Vernacademia Season 2.12: Fantastical Racers

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2 years ago
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In this cast Red Coat talks about Racing games that eschew reality in service of fun and spectacle

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Cliff Notes:
00:04 Introduction
00:19 What is a Fantastical Racing Game
00:44 Modern Racers and Reality
01:07 Kart Racers
02:33 Kart Racers as Party Games
02:50 Examples outside of Kart Games
03:09 Burnout (the series)
04:47 Split Second
05:52 Motorstorm
08:04 The Boost Gauge
08:53 Episode 1 Pod Racer
10:23 Hydrothunder
11:09 F-zero GX and AX
11:32 Back to Hydrothunder and water racers
13:25 Vehicular Combat
14:02 Combat in Kart Racers
14:23 Non Kart Style Combat and Extreme G
15:05 Combat in F-Zero
15:47 Evolving Vehicular Combat
16:50 The Core Weakness of Racing Games
17:23 Kart Racers and Rubberbanding
18:30 Why Rubberbanding and Comeback Mechanics?
18:49 A More Interactive Combat Paradigm
20:52 The Secondary Skill Set
21:39 SSX Tricky and Additional Skills
22:26 Horse Racers and Resource Management
23:37 Watching the Indy 500 and Formula 1
24:27 Racing Prep and Stock Car Racing
25:44 My Opinion on Stock Car Racing
26:28 What I like about Fantastical Racers
27:34 Distance/Nitronic Rush
28:02 Cruis'n USA and San Francisco Rush
28:43 Digital Survival Racing
29:08 Want More Creative Racing Games
29:42 Hydrothunder Plug
30:09 Dragon Racer? Other Horizons?
30:51 Underwater Racer?
31:12 Nobody Knows the Sub Mariner
31:40 Sign Off

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