Vernacademia Season 1: Episode 37: Gaming Communities
A further examination of storytelling in games, this time exploring the concept of Interactivity's effect on storytelling and narrative in games through scales of interactivity, and game variability.
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00:21 Intro
00:58 One can be in many communities at once
01:51 A note on the Silent Majority
04:04 Modes of Play Communities
05:26 Element Focused Communities
07:02 Personality Based Communities
08:08 Locales where Communities Form
09:35 Community Rivalries
10:36 Gate Keepers
11:12 Determining elements for individual players
12:44 The element of Investment
13:09 The Pros of Investment based members
13:42 The Negatives of Investment based members
14:31 Examples of negative Investment based response
15:40 Investment Wrap Up
16:16 The element of Experience
16:31 The Pros of Experience based members
16:50 The Negatives of Experience based members
17:23 The FGC and Experience Based Engagement
18:45 The element of Knowledge
19:08 The Pros of Knowledge based members
20:03 The Negatives of Knowledge based members
20:59 The Importance of Humility
21:40 The effect of a well running community
23:26 Examples of well running game communities
24:16 What does this mean to Developers?
25:10 Magic The Gathering and Multiple Communities
27:30 The Importance of Community Engagement
28:27 Sign Off
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