CryEngine 5 C++ Tutorial - Entity Components 3.0: Mesh Components (using Blender and CryEngine)
Continuing the building of our Entity Components in CryEngine 5, we are now on Entity Components 3.0: Mesh Components. With the use of Blender again, we see how to create a quick Character Definition File that gets used by CryEngine for Animated Meshes and add the animated mesh to our level through C++ script. Keep following along for more videos that are #AchievedWithCRYENGINE
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