Knock, Knock. Can Alma Come Out To Play?
(FFT Part 79) So, really quickly, High Confessor Marcel (this same person was named "Funeral" in the original game) is the equivalent of the Pope in this universe, the Commander of the Church of Glabados, if you will. These templar knights are basically the pope's bodyguards or his holiness's private army or something like that. But, if you remember Folmarv and all the other templar knights are compromized. All the templar knights have been possessed by the yokai demons (the Lucavi). This is a huge deal right here.
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Extreme Instant Death
(K2 Part 118) Hey D.I.S., long time no see. Still the gang of terrible fighters, I see? Ha. Also, this extreme instant death style is legitimately the strangest style I have ever seen. I like it though.
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October 23rd, 2077
(F04 Part 2) Nate and Nora Fudd are comfortably enjoying their lives and their newborn child in the suburbs of Boston. Nate is a retired veteran of the US Army and Nora is an attorney. On the weekends, they like spending time with each other in the outdoors, mostly hunting and hanging out in the park. Nora's skill doesn't come from all the years of college, it comes from all the years of hunting.
{Editors' Note: You may have noticed already, but if you didn't I'll tell you. I am literally the world's worst character creator in video games. I cannot make a character that looks like me or anyone I know, I'm terrible at it. I attempt to just keep it close to default and change one or two things most of the time. So, yeah.}
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Fallout 4
(FO4 Part 1) Fuck the new Fallout television show, this is what Fallout is supposed to be like. Slow and even tedious at times, an oppressive atmosphere, followed by heart-pounding moments of survival and extreme violence (animated violence, mind you). I consider this game underrated because everybody online (wrongly) thinks Fallout 3 is the best one. Also, a very small percentage of players actually mod this game, and I learned how to and put a bunch of mods in here, you'll see. It'll be fine.
{Editors' Note: Didn't mean for this series to take this long to get started. So, without further adieu.}
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Big Feckin' Gun
(TS Part 29) This is how my stealth operations usually go: Make a valiant attempt at sneaking into or through enemy territory, something goes terribly wrong, and then I gotta brute force my way through the operation anyway. It's almost like I should have started out going in guns blazing.
{Editors' Note: That Tommy gun is a shredder.}
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Capture
(TS Part 28) An SS Colonel that is also a bigshot racecar driver? I know a kraut that fits that description. I don't know where he is right now, but you can safely bet I'll go after him as soon as I do know.
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Sterm Und Drang
(TS Part 27) I would really like a panzerfaust if I am to be taking on a well-defended Nazi general and save France's priceless art. The only way to do that here is to take out some German installations and find contraband. Time for a little "R&R."
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Prison Breaker
(TS Part 26) We gotta break a good friends of our cause out of the clink because he can help us out with the war effort. Also, the Germans locking this man up will put quite the sizable chip on prisoner's shoulder, and that will motivate him to strike back against the Nazis .
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Double Up
(TS Part 25) I'm sorry Vittore, I can't let Dierker do what he to Jules to anyone else, I must insist. Also, Santos, you are playing with fire changing the terms of the deal after we agreed on what the deal was. You'd better be careful.
{Editors' Note: Just pretend like I wasn't wearing a German uniform for that.}
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Supply Drop
(TS Part 24) Those better be the best forged papers in all of France for me going through all this crap, Santos.
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Veronique and ... Luc?
(TS Part 23) Oh wow, y'all, was that awkward or what?! How awkward was that?! Magnifique!
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Mass Effect 1 Review: Don't Fear The Reaper
(ME1 Part 63)
Ah, Mass Effect. A treasure of gaming. One of the very few titles that is a true space opera, with all the melodrama, action, violence, relationships, and romance, minus fat ladies singing. I couldn't get enough of this series when these games came out in about 2007-ish and it was a weekend treat for me and my friends after a working all week. I will now go through my Big 4 important aspects of this masterpiece.
To start off with, the gameplay start to finish is heavy and a little clunky. There is no way around the fact that this is not a game designed to be a modern cover-based shooter, even though that's what it is. This isn't Gears of War or even Army of Two in terms of smoothness, this is downright rough. Despite that fact, every combat encounter is fun and intense, without exception. The fight with Fist in Chora's Den near the beginning of the game shows how nearly every enemy encounter goes. The sprint function is really cool and kind of a new feature to gaming at this time in history, but not well-implemented because Shepard doesn't have enough endurance and can only run like 10 yards without breathing hard, even though she's this legendary soldier. The RPG (role-playing game) stat screens and decision-based character development is pretty cool. Not really what I'm in a game like this for, but I am glad it is there. The skill menus are quite extensive and allow for a bit of variety, but you will more than likely maxing out nearly everything like I did. Everything else I have about gameplay is probably nitpicking, so, average gameplay with a ton of wiggle room to play around with tech and biotic powers, even though I didn't.
The art style is evergreen, in my opinion, timeless. Without my new reshader program this game oozes style, with the reshader this is a phenomenal looking game. Truly jaw-dropping visuals during gameplay, and the cutscenes are masterfully choreographed and directed. Every color pops, the bright colors are directly in your face and the dark colors sink back, deep into the background. I'd like to say that every species and creature in this game look wonderful. Some planetary environments could use a little polish, but the indoor corridors and the insides of buildings and whatnot look great. I'm not the reviewer that will stare at a wall of a game and tell you how bad it looks if that's not what I do during standard gameplay. I'm not a micromanager and I don't enjoy nitpicking when I don't have to. For as clunky as Shepard moves through each landscape, the framerate is smooth, and the framerate will only dip slightly during very demanding portions of action, like explosions or there there is a lot of characters moving quickly, which is almost to be expected. The art style itself draws upon elements of Heidegger and H.P. Lovecraft (which we don't see nearly enough of in my opinion). Organic life mixed together with a little advanced technology is very "Aliens" film to me, but the Reapers are about the most Lovecraftian evil villain you will ever see in a videogame, moreso than even some titles with Lovecraft right there in the name. At the very least, the Reapers are presented the best of any Lovecraftian thing in any videogame and have the looks to match. The Reapers look like a combination of a scarab beetle, a scorpion, a spider, and a hand (which I personally find terrifying, except the hand I guess, but I had to mention that). An armored exoskeleton, a predator, and a dangerous object, all of these listed items have that in common and those are all things the Reapers embody. The Reapers are superbly-designed enemies. Saren slowly succumbing to more and more powerful Indoctrination is also fantastic design because Saren's degeneration is as much storytelling as anything else. Saren could say nothing each time you meet, and you as the player would immediately know what is going on with him and how far his Indoctrination has landed him, if you pay attention. That is attention to detail, that is incredible craftsmanship, and that is art.
Onto story and writing, now. At the very beginning, Mass Effect 1 is simply put, an above average Star Trek episode, that is until the Reapers are introduced. There are so many unnerving things happening at once when the Reapers show up. The fact that Saren, being a Council Spectre, would be formidable enough as an opponent without help from the Reapers was a great touch. Also, the Reaper reveal being dragged out for so freaking long during the plot until you speak to Sovereign face-to-face over a facetime-type situation was a great writing technique, perfectly paced, and perfectly placed. The reveal comes out of nowhere, no one sees it coming, and it's such a horrifying discovery that this enemy is superior to any sentient lifeform in nearly every conceivable way. Terrifyingly intelligent, gigantic in size, can fly, made of crazily strong metal armor, computerized, cold, calculated, mechanical, murderous, and with experience carrying out a plan the for total annihilation of everyone in the galaxy. This is a true enemy that would make even Lovecraft's sick mind swell with pride. Not to mention the ability for these things to Indoctrinate those unlucky enough to get near them, with horrifying results. This startling realization changes Saren from being the main bad guy of the story, to the sense of urgency ramping up dramatically to stop Saren from assisting the real main bad guy, Sovereign. The Reapers are perhaps the best villain in gaming.
I will be quick here and say the audio design is among the best in this genre, maybe even in all of gaming. Every track is exactly what it's supposed to be within the game. The ambient tracks are relaxing and calm. The combat music is exhilarating and pulse-pounding. The dramatic scores have synth strings swell with orchestral walls of sound, and can even be a tad overwhelming at certain key times. The music is in a league of its own, the ambient tracks are especially pleasant during downtime, and every other non-music sound blends perfectly into the experience of the game. Footsteps sound present but not distracting, winded breathing is at a great volume when compared to everything else going on. The whispers, heavy traffic, and industrial noise of the Citadel sounds just as good as the slightly windy, yet creepily quiet of some of the empty, unexplored planets. Every gunshot and explosion is impactful and forceful, making combat all the more enjoyable to the player.
To conclude, I value gameplay over all else when talking about videogames. And that is a weird thing to bring up because I can't describe this title's gameplay any more accurately than "average." So, a game with average gameplay is one of my favorite game of all time, but how? While this game isn't quite as underrated or unknown as some games I will play through, the first game in the series is and there is a certain amount of people that would have been turned away because of a controversy. The controversy is that you can romance some of your companions in the game and have sex with them. It was bad y'all, the game was getting badmouthed on the news, and copies were getting pulled from store shelves, I remember it was bad. I didn't romance anyone during this playthrough, which is weird because it's really difficult to actually not do that in this game. But somehow, I accidently avoided any romance, lucky me. When I played through this game originally in 2007 or 2008 I romanced Ashley because she's tough and no nonsense and Christian, and I like all of that. Liara isn't a bad choice either because she's really shy, and sweet, and smart. Anyway, everything except the gameplay is at an incredibly high level of quality in this game. So much so that even with the most important aspect of the game, gameplay, just being average, the quality of every single other thing in the title elevates this game to one of the best of all time. The other titles in this series are not like this one, so enjoy ME1 while it lasts.
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Go Make Sure He's Dead
(ME1 Part 62) Now saving the Citadel is just a matter of breaking into the main computer in the Council Chamber, and in some kind of way to lock Sovereign out of the mainframe.
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Human Needs First
(FFT Part 61) Sorry aliens, I'm a human supremist. Humans got the brains, humans got the guns, humans got the spirit, and right now we need all three. The fuckers on the Council are not worth the lives of every race in known space.
{Editors' Note: "You'd sacrifice human lives to save the council? What have they ever done for your kind?"}
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Adremmelech, The Wroth
(FFT Part 78) How am I the traitor? You are the one that killed our father, now you are going to pay for that. Also, I don't suppose you know where our sister is? Eat shit, demon.
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Think, Saren, Think!
(ME1 Part 60) All Saren had to do was not betray every sentient lifeform in the galaxy to the Reapers... Not exactly a tall order, but he couldn't even do that. Welp, now I gotta kick your ass.
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Street Justice
(K2 Part 117) It didn't have to be like this WARDOG. All you guys had to do was simply not try to conquer Kamurocho's underground. This is you punishment.
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Stand Your Ground
(FFT Part 77) Let's see how this plays out. I didn't even know where I was supposed to go to further the story for a while, there.
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Stepping Off
(ME1 Part 59) I wasn't expecting more Krogans, but this is simply a minor setback. I will treat them like any other opponent, power through and trample them underfoot.
(Editors' Note: I'd bet you're feeling a bit like Alice, tumbling down the rabbit hole.}
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The Precidium
(ME1 Part 58) I guess we're on foot now, since Wrex (... Sheperd) crashed the damn vehicle..... Nah, that was me that crashed the Mako. We're still on foot now, though, and we have to hold out at least until the Normandy gets here. We ought to take Saren down before then, simply to not lose any precious time.
{Editors' Note: Sorry about the short part, I forgot to turn on my cooling system on my computer and it almost evaporated trying to run this game. My bad.}
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Bervenia Volcano
(FFT Part 76) Cloud must have a specific weapon in order to use his powerful abilities in this game, sort of reminiscent of more modern Final Fantasy titles. No clue as to how that weapon got here in Ivalice, but I want you to have it and I want to get a hold of it for you. There is no better treasure hunter than Lara, and she is on the move.
{Editors' Note: Maybe Indiana Jones is better...}
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Eclipse On A Cloudy Day
(FFT Part 75) What I need is a battlefield.
{Editors' Note: I have real pictures of the eclipse from today, they are all shitty though.}
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Cloud Strife
(FFT Part 74) Straight outta Midgard or whatever, Cloud Strife joins us for this adventure... I think. I'm not entirely sure how, but just roll with it.
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Oh, The Humanity
(TS Part 22) Not exactly sure how I survived all that, but I'm not one to complain about it.
Also, let this be a lesson to some would-be evil genius with dreams of world domination: some random guy (resistance trained and battle-hardened, but random nonetheless) walks by not knowing that base was there, and can completely decimate the entire site. If a random passerby with a couple of pounds and a couple of pounds of explosives can that effectively wreck your shit, maybe try a different line of work, bowling maybe.
{Editors' Note: That very first bit of this video was supposed to be cooler..... }
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Vengence
(TS Part 21) I hope whatever is in that container can help with the German problem here, Mr. Bishop. One can only hope it melts their faces off.
{Editors' Note: There is one thing in this world more fearsome than the German Army... Wonky-ass physics objects.}
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