Vernacademia Season 1: Episode 12: Vernacular's Vernacular

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2 years ago
2

For this podcast, we take a moment to create and define our lexicon for analyzing games and their interactions with players.

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Cliff Notes:
0:09 Statement of Premise
0:40 Game Objects
1:17 Defining Tags
2:19 Player Objects
3:36 Non-Player Objects
5:40 Objectives
7:12 Progress
7:51 Obstacles
9:39 Tense Obstacles
10:53 Relaxed Obstacles
11:51 Tension and Relaxation Together
13:01 Trap
13:59 Agent
14:12 Agency
15:28 Foe
18:04 Asset
19:19 Resource
20:34 Currency
23:40 Consumable
24:51 Tool
26:01 Collectible
27:07 Collectible Parts
28:38 Wrap up

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