Vernacademia Season 2.8: Complexity Part 2

2 years ago
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The Second part of our exploration of Complexity. Here we explore the four different types of Complexity

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Cliff Notes:

00:05 Introduction
00:23 The 4 Complexity Manifestations
01:25 Identifying Negative and Positive Engagement
02:41 Comprehension Complexity
03:31 Negative Comprehension Complexity
04:37 Games that Focus on Comprehension Complexity
04:57 Phoenix Wright, Professor Layton, and Ghost Trick
05:24 Engagement from Discovering What Something Is
05:32 Situational Complexity
06:52 What is Situational Complexity
07:10 Situational Complexity and The Word Search
07:48 The Situation Assessment Triangle
08:46 How Memory Grouping Interacts with Situational Complexity
10:21 Strategic Complexity
10:54 Startegic Complexity and the Learning Curve
11:59 Make sure Strategy involves Meaningful Choice
12:59 Positive Strategic Engagement
13:26 The Importance of Readability for Strategy
14:00 Readability and E-sports
14:26 Executional Complexity
14:55 All objects have Executional Complexity
15:17 Executional Complexity and the Learning Curve
15:51 Executional Complexity as a barrier to play
16:25 Conventional Sports Games and Training
16:56 Training and Video Games
17:20 Positive Executional Complexity
18:17 How do we apply these concepts to Game Design
19:18 Ghost Trick and Focusing on specific elements of Complexity
20:18 Multi-faceted Complexity manipulation
20:59 The Counter System Example
21:20 Examining a Forced Stealth Sequence for Complexity
22:24 Complexity as a function of Learning and Wrap up
23:55 Next Cast
24:23 Sign Off

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