CryEngine 5 C++ Tutorial - Entity Components 3.1: Mesh Physics (using Blender and CryEngine)
Back with another C++ Tutorial video for our Entity Component series that we have been slowly building upon each video. This video we are adding physics to our mesh object that we import from Blender by the way of C++ scripting.
Happy to be back posting another video! I know it has been awhile, but I will be working on some User Interface work after this video. So be on the lookout for that! Don't forget to check out below and support!!!
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