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アフター・バーナーII (PC Engine - 1990) [JP Only]
Old-School Console Theater
アフター・バーナーII [After Burner II]
PC Engine
Action/Rail-Shooter/Third-Person Shooter
1990
Sega Enterprises, Ltd./Bits Laboratory/NEC Avenue, Ltd.
JP Only
Normal Difficulty Mode
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RELATED VIDEO PLAYLISTS:
-The Attract Mode Project: https://rumble.com/playlists/GWQng0_fMzs
-Old-School Console Theater: https://rumble.com/playlists/NZeHms3PVHc
-Standard Console Theater: https://rumble.com/playlists/UEuK9iop3Fc
-Hardcore Console Theater: https://rumble.com/playlists/KdL3xxsx0lc
-Third-Person Shooter Theater: https://rumble.com/playlists/KI4Fmv48RMk?e9s=src_v1_ucp_pl
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GAME INFORMATION:
After Burner was followed by After Burner II, which was released in the same year (1987), also released for the Sega X Board arcade system. Some consider this game to be more of a revision of its predecessor, rather than an entirely new game, a practice later repeated by Sega for Galaxy Force and Galaxy Force II. In the game, players fly an F-14 Tomcat jet fighter, gunning down enemies while avoiding incoming fire. After Burner II came both a standard arcade cabinet and a servo actuated, sit-down motion simulator version which moved according to the motion of the plane onscreen. The cockpit would bank in the same direction the on-screen aircraft was banking. It is an updated version of After Burner, with the addition of throttle controls, and some of the music being changed, for example in the song After Burner, the rock guitars were added, and the xylophone and chords were put an octave up. It was a commercial success, becoming Japan's highest-grossing arcade game of 1988.
The game was mostly created by three men: Yu Suzuki, Satoshi Mifune, and Kawaguchi. During development, it was codenamed Studio 128 to specify the secrecy of the project.
(Source - Wikipedia)
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