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Of Castes and Contracts
A brief chat on the subject of badge culture in the tech industry and how it is similar to caste systems of old.
Record Biz Waiting list
https://hustling-artisan-4188.ck.page/recordbiz
Highway to the Moon
https://store.steampowered.com/app/488330/Highway_to_the_Moon/
Legends of Mathmatica
https://store.steampowered.com/app/1638690/Legends_of_Mathmatica_Under_the_Shadow_of_Certainty/
Bandcamp
https://vernaculargames.bandcamp.com/
Our Website: https://www.vernaculargames.com/
Our Instagram https://www.instagram.com/vernacular_games/
Our Linkedin https://www.linkedin.com/notifications/?filter=all
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Minds: https://www.minds.com/vernaculargames/
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Our Ko-Fi https://ko-fi.com/vernaculargames
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The Job is a Vampire
An exploration of the relationship between employer and employee, and how to do it in a non negative way.
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1
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The Problem of Scrapper vs. Ranger and how to fix it
Exploring the Scrapper vs. Ranger match up and how to evolve the interaction such that it becomes more fun to play
4
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Doing Real Estate the Nintendo Way
Looking at how to apply Nintendo's business practices to construction and real estate
11
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Navigating Creative Work As a Christian
Some meandering talk about being a Christian creative in the current environs and trying to avoid ruining art with heavy handed messaging
13
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The Barcade Cabinet Opportunity
Chatting a bit about pinball machines, arcade cabinets and the growth of barcades.
13
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An X8 demake?
Just pointing ya'll in the direction of a cool X8 Demake project that's currently in the works. Loving how it's turned out so far.
You can find it at the link below.
https://sonicfangameshq.com/forums/showcase/mega-man-x8-16-bit.1504/
7
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The Men Who Sold The World
A brief anecdote about an encounter with society's "upper echelon", and some musings regarding its implications.
32
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2
comments
Red Coat's Game Industry Commentary
A brief chat about the poor state of the game industry and what indie devs can do in response.
15
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AI Ideation and Megaman X
Here we speak on the representation of AI that was presented in the Megaman X games and how that influenced my thoughts with regards to AI ideation and development.
7
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The Fairy and the Dragon: Ready for sale on Book Baby
Our book is now ready for sale on Book Baby and can be pre-ordered on Amazon. Check the vid for more details
You can buy it at the link below:
https://store.bookbaby.com/book/the-fairy-and-the-dragon
3
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What is Engagement
Here we consider the query: What is Engagement?
You can find the rest of the playlist at:
soundcloud.com/redcoatvernac/sets/vernacademia-podcast-season-3
Our Website: www.vernaculargames.com/
Our Subscribestar: www.subscribestar.com/vernaculargames
Our Minds: www.minds.com/vernaculargames/
Our Facebook: www.facebook.com/VernacularGames/
Our Twitter: twitter.com/VernacularGames?lang=en
Our Soundcloud: @redcoatvernac
Our Audius: audius.co/vernaculargames
00:10 Introduction
00:15 Art as Stylized Expression
01:05 Style and Expression's Riddle
01:43 What is Engagement
01:54 What Does It Mean to Engage
02:31 What Does it Mean to Interact
03:02 Lawn Mower Example
03:23 Non-Useful Interaction
04:53 Engagement's Positive Connotation
05:52 Significant Interaction is Engagement
06:12 Engagement's Relationship to Style and Expression
06:31 Non-Meaningful Interaction
07:32 Meaningful Interaction
08:06 Summary
08:35 Sign Off
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Embedded Meaning Vs. Derived Meaning
Here we consider the difference between Embedded Meaning and Derived Meaning.
You can find the rest of the playlist at:
soundcloud.com/redcoatvernac/sets/vernacademia-podcast-season-3
Our Website: www.vernaculargames.com/
Our Subscribestar: www.subscribestar.com/vernaculargames
Our Minds: www.minds.com/vernaculargames/
Our Facebook: www.facebook.com/VernacularGames/
Our Twitter: twitter.com/VernacularGames?lang=en
Our Soundcloud: @redcoatvernac
Our Audius: audius.co/vernaculargames
00:07 Introduction
00:27 What is Derived Meaning
01:37 Meaning and Death of the Author
02:49 Abstract Art and Derivation
04:02 A Red and Blue Example
06:11 Recontextualizing Red and Blue
07:02 Distinguish Embedded from Derived
07:32 Abstract Art Facilitates Derived Meaning
08:01 What is Embedded Meaning
09:05 Jesus Calms the Storm
12:28 Techniques to Guide the User
13:22 Artistry Justified Embedded Expression
14:42 Recap
15:19 The Riddle of User Interaction
16:14 Wrap Up
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Are Games Art?
Here we consider the query: Are games art, in deep detail
You can find the rest of the playlist at:
soundcloud.com/redcoatvernac/sets/vernacademia-podcast-season-3
Our Website: www.vernaculargames.com/
Our Subscribestar: www.subscribestar.com/vernaculargames
Our Minds: www.minds.com/vernaculargames/
Our Facebook: www.facebook.com/VernacularGames/
Our Twitter: twitter.com/VernacularGames?lang=en
Our Soundcloud: @redcoatvernac
Our Audius: audius.co/vernaculargames
Cliff Notes:
00:06 Introduction
00:26 Are Games Art?
00:38 What is Art?
01:36 What is a Game?
02:06 Games and Engagement
03:16 Gamification through Goals
04:13 Gamifying the Walk to Work
05:37 Good and Bad Engagement
06:12 Negative and Positive Play Experience
06:43 Negative Play Experience
07:41 Novelty through Variation
08:31 Restatement of Games Definitions
08:41 Comparing Art and Games Definitions
09:54 Art Can Simply Express Feeling
10:17 A Blue Example
11:28 Games Often Express Feelings and Themes
11:57 Playground Games
12:28 Expression Through Freedom of Play
13:20 Games as an Avenue of Expression
13:39 Baseball: An Artistic Medium
15:15 Are Artistic Tools Art Themselves
16:01 The Art of Manufacture
16:42 Sports Games As Art
17:56 Personalized Play As Art
18:29 Video Games and Board Games
19:20 Board Games and Theming
19:33 Games Without Theming
19:55 Stylized Expression of Rules
20:49 Board Games as Art
21:00 Thematic Context
22:08 Rules Accentuating Expression
22:29 Expression Needn't be Deep
23:15 Video Games as Art
24:43 Conjuring Fun
25:13 Hideo Messaging
25:30 Metal Slug and Simple Expression
26:29 Games Can Just be Fun
27:07 Games Allow Experience Based Expression
27:47 Meaningless Games Have Value
28:38 The Answer
28:52 Wrap Up
29:31 Sign Off
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Jacob's Highway ProtoOST: The Blunderdome
Another Track From Jacob's Highway, the Andromeda Express. This track accompanies the return of Angry Alexander, and his tech thieving gang of bikers and thugs
Done by Jason Javier
On Audius
https://audius.co/VernacularGames/jacobs-highway-protoost-the-blunderdome
On Soundcloud
https://soundcloud.com/redcoatvernac/the-blunderdome?si=b71a24e4c3344b1aa9b3574dc4d82285&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
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MoonSpecter
A prototype track from one of our musical collaborators, Jason Javier. Been sitting on these for awhile, so I thought it'd be good to share 'em. You might even see some of them appear on our bandcamp page ;)
On Audius
https://audius.co/VernacularGames/moon-specter
On Soundcloud
https://soundcloud.com/redcoatvernac/moon-specter?si=4085c9ebd8744e93852c40429c1e63f6&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
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Vernacademia Season 3.0.4: Style Vs. Expression
Our Website: www.vernaculargames.com/
Our Minds: www.minds.com/vernaculargames/
Our Facebook: www.facebook.com/VernacularGames/
Our Twitter: twitter.com/VernacularGames?lang=en
Our Soundcloud: @redcoatvernac
Our Audius: audius.co/vernaculargames
Our Games:
https://vernacular-games.itch.io/
Cliff Notes:
00:12 Last time
00:23 Introduction
00:53 Style and Expression in balance
02:07 All Style No Expression: Abstract Art
03:20 A Question With No Embedded Answer
04:33 Derived Expression
05:19 Kingpin and Derived Expression
08:31 Three Blank Canvases
09:04 Toilet Seat On a Wall
09:47 All Expression No Style: Technical Document
10:21 Ikea Table Instructions
12:41 Abstract Art vs. Technical Document
12:37 The necessity of Both elements
13:44 Style Encourages Contemplation
14:20 Expression Provides the Thing to Contemplate
14:41 Death of The Author
15:15 Engagement Resolves Expression from Style
15:41 Final Statement
16:08 The Artist's Impossible Goal
16:43 Next Time
17:47 Sign Off
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Expression Vs. Style
Our Website: www.vernaculargames.com/
Our Minds: www.minds.com/vernaculargames/
Our Facebook: www.facebook.com/VernacularGames/
Our Twitter: twitter.com/VernacularGames?lang=en
Our Soundcloud: @redcoatvernac
Our Audius: audius.co/vernaculargames
Our Games:
https://vernacular-games.itch.io/
Cliff Notes:
00:12 Last time
00:23 Introduction
00:53 Style and Expression in balance
02:07 All Style No Expression: Abstract Art
03:20 A Question With No Embedded Answer
04:33 Derived Expression
05:19 Kingpin and Derived Expression
08:31 Three Blank Canvases
09:04 Toilet Seat On a Wall
09:47 All Expression No Style: Technical Document
10:21 Ikea Table Instructions
12:41 Abstract Art vs. Technical Document
12:37 The necessity of Both elements
13:44 Style Encourages Contemplation
14:20 Expression Provides the Thing to Contemplate
14:41 Death of The Author
15:15 Engagement Resolves Expression from Style
15:41 Final Statement
16:08 The Artist's Impossible Goal
16:43 Next Time
17:47 Sign Off
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Vernacademia Season 3.0.3: What is Expression
Our Website: www.vernaculargames.com/
Our Minds: www.minds.com/vernaculargames/
Our Facebook: www.facebook.com/VernacularGames/
Our Twitter: twitter.com/VernacularGames?lang=en
Our Soundcloud: @redcoatvernac
Our Audius: audius.co/vernaculargames
Our Games:
https://vernacular-games.itch.io/
Cliff Notes:
00:22 Introduction
00:51 Generalized Meaning of Style
01:69 What does it mean to be Stylized
02:20 The Purpose of Stylization
03:08 Style adds novel value
03:35 Style creates compulsion
04:41 Style's "Why Question"
06:32 Style's Purpose in Short
07:19 Next Cast
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Vernacademia Season 3.0.2: What is Style
Our Website: www.vernaculargames.com/
Our Minds: www.minds.com/vernaculargames/
Our Facebook: www.facebook.com/VernacularGames/
Our Twitter: twitter.com/VernacularGames?lang=en
Our Soundcloud: @redcoatvernac
Our Audius: audius.co/vernaculargames
Our Games:
https://vernacular-games.itch.io/
Cliff Notes:
00:22 Introduction
00:51 Generalized Meaning of Style
01:69 What does it mean to be Stylized
02:20 The Purpose of Stylization
03:08 Style adds novel value
03:35 Style creates compulsion
04:41 Style's "Why Question"
06:32 Style's Purpose in Short
07:19 Next Cast
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Vernacademia Season 3.0.1: What is Art?
A brief exploration of the concept of art.
Cliff Notes
00:04 Introduction
00:50 Why ask "What is Art?"
01:54 What is art used for
03:04 Art as Stylized Expression
04:27 What is Stylized Expression?
04:33 Breaking down "Stylized"
06:01 Breaking down "Expression"
06:34 Expression as "Delivery of Meaning"
08:10 Delivery of Meaning across time
09:37 What is "Meaning"
10:35 Purpose, Intent, and Distinction as Significance
11:23 Bottle example of significance
12:19 Review: What is Art?
12:42 Wrap Up
12:55 Next Cast
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Vernacademia Season 2.21: Season 2 Overview
The Final Podcast of the Vernacademia Casts. Here we look back at some of the subjects we talked about and how this exploration
of concepts has influenced our design sensibilities
You can find the rest of the playlist at:
soundcloud.com/redcoatvernac/sets/vernacademia-podcast-season-2
Our Website: www.vernaculargames.com/
Our Subscribestar: www.subscribestar.com/vernaculargames
Our Minds: www.minds.com/vernaculargames/
Our Facebook: www.facebook.com/VernacularGames/
Our Twitter: twitter.com/VernacularGames?lang=en
Our Soundcloud: @redcoatvernac
Our Audius: audius.co/vernaculargames
Cliff Notes:
00:11 Introduction
00:37 How has this affected our Design?
00:48 The Affect on Red Coat
01:34 The Affect on Sientir
02:46 Red Coat's Favorite Casts
03:03 The Complexity Series
03:39 The Randomness Cast
04:18 The Competitive Environment Series
04:45 Sientir's Favorite Casts
04:48 The Music Cast
05:21 Consistency of Musical Juxtaposition
05:33 Ocarina of Time and Musical Juxtaposition
07:06 Crafting Systems
08:29 Power of Loss in Storytelling
09:23 Technical Exploration
10:05 Why Explore Technique
10:25 Painting Appraisal
11:08 Consumer View, Creator View
12:01 Art for Art's Sake in the Past
12:51 Games from a Creative's lense
13:44 Developing Methods of Analysis
14:00 Games are a Unique Composite Experience
14:34 The Usefulness of Academic Analysis
15:47 Consumer Angle Usefulness
17:38 Game Connoiseur?
18:04 Translating Enjoyment into Creation
19:14 Why Do These Casts?
20:08 Final Sign Off
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Vernacademia Season 2.20: Fast Travel
In this cast we discuss the concept of Fast Travel and Its effect on game design
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes:
00:05 Introduction
01:10 Fast Travel as a Functional Tool
01:49 The Lord Vessel in Dark Souls
02:12 Fast Travel Map and Shadow of War/Morder
03:19 Fast Travel Frequency
04:25 Airships in RPGs
05:01 Fly in Pokemon
05:45 Advantages of Not Having Fast Travel
06:06 A Strong Environment Design is Needed
06:34 Dark Souls and Discoverable World Design
07:15 Super Metroid and "Getting There"
07:51 Fast Travel is an Escape
08:46 Resident Evil 2 and Lack of Fast Travel
09:46 Ocarina of Time and Hubs (Lost Woods)
10:50 Designing Hub Areas with Interest
11:27 Dark Souls and Interconnected Hubs
13:18 Dark Souls and Dark Root Garden's Design
14:19 Ocarina of Time and Limited Fast Travel
15:07 Dark Souls and Limited Fast Travel
15:30 Travel as a Form of Engagement
16:14 Super Hero Open World Games and Engaging Travel
16:29 Hulk Ultimate Destruction
17:30 Navigation Skills
17:41 Ocarina of Time and Navigation Skills
18:19 Dark Souls and Navigation Skills
19:08 The Advantage of Re-Encountering Areas
20:17 The Opportunity to Notice
21:01 Super Hero Games and Events of Engagement
22:01 Yakuza and Dense World Design
23:09 Maijima Everywhere
24:06 Guidance Systems and Maps
24:49 Doom and Maps
25:38 Land Mark Design
26:20 Mechanical Differences Between Areas
26:44 Dark Souls and Mechanical Difference
28:13 Dark Souls 3 and Going Backwards
28:42 The Difference in Engagement
29:13 Questions to Ask About Your World Design
30:40 Consider Why You Want Fast Travel
30:59 Breath of The Wild and Traversal
32:42 The Original Legend of Zelda and Exploration
33:34 Fast Travel as a Crutch
33:52 Wrap Up
34:29 Sign Off
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Vernacademia Season 2.18: Gimmicks
In This cast We discuss and define the concept of Gimmicks in games
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes:
00:09 Introduction
00:23 Gimmick and Gimmicky in Colloquial Speak
01:40 Defining the Gimmick
02:17 Mechanical Gimmicks
03:32 Star Fox Adventure and Refining space Gimmicks
04:26 Guild Wars and Framing space Gimmicks
05:21 Narvisaud Gimmicks
05:43 Narrative Gimmicks
06:34 Skyward Sword and Narrative Gimmicks
07:18 Visual Gimmicks
08:42 Dark Souls and Visual Gimmicks
09:26 Audio Gimmicks
11:32 Accidental Narvisaud Gimmicks
12:31 Accidental Mechanical Gimmicks
13:04 Dev Time Tables and Emergent Gimmicks
13:39 Mechanical Overestimation
14:10 Intentional Mechanical Gimmicks
14:42 Intentional Narvisaud Gimmicks
15:11 Gimmicks in rarity and abundance
16:11 Tactful use of Gimmicks
16:45 Sign Off
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Vernacademia Season 2.17: Red Coat and Soul Calibur
In This cast Red Coat speaks at length about Soul Calibur and its design
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes:
00:04 Introduction
00:12 Soul Calibur as a Tekken Evolution
00:38 What is Soul Calibur
01:01 A 3D fighter with depth of field
01:32 Match flow in Soul Calibur
03:27 What is a Hit Confirm
04:11 Comboed out (or the One Touch)
05:11 How Does Soul Calibur Manage Combos
05:27 The Juggle State
06:11 Aerial Directional Influence
07:23 Damage Ratio and Proration
08:38 Counter hits and Combos
10:00 Arenas and their Influence
11:33 Comeback Mechanics
12:18 Street Fighter 4 and 5 Comebacks
12:57 Supers in Soul Calibur and Soul Edge
13:30 How does it control
13:55 Soul Calibur Frame Data
14:55 Soul Calibur Input Method
16:07 Movement within the 2D view
17:03 Symphonia Movement compared to Soul Calibur
17:29 Radial Movement
18:02 Visible Defensive Options
18:28 Soul Calibur Defensive Options
18:46 Guard Impact
20:11 Guilty Gear and Visible Defensive Options
22:26 Offensive Pacing In Soul Calibur
23:19 2D pacing vs 3D pacing
24:33 Zones in 2D games
25:47 Zones in 3D games
26:27 Soul Calibur 2
26:52 Soul Calibur 3
29:24 Soul Calibur 4
34:27 Soul Calibur 5
36:14 Damage Conversion
36:49 Ex Moves
40:10 Soul Calibur 2 And Character Balance
40:47 Soul Calibur 6 Impressions
41:46 Soul Charge
43:19 Lessons to learn from Soul Calibur
44:29 Pressure Construction in Anime Fighters
45:11 Stuffed Actions
45:40 Pressure Construction in Soul Calibur
46:35 Healthy Rhythm
47:44 Inspiration and Respect for the Martial Arts
49:23 Influence of Soul Calibur on Red Coat's Design Philosophy
50:09 Combat as a Conversation
51:26 Final Statements
51:42 Next Cast and Sign Off
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