DARPA RESEARCH LAB/Tried-and-True St. Elmo's-Banshee Bld /#Gameplay of the #Division2 #TomClancy #WZ
Farming exotics with a build that won't make you work too hard!
Build Breakdown:
Gunner
Main Weapon: St. Elmo's Engine (with DTOOC 3rd Attribute)
Secondary Weapon: CMMG Banshee (with DTOOC 3rd Attribute)(Preservation)
Pistol: D50
Mask: Coyote's Mask (CHD)(Red Core)
Chest: Striker's Battlegear (CHD)(CHD) (Blue Core)
Holster: Striker's Battlegear (CHC) (Blue Core)
Backpack: Striker's Battlegear (CHD)(CHD) (Blue Core)
Gloves: Eagle's Grasp (CHD) (Blue Core)
Kneepads: Striker's Battlegear (CHD)(Blue Core)
Crusader Shield/Striker Shield
Revive Hive
1
comment
[CO-OP TEST] "Jack of All Trades" Build (DPS, Snipe, Tank, and Heal) #Gameplay of #Division2 #WZ
This test takes place in the Stranded Tanker Heroic mission in NYC. I don't expect the build to outdamage standard Striker build players. I consider it a victory if this build's damage is close to theirs since it has no stacking mechanics.
I made one adjustment to this build... I switched White Death with Dread Edict. I don't expect this build can get a headshot quick enough to activate Determined. And none of the fights will last that long anyway.
This is not a great mission for sharpshooters because the Cleaners constantly use rushers with shields. So, this Control Point is nice for testing the overall versatility of the build. Can it switch quickly from being a sniper to DPS to Tanking? And can it dominate enemies in all three modes?
Please note a few things
1) All builds require time and practice. So, I'm still not good with this build.
2) I noticed that I'm not getting consistent one-shot headshot kills on elite enemies. When the Focus buff fully charges, the original build could consistently reach above 9.6 million damage, the level needed to kill everything in one shot. I'll need to check some things.
3) To play this build to its highest potential, a Player needs to get comfortable while playing scoped. A lot of Players (including me!) can find it frustrating.
The build breakdown in this video is complicated and shows the weapon mods being used. All the pieces should be in place to help guarantee one-shot kills on Elite enemies without needing Headhunter. All the pieces also need to be in place for the build to successfully Tank, mainly the TDI Kard pistol with Future Perfect talent combined with the Bulwark Shield. As for DPS, Sleipnir will do IMMENSE damage (without stacking) as long as we aim for the enemies' heads.
Build Breakdown:
Sharpshooter
Main Weapon: Sleipnir (w/Mag Size 3rd Attribute, 45% Headshot Dmg scope)
Secondary Weapon: Dread Edict (w/ DTOOC 3rd Attribute)
Pistol: TDI "Kard" Custom (w/ +1 Skill Tier, Future Perfect talent)
Mask: Hotshot Mask (Headshot DMG)(Headshot DMG)(Red Core)
Chest: Pristine Example (Headshot DMG)(Headshot DMG)(Weapon Handling)(Red Core)
Holster: Breaking Point (Headshot DMG)
Backpack: NinjaBike Messenger Backpack (Headshot DMG)
Gloves: Habsburg Guard (Headshot Dmg)(Weapon Handling)(Red Core)
Kneepads: Aces & Eights(Headshot Dmg)(Red Core)
Bulwark Shield
Restorer Hive
8
views
1
comment
[BUILD TEST #2] "Jack of All Trades" Build (DPS, Snipe, Tank, and Heal) #Gameplay of #Division2 #WZ
This test occurs on the Brooklyn Bridge in NYC. This is not a great place for sharpshooters because the Cleaners constantly use rushers with shields. So, this Control Point is nice for testing the overall versatility of the build. Can it switch quickly from being a sniper to DPS to Tanking? And can it dominate enemies in all three modes?
Please note a few things
1) All builds require time and practice. So, I'm still not good with this build. As one can see from the video, I have a hard time getting into a stride with this build due to the enemies' ability to rush your position and send bomb drones.
2) I noticed that I'm not getting consistent one-shot headshot kills on elite enemies. When the Focus buff fully charges, the original build could consistently reach above 9.6 million damage, the level needed to kill everything in one shot. I'll need to check some things.
3) To play this build to its highest potential, a Player needs to get comfortable while playing scoped. A lot of Players (including me!) can find it frustrating.
The build breakdown in this video is complicated and shows the weapon mods being used. All the pieces should be in place to help guarantee one-shot kills on Elite enemies without needing Headhunter. All the pieces also need to be in place for the build to successfully Tank, mainly the TDI Kard pistol with Future Perfect talent combined with the Bulwark Shield. As for DPS, Sleipnir will do IMMENSE damage (without stacking) as long as we aim for the enemies' heads.
Build Breakdown:
Sharpshooter
Main Weapon: Sleipnir (w/Mag Size 3rd Attribute, 45% Headshot Dmg scope)
Secondary Weapon: White Death (w/ DTOOC 3rd Attribute, 45% Headshot Dmg scope)
Pistol: TDI "Kard" Custom (w/ +1 Skill Tier, Future Perfect talent)
Mask: Hotshot Mask (Headshot DMG)(Headshot DMG)(Red Core)
Chest: Pristine Example (Headshot DMG)(Headshot DMG)(Weapon Handling)(Red Core)
Holster: Breaking Point (Headshot DMG)
Backpack: NinjaBike Messenger Backpack (Headshot DMG)
Gloves: Habsburg Guard (Headshot Dmg)(Weapon Handling)(Red Core)
Kneepads: Aces & Eights(Headshot Dmg)(Red Core)
Bulwark Shield
Restorer Hive
2
views
Comparison Video for typical Striker vs "Jack of all Trades" /Sleipnir-Banshee /#Gameplay #Division2
This is a farily standard Striker build setup... blue cores mostly with some red. The purpose of this video is to provide a quick comparison to my previous three videos that showcase this build: https://youtu.be/ARh6W5RrFl8
The "Jack of all Trades" is supposed to be a build that can do everything... DPS, snipe, tank, and heal. And it can.
But the question becomes, "How agile is the build?" The reason why Striker's is meta is because Striker builds can kill fast enough so that your character can manuever and do other things. If the build is struggling to kill even one elite enemy, then the others have enough time to flank your character.
Build Breakdown:
Gunner/Firewall
Main Weapon: Sleipnir (with CHC 3rd Attribute)
Secondary Weapon: CMMG Banshee (with DTOOC 3rd Attribute & Preservation)
Pistol: Liberty
Mask: Coyote's Mask (Red Core)
Chest: Striker's Battlegear (CHD)(CHD) (Blue Core)
Holster: Striker's Battlegear (CHD) (Blue Core)
Backpack: Striker's Battlegear (CHD)(CHD) (Blue Core)
Gloves: Deathgrips (CHD) (Blue Core)
Kneepads: Striker's Battlegear (CHD)(Blue Core)
Crusader Shield/Striker Shield
Revive Hive
2
views
[BUILD TEST #3] "Jack of All Trades" Build (DPS, Snipe, Tank, and Heal) #Gameplay of #Division2 #WZ
Better gameplay on my part. This test occurs at the D-Railed control point in NYC.
This is not a great place for sharpshooters because the Cleaners constantly use rushers with shields. So, this Control Point is nice for testing the overall versatility of the build. Can it switch quickly from being a sniper to DPS to Tanking? And can it dominate enemies in all three modes?
Please note a few things
1) All builds require time and practice. So, I'm still not good with this build. As one can see from the video, I have a hard time getting into a stride with this build due to the enemies' ability to rush your position and send bomb drones.
2) I noticed that I'm not getting consistent one-shot headshot kills on elite enemies. When the Focus buff fully charges, the original build could consistently reach above 9.6 million damage, the level needed to kill everything in one shot. I'll need to check some things.
3) To play this build to its highest potential, a Player needs to get comfortable while playing scoped. A lot of Players (including me!) can find it frustrating.
The build breakdown in this video is complicated and shows the weapon mods being used. All the pieces should be in place to help guarantee one-shot kills on Elite enemies without needing Headhunter. All the pieces also need to be in place for the build to successfully Tank, mainly the TDI Kard pistol with Future Perfect talent combined with the Bulwark Shield. As for DPS, Sleipnir will do IMMENSE damage (without stacking) as long as we aim for the enemies' heads.
Build Breakdown:
Sharpshooter
Main Weapon: Sleipnir (w/Mag Size 3rd Attribute, 45% Headshot Dmg scope)
Secondary Weapon: White Death (w/ DTOOC 3rd Attribute, 45% Headshot Dmg scope)
Pistol: TDI "Kard" Custom (w/ +1 Skill Tier, Future Perfect talent)
Mask: Hotshot Mask (Headshot DMG)(Headshot DMG)(Red Core)
Chest: Pristine Example (Headshot DMG)(Headshot DMG)(Weapon Handling)(Red Core)
Holster: Breaking Point (Headshot DMG)
Backpack: NinjaBike Messenger Backpack (Headshot DMG)
Gloves: Habsburg Guard (Headshot Dmg)(Weapon Handling)(Red Core)
Kneepads: Aces & Eights(Headshot Dmg)(Red Core)
Bulwark Shield
Restorer Hive
2
views
INVADED LINCOLN MEMORIAL / Sleipnir-Ouroboros Bld - Weapen Handling Variant #Gameplay of #Division2
This build is a variant of the Sleipnir-Ouro build that focuses more on Weapon Handling than Critical Hit Damage. Reload time for Sleipnir is down to 3 seconds. Ouroboros indirectly benefits from the ultra high Weapon Handling in terms of its effective range due to closer grouping of its bullets.
#Gameplay of the #Division2
Build Breakdown:
Gunner
Main Weapon: Sleipnir (with CHC 3rd Attribute)
Secondary Weapon: Ouroboros (with ROF 3rd Attribute)
Pistol: 93R
Mask: Coyote's Mask (CHD)(Red Core)
Chest: Striker's Battlegear (CHD)(Weapon Handling) (Blue Core)
Holster: Striker's Battlegear (Weapon Handling) (Red Core)
Backpack: Striker's Battlegear (CHD)(Weapon Handling) (Blue Core)
Gloves: Eagle's Grasp (CHD) (Blue Core)
Kneepads: Striker's Battlegear (Weapon Handling)(Blue Core)
Crusader Shield/Striker Shield
Revive Hive
3
views
THE MAST Control Point /Sleipnir-Ouroboros Bld - Weapen Handling Variant #Gameplay of #Division2 #wz
Just a snack-sized battle. This build is a variant of the Sleipnir-Ouro build that focuses more on Weapon Handling than Critical Hit Damage. Reload time for Sleipnir is down to 3 seconds. Ouroboros indirectly benefits from the ultra high Weapon Handling in terms of its effective range due to closer grouping of its bullets.
#Gameplay of the #Division2
Build Breakdown:
Gunner
Main Weapon: Sleipnir (with CHC 3rd Attribute)
Secondary Weapon: Ouroboros (with ROF 3rd Attribute)
Pistol: 93R
Mask: Coyote's Mask (CHD)(Red Core)
Chest: Striker's Battlegear (CHD)(Weapon Handling) (Blue Core)
Holster: Striker's Battlegear (Weapon Handling) (Red Core)
Backpack: Striker's Battlegear (CHD)(Weapon Handling) (Blue Core)
Gloves: Eagle's Grasp (CHD) (Blue Core)
Kneepads: Striker's Battlegear (Weapon Handling)(Blue Core)
Crusader Shield/Striker Shield
Revive Hive
3
views
ANSWERING RANDOM CALL FOR BACKUP starring V3M007 / Sleipnir-Ouroboros Bld - Weapen Handling Variant
Ended up helping a player through all 6 parts of the First Rogue - Hercules storyline. Unfortunately, I kept forgetting that this player chose the skills directive which often disabled my Revive hive. Sometimes I charge into battles knowing my character will go down but I count on the Revive hive to get back up.
This build is a variant of the Sleipnir-Ouro build that focuses more on Weapon Handling than Critical Hit Damage. Reload time for Sleipnir is down to 3 seconds. Ouroboros indirectly benefits from the ultra high Weapon Handling in terms of its effective range due to closer grouping of its bullets.
#Gameplay of the #Division2
Build Breakdown:
Gunner
Main Weapon: Sleipnir (with CHC 3rd Attribute)
Secondary Weapon: Ouroboros (with ROF 3rd Attribute)
Pistol: 93R
Mask: Coyote's Mask (Red Core)
Chest: Striker's Battlegear (CHD)(CHD) (Blue Core)
Holster: Striker's Battlegear (CHD) (Blue Core)
Backpack: Striker's Battlegear (CHD)(CHD) (Blue Core)
Gloves: Eagle's Grasp (CHD) (Blue Core)
Kneepads: Striker's Battlegear (CHD)(Blue Core)
Crusader Shield/Striker Shield
Revive Hive
3
views
DOWNTOWN EAST SWEEP / Non-Stress Sleipnir-Ouroboros Bld /#Gameplay of the #Division2 #TomClancy #WZ
Sleipnir-Ouroboros isn't the best weapon combo, but this pair is my favorate. Sleipnir allows lots of lazy gameplay especially if your character can sit in a strong position and spray the enemy with bullets. Busy weekend for me, so not much time to do anything beyond the daily. Fallen Cranes Control Point, Territory Control, and Grand Washington Hotel mission.
Build Breakdown:
Gunner
Main Weapon: Sleipnir (with CHC 3rd Attribute)
Secondary Weapon: Ouroboros (with ROF 3rd Attribute)
Pistol: 93R
Mask: Coyote's Mask (Red Core)
Chest: Striker's Battlegear (CHD)(CHD) (Blue Core)
Holster: Striker's Battlegear (CHD) (Blue Core)
Backpack: Striker's Battlegear (CHD)(CHD) (Blue Core)
Gloves: Eagle's Grasp (CHD) (Blue Core)
Kneepads: Striker's Battlegear (CHD)(Blue Core)
Crusader Shield/Striker Shield
Revive Hive
3
views
Solo Legendary ROOSEVELT ISLAND-1st Attempt / "Stand Your Ground" Variant Build #Gameplay #Division2
The build needs Armor Regen somehow. But I think this build can take a Player to the very end. We'll see!
This build isn't designed to be fast, but slow, safe, and easy. I wish I had more time to make attempts at Solo Legendary, but those attempts take a long time, and I often have only 1-2 hours to play.
Build Breakdown:
Gunner/Firewall
Main Weapon: Sleipnir (with CHC 3rd Attribute)
Secondary Weapon: St. Elmo's Engine (with CHC 3rd Attribute)
Pistol: D50
Mask: Lengmo Mask (Blue Core)
Chest: Striker's Battlegear (Explosive Resistance) (Blue Core)
Holster: Palisade Steelworks (Explosive Resistance) (Blue Core)
Backpack: Striker's Battlegear (Explosive Resistance) (Blue Core)
Gloves: Striker's Battlegear (Explosive Resistance) (Blue Core)
Kneepads: Sawyer's Kneepads
Crusader Shield/Striker Shield
Revive Hive
3
views
Hotel Infirmary / Non-Stress Sleipnir-Ouroboros Build /#Gameplay of the #Division2 #TomClancy #WZ
Build Breakdown:
Gunner
Main Weapon: Sleipnir (with CHC 3rd Attribute)
Secondary Weapon: Ouroboros (with ROF 3rd Attribute)
Pistol: 93R
Mask: Coyote's Mask (Red Core)
Chest: Striker's Battlegear (CHD)(CHD) (Blue Core)
Holster: Striker's Battlegear (CHD) (Blue Core)
Backpack: Striker's Battlegear (CHD)(CHD) (Blue Core)
Gloves: Eagle's Grasp (CHD) (Blue Core)
Kneepads: Striker's Battlegear (CHD)(Blue Core)
Crusader Shield/Striker Shield
Revive Hive
2
views
[Experiment Build &Test] Weird One-Shot Build (w/o Headhunter) that can Tank and DPS /#Division2 #WZ
The build breakdown in this video is complicated and shows the weapon mods being used. All the pieces should be in place to help guarantee one-shot kills on Elite enemies without needing Headhunter. All the pieces also need to be in place for the build to successfully Tank, mainly the TDI Kard pistol with Future Perfect talent combined with the Bulwark Shield. As for DPS, Sleipnir will do IMMENSE damage (without stacking) as long as we aim for the enemies' heads.
I thought Navy Plaza would be an ideal place to test this build, but the rainstorm made everything crazy. Still, we got to see the build do everything (One-Shot kills, Tanking, and DPS.
My current thinking is that the Decoy could be replaced by a Revive Hive or a simple Heal Drone.
Build Breakdown:
Sharpshooter
Main Weapon: Sleipnir (w/Mag Size 3rd Attribute, 45% Headshot Dmg scope)
Secondary Weapon: White Death (w/ DTOOC 3rd Attribute, 45% Headshot Dmg scope)
Pistol: TDI "Kard" Custom (w/ +1 Skill Tier, Future Perfect talent)
Mask: Hotshot Mask (Headshot DMG)(Headshot DMG)(Red Core)
Chest: Pristine Example (Headshot DMG)(Headshot DMG)(Weapon Handling)(Red Core)
Holster: Breaking Point (Headshot DMG)
Backpack: NinjaBike Messenger Backpack (Headshot DMG)
Gloves: Habsburg Guard (Headshot Dmg)(Weapon Handling)(Red Core)
Kneepads: Aces & Eights(Headshot Dmg)(Red Core)
Bulwark Shield
Decoy (or Revive Hive or Restorer Hive or Fixer Drone)
8
views
CO-OP LEGENDARY- District Union Arena /Sleipnir-Ouro then PFE-Drone /#Gameplay #Division2 #TomClancy
I switched builds midway since I wasn't sure the team could tank the later encounters.
Build Breakdown:
Gunner to Technician
Main Weapon: Sleipnir (with CHC 3rd Attribute) to St. Elmo's
Secondary Weapon: Ouroboros (with DTOOC 3rd Attribute) to CMMG Banshee
Pistol: D50
Mask: Coyote's Mask (CHD)(Red Core) to Belstone Armory (Yellow Core)
Chest: Striker's Battlegear (CHD)(CHD) (Blue Core)
Holster: Striker's Battlegear (CHD) (Blue Core)
Backpack: Striker's Battlegear (CHD)(CHD) (Blue Core)
Gloves: Eagle's Grasp (CHD) (Blue Core) to Striker's
Kneepads: Striker's Battlegear (CHD)(Blue Core) to Emperor's Guard (Yellow Core)
Crusader Shield/Striker Shield
Revive Hive
7
views
Hotel Infirmary / Non-Stress Sleipnir-Ouroboros Build /#Gameplay of the #Division2 #TomClancy #WZ
Build Breakdown:
Gunner
Main Weapon: Sleipnir (with CHC 3rd Attribute)
Secondary Weapon: Ouroboros (with ROF 3rd Attribute)
Pistol: 93R
Mask: Coyote's Mask (Red Core)
Chest: Striker's Battlegear (CHD)(CHD) (Blue Core)
Holster: Striker's Battlegear (CHD) (Blue Core)
Backpack: Striker's Battlegear (CHD)(CHD) (Blue Core)
Gloves: Eagle's Grasp (CHD) (Blue Core)
Kneepads: Striker's Battlegear (CHD)(Blue Core)
Crusader Shield/Striker Shield
Revive Hive
3
views
WALL STREET Co-op Heroic Mission / Sleipnir-Ouro Build /#Gameplay of the #Division2
Even though I know Sleipnir isn't the best weapon in the game, it is definitely my favorite! I'm glad Massive fixed it finally!
Build Breakdown:
Gunner/Firewall
Main Weapon: Sleipnir (with CHC 3rd Attribute)
Secondary Weapon: Ouroboros (with DTOOC 3rd Attribute)
Pistol: D50
Mask: Coyote's Mask (CHD)(Red Core)
Chest: Striker's Battlegear (CHD)(CHD) (Blue Core)
Holster: Striker's Battlegear (CHD) (Blue Core)
Backpack: Striker's Battlegear (CHD)(CHD) (Blue Core)
Gloves: Eagle's Grasp (CHD) (Blue Core)
Kneepads: Striker's Battlegear (CHD)(Blue Core)
Crusader Shield/Striker Shield
Revive Hive
6
views
WATERFRONT Control Point / Sleipnir-Ouro Build /#Gameplay of the #Division2
Even though I know Sleipnir isn't the best weapon in the game, it is definitely my favorite! I'm glad Massive fixed it finally!
Build Breakdown:
Gunner/Firewall
Main Weapon: Sleipnir (with CHC 3rd Attribute)
Secondary Weapon: Ouroboros (with DTOOC 3rd Attribute)
Pistol: D50
Mask: Coyote's Mask (CHD)(Red Core)
Chest: Striker's Battlegear (CHD)(CHD) (Blue Core)
Holster: Striker's Battlegear (CHD) (Blue Core)
Backpack: Striker's Battlegear (CHD)(CHD) (Blue Core)
Gloves: Eagle's Grasp (CHD) (Blue Core)
Kneepads: Striker's Battlegear (CHD)(Blue Core)
Crusader Shield/Striker Shield
Revive Hive
6
views
CELEBRATION HOTEL Control Point / Sleipnir-Ouro Build /#Gameplay of the #Division2 #TomClancy #WZ
I always hesitate to post videos of Celebration Hotel. YouTube sends me copyright warnings because of the songs being played in the background at the control point. If they do it again, I'm afraid this video will be my last posting of Celebration Hotel.
Build Breakdown:
Gunner/Firewall
Main Weapon: Sleipnir (with CHC 3rd Attribute)
Secondary Weapon: Ouroboros (with DTOOC 3rd Attribute)
Pistol: D50
Mask: Coyote's Mask (CHD)(Red Core)
Chest: Striker's Battlegear (CHD)(CHD) (Blue Core)
Holster: Striker's Battlegear (CHD) (Blue Core)
Backpack: Striker's Battlegear (CHD)(CHD) (Blue Core)
Gloves: Eagle's Grasp (CHD) (Blue Core)
Kneepads: Striker's Battlegear (CHD)(Blue Core)
Crusader Shield/Striker Shield
Revive Hive
8
views
First Rogue / Hercules PART 5 - Odea Tech Office / Sleipnir-Ouro Build /#Gameplay #Division2
PLEASE NOTE: This video is PART 5 not Part 4 of the Hercules Manhunt. My Part 4 playthrough was lost due to file corruption. However, Part 4 is just the Grand Washington Hotel mission to save Odessa Sawyer's daughter. It is 100% that mission with no new content whatsoever for the Manhunt.
This video is my blind playthrough of Part 5 "Giant's Shadow" of Keener's Trials using a Sleipnir-Ouro build. I'm trying different builds for each stage of the Manhunt.
Build Breakdown:
Gunner/Firewall
Main Weapon: Sleipnir (with CHC 3rd Attribute)
Secondary Weapon: Ouroboros (with DTOOC 3rd Attribute)
Pistol: D50
Mask: Coyote's Mask (CHD)(Red Core)
Chest: Striker's Battlegear (CHD)(CHD) (Blue Core)
Holster: Striker's Battlegear (CHD) (Blue Core)
Backpack: Striker's Battlegear (CHD)(CHD) (Blue Core)
Gloves: Eagle's Grasp (CHD) (Blue Core)
Kneepads: Striker's Battlegear (CHD)(Blue Core)
Crusader Shield/Striker Shield
Revive Hive
7
views
NEW VENICE Control Pt - Short & Sweet! / Sleipnir-Ouro Build /#Gameplay of the #Division2 #TomClancy
Even though I know Sleipnir isn't the best weapon in the game, it is definitely my favorite! I'm glad Massive fixed it finally!
Build Breakdown:
Gunner/Firewall
Main Weapon: Sleipnir (with CHC 3rd Attribute)
Secondary Weapon: Ouroboros (with DTOOC 3rd Attribute)
Pistol: D50
Mask: Coyote's Mask (CHD)(Red Core)
Chest: Striker's Battlegear (CHD)(CHD) (Blue Core)
Holster: Striker's Battlegear (CHD) (Blue Core)
Backpack: Striker's Battlegear (CHD)(CHD) (Blue Core)
Gloves: Eagle's Grasp (CHD) (Blue Core)
Kneepads: Striker's Battlegear (CHD)(Blue Core)
Crusader Shield/Striker Shield
Revive Hive
6
views
First Rogue / Hercules PART 6 - Empire Autumn Hotel / Sleipnir-Ouro Build /#Gameplay #Division2
This video is my blind playthrough of Part 6 "Empire Autumn Hotel" of Keener's Trials using a Sleipnir-Ouro build. I'm trying different builds for each stage of the Manhunt.
Build Breakdown:
Gunner/Firewall
Main Weapon: Sleipnir (with CHC 3rd Attribute)
Secondary Weapon: Ouroboros (with DTOOC 3rd Attribute)
Pistol: D50
Mask: Coyote's Mask (CHD)(Red Core)
Chest: Striker's Battlegear (CHD)(CHD) (Blue Core)
Holster: Striker's Battlegear (CHD) (Blue Core)
Backpack: Striker's Battlegear (CHD)(CHD) (Blue Core)
Gloves: Eagle's Grasp (CHD) (Blue Core)
Kneepads: Striker's Battlegear (CHD)(Blue Core)
Crusader Shield/Striker Shield
Revive Hive
6
views
INVADED CAPITOL BUILDING / St. Elmo's & Banshee Build /#Gameplay of the #Division2 #TomClancy #WZ
As fun as Guardians global event can be, it does make things too easy.
Build Breakdown:
Gunner
Main Weapon: St. Elmo's Engine (with DTOOC 3rd Attribute)
Secondary Weapon: CMMG Banshee (with DTOOC 3rd Attribute)(Preservation)
Pistol: 93R
Mask: Coyote's Mask (Blue Core)
Chest: Striker's Battlegear (CHD)(CHD) (Blue Core)
Holster: Striker's Battlegear (CHD) (Blue Core)
Backpack: Striker's Battlegear (CHD)(CHD) (Blue Core)
Gloves: Eagle's Grasp (CHD) (Blue Core)
Kneepads: Striker's Battlegear (CHD)(Blue Core)
Crusader Shield/Striker Shield
Revive Hive
10
views
1
comment
First Rogue - "Hercules" PART 1 - Red Dragon / Sleipnir-Elmo Build /#Gameplay #Division2 #TomClancy
Blind playthrough of Part 2 of Keener's Trials using a Sleipnir-Elmo build. I'm trying different builds for each stage of the Manhunt.
Current Build Breakdown:
Gunner/Firewall
Main Weapon: Sleipnir w/CHC 3rd Attribute
Secondary Weapon: St. Elmo's Engine w/DTOOC 3rd Attribute
Pistol: 93R
Mask: Coyote's Mask (CHD)(Red Core)
Chest: Striker's Battlegear (CHD)(CHD) (Blue Core)
Holster: Striker's Battlegear (CHD) (Blue Core)
Backpack: Striker's Battlegear (CHD)(CHD) (Blue Core)
Gloves: Eagle's Grasp (CHD) (Blue Core)
Kneepads: Striker's Battlegear (CHD)(Blue Core)
Crusader Shield/Striker Shield
Revive Hive
4
views
First Rogue /Hercules PART 2- "Rooftop Gardens"/Ouro-Heartbreaker-RPK-Drone Bld/#Gameplay #Division2
Blind playthrough of Part 2 of Keener's Trials using Ourobors, RPG LMG and Defender Drone with the Heartbreaker set. I'm trying different builds for each stage of the Manhunt.
Build Breakdown:
Technician
Main Weapon: Black Market RPK-74 E w/ Mag Size 3rd Attribute & Linked Laser Pointer (Frenzy talent)
Secondary Weapon: Ouroboros
Pistol: 93R
Mask: Coyote's Mask (CHC)(Red Core)
Chest: Heartbreaker (CHD)(CHD)(Blue Core)
Holster: Heartbreaker(CHD)(Blue Core)
Backpack: Heartbreaker (CHD)(CHD)(Blue Core)
Gloves: Eagles's Grasp (CHD)(Blue Core)
Kneepads: Heartbreaker (CHD)(Blue Core)
Crusader Shield
Defender Drone
6
views
First Rogue / Hercules PART 3 - MLK Memorial Library / St. Elmo-Banshee Build /#Gameplay #Division2
Blind playthrough of Part 3 of Keener's Trials using a Elmo-Banshee build. I'm trying different builds for each stage of the Manhunt.
Build Breakdown:
Gunner/Firewall
Main Weapon: St. Elmo's Engine (with DTOOC 3rd Attribute)
Secondary Weapon: CMMG Banshee (with Preservation 3rd Attribute)(Preservation)
Pistol: 93R
Mask: Coyote's Mask (CHD)(Red Core)
Chest: Striker's Battlegear (CHD)(CHD) (Blue Core)
Holster: Striker's Battlegear (CHD) (Blue Core)
Backpack: Striker's Battlegear (CHD)(CHD) (Blue Core)
Gloves: Eagle's Grasp (CHD) (Blue Core)
Kneepads: Striker's Battlegear (CHD)(Blue Core)
Crusader Shield/Striker Shield
Revive Hive
5
views
NAVY PLAZA / Tried-and-True St. Elmo's & Banshee Build /#Gameplay of the #Division2 #TomClancy #WZ
As fun as Guardians global event can be, it does make things too easy.
Build Breakdown:
Gunner
Main Weapon: St. Elmo's Engine (with DTOOC 3rd Attribute)
Secondary Weapon: CMMG Banshee (with DTOOC 3rd Attribute)(Preservation)
Pistol: 93R
Mask: Coyote's Mask (Blue Core)
Chest: Striker's Battlegear (CHD)(CHD) (Blue Core)
Holster: Striker's Battlegear (CHD) (Blue Core)
Backpack: Striker's Battlegear (CHD)(CHD) (Blue Core)
Gloves: Eagle's Grasp (CHD) (Blue Core)
Kneepads: Striker's Battlegear (CHD)(Blue Core)
Crusader Shield/Striker Shield
Revive Hive
7
views