooter game played in a third-person perspective behind the protagonist, set in a surreal world composed of brightly colored landscapes adorned with checkerboard-style grounds and stationary objects such as trees or stone pillars.
At the start of game play, players are greeted with a voice sample speaking "Welcome to the Fantasy Zone. Get ready!", in addition to "You're doing great!" with the successful completion of a stage.
The title player character, simply named Harrier, navigates a continuous series of 18 distinct stages while utilizing an underarm jet-propelled laser cannon that enables Harrier to simultaneously fly and shoot.
The objective is simply to destroy all enemies—who range from prehistoric animals and Chinese dragons to flying robots, airborne geometric objects and alien pods—all while remaining in constant motion in order to dodge projectiles and immovable ground obstacles.
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Fifteen of the game's eighteen stages contain a boss at the end that must be killed in order to progress to the next level; the final stage is a rush of seven past bosses encountered up to that point that appear individually and are identified by name at the bottom of the screen.
The two other levels are bonus stages that contain no enemies and where Harrier mounts an invincible catlike dragon named Uriah, whom the player maneuvers to smash through landscape obstacles and collect bonus points. After all lives are lost, players have the option of continuing game play with the insertion of an extra coin exactly like I've been doing here just to show you how insane this game is, thank me later...
As Space Harrier has no story line, can you imagine...story line...after the completion of all stages, only "The End" is displayed before the game returns to the title screen and attract mode, regardless of how many of the player's extra lives remain, and I consider this a big scam....anyway...Enough talking about this game, enjoy...
Well...thanks God I never invested much time in this game, too fast, too confusing BUT, if you are still here, thanks for watching, drop a like and see you soon....
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Episode 29 : Hexa (1986) D.R. Korea
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Twitter : @TheBrainstormE4
Available 24/7 , you need to show the money first, loved by many gentlemen, happy ending guaranteed...HEXA... wait...what?
Welcome Back to the Brainstorm Emporium Gaming. Hexa is an arcade puzzle game, developed by D.R. Korea and released in 1986. It's quite similar to the game Tetris. The player has to match 3 tiles that are the same in a row horizontally, vertically or diagonally. As the game progress, in every stage a naked Asian Woman appear in the background...yes, naked...that's why this video is going to be kinda of short, not only because I suck at this kind of games but also because I don't want to be nuked from the platform.
The music is very repetitive and after 15 seconds annoying too. On the upper right corner you can spot the next series of blocks in group of three that help anticipating your next move. Not like in Tetris, you cannot rotate the set of blocks at your pleasure, you can only change with the button the vertical sequence of each block.
If you press the Power Blocks button, the next triplet to fall will be three blocks, all with a red 'P' in them. Whatever color/symbol the power blocks land on top of will disappear from the screen, thus maybe making several three-way line ups. You get only two "Power Blocks" in the first level.
Please like and subscribe to the channel. If you feel to support the channel you find me on Patreon. Also you can find the brainstorm emporium on twitter, Rumble, Pinterest and Gab. Links are down below and feel free to leave a comment. And now I leave you with Hexa....Well, it was a lot of fun but I didn't last very long, did I? I hope you enjoyed the video, thanks for subscribing, thanks for dropping a like, thanks for watching and see you soon...... how do you cheat in this game...damn...you cannot even continue....
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Episode 28 : Xybots (1987) Atari
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10 table spoons of Dr. Who, ½ cup of Electrolux vacuum parts, 1 tea spoon of decent graphic and a pinch of cool robotic sounds. That's the recipe of a cool game like Xybots … don't get neutralized …
Welcome back to the Brainstorm Emporium Gaming. Xybots is a 1987 third-person shooter arcade game by Atari Games.
In Xybots, up to two players control "Major Rock Hardy" and "Captain Ace Gunn", who must travel through a 3D maze and fight against a series of robots known as the Xybots whose mission is to destroy all mankind.
The game features a split screen display showing the game play on the bottom half of the screen and information on player status and the current level on the top half.
Designed by Ed Logg, it was originally conceived as a sequel to his previous title, Gauntlet. The game was well received, with reviewers lauding the game's various features, particularly the cooperative multiplayer aspect.
Despite this, it was met with limited financial success, which has been attributed to its unique control scheme that involves rotating the joystick to turn the player character.
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One or two players navigate through corridors as either Rock Hardy or Ace Gunn, battling enemy Xybots with a laser gun, seeking cover from enemy fire behind various objects and attempting to reach the level's exit.
In certain levels, players face off against a large boss Xybot. Players move using the joystick, which also rotates to turn the player character.
The lower half of the screen shows the game play area for both players while the upper half is split between the map for the current level and the status display for each player.
The display shows the player's remaining energy, which can be replenished by collecting energy pods within the levels. Energy can also be purchased at shops between levels, using coins dropped by defeated Xybots.
The player can also purchase power-ups at these shops, including extra armor, increased speed, strength and firepower along with maze and enemy maps, enjoy the game.
Well, perfect recipe for a cool game but as I heard... don't make it long, keep it short. I hope you enjoyed the video, thanks for watching, please drop a like and see you soon.
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Episode 27 : Vigilante (1988) Irem
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Twitter : @TheBrainstormE4
Violent attitude, insufficient trust in the law enforcement, hairy skinheads storming the city ...enough is enough...time to turn into a ...Vigilante... try to change my mind...
Welcome back to the Brainstorm Emporium Gaming. Vigilante is a 1988 beat 'em up arcade video game developed and published by Irem in Japan and Europe, and published in North America by Data East. It is considered as a sequel to Irem's earlier Kung-Fu Master (1984).
The game takes place in downtown New York City and involves a lone, professional martial artist who became a vigilante to fight an evil gang called the Skinheads ruled by a man known as the Giant Devil, in order to protect his "turf" and save a female hostage named Madonna, YES IT'S THE ROCK STAR, TRUST ME BRO ... who was kidnapped by them.
Players control the character using punches and kicks to defeat the Skinheads in a 2D platform manner, while sometimes picking up and using nunchaku against them.
If players get hurt while holding nunchuku, they become unarmed. There are five stages in order of appearance: a street, a junkyard, the Brooklyn Bridge, a back street scene and on top of a building that is under construction.
Skinheads with Mohawk attack the vigilante with knives, chains, motorbikes, guns and other kinds of weapons. They will also choke him if he lets them get too close.
In my short play I will show only the beginning of the game till the second stage, then only the fights with bosses at the end of every stage.
While I play please consider to like and subscribe to the channel. If you feel to support the channel you find me on Patreon. Also you can find the brainstorm emporium on twitter, Rumble, Pinterest and Gab. Links are down below and feel free to leave a comment.
Enjoy the game
Well, Everything is going to be fine in the end. You just won a trip to Isla Bonita ...I hope you enjoyed this video, please drop a like, stay tuned for more videos and see you soon...
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Episode 26 : Cameltry (1989) Taito
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Twitter : @TheBrainstormE4
If you suffer for motion sickness, you are at the right place or at least get used to it and be ready for ..Cameltry... get ready with that barf bag
Welcome back to the Brainstorm Emporium Gaming, Cameltry is an arcade video game released in 1989 by Taito and use the same optical rotary system utilized in Taito's 1986 arcade game Arkanoid.
Basically it's a game about a ball. Unique, innovative, graphically entertaining but ...do not aspect to see any camel involved because ...there is not camel in sight. Prove me wrong down in the comment section.
In the game, the player must move a marble towards a goal through a maze by using analog controls to rotate the maze around the marble and here comes the barfs.
The player has a limited amount of time in trying to reach the goal and hitting certain portion of walls, it will cost a penalty time of 2 or more seconds.
Certain obstacles reject the marble like in a pinball. The marble also collect bonuses on the way for additional time or points.
Inertia and gravity is used in this game to simulate how an actual ball would roll in a maze, in real conditions.
The player selects one of four difficulty choices. Once the player completes all of the mazes within the chosen area, the game is over.
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I will play all levels of the game, feel free to barf anytime.
Well...welcome to time-wasting heaven...I hope you enjoyed the video, I hope you didn't mess too much, I hope you click to that like button, thank you for watching...see you soon.
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Episode 25 : Zzyzzyxx (1982) Cinematronics
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Twitter : @TheBrainstormE4
Zero decency in graphical work, distasteful cacophony of tunes, alphabetically incorrect for any marketer in the firmament... ladies and gentlemen ...Zzyzzyxx ...No please...don't ask any question...
Welcome back to the brainstorm emporium gaming. Zzyzzyxx is a stand-up coin-operated arcade game developed by Advanced Microcomputer Systems, and manufactured by Cinematronics in 1982, a company defunct in 1987 and I wonder why...
It was re titled as Brix for release as a conversion kit in 1983. The title screen and marquee were the only changes. What can we say about this game? Not much.The object of the game is to guide the protagonist, named Zzyzzyxx, through a moving maze of bricks to collect gifts and bring them to the fair-haired Lola, the object of his affection. Yes, she was considered as a commodity, without regard to their personality or dignity. Zzyzzyxx is opposed by the evil trio by the names Boris, Bluto and Smoot, also known as the Rattifers. These three will try to intercept Zzyzzyxx as he makes his way through the maze. He can collect a helmet in the maze, which can be used to imprison a Rattifer inside a brick, or to break a brick in the row above to move through the maze. As the levels progress, Zzyzzyxx must avoid crumbling bricks, rising missiles, and dropping bombs.
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But now I leave you with Zzyzzyxx...try to enjoy the game...
Well...there's no always light at the end of the tunnel...I hope you enjoyed the video if not don't blame me, thanks for watching and see you soon.
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Episode 24 : Traverse USA (1983) Irem
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Little rust, minor water damage, low miles and like new tires... what a deal...you are ready for Traverse USA...trust the rubber....
Moto Race USA (also known as Traverse USA, in Japan ) is a racing video game developed and released in arcades by Irem in 1983. The player controls a racer who must travel on a motorcycle from Los Angeles to New York City.
Every level has two parts:
The first part uses an overhead point of view, in which overtaken cars cause the player's rank to increment by 1 per car. The current rank is shown in the bottom right hand corner of the game screen during each stage.
The second part uses a third-person point of view, in which the player must try not to crash into the opposite cars while a background relative to the city they're traveling to is shown Oncoming cars passed do not increase the player's rank.
There are five different stages that the player encounters on their way to the final destination (NY) before the game starts back at stage one as outlined below.
These stages alternate from tarmac on stages one, three and five, to unsealed (dirt) roads on stages two and four.
On the tarmac stages bonus fuel can be picked up by running over the gas can icon. There is also a "wheelie" section which when run over causes the rider's bike to do a wheel stand and gain bonus points.
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On the dirt road stages both fuel and points can be gained by running over the gas cans or the score amounts indicated on the play field. On the dirt road stage there are several log bridges that cross water and a "jump" section on some bridges - riding over the jump icon results in a score bonus.
On all stages there are puddles of water which, if ridden through, render the bike unable to steer for a short period of time and a tire squealing sound is played briefly.
Crashing into cars, road edges, bushes/trees, rocks or missing a bridge and riding into the water on a dirt road stage results in the motorcycle stopping and restarting; costing the player an amount of fuel.
Running out of fuel prevents the motorcycle from going any further and causes the game to be over; but in the arcade version, the player can continue by inserting more coins (if necessary) and pressing START.
Crashing can also result (especially in later levels) in being overtaken by cars which decreases the player's rank.
As the player reaches each city the rank achieved results in a bonus amount being added to the score and extra fuel added to the player's total. The higher the position achieved, the more points and fuel is awarded.
When the player reaches NY, a sign saying "Viva NY" is shown while the Statue of Liberty waves its hand and "The Star-Spangled Banner" is played. After this, the game restarts with the player's score intact but the difficulty increases and the player has a higher capacity motorcycle (with correspondingly faster top speed).
And I know what your are thinking … does he ever shut up? Yes, I do...enjoy the game.
Well well well... four wheels move the body, two wheels move the soul. That's it, that was the video of the day, I hope you enjoyed it, thanks for watching and see you soon...
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Episode 23 : The Tower Of Druaga (1984) Namco
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Tell me how to play horribly an horrible game without telling me how to play horribly an horrible game What game? Well … The tower of Druaga ...I go first...
Welcome back to the Brainstorm Emporium Gaming. The Tower of Druaga is a 1984 arcade action role-playing maze game developed and published in Japan by Namco.
Controlling the knight Gilgamesh, the player must run all 60 floors of the tower to rescue the maiden Ki from Druaga, an eight-armed and four-legged demon who plans to use an artifact called the Blue Crystal Rod to enslave mankind.
Gilgamesh will need to locate a key on each floor in order to open a door, allowing him to proceed to the next floor.
Each floor contains enemies that Gilgamesh may need to defeat to progress, such as slimes, knights, projectile-firing wizards, ghosts that can travel through walls and fire-spewing dragons.
Gilgamesh can defeat these enemies by hitting them with a sword — some will require multiple hits to defeat.
Gilgamesh can also block a projectile by facing it with his shield. Each floor also has a hidden item that can be uncovered by completing tasks, such as defeating a certain number of enemies or inputting a specific code with the joystick. Please like and subscribe to the channel. If you feel to support the channel you find me on patreon. Also you can find the brainstorm emporium on twitter, Rumble, Pinterest and Gab. Links are down below and feel free to leave a comment.These items include a pickax that can destroy walls, boots that will drastically increase Gilgamesh's walking speed, and a candle that can reveal ghosts. Some of these items are required to fully beat the game, and failing to do so will either cause the player to die or make the game unwinnable.A time limit is also present on each floor, and should the player take too long, two indestructible spherical enemies named "Will-o-Wisps" will charge towards Gilgamesh. Should the player forget to get a required item, they will instead be sent back, or "zapped", to an earlier floor to retrieve it. The game's mazes are randomized in each play through, although the treasure will appear at the player's starting point.
Time to shut the hole under my nose, enjoy the game.
Well...The end is never as satisfying as the journey. I'm saying that because I can tell you really really enjoyed the video. Thanks for watching, thanks for dropping a like and see you soon.
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Episode 22 : Tiger Heli (1985) Taito
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Live, Laugh and love my dear subscribers and if that doesn't work, load, aim and fire with Tiger Heli... don't worry, we wont make a mess...
Welcome back to the Brainstorm Emporium Gaming. Tiger-Heli is a vertically scrolling shooter game developed by Taito released for arcades in 1985.
Tiger-Heli is a military-themed vertically scrolling shoot 'em up game, in which players take control of the titular attack helicopter through four increasingly difficult levels in order to defeat an assortment of military enemy forces like tanks, battleships, and artillery as the main objective.
Besides some airplanes taking off, there are no flying enemies in the entire game.As far as vertical scrolling shooters go, the title initially appears to be very standard, as players control their craft over a constantly scrolling background and the scenery never stops moving until a helipad is reached.
Players have only two weapons at their disposal: the standard shot that travels a max distance of half the screen's height and two bombs.
A unique game play feature is the bomb mechanic; unlike other games in the genre released at the time, the bombs are powerful weapons capable of obliterating any enemy caught within its blast radius.
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There are also three types of items scattered through every stage in total that appear as destructible flashing crosses: extra bomb stocks and two variations of helicopter "options" that attack at the player's will against incoming enemies, while is also possible to mix and match the two helicopter option types, totaling no more than two. And here is when you start to use F words instead of commas because they creates lots of chaos in the game...in my opinion.
These items can be picked up by shooting their respective cross color but grabbing any item when not necessary yields bonus points
The player are given three lives initially and bonus lives are awarded by reaching certain score thresholds or collecting ten gold diamonds in a row by shooting them.There are also hidden bonus secrets to be found as well.
I'm going to give you a break and I leave you to the game.
Well...time to put an “out of order” sticker on my head and call it a day. I hope you enjoyed the video, thank you for watching the video that was so nice of you drop a like and see you soon...
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Episode 21 : Rolling Thunder (1986) Namco
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Red Shoes like Dorothy Gale in the The Wizard of Oz, bell bottom trousers from a local factory outlet and a bright red shirt because why not? All of this in Rolling Thunder... After all camouflage is over rated...
Welcome back to the Brainstorm Emporium Gaming. Rolling Thunder is a run-and-gun shooter produced by Namco in 1986.
The player controls Albatross, a member of the World Crime Police Organization "Rolling Thunder" espionage unit ...so cool...
Albatross's mission is to save a missing female agent named Leila Blitz from a secret society named Geldra located in New York... Leila Blitz hey?... what an undercover name...
Albatross must travel through two different segments or "stories", each composed of five stages, for a total of ten stages.
On each stage, the player can enter doors to hide and take cover from enemies, and he can use crates or other obstacles to take cover from enemy fire. The player can jump over crates or jump up to higher or lower floors with rails, including stairs.
At the end of each stage, scenes from Leila's capture and ensuing torture are shown on an in-game large monitor screen.
The player begins the game armed with a standard-issue pistol, which can be replaced with a machine gun that allows for continuous firing by holding down the shoot button. The player can find ammunition for either weapon by entering doors which are marked "bullets" or "arms".
If the player runs out of machine gun ammo, they will switch back to the pistol. However, if the pistol runs out of ammo as well, then the player can only fire a single slow "chaser" bullet on-screen at a time until more ammo is acquired.
The player can only take two physical hits from the enemy, as a single hit drains half of the life meter; the player is killed instantly when struck by a projectile attack such as enemy bullets or lasers, the time reaches 0, or when falling from high heights and no floor.
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The main enemies are hooded soldiers known as Maskers. Their various outfits and colors determine their strength and attack pattern.
Some Maskers only throw grenades, and others will shoot while kneeling. Other enemies include ninjas, mutated bats known as Gelzos, panthers, shrieking yellow creatures known as Blogas, and lava men.
At the end of the final stage, the player must battle the Geldra leader Maboo to rescue Leila and complete the mission.
Any question?? Enjoy the game....
Well...do not judge by appearances, it's a foolish metric and we all know it. I hope you enjoyed the video, let me know in the comment section what game you'd like me to play and post and see you soon.....
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Episode 20 : Jackal (1986) Konami
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You filled and signed a form to a local gazebo to support a local retirement home during your Christmas shopping. your partner tried in vane to stop you. but now you find yourself in combat under the nickname of … Jackal.... I think something went wrong...
Welcome back to the Brainstorm Emporium Gaming. Jackal, also distributed under the title of Top Gunner, is an overhead run-and-gun shooter by Konami released as an arcade video game in 1986.
Jackal can be played by up to two players simultaneously. A second player can join in during play any time and the two jeeps are numbered on their hoods to indicate which player is in control.
The controls consists of an eight way joystick and two attack buttons. The first button fires the jeep's machine gun turret (which always shoots northward), while the second button is used to launch grenades towards the direction the jeep is facing.
The grenade launcher can be upgraded into a missile launcher, which can be further upgraded up to three times, giving it a longer reach and then allowing it to fire shrapnel rounds that spreads in to two or four directions.
The machine gun has weaker firepower but a faster firing rate, while the grenade/missile launcher can destroy most enemy vehicles and artillery in one shot, as well as destroy gates and buildings.
The game starts with a pair of transport helicopters dropping the player's jeep into the coast of the enemy territory, followed by a plane which drops the jeep's driver and gunner.
The main objective is to penetrate the enemy's main headquarters in the same way they did with you at that gazebo. Along the way, the player will proceed through numerous internment camps where the POWs are held. Prisoners held in solitary camps will upgrade the jeep's grenade/missile launcher by one level.
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The player's jeep can only carry up to eight prisoners and once it is filled, the player must drive to the nearest heliport where an extraction chopper awaits to retrieve them. Players receive more points for extracting prisoners in succession.
Jackal does not have a traditional stage structure. Instead the entire game takes place in one long continuous level.
The player's jeep can run over foot soldiers, but will be destroyed if it gets shot by a projectile or collides with an enemy vehicle. When a player's jeep is destroyed, a replacement jeep will appear and the missile launcher that will be downgraded by one level.
The game ends when the player accomplishes the mission or runs out of replacement jeeps.
Saying nothing sometimes says the most, therefore I leave you with the game.
And this explain it all, tell me not to do something and I will do it twice and take pictures with my phone!!! In my humble opinion this was definitely a great video, c'mon be honest, and as usual, thanks for watching drop a like and see you soon
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Episode 19 : Circus Charlie (1984) Konami
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You can dress like a clown to scary people around, to do a bank job or to actually work for... Circus Charlie.... grab the rubber duck
Circus Charlie is an action game originally published in arcades by Konami in 1984. The player controls a circus clown named Charlie in six different circus-themed mini games
In the game there are six regular stages (plus an extra stage) of differing tasks that are to be completed by Charlie.
Grabbing money bags, performing dangerous tricks, avoiding enemies, completing stages, etc., earns Charlie points. After the sixth stage is completed, the game starts over again but with a faster pace and more difficult levels.
Charlie also races against time. Bonus points are awarded according to the time remaining, but running out of time will cost the player a life.
The game itself is not easy at all especially from the third stage and it need a lot of practice.
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Not very much to add about this arcade, I let you enjoy the game played horribly by me as usual in difficult mode : easy and extended play.
Well...rumors say that Circus Charlie went out of business because people didn't take it seriously. Thanks again for watching, put the rubber duck away and see you soon.
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Episode 18 : Tapper (1983) Marvin Glass
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Tell me about a time you resolved a conflict. Describe a Situation where you had to make a quick decision. How do you handle an aggressive customer? Tapper... hold my beer....
Tapper, also known as Root Beer Tapper, is a 1983 arcade game developed by Marvin Glass and Associates and released by Bally Midway.
Tapper puts the player in the shoes of a bartender who must serve eager, thirsty patrons before their patience expires, while collecting empty mugs and tips.
The controls consist of a four-position joystick and a tap handle. The game screen features four bars, each with a keg at one end and a door at the other.
Customers enter through the doors and slowly but not too slowly advance toward the kegs, demanding service sometimes with... a baseball bat. The player controls a bartender who must pour drinks and slide them down the bar for the customers to catch.
Pushing the joystick up or down instantly moves the bartender to the keg at the next bar in the chosen direction, with the top and bottom of the screen wrapping around to one another, while pushing left or right causes him to run along the bar where he is stationed.
When the tap handle is pulled down, the bartender instantly moves to the keg (if he is not already standing there) and fills a mug; releasing it causes him to slide the mug along the bar.
Customers slide back toward the doors upon catching a full mug, and disappear through the doors if they are close enough. If not, they stop after a certain distance, consume the drink, and resume their advance while sliding the empty mug back toward the keg.
Customers occasionally leave tips on the bar, which the player can pick up for bonus points. Collecting a tip causes a group of female dancers to appear for a few seconds, distracting a portion of the customers so that they will stop advancing.
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However, distracted customers cannot catch drinks, and any customers who are either drinking or being pushed back at the start of the dancers' show will never be distracted.
One life is lost whenever any of the following occurs:
The player fails to catch an empty mug before it falls off the keg end of a bar and breaks
A full mug slides to the door end of a bar without being caught, where it falls and breaks
Any customer reaches the keg end of a bar, whereupon they grab the bartender and slide him across the bar out the door
Each screen is completed when the bar is completely emptied of customers. The bartender then pours/consumes a drink of his own with humorous results involving the empty mug, such as getting it stuck on his head or stubbing his toe when he tries to kick it.
As the game progresses, the customers appear more frequently, move faster along the bar, and are pushed back shorter distances when they catch their drinks. In addition, the maximum number of customers per bar gradually increases until every bar can have up to four customers at a time.
Originally sponsored by Anheuser-Busch, the arcade version features a Budweiser motif. It was intended to be sold to bars, with cabinets sporting a brass rail footrest and drink holders. Early machines had game controllers that were actual Budweiser beer tap handles, which were later replaced by smaller, plastic versions with the Budweiser logo on them.
But now, I leave you with the game.
Well Never look at your beer as half empty. Look at it as halfway to your next beer. I hope you had fun watching this video, So again, thanks for watching and see you soon.
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Episode 17 : Moon Patrol (1982) Irem
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Does working behind the wheel of a company provided vehicle sound good to you?
Are you able to perform well in highly stressful situations? Perfect... Welcome to ...Moon Patrol When was the last time you screwed anything up and no one noticed?
Welcome back to the Brainstorm Emporium Gaming. Moon Patrol is a 1982 arcade video game developed and released by Irem. The player takes the role of a Luna City police officer assigned to Sector Nine, the home of the "toughest thugs in the galaxy".
The player controls a Moon buggy that travels over the Moon's surface, viewed from the side as it moves toward the right. Craters, mines, and other obstacles on the ground must be shot or jumped over.
Two types of flying UFOs attack from above and must be shot down. One of the flying enemies has a weapon which creates a crater when it hits the ground.
Gameplay is within a number of courses, and each is divided into 26 checkpoints, named after the letters of the English alphabet.
Of these, the five major checkpoints—E, J, O, T and, Z—denote a new "stage" with a new background and theme; for example, the third stage starting at J introduces mines.
The top portion of the screen shows a timeline-style map of the course, with the five major checkpoints clearly marked.
Above the map is an indicator of the current checkpoint, the time spent in the stage, and three indicator lights: the top light indicates upcoming enemy aerial attacks, the middle one indicates an upcoming minefield, and the bottom one indicates enemies approaching from behind.
Please like and subscribe to the channel. If you feel to support the channel you find me on patreon. Also you can find the brainstorm emporium on twitter, Rumble, Pinterest and Gab. Links are down below and feel free to leave a comment.There are two unique courses: the "Beginner Course" and the "Champion Course". The Champion Course "loops" forever, and each loop is numbered for convenience, up to three. Extra lives are given at 10,000, 30,000, and 50,000 points; thereafter, no more lives are given. The game ends upon the last patrol car destroyed.
The music during gameplay appears to pay homage to the baseline of James Brown's "Soulful Christmas."
And that's the reason why I am always late for work but I make up for it by always leaving early. I hope you enjoyed the video, thank you for watching, come back more often, thank you for being a ray of sunshine even on my darkest days, wherever click that like button. See you soon ...
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Episode 16 : Empire City 1931 (1986) Taito
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Blood and gore, use of tabacco, violence, what the hell is going on? You can find it by yourself in Empire city 1931....what are you scared of?
Welcome back to the Brainstorm Emporium Gaming. Empire City: 1931 is a shooter game developed by Seibu Kaihatsu that was originally released into arcades in 1986, by Taito.
The game is set in 1931 New York City where the player controls a young FBI agent who is out to avenge his family members, who were killed in a gang shootout... nothing personal here..agent...
Over a period of several months, because those things takes time,, he targets mobsters, culminating with the mafia boss...I can smell Pizza and lasagna here.
Players use a joystick to move a crosshair around the screen to aim and shoot at mobsters one at a time.
They lurk around various areas, including on the street and in windows. An arrow appears that helps direct players to the location of the next mobster onscreen but sometimes the arrow is kind of wondering?
The criminals sometimes take hostages for protection. Rescue these hostages for additional points. In this game the hostage is the same woman, dressed in the same way...
The shooting is very inaccurate, most of the time the player is unable to reach enemies and shoot them, they will kill you before you reach them.
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Players have a set amount of time to find and shoot each enemy; if time is running out, a speech bubble appears counting down the last few seconds on the timer.
When the timer reaches zero, the player is shot and the screen pans to the location of the enemy. A defend button is available as a last resort to avoid being shot. Players can replenish their ammo by shooting hidden ammunition boxes and get bonus points by shooting at gold bars.
Levels are cleared after a set number of mobsters are eliminated. In the game's final level, the player has only one opportunity to assassinate the mob boss as he walks in front of windows in a building. After the final level is completed, the game loops back to the beginning.
Quite simple as a game, a bit repetitive to the point that you may feel to leave the game while still playing it.But now as usual, I leave you to watch the game.
Well...Better late than never, the ending may be a bit too graphic, I hope you enjoyed the video, Thanks a lot for watching I see you next time.
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Episode 15 : Mario Bros. (1983) Nintendo
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They don't need introduction of any sort, they are the best plumbers in the world, their accent smells like spaghetti meat balls, ladies and gentlemen... Mario Bros.... Forget about it
Mario Bros. is a 1983 arcade game developed and published for arcades by Nintendo.
The game features two plumbers, Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there.
The objective of the game is to defeat all of the enemies in each phase. Easier said than done.
The mechanics of Mario Bros. involve only running and jumping. Unlike future Mario games, players cannot jump on enemies and squash them, unless they were already turned on their back.
Each phase is a series of platforms with pipes at each corner of the screen, along with an object called a "POW" block in the center.
Phases use wraparound, meaning that enemies and players that go off to one side will reappear on the opposite side. The game continues until the player loses all lives. Sound familiar?? yes??
The player gains points by defeating multiple enemies consecutively and can participate in a bonus round to gain more points.
Enemies are defeated by kicking them over once they have been flipped on their back. This is accomplished by hitting the platform the enemy is on directly beneath them.
If the player allows too much time to pass after doing this (about six seconds), the enemy will flip itself back over, changing in color and increasing speed. Very annoying!!
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There are four enemies which emerge from the pipes: the Shellcreeper; the Sidestepper, which requires two hits to flip over; the Fighter Fly, which moves by jumping and can only be flipped when it is touching a platform; and the Slipice which turns platforms into slippery ice.
When bumped from below, the Slipice disappears immediately instead of flipping over and does not count toward the total number that must be defeated to complete a phase. All iced platforms return to normal at the start of each new phase.
A fifth enemy, fireballs, fly around the screen instead of sticking to platforms. They come in two variants, red and green.
The "POW" block flips all enemies touching a platform or the floor when a player hits it from below. It can be used three times before it disappears.
Bonus rounds give the players a chance to score extra points by collecting coins within a time limit. The "POW" block fills itself at the start of each bonus round.
Time to be quiet... enjoy the game.
Well...Everything has to come to an end, sometime. C'mon you had fun watching this video. It was nice to see you again. Bye for now... and...arrivederci.
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Episode 13 : Bomb Jack (1984) Tehkan
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You may find him in Egypt, Greece, around the German Neuschwanstein Castle and in some rural areas, he's Bomb Jack … let's have a blast.
Bomb Jack is a platform video game developed and published in October 1984 by Tehkan corporation which was founded in 1967 as a supplier of cleaning and amusement equipment.
Let's talk about Bomb Jack .His goal is to collect all red bombs on the screen.
Bomb Jack is a hero who can perform high jumps and float in the air. He has many enemies such as birds and mummies. When an enemy gets to the bottom of the screen, it can morph into a flying saucer or an orb that floats around the screen, making it much harder to avoid.
As in most classic games, Jack will lose a life if he touches them. Collecting bombs increases the bonus meter at the top of the screen, and collecting lit bombs increases it more.
And by the way What happened when Napoleon stepped on a bomb? Napoleon Blownapart.... C'mon that was funny.
When the meter is completely filled up, a circular bouncing "P" appears, and when collected, it will turn all the enemies into bonus coins for a short period during which Jack may collect them.
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Other similar bonuses are the B (Bonus) which increases the score multiplier (up to 5x).
The E (Extra) which gives an extra life and the rare S (Special), which awards a free game, a set of pans, a mountain bike and a trip to Vegas.
There are five different screens in the game, each featuring a distinct pattern of platforms (the fifth screen has no platforms at all).
There is a special bonus for collecting 21 to 23 lit bombs in a row, out of the 24 bombs of each round.
This game evolved through multiple sequels and releases from 1984 to 2003 for several ports and consoles like Commodore 64, Spectrum, Playstation, Xbox, Wii and Nintendo Switch.
But now, have a look how badly I play this game...
Ok, Jack I will send your resume to the bomb squad, That was it for the arcade today...I had a blast., Let me know if you had fun with this game or if there are any other games you'd like me to talk about. Thanks for watching see you soon
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Episode 14 : Jungle King (1982) Taito
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Summer camp, you wake up and your girlfriend is not beside you anymore. You immediately realize that she has been kidnapped by cannibals and yara yara yara... who you gonna call? Jungle King ...who else?
Jungle King, re-released as Jungle Hunt, is a side-scrolling action game developed by Taito and released for arcades in 1982.
As soon the game starts, Jungle King performs a suspiciously familiar scratchy shout. Impostor! Exactly, Jungle King was Tarzan badly disguised which created a lot of trouble. Taito quickly modified and re-released the game as Jungle Hunt due to a copyright dispute over the player character's likeness to Tarzan.
As a young boy, this game was my favorite thing ever. I couldn't wait to play again and again ...on my mom's bankroll...of course.
The player controls an unnamed character moving through horizontally scrolling scenes to rescue a woman from cannibals by jumping from vine to vine, swimming down a crocodile-infested river, and avoiding rolling rocks.
The game play is split into four scenes, which have different objectives.
In Scene 1, the explorer is required to swing from vine to vine. This is accomplished by pressing the action key when two vines swing closely enough together. Timing is critical, and missing the vine causes the explorer to fall to the jungle floor, losing a life.
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Scene 2 has Tarzan-not-Tarzan navigating a crocodile-infested river. The explorer can attack the crocodiles from below with his knife, unless their mouths are open. The explorer must return to the surface periodically to breathe, where he cannot attack the crocodiles. Bubbles periodically rise from the bottom of the river, which can trap the explorer and carry him to the surface, potentially hitting crocodiles on the way.
Scene 3 has the explorer dodging various-sized boulders, rolling and bouncing towards him as he runs up the side of a volcano. Timing is critical again as the differently sized boulders bounce at different speeds and heights, requiring the explorer to either jump or duck at the appropriate moment.
In the final scene, the player who is definitely not Tarzan, must evade cannibals while attempting to get to a woman being lowered into a flaming cauldron.
After the player rescues the woman, the word "Congratulations!" appears, which is then followed by a message saying "I Love You!!!" followed by the woman kissing the explorer. One can imagine them falling madly in love, getting married and then going on a beautiful honeymoon to the jungle. Where she gets kidnapped. Again...
Further game play just repeats the previous scenes with increased difficulty. After our hero makes it to the end scene the first time, a cannibal appears in the tree of the cauldron scene and throws spears at the player, who is still definitely not Tarzan.
Now I leave you to watch the game...
Well, I guess he's not Crocodile Dundee either.
Maybe the real lesson to be learned here is to only go jungle exploring on your own. Don't bring anyone else with you, thanks for watching and see you soon.
Pfff...copyright....give me a break...
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Episode 12 : Pitfall 2 (1984) Activision
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After being caught in a scandal regarding telephone calls targeting retirement communities , Harry decided to disappear for a bit, you can find him in Pitfall 2 …. let's visit the lost caverns.
Welcome back to the brainstorm Emporium Gaming. Pitfall II: Lost Caverns is a platform video game originally released for the Atari 2600 by Activision in 1984.
Pitfall II has 27 horizontal levels.
These levels span eight screens in width but are not openly accessible all the way across;
some portions are blocked by cave walls that force Harry to travel through other areas in order to progress.
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Harry has three lives represented by hats in the lower left corner of the screen, actually he remind me of a Belgian friend of mine that lives in Val D'aosta, Italy.
The player needs to collect money bags not only for points but also to extend the timer, which starts at 3 minutes.
When it reaches zero, Harry loses a life.
The game is pretty simple and there is only one action button, the favorite one from Van Halen, jump.
Harry swings on vines over artificial ponds of lava. This takes good timing. If Harry misses the vine guess what?...
Drunken trees, throw poisonous spores and apples.
Crazy fireballs to dodge, shoot from an erupting volcano.
Bats, scorpions, frogs and crocodiles, everything here is out to kill Harry.
You see a hint of vertical scrolling, once you enter the cavern below.
The first pitfall was in god mode play only, kind of boring for those looking for a challenge.
The player can quickly learn the timing on each screen with the possibility of reaching the end of the game.
But now I leave you with the game.
Well Harry, life is safer in the scamming industry. To all of you, thanks for watching the video, and see you soon.
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