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![Turn-Based Strategy Theater [S1E9]: "Incoming!" (Atari 2600 - 2008) [NA Version]](https://1a-1791.com/video/fww1/fe/s8/1/y/C/m/v/yCmvy.qR4e-small-Turn-Based-Strategy-Theater.jpg)
Turn-Based Strategy Theater [S1E9]: "Incoming!" (Atari 2600 - 2008) [NA Version]
Turn-Based Strategy Theater
[S1E9]
Incoming! [入ってくる!]
Atari 2600
Turn-Based Strategy
2008
Atari Age
NA Version of "入ってくる!"
Normal Difficulty Mode
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-Turn-Based Strategy Theater: https://rumble.com/playlists/amPbkV1eynE
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GAME INFORMATION:
In a world wracked with internecine tanks-falling-out-of-the-sky-in-the-desert warfare, you are the elitest of the elite, the crackest of the crack, the creamiest of the crop. Inexplicably falling yet again onto a mountainside undamaged, you open the hatch of your main battle tank to look out on the serene desert landscape turned warzone. As the early morning sun glints off the barrel, you begin to wonder whether it's all worth it...whether it will ever end...and whether you will ever see your family again. Suddenly the stillness of the morning is shattered by a shrill whistling sound from high above which gets louder by the second. You swing the hatch shut, turn to your crewmates, and shout that all too familiar refrain: 'Incoming!'
'Incoming!' is an artillery shooting game that can be played between two players, or between one player and the computer. The game is played in rounds. Each round of the game features two tanks, one red and one green, squaring off against one another across a side-view 2-dimensional battlefield. The object is to destroy the other player's tank by lobbing shells across the board and hitting him. Players alternate firing at one another until one player hits the other, at which point that player wins the round and the next round begins. The first player to score a predetermined number of rounds wins the game.
Those familiar with Xonox's Artillery Duel will be familiar with Incoming!'s gameplay mechanics. However, Incoming! has several improvements over Artillery Duel, including:
2 players or 1 player vs. the computer
"Teddy Bear" easy difficulty mode against the computer
Randomly generated, asymmetrical playfields
Realistic vector-based physics model
Adjustable terrain roughness via difficulty switches
Terrain damage
Fast gameplay
Up to 20+ colors on-screen at once
(Source - AtariAge)
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