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Vernacademia Season 1: Episode 23: Sientir's Influences
We take a break from examination and analysis of gaming concepts to look at what games have influenced Sientir as a game designer and why.
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Cliff Notes
00:03 Intro to Sientir's Game Influences
01:32 Doom -- Gameplay and Level Design
03:10 Hexen -- Narvisaud execution
05:34 Mech Warrior 4: Vengeance -- Customization
06:24 Guild Wars 1 -- Meaningful Customization
09:52 Guild Wars 2 -- Impetus to Analyze Design
10:55 Magic The Gathering -- Customization and Design Analysis
11:33 Dark Souls Series -- Gameplay and Design
11:59 Starcraft Brood War -- Modding and Design Exploration
12:27 Super Smash Brothers -- Fighting Game Design
13:01 Legend of Zelda: Wind Waker -- World Presentation
13:59 Legend of Zelda: Majora's Mask -- Complex World and NPC Design
15:00 Pokemon -- Competitive Environment Design
17:20 Shadows of Morder -- Story Telling in Games
19:34 Warcraft 3 -- The Power of Tools
20:40 Overview -- Sientir's identity as a Designer
21:33 Importance of a Designer's Identity
22:33 Sign Off
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