Vernacademia Season 2.5: Music

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2 years ago
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Here we explore the concept of transitions in games and why they are important to the overall experience

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Cliff Notes:

00:05 Introduction
01:19 What roles can music play?
01:43 Mood and Ambiance Management
02:02 Hyrule Field in the Legend of Zelda: Ocarina of Time
02:54 The Courtyard in Super Mario 64
04:11 Sound Choice in the Souls Series
04:31 Guild Wars 1 and Musical Contrast
04:54 Emotional control through Music
05:23 Musical Alerts
06:20 Musical Alerts in Legend of Zelda
06:43 Sonic and the Drowning Alert
06:58 Creating Emotional Continuity Through Anthems
07:56 Songs Influence Player perception of characters
08:15 Captain Falcon and F-Zero GX
08:39 Musical Selection and Pokemon
09:22 Fighting Games and Anthems
10:13 How to use music?
10:53 Dynamic in game music
11:55 Minamalist Dynamic Music
12:26 Reactive Compositions
12:39 Randomized Compositions
13:29 Transitioning between Musical Elements
14:23 Transitions and Fire Emblem
15:43 Silence as a musical choice
16:14 An example of Audio Mixing
17:14 Megaman X3 and Sound Management
18:29 Benefits of Effective Music Usage
19:37 Song types to pay particular attention to
20:39 Make sure to communicate with your composer
21:31 Wrap Up and Next Cast
21:54 Sign Off

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