Jumping - Knox Game Design, June 2024
Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game.
https://www.knoxgamedesign.org/2511/jumping-knox-game-design-june-2024/
125
views
Flood Fill Recursion - Knox Game Design, May 2024
Overview of recursion and an explanation of a simple flood fill algorithm. Example demo in MonoGame with C# code.
https://www.knoxgamedesign.org/2502/flood-fill-recursion-knox-game-design-may-2024/
222
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Knox Game Jam 2024 - Knox Game Design, April 2024
Thanks to everyone who came out to the Knox Game Jam 2024 kickoff! Seven great games were created by the group for the game jam. Great job everyone!
https://www.knoxgamedesign.org/2475/knox-game-jam-2024-recap-knox-game-design-april-2024/
156
views
UML with Dia - Knox Game Design, March 2024
Overview of using the Dia tool for creating UML diagrams. UML is a standard for creating various types of diagrams, such as class diagrams, state diagrams, and use case diagrams.
https://www.knoxgamedesign.org/2461/uml-with-dia-knox-game-design-march-2024/
259
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Texture Mapping - Knox Game Design, February 2024
Explanation of how to create a texture mapped box by reading a BMP image file and displaying with OpenGL. Then how to create that same texture mapped the box in Blender to export into FBX format. The model is then imported and displayed multiple different game development environments, such as Unity, MonoGame, Godot, and Unreal Engine.
https://www.knoxgamedesign.org/2454/texture-mapping-knox-game-design-february-2024/
360
views
OpenGL - Knox Game Design, January 2024
Introduction to OpenGL and how to setup development environment using MSYS2. Code examples in C for displaying polygons, keyboard input with GLUT, and a simple game demo.
https://www.knoxgamedesign.org/2444/opengl-knox-game-design-january-2024/
376
views
Doom Modding - Knox Game Design, December 2023
Overview of modding Doom with customized levels and graphics.
https://www.knoxgamedesign.org/2422/doom-modding-knox-game-design-december-2023/
369
views
Memory Card Game - Knox Game Design, November 2023
Explanation of design and implementation of card memory matching game in MonoGame.
https://www.knoxgamedesign.org/2417/memory-card-game-knox-game-design-november-2023/
382
views
Object Oriented GameMaker - Knox Game Design, October 2023
Presentation on how to apply object oriented principles to GameMaker to expand variety of enemies and items in games. Includes discussion of parenting of objects in GameMaker and how to inherit attributes and functions in children objects.
https://www.knoxgamedesign.org/2410/object-oriented-gamemaker-knox-game-design-october-2023/
502
views
1
comment
OpCodes - Knox Game Design, September 2023
Overview of OpCodes and how those relate to video game consoles.
https://www.knoxgamedesign.org/2393/opcodes-knox-game-design-september-2023/
568
views
Character Encoding - Knox Game Design, August 2023
Overview of encoding characters and letters into their numerical and binary values. Explanation of how to use bitwise operators to change case of characters.
https://www.knoxgamedesign.org/2328/character-encoding-knox-game-design-august-2023/
790
views
Parallax - Knox Game Design, July 2023
Overview of how parallax is used and implemented in 2D video games.
https://www.knoxgamedesign.org/2321/parallax-knox-game-design-july-2023/
684
views
1
comment
Grid Based Games - Knox Game Design, June 2023
Overview of grid based games and demo implementation of checkers in MonoGame/C#.
https://www.knoxgamedesign.org/2310/grid-based-games-knox-game-design-june-2023/
591
views
Spring '23 Game Jam - Knox Game Design, May 2023
Games created by the Knox Game Design group for the Spring '23 game jam.
https://www.knoxgamedesign.org/2305/spring-23-game-jam-knox-game-design-may-2023/
534
views
Falling Blocks - Knox Game Design, April 2023
Walkthrough on how to create a basic falling block line clearing game using MonoGame.
https://www.knoxgamedesign.org/2281/falling-blocks-knox-game-design-april-2023/
512
views
Game Engines - Knox Game Design, March 2023
Overview of game engines and development libraries.
https://www.knoxgamedesign.org/2270/game-engines-knox-game-design-march-2023/
536
views
2
comments
SVG Scalable Vector Graphics - Knox Game Design, February 2023
How to create vector graphics in the SVG (Scalable Vector Graphics) format by text editor or Inkscape.
https://www.knoxgamedesign.org/2263/svg-scalable-vector-graphics-knox-game-design-february-2023/
499
views
Javascript and HTML Canvas - Knox Game Design, January 2023
How to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag.
https://www.knoxgamedesign.org/2257/javascript-and-html-canvas-knox-game-design-january-2023/
573
views
QBasic IO and Graphics, Knox Game Design, December 2022
A look at various approaches for keyboard input and graphics display in QBasic.
https://www.knoxgamedesign.org/2170/qbasic-io-and-graphics-knox-game-design-december-2022/
613
views
Number Systems - Knox Game Design, November 2022
Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems.
Explanation of addition and subtraction in binary.
https://www.knoxgamedesign.org/2166/number-systems-knox-game-design-november-2022/
522
views
Knox Game Jam Fall '22 - Knox Game Design, October 2022
https://www.knoxgamedesign.org/2157/knox-game-jam-fall-22-knox-game-design-october-2022/
565
views
Reading Text Files - Knox Game Design, September 2022
Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL.
https://www.knoxgamedesign.org/2146/reading-text-files-knox-game-design-september-2022/
580
views
Logo - Knox Game Design, August 2022
Introduction to the Logo programming language. Useful for teaching functional programming to beginners. Explanation of using "turtle graphics" to draw various shapes.
https://www.knoxgamedesign.org/2128/logo-knox-game-design-august-2022/
621
views
Curves - Knox Game Design, July 2022
Overview of four types of curves that can be used in game development. Basic parabola for moving objects in an arc. Sine function for moving objects in a wave motion. Physics using velocity and acceleration for simulating actions such as jumping and falling. Bezier curve for moving objects along a curved path. Examples of functions for each curve type and how to calculate coordinates in a spreadsheet. Demonstration of how to implement each curve type in Monogame with C# and review of source code.
https://www.knoxgamedesign.org/2105/curves-knox-game-design-july-2022/
Correction - Acceleration units is meters per seconds squared m/(s^2)
648
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I-Frames and Stun Lock - Knox Game Design, June 2022
Overview of I-frames, invincibility, stun lock, and knock back. How these are implemented in games, statistics from examples of classic games, and demo project showing various methods for implementing invincibility time.
https://www.knoxgamedesign.org/2099/i-frames-and-stun-lock-knox-game-design-june-2022/
570
views