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![The Grindhouse: "2nd Space" [All Stages w/ Ending] (Nintendo Game Boy - 1993) [PAL Only]](https://1a-1791.com/video/fw/s8/1/2/z/Y/f/2zYfv.qR4e-small-The-Grindhouse-2nd-Space-Al.jpg)
The Grindhouse
DesertPunkGaming
- 1 / 71
The Grindhouse: "2nd Space" [All Stages w/ Ending] (Nintendo Game Boy - 1993) [PAL Only]

GAMING WITH THE DESERTPUNK!
The Grindhouse
2nd Space [セカンド・スペース]
Nintendo Game Boy
Action/Puzzle
1993
Sachen
PAL Only
All Stages (1 - 20)
Beginner (Easy) Difficulty Mode
THIS VIDEO FEATURES:
-All Stages (1 - 20) [Beginner (Easy) Mode]
-Ending w/ Full Credits [All Difficulty Modes]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
2nd Space is Amidar clone - the player controls robots and must reveal the image - to do this, he travels the borders of rectangles. He must also avoid opponents.
(Source - MobyGames)
2
The Grindhouse: "3-Dゴルフシミュレーション" (MSX1 - 1983) [JP Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
3-D Golf Simulation [3-Dゴルフシミュレーション]
MSX1
Sports (Golf)
1983
T&E Soft, Inc.
JP Version
All Holes
Normal Difficulty Mode [Only Mode]
THIS VIDEO FEATURES:
-Hole 1 [Normal Mode]
-Hole 2 [Normal Mode]
-Hole 3 [Normal Mode]
-Hole 4 [Normal Mode]
-Hole 5 [Normal Mode]
-Hole 6 [Normal Mode]
-Hole 7 [Normal Mode]
-Hole 8 [Normal Mode]
-Hole 9 [Normal Mode]
-Normal Mode Ending w/ No Credits [Only Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
3-D Golf Simulation is a golf game over 9 holes, which displays both a top-down view of the course, as well as a 3D view. The 3D view of the fairway is from your ball position and always looking directly North, regardless of the relative position of the hole. When the ball is on the putting green, the 3D view is always from the same fixed point directly South of the hole.
Each drive requires three steps. First you must select the golf club (ranging from various irons and woods to sand wedges and putters). Then you select the angle, which may need to be adjusted to account for the wind direction and speed. Finally, you select the range by stopping a power bar at the appropriate point in its movement from the bottom to the top of the screen. The path of the ball is then simulated and displayed in the 3D and overhead views.
(Source - MobyGames)
3
The Grindhouse: "3-D Ultra Pinball: Thrillride" (Nintendo Game Boy Color - 1993) [NA Only]

GAMING WITH THE DESERTPUNK!
The Grindhouse
3-D Ultra Pinball: Thrillride [3-D ウルトラ・ピンボール: スリルライド]
Nintendo Game Boy Color
Pinball
2000
Left Field Productions, Inc./Dynamix, Inc./Sierra On-Line, Inc.
NA Only
Beginner (Easy) Difficulty Mode [5 Balls]
THIS VIDEO FEATURES:
-Beginner (Easy) Mode [5 Balls]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
3-D Ultra Pinball: Thrillride is a 2000 pinball game developed for Windows and Macintosh by Dynamix Inc. and for the Game Boy Color by Left Field Productions, and published by Sierra On-Line. The game is part of the 3-D Ultra Pinball series of pinball games.
(Source - MobyGames)
4
The Grindhouse: "007: Everything or Nothing" [Part 1] (GBA - 2003) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007: Everything or Nothing [007: エブリシング・オア・ナッシング]
Part 1
Nintendo Game Boy Advance
Action/Third-Person Shooter
2003
Griptonite, Inc./Electronic Arts, Inc.
NA Version of "007: エブリシング・オア・ナッシング"
Easy Difficulty Mode
PART 1 FEATURES:
-Mission 1: Sahara Desert [Easy Mode]
-Mission 2: Cairo Casino [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
James Bond 007: Everything or Nothing is a third-person shooter video game, developed by Griptonite Games and published by Electronic Arts for the Game Boy Advance (GBA). As MI6 agent James Bond, the player must foil an ex-KGB agent who plans to use nanotechnology for world domination.
Everything or Nothing was released in November 2003, several months prior to the release of a home console version. It received "mixed or average" reviews according to Metacritic.
(Source - Wikipedia)
5
The Grindhouse: "007: Everything or Nothing" [Part 2] (GBA - 2003) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007: Everything or Nothing [007: エブリシング・オア・ナッシング]
Part 2
Nintendo Game Boy Advance
Action/Third-Person Shooter
2003
Griptonite, Inc./Electronic Arts, Inc.
NA Version of "007: エブリシング・オア・ナッシング"
Easy Difficulty Mode
PART 2 FEATURES:
-Mission 3: Cairo Trainyard [Easy Mode]
-Mission 4: Peruvian Jungle [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
James Bond 007: Everything or Nothing is a third-person shooter video game, developed by Griptonite Games and published by Electronic Arts for the Game Boy Advance (GBA). As MI6 agent James Bond, the player must foil an ex-KGB agent who plans to use nanotechnology for world domination.
Everything or Nothing was released in November 2003, several months prior to the release of a home console version. It received "mixed or average" reviews according to Metacritic.
(Source - Wikipedia)
6
The Grindhouse: "007: Everything or Nothing" [Part 3] (GBA - 2003) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007: Everything or Nothing [007: エブリシング・オア・ナッシング]
Part 3
Nintendo Game Boy Advance
Action/Third-Person Shooter
2003
Griptonite, Inc./Electronic Arts, Inc.
NA Version of "007: エブリシング・オア・ナッシング"
Easy Difficulty Mode
PART 3 FEATURES:
-Mission 5: New Orleans [Easy Mode]
-Mission 6: Peru Facility [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
James Bond 007: Everything or Nothing is a third-person shooter video game, developed by Griptonite Games and published by Electronic Arts for the Game Boy Advance (GBA). As MI6 agent James Bond, the player must foil an ex-KGB agent who plans to use nanotechnology for world domination.
Everything or Nothing was released in November 2003, several months prior to the release of a home console version. It received "mixed or average" reviews according to Metacritic.
(Source - Wikipedia)
7
The Grindhouse: "007: Everything or Nothing" [Part 4] (GBA - 2003) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007: Everything or Nothing [007: エブリシング・オア・ナッシング]
Part 4
Nintendo Game Boy Advance
Action/Third-Person Shooter
2003
Griptonite, Inc./Electronic Arts, Inc.
NA Version of "007: エブリシング・オア・ナッシング"
Easy Difficulty Mode
PART 4 FEATURES:
-Mission 7: Peru Ruins [Easy Mode]
-Mission 8: Moscow [Easy Mode]
-Ending w/ Full Credits [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
James Bond 007: Everything or Nothing is a third-person shooter video game, developed by Griptonite Games and published by Electronic Arts for the Game Boy Advance (GBA). As MI6 agent James Bond, the player must foil an ex-KGB agent who plans to use nanotechnology for world domination.
Everything or Nothing was released in November 2003, several months prior to the release of a home console version. It received "mixed or average" reviews according to Metacritic.
(Source - Wikipedia)
8
The Grindhouse: "007: Tomorrow Never Dies" [Part 1] (PlayStation - 1999) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ]
Part 1
PlayStation
Action/Third-Person Shooter
1999
Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc.
NA Version of "007:トゥモロー・ネバー・ダイ"
Agent (Easy) Difficulty Mode
PART 1 FEATURES:
-Mission 1: Outpost, Russian Border [Agent (Easy) Mode]
-Mission 2: Arms Bazaar, Russian Border [Agent (Easy) Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation.
Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development.
The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond licence. It was released following the success of another James Bond game, GoldenEye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised.
(Source - Wikipedia)
9
The Grindhouse: "007: Tomorrow Never Dies" [Part 2] (PlayStation - 1999) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ]
Part 2
PlayStation
Action/Third-Person Shooter
1999
Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc.
NA Version of "007:トゥモロー・ネバー・ダイ"
Agent (Easy) Difficulty Mode
PART 2 FEATURES:
-Mission 3: Carver Media, Hamburg [Easy Mode]
-Mission 4: Pressing Engagement [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation.
Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development.
The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond licence. It was released following the success of another James Bond game, GoldenEye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised.
(Source - Wikipedia)
10
The Grindhouse: "007: Tomorrow Never Dies" [Part 3] (PlayStation - 1999) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ]
Part 3
PlayStation
Action/Third-Person Shooter
1999
Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc.
NA Version of "007:トゥモロー・ネバー・ダイ"
Agent (Easy) Difficulty Mode
PART 3 FEATURES:
-Mission 5: Hotel Atlantic, Hamburg [Easy Mode]
-Mission 6: Convoy, Swiss Alps [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation.
Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development.
The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond license. It was released following the success of another James Bond game, Golden Eye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised.
(Source - Wikipedia)
11
The Grindhouse: "007: Tomorrow Never Dies" [Part 4] (PlayStation - 1999) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ]
Part 4
PlayStation
Action/Third-Person Shooter
1999
Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc.
NA Version of "007:トゥモロー・ネバー・ダイ"
Agent (Easy) Difficulty Mode
PART 4 FEATURES:
-Mission 7: Ski Ridge, Hokkaido [Easy Mode]
-Mission 8: CMGN Tower, Saigon [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation.
Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development.
The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond license. It was released following the success of another James Bond game, Golden Eye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised.
(Source - Wikipedia)
12
The Grindhouse: "007: Tomorrow Never Dies" [Part 5] (PlayStation - 1999) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ]
Part 5
PlayStation
Action/Third-Person Shooter
1999
Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc.
NA Version of "007:トゥモロー・ネバー・ダイ"
Easy Difficulty Mode
PART 5 FEATURES:
-Mission 9: Market District, Saigon [Easy Mode]
-Mission 10: Stealth Boat, Ha Long Bay [Easy Mode]
-Agent (Easy) Mode Ending w/ No Credits
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation.
Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development.
The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond license. It was released following the success of another James Bond game, Golden Eye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised.
(Source - Wikipedia)
13
The Grindhouse: "007: The World Is Not Enough" [Part 1] (PlayStation - 2000) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007: The World Is Not Enough [007: 世界は十分ではない]
Part 1
PlayStation
Action/First-Person Shooter
2000
Black Ops Entertainment LLC/Electronic Arts, Inc.
NA Version of "007: 世界は十分ではない"
Agent (Easy) Difficulty Mode
PART 1 FEATURES:
-Mission 1: Courier [Agent (Easy) Mode]
-Mission 2: King's Ransom [Agent (Easy) Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
The World Is Not Enough is a first-person shooter video game developed by Black Ops Entertainment and based on the 1999 James Bond film of the same name. It was published by Electronic Arts (EA) and released for the PlayStation on November 7, 2000, shortly after the release of its Nintendo 64 counterpart. The World Is Not Enough is the successor to Black Ops Entertainment's 1999 title Tomorrow Never Dies and uses an improved version of its engine. The game received mixed reviews from critics, who criticized its short length and lack of multiplayer mode.
(Source - Wikipedia)
14
The Grindhouse: "007: The World Is Not Enough" [Part 2] (PlayStation - 2000) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007: The World Is Not Enough [007: 世界は十分ではない]
Part 2
PlayStation
Action/First-Person Shooter
2000
Black Ops Entertainment LLC/Electronic Arts, Inc.
NA Version of "007: 世界は十分ではない"
Agent (Easy) Difficulty Mode
PART 2 FEATURES:
-Mission 3: Cold Reception [Agent (Easy) Mode]
-Mission 4: Russian Roulette [Agent (Easy) Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
The World Is Not Enough is a first-person shooter video game developed by Black Ops Entertainment and based on the 1999 James Bond film of the same name. It was published by Electronic Arts (EA) and released for the PlayStation on November 7, 2000, shortly after the release of its Nintendo 64 counterpart. The World Is Not Enough is the successor to Black Ops Entertainment's 1999 title Tomorrow Never Dies and uses an improved version of its engine. The game received mixed reviews from critics, who criticized its short length and lack of multiplayer mode.
(Source - Wikipedia)
15
The Grindhouse: "007: The World Is Not Enough" [Part 3] (PlayStation - 2000) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007: The World Is Not Enough [007: 世界は十分ではない]
Part 3
PlayStation
Action/First-Person Shooter
2000
Black Ops Entertainment LLC/Electronic Arts, Inc.
NA Version of "007: 世界は十分ではない"
Agent (Easy) Difficulty Mode
PART 3 FEATURES:
-Mission 5: Night Watch [Agent (Easy) Mode]
-Mission 6: Masquerade [Agent (Easy) Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
The World Is Not Enough is a first-person shooter video game developed by Black Ops Entertainment and based on the 1999 James Bond film of the same name. It was published by Electronic Arts (EA) and released for the PlayStation on November 7, 2000, shortly after the release of its Nintendo 64 counterpart. The World Is Not Enough is the successor to Black Ops Entertainment's 1999 title Tomorrow Never Dies and uses an improved version of its engine. The game received mixed reviews from critics, who criticized its short length and lack of multiplayer mode.
(Source - Wikipedia)
16
The Grindhouse: "007: The World Is Not Enough" [Part 4] (PlayStation - 2000) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007: The World Is Not Enough [007: 世界は十分ではない]
Part 4
PlayStation
Action/First-Person Shooter
2000
Black Ops Entertainment LLC/Electronic Arts, Inc.
NA Version of "007: 世界は十分ではない"
Agent (Easy) Difficulty Mode
PART 4 FEATURES:
-Mission 7: Flashpoint [Agent (Easy) Mode]
-Mission 8: City of Walkways [Agent (Easy) Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
The World Is Not Enough is a first-person shooter video game developed by Black Ops Entertainment and based on the 1999 James Bond film of the same name. It was published by Electronic Arts (EA) and released for the PlayStation on November 7, 2000, shortly after the release of its Nintendo 64 counterpart. The World Is Not Enough is the successor to Black Ops Entertainment's 1999 title Tomorrow Never Dies and uses an improved version of its engine. The game received mixed reviews from critics, who criticized its short length and lack of multiplayer mode.
(Source - Wikipedia)
17
The Grindhouse: "007: The World Is Not Enough" [Part 5] (PlayStation - 2000) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007: The World Is Not Enough [007: 世界は十分ではない]
Part 5
PlayStation
Action/First-Person Shooter
2000
Black Ops Entertainment LLC/Electronic Arts, Inc.
NA Version of "007: 世界は十分ではない"
Agent (Easy) Difficulty Mode
PART 5 FEATURES:
-Mission 9: Turncoat [Agent (Easy) Mode]
-Mission 10: Fallen Angel [Agent (Easy) Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
The World Is Not Enough is a first-person shooter video game developed by Black Ops Entertainment and based on the 1999 James Bond film of the same name. It was published by Electronic Arts (EA) and released for the PlayStation on November 7, 2000, shortly after the release of its Nintendo 64 counterpart. The World Is Not Enough is the successor to Black Ops Entertainment's 1999 title Tomorrow Never Dies and uses an improved version of its engine. The game received mixed reviews from critics, who criticized its short length and lack of multiplayer mode.
(Source - Wikipedia)
18
The Grindhouse: "007: The World Is Not Enough" [Part 6] (PlayStation - 2000) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007: The World Is Not Enough [007: 世界は十分ではない]
Part 6
PlayStation
Action/First-Person Shooter
2000
Black Ops Entertainment LLC/Electronic Arts, Inc.
NA Version of "007: 世界は十分ではない"
Agent (Easy) Difficulty Mode
PART 1 FEATURES:
-Mission 11: Meltdown [Agent (Easy) Mode]
-Ending w/ Full Credits [Agent (Easy) Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
The World Is Not Enough is a first-person shooter video game developed by Black Ops Entertainment and based on the 1999 James Bond film of the same name. It was published by Electronic Arts (EA) and released for the PlayStation on November 7, 2000, shortly after the release of its Nintendo 64 counterpart. The World Is Not Enough is the successor to Black Ops Entertainment's 1999 title Tomorrow Never Dies and uses an improved version of its engine. The game received mixed reviews from critics, who criticized its short length and lack of multiplayer mode.
(Source - Wikipedia)
19
The Grindhouse: "007 Racing" [Part 1] (PS1 - 2000) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007 Racing (Part 1) [007レーシング]
PlayStation
Action/Driving/Third-Person Shooter
2000
Eutechnyx Limited/Electronic Arts Canada/Electronic Arts, Inc.
NA Version
Agent (Easy) Difficulty Mode
PART 1 FEATURES:
-Mission 1: Escape To The Border [Agent (Easy) Mode]
-Mission 2: Gimme A Brake [Agent (Easy) Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
007 Racing is a 2000 racing video game based on the James Bond license. It was developed by Eutechnyx, published by Electronic Arts (EA), and released for the PlayStation console system. This game marks the seventh appearance of Pierce Brosnan's James Bond; the game included his likeness but not his voice, which is provided by Tim Bentinck. Including many revived characters from previous entries, the game is considered to be a spin-off of the original chronicles.
(Source - Wikipedia)
1
comment
20
The Grindhouse: "007 Racing" [Part 2] (PS1 - 2000) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007 Racing (Part 2) [007レーシング]
PlayStation
Action/Driving/Third-Person Shooter
2000
Eutechnyx Limited/Electronic Arts Canada/Electronic Arts, Inc.
NA Version
Agent (Easy) Difficulty Mode
PART 2 FEATURES:
-Mission 3: Ambush [Agent (Easy) Mode]
-Mission 4: Highway Hazard [Agent (Easy) Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
007 Racing is a 2000 racing video game based on the James Bond license. It was developed by Eutechnyx, published by Electronic Arts (EA), and released for the PlayStation console system. This game marks the seventh appearance of Pierce Brosnan's James Bond; the game included his likeness but not his voice, which is provided by Tim Bentinck. Including many revived characters from previous entries, the game is considered to be a spin-off of the original chronicles.
(Source - Wikipedia)
21
The Grindhouse: "007 Racing" [Part 3] (PS1 - 2000) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007 Racing (Part 3) [007レーシング]
PlayStation
Action/Driving/Third-Person Shooter
2000
Eutechnyx Limited/Electronic Arts Canada/Electronic Arts, Inc.
NA Version
Agent (Easy) Difficulty Mode
PART 3 FEATURES:
-Mission 5: Survive the Jungle [Agent (Easy) Mode]
-Mission 6: Air Strike [Agent (Easy) Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
007 Racing is a 2000 racing video game based on the James Bond license. It was developed by Eutechnyx, published by Electronic Arts (EA), and released for the PlayStation console system. This game marks the seventh appearance of Pierce Brosnan's James Bond; the game included his likeness but not his voice, which is provided by Tim Bentinck. Including many revived characters from previous entries, the game is considered to be a spin-off of the original chronicles.
(Source - Wikipedia)
22
The Grindhouse: "007 Racing" [Part 4] (PS1 - 2000) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
007 Racing (Part 4) [007レーシング]
PlayStation
Action/Driving/Third-Person Shooter
2000
Eutechnyx Limited/Electronic Arts Canada/Electronic Arts, Inc.
NA Version
Agent (Easy) Difficulty Mode
PART 4 FEATURES:
-Mission 7: Escape [Agent (Easy) Mode]
-Mission 8: Breakout [Agent (Easy) Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
007 Racing is a 2000 racing video game based on the James Bond license. It was developed by Eutechnyx, published by Electronic Arts (EA), and released for the PlayStation console system. This game marks the seventh appearance of Pierce Brosnan's James Bond; the game included his likeness but not his voice, which is provided by Tim Bentinck. Including many revived characters from previous entries, the game is considered to be a spin-off of the original chronicles.
(Source - Wikipedia)
23
The Grindhouse: "64th Street: A Detective Story" [Full Game w/ Ending] (Arcade - 1991) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
64th Street: A Detective Story [64番街:ある探偵・物語]
Arcade
Action/Beat 'Em Up/Brawler
1991
C.P. Brain/Jaleco, Ltd.
NA Version of "64番街"
Easy Difficulty Mode
THIS VIDEO FEATURES:
-Level 1: 64th Street [Easy Mode]
-Level 2: Smuggler's Wharf [Easy Mode]
-Level 3: Railroad Yard [Easy Mode]
-Level 4: Secret Factory [Easy Mode]
-Level 5: The Headquarters [Easy Mode]
-Level 6: Last Level [Easy Mode]
-Ending w/ Full Credits [All Difficulty Modes]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
64th Street: A Detective Story (64番街 A DETECTIVE STORY, 64Bangai A Detective Story) is a beat 'em up arcade game released by Jaleco in 1991.
(Source - Wikipedia)
24
The Grindhouse: "A.B. Cop" [Full Game w/ Ending] (Arcade - 1990) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
A.B. Cop [A.B.警官]
Arcade
Action/Driving/Racing
1990
Sega Enterprises, Ltd.
NA Version of "A.B.警官"
Easy Difficulty Mode
THIS VIDEO FEATURES:
-Mission 1: Armed Robbery at The First National Bank [Easy Mode]
-Mission 2: Bio Creature on the Loose [Easy Mode]
-Mission 3: White Powder in the Orient [Easy Mode]
-Mission 4: Apprehend the Killer Clown and his Ring of Kidnappers [Easy Mode]
-Mission 5: Cyber-Bandits Raid Government Installation [Easy Mode]
-Mission 6: Breakout at Maximum Security Penitentiary [Easy Mode]
-Ending w/ No Credits [All Difficulty Modes] [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
A.B. Cop is a futuristic 3D racing arcade game released by Sega in 1990. It never received any official port to home consoles.
(Source - Wikipedia)
25
The Grindhouse: "A Sound of Thunder" [Part 1] (GBA - 2005) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
A Sound of Thunder (Part 1) [雷の音]
Nintendo Game Boy Advance
Action/Third-Person Shooter
2005
Mobius Entertainment Ltd./BAM! Entertainment Inc.
NA Version
Normal Difficulty Mode [Only Mode]
PART 1 FEATURES:
-Level 1 [Normal Mode]
-Level 2 [Normal Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
A Sound of Thunder is a 2004 video game for the Game Boy Advance. The game was developed by Möbius Entertainment and published by BAM! Entertainment. It was released in Europe on February 28, 2004 before arriving in North America on February 1, 2005. The story is based loosely both on the original short story by Ray Bradbury of the same name and follows more closely the plot of the 2005 film.
Versions for the Microsoft Xbox, GameCube and PlayStation 2, were cancelled as of December 2006. Gameplay of the console game was shown in the TV show CSI Season 3, Episode 13.
(Source - Wikipedia)
26
The Grindhouse: "A Sound of Thunder" [Part 2] (GBA - 2005) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
A Sound of Thunder (Part 2) [雷の音]
Nintendo Game Boy Advance
Action/Third-Person Shooter
2005
Mobius Entertainment Ltd./BAM! Entertainment Inc.
NA Version
Normal Difficulty Mode [Only Mode]
PART 2 FEATURES:
-Level 3 [Normal Mode]
-Level 4 [Normal Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
A Sound of Thunder is a 2004 video game for the Game Boy Advance. The game was developed by Möbius Entertainment and published by BAM! Entertainment. It was released in Europe on February 28, 2004 before arriving in North America on February 1, 2005. The story is based loosely both on the original short story by Ray Bradbury of the same name and follows more closely the plot of the 2005 film.
Versions for the Microsoft Xbox, GameCube and PlayStation 2, were cancelled as of December 2006. Gameplay of the console game was shown in the TV show CSI Season 3, Episode 13.
(Source - Wikipedia)
27
The Grindhouse: "A Sound of Thunder" [Part 3] (GBA - 2005) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
A Sound of Thunder (Part 3) [雷の音]
Nintendo Game Boy Advance
Action/Third-Person Shooter
2005
Mobius Entertainment Ltd./BAM! Entertainment Inc.
NA Version
Normal Difficulty Mode [Only Mode]
PART 3 FEATURES:
-Level 5 [Normal Mode]
-Level 6 [Normal Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
A Sound of Thunder is a 2004 video game for the Game Boy Advance. The game was developed by Möbius Entertainment and published by BAM! Entertainment. It was released in Europe on February 28, 2004 before arriving in North America on February 1, 2005. The story is based loosely both on the original short story by Ray Bradbury of the same name and follows more closely the plot of the 2005 film.
Versions for the Microsoft Xbox, GameCube and PlayStation 2, were cancelled as of December 2006. Gameplay of the console game was shown in the TV show CSI Season 3, Episode 13.
(Source - Wikipedia)
28
The Grindhouse: "A Sound of Thunder" [Part 4] (GBA - 2005) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
A Sound of Thunder (Part 4) [雷の音]
Nintendo Game Boy Advance
Action/Third-Person Shooter
2005
Mobius Entertainment Ltd./BAM! Entertainment Inc.
NA Version
Normal Difficulty Mode [Only Mode]
PART 4 FEATURES:
-Level 7 [Normal Mode]
-Level 8 [Normal Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
A Sound of Thunder is a 2004 video game for the Game Boy Advance. The game was developed by Möbius Entertainment and published by BAM! Entertainment. It was released in Europe on February 28, 2004 before arriving in North America on February 1, 2005. The story is based loosely both on the original short story by Ray Bradbury of the same name and follows more closely the plot of the 2005 film.
Versions for the Microsoft Xbox, GameCube and PlayStation 2, were cancelled as of December 2006. Gameplay of the console game was shown in the TV show CSI Season 3, Episode 13.
(Source - Wikipedia)
29
The Grindhouse: "A Sound of Thunder" [Part 5] (GBA - 2005) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
A Sound of Thunder (Part 5) [雷の音]
Nintendo Game Boy Advance
Action/Third-Person Shooter
2005
Mobius Entertainment Ltd./BAM! Entertainment Inc.
NA Version
Normal Difficulty Mode [Only Mode]
PART 5 FEATURES:
-Level 9 [Normal Mode]
-Level 10 [Normal Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
A Sound of Thunder is a 2004 video game for the Game Boy Advance. The game was developed by Möbius Entertainment and published by BAM! Entertainment. It was released in Europe on February 28, 2004 before arriving in North America on February 1, 2005. The story is based loosely both on the original short story by Ray Bradbury of the same name and follows more closely the plot of the 2005 film.
Versions for the Microsoft Xbox, GameCube and PlayStation 2, were cancelled as of December 2006. Gameplay of the console game was shown in the TV show CSI Season 3, Episode 13.
(Source - Wikipedia)
30
The Grindhouse: "A Sound of Thunder" [Part 6] (GBA - 2005) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
A Sound of Thunder (Part 6) [雷の音]
Nintendo Game Boy Advance
Action/Third-Person Shooter
2005
Mobius Entertainment Ltd./BAM! Entertainment Inc.
NA Version
Normal Difficulty Mode [Only Mode]
PART 6 FEATURES:
-Level 11 [Normal Mode]
-Ending w/ Full Credits [Normal Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
A Sound of Thunder is a 2004 video game for the Game Boy Advance. The game was developed by Möbius Entertainment and published by BAM! Entertainment. It was released in Europe on February 28, 2004 before arriving in North America on February 1, 2005. The story is based loosely both on the original short story by Ray Bradbury of the same name and follows more closely the plot of the 2005 film.
Versions for the Microsoft Xbox, GameCube and PlayStation 2, were cancelled as of December 2006. Gameplay of the console game was shown in the TV show CSI Season 3, Episode 13.
(Source - Wikipedia)
31
The Grindhouse: "Action Hollywood" [Part 1] (Arcade - 1990) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Action Hollywood (Part 1) [アクション・ハリウッド]
Arcade
Beat 'Em Up/Hack and Slash
1990
Sega Enterprises, Ltd.
NA Version of "アクション・ハリウッド"
Stage 1: Temple of Chaos
Easy Difficulty Mode
PART 1 FEATURES:
-Stage Selection
-Stage 1-1: First Gate [Easy Mode]
-Stage 1-2: Skull Bridge [Easy Mode]
-Stage 1-3: Rain Forest [Easy Mode]
-Stage 1-4: Fire Tripper [Easy Mode]
-Stage 1-5: Twin Gods [Easy Mode]
-Stage 1-6: Deathrooms [Easy Mode]
-Stage 1-7: The Jungle [Easy Mode]
-Stage 1-8: Rest Halls [Easy Mode]
-Stage 1-9: Temple of Chaos [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Action Hollywood is a top-view hack and slash arcade game released by TCH in 1995. Gameplay is similar to "Gauntlet." You can choose to start at a Hollywood shoot set in "Temples of Chaos," "Excaliwood," "Transilvania" or "Galaxy War."
(Source - IGDB.com)
32
The Grindhouse: "Action Hollywood" [Part 2] (Arcade - 1995) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Action Hollywood (Part 2) [アクション・ハリウッド]
Arcade
Hack and Slash/Beat 'Em Up
1995
Proyessel/TCH
NA Version of "アクション・ハリウッド"
Stage 2: Excaliwood
Easy Difficulty Mode
PART 2 FEATURES:
-Stage Selection
-Stage 2-1: King Room [Easy Mode]
-Stage 2-2: Arthur's Castle [Easy Mode]
-Stage 2-3: Magic Grass [Easy Mode]
-Stage 2-4: The Church [Easy Mode]
-Stage 2-5: Kingdom Halls [Easy Mode]
-Stage 2-6: The Three Gates [Easy Mode]
-Stage 2-7: Rise of the Dragon [Easy Mode]
-Stage 2-8: Underhalls [Easy Mode]
-Stage 2-9: Roundtable Chaos [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Action Hollywood is a top-view hack and slash arcade game released by TCH in 1995. Gameplay is similar to "Gauntlet." You can choose to start at a Hollywood shoot set in "Temples of Chaos," "Excaliwood," "Transilvania" or "Galaxy War."
(Source - IGDB.com)
33
The Grindhouse: "Action Hollywood" [Part 3] (Arcade - 1995) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Action Hollywood (Part 3) [アクション・ハリウッド]
Arcade
Hack and Slash/Beat 'Em Up
1995
Proyessel/TCH
NA Version of "アクション・ハリウッド"
Stage 3: Transilvania
Easy Difficulty Mode
PART 3 FEATURES:
-Stage Selection
-Stage 3-1: Castle Gate [Easy Mode]
-Stage 3-2: Secret Lab [Easy Mode]
-Stage 3-3: Spiral Stairs [Easy Mode]
-Stage 3-4: Courtyard [Easy Mode]
-Stage 3-5: Blood Baths Halls [Easy Mode]
-Stage 3-6: Dead Forest [Easy Mode]
-Stage 3-7: Vlad Castle [Easy Mode]
-Stage 3-8: Abyss Edge [Easy Mode]
-Stage 3-9: Horror Chaos [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Action Hollywood is a top-view hack and slash arcade game released by TCH in 1995. Gameplay is similar to "Gauntlet." You can choose to start at a Hollywood shoot set in "Temples of Chaos," "Excaliwood," "Transilvania" or "Galaxy War."
(Source - IGDB.com)
34
The Grindhouse: "Action Hollywood" [Part 4] (Arcade - 1995) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Action Hollywood (Part 4) [アクション・ハリウッド]
Arcade
Hack and Slash/Beat 'Em Up
1995
Proyessel/TCH
NA Version of "アクション・ハリウッド"
Stage 4: Galaxy War
Easy Difficulty Mode
PART 4 FEATURES:
-Stage Selection
-Stage 4-1: Star Port [Easy Mode]
-Stage 4-2: Orbital Station [Easy Mode]
-Stage 4-3: Moon Base [Easy Mode]
-Stage 4-4: Hard Landing [Easy Mode]
-Stage 4-5: Air Ducts [Easy Mode]
-Stage 4-6: Engine Room [Easy Mode]
-Stage 4-7: The Deathstar [Easy Mode]
-Stage 4-8: High City Scape [Easy Mode]
-Stage 4-9: Technokaos [Easy Mode]
All Difficulty Modes Ending w/ Full Credits
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Action Hollywood is a top-view hack and slash arcade game released by TCH in 1995. Gameplay is similar to "Gauntlet." You can choose to start at a Hollywood shoot set in "Temples of Chaos," "Excaliwood," "Transilvania" or "Galaxy War."
(Source - IGDB.com)
35
The Grindhouse: "Aero Fighters" [Part 1] (Arcade - 1992) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Aero Fighters (Part 1) [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Keaton (F-18) All Stages [1st Player Only]
Easy Difficulty Mode
PART 1 FEATURES Keaton (F-18) [1st Player Only]:
-Keaton Aircraft Selection
-Stage 1 [Easy Mode]
-Stage 2 [Easy Mode]
-Stage 3 [Easy Mode]
-Stage 4 [Easy Mode]
-Stage 5 [Easy Mode]
-Stage 6 [Easy Mode]
-Stage 7 [Easy Mode]
-All Difficulty Modes Ending w/ Full Credits
-Re-cycling of Game on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
36
The Grindhouse: "Aero Fighters" [Part 2] (Arcade - 1992) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Aero Fighters (Part 2) [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Keith (F-14) All Stages [2nd Player Only]
Easy Difficulty Mode
PART 2 FEATURES Keith (F-14) [2nd Player Only]:
-Keith Aircraft Selection
-Stage 1 [Easy Mode]
-Stage 2 [Easy Mode]
-Stage 3 [Easy Mode]
-Stage 4 [Easy Mode]
-Stage 5 [Easy Mode]
-Stage 6 [Easy Mode]
-Stage 7 [Easy Mode]
-All Difficulty Modes Ending w/ Full Credits
-Re-cycling of Game on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
37
The Grindhouse: "Aero Fighters" [Part 3] (Arcade - 1992) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Aero Fighters (Part 3) [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Hien (FSX) All Stages [1st Player Only]
Easy Difficulty Mode
PART 3 FEATURES Hien (FSX) [1st Player Only]:
-Hien Aircraft Selection
-Stage 1 [Easy Mode]
-Stage 2 [Easy Mode]
-Stage 3 [Easy Mode]
-Stage 4 [Easy Mode]
-Stage 5 [Easy Mode]
-Stage 6 [Easy Mode]
-Stage 7 [Easy Mode]
-All Difficulty Modes Ending w/ Full Credits
-Re-cycling of Game on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
38
The Grindhouse: "Aero Fighters" [Part 4] (Arcade - 1992) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Aero Fighters (Part 4) [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Mao (F-15) All Stages [2nd Player Only]
Easy Difficulty Mode
PART 4 FEATURES Hien (F-15) [2nd Player Only]:
-Mao Aircraft Selection
-Stage 1 [Easy Mode]
-Stage 2 [Easy Mode]
-Stage 3 [Easy Mode]
-Stage 4 [Easy Mode]
-Stage 5 [Easy Mode]
-Stage 6 [Easy Mode]
-Stage 7 [Easy Mode]
-All Difficulty Modes Ending w/ Full Credits
-Re-cycling of Game on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
2
comments
39
The Grindhouse: "Aero Fighters" [Part 5] (Arcade - 1992) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Aero Fighters (Part 5) [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Khoful (AJ-37) All Stages [Player 1 Only]
Easy Difficulty Mode
PART 5 FEATURES Khoful (AJ-37) [Player 1 Only]:
-Khoful Aircraft Selection
-Stage 1 [Easy Mode]
-Stage 2 [Easy Mode]
-Stage 3 [Easy Mode]
-Stage 4 [Easy Mode]
-Stage 5 [Easy Mode]
-Stage 6 [Easy Mode]
-Stage 7 [Easy Mode]
-All Difficulty Modes Ending w/ Full Credits
-Re-cycling of Game on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
40
The Grindhouse: "Aero Fighters" [Part 6] (Arcade - 1992) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Aero Fighters (Part 6) [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Tee-Bee (JAS-39) All Stages [Player 2 Only]
Easy Difficulty Mode
PART 6 FEATURES Tee-Bee (JAS-39) [Player 2 Only]:
-Tee-Bee Aircraft Selection
-Stage 1 [Easy Mode]
-Stage 2 [Easy Mode]
-Stage 3 [Easy Mode]
-Stage 4 [Easy Mode]
-Stage 5 [Easy Mode]
-Stage 6 [Easy Mode]
-Stage 7 [Easy Mode]
-All Difficulty Modes Ending w/ Full Credits
-Re-cycling of Game on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
41
The Grindhouse: "Aero Fighters" [Part 7] (Arcade - 1992) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Aero Fighters (Part 7) [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Villiam (AV-8) All Stages [Player 1 Only]
Easy Difficulty Mode
PART 7 FEATURES Villiam (AV-8) [Player 1 Only]:
-Villiam Aircraft Selection
-Stage 1 [Easy Mode]
-Stage 2 [Easy Mode]
-Stage 3 [Easy Mode]
-Stage 4 [Easy Mode]
-Stage 5 [Easy Mode]
-Stage 6 [Easy Mode]
-Stage 7 [Easy Mode]
-All Difficulty Modes Ending w/ Full Credits
-Recycling of Game on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
42
The Grindhouse: "Aero Fighters" [Part 8] (Arcade - 1992) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Aero Fighters (Part 8) [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Lord White (IDS) All Stages [Player 2 Only]
Easy Difficulty Mode
PART 8 FEATURES Lord White (IDS) [Player 2 Only]:
-Lord White Aircraft Selection
-Stage 1 [Easy Mode]
-Stage 2 [Easy Mode]
-Stage 3 [Easy Mode]
-Stage 4 [Easy Mode]
-Stage 5 [Easy Mode]
-Stage 6 [Easy Mode]
-Stage 7 [Easy Mode]
-All Difficulty Modes Ending w/ Full Credits
-Recycling of Game on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
43
The Grindhouse: "Aero Fighters" [Part 9] (Arcade - 1992) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Aero Fighters (Part 9) [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Keaton [F-18] & Keith [F-14] {2P USA Only}
Easy Difficulty Mode
PART 9 FEATURES:
-Player 1 Aircraft Selection {2P USA Only}
-Player 2 Joins Game {2P USA Only}
-Stage 1 [Easy Mode] {2P USA Only}
-Stage 2 [Easy Mode] {2P USA Only}
-Stage 3 [Easy Mode] {2P USA Only}
-Stage 4 [Easy Mode] {2P USA Only}
-Stage 5 [Easy Mode] {2P USA Only}
-Stage 6 [Easy Mode] {2P USA Only}
-Stage 7 [Easy Mode] {2P USA Only}
-All Difficulty Modes Ending w/ No Credits {2P USA Only}
-Recycling of Game on Higher Difficulty {2P USA Only}
-True Ending w/ No Credits {2P USA Only}
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
1
comment
44
The Grindhouse: "Aero Fighters 2" [Part 1] (Arcade - 1994) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Aero Fighters 2 (Part 1) [エアロ・ファイターズ2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation/SNK Corporation of America
NA Version of "ソニック・ウイングス2"
Robo Keaton (F-117) All Stages
Level 2 (Easy) Difficulty Mode
PART 1 FEATURES - Robo Keaton (F-117):
-Robo Keaton Aircraft Selection
-Stage 1 [Level 2 (Easy) Mode]
-Stage 2 [Level 2 (Easy) Mode]
-Stage 3 [Level 2 (Easy) Mode]
-Stage 4 [Level 2 (Easy) Mode]
-Stage 5 [Level 2 (Easy) Mode]
-Stage 6 [Level 2 (Easy) Mode]
-Stage 7 [Level 2 (Easy) Mode]
-Stage 8 [Level 2 (Easy) Mode]
-Stage 9 [Level 2 (Easy) Mode]
-Stage 10 [Level 2 (Easy) Mode]
-All Difficulty Modes Ending w/ No Credits
-Recycling of Stages on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
45
The Grindhouse: "Aero Fighters 2" [Part 2] (Arcade - 1994) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Aero Fighters 2 (Part 2) [エアロ・ファイターズ2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation/SNK Corporation of America
NA Version of "ソニック・ウイングス2"
Silver (A-10) All Stages
Level 2 (Easy) Difficulty Mode
PART 2 FEATURES - Silver (A-10):
-Silver Aircraft Selection
-Stage 1 [Level 2 (Easy) Mode]
-Stage 2 [Level 2 (Easy) Mode]
-Stage 3 [Level 2 (Easy) Mode]
-Stage 4 [Level 2 (Easy) Mode]
-Stage 5 [Level 2 (Easy) Mode]
-Stage 6 [Level 2 (Easy) Mode]
-Stage 7 [Level 2 (Easy) Mode]
-Stage 8 [Level 2 (Easy) Mode]
-Stage 9 [Level 2 (Easy) Mode]
-Stage 10 [Level 2 (Easy) Mode]
-All Difficulty Modes Ending w/ No Credits
-Recycling of Stages on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
46
The Grindhouse: "Aero Fighters 2" [Part 3] (Arcade - 1994) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Aero Fighters 2 (Part 3) [エアロ・ファイターズ2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation/SNK Corporation of America
NA Version of "ソニック・ウイングス2"
Hien (FS-X) All Stages
Level 2 (Easy) Difficulty Mode
PART 3 FEATURES - Hien (FS-X):
-Hien Aircraft Selection
-Stage 1 [Level 2 (Easy) Mode]
-Stage 2 [Level 2 (Easy) Mode]
-Stage 3 [Level 2 (Easy) Mode]
-Stage 4 [Level 2 (Easy) Mode]
-Stage 5 [Level 2 (Easy) Mode]
-Stage 6 [Level 2 (Easy) Mode]
-Stage 7 [Level 2 (Easy) Mode]
-Stage 8 [Level 2 (Easy) Mode]
-Stage 9 [Level 2 (Easy) Mode]
-Stage 10 [Level 2 (Easy) Mode]
-All Difficulty Modes Ending w/ No Credits
-Recycling of Stages on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
47
The Grindhouse: "Aero Fighters 2" [Part 4] (Arcade - 1994) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Aero Fighters 2 (Part 4) [エアロ・ファイターズ2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation/SNK Corporation of America
NA Version of "ソニック・ウイングス2"
Mao-Mao (F-15) All Stages
Level 2 (Easy) Difficulty Mode
PART 4 FEATURES - Mao-Mao (F-15):
-Mao-Mao Aircraft Selection
-Stage 1 [Level 2 (Easy) Mode]
-Stage 2 [Level 2 (Easy) Mode]
-Stage 3 [Level 2 (Easy) Mode]
-Stage 4 [Level 2 (Easy) Mode]
-Stage 5 [Level 2 (Easy) Mode]
-Stage 6 [Level 2 (Easy) Mode]
-Stage 7 [Level 2 (Easy) Mode]
-Stage 8 [Level 2 (Easy) Mode]
-Stage 9 [Level 2 (Easy) Mode]
-Stage 10 [Level 2 (Easy) Mode]
-All Difficulty Modes Ending w/ No Credits
-Recycling of Stages on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
48
The Grindhouse: "Aero Fighters 2" [Part 5] (Arcade - 1994) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Aero Fighters 2 (Part 5) [エアロ・ファイターズ2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation/SNK Corporation of America
NA Version of "ソニック・ウイングス2"
Cindy-Ellen (F-14) All Stages
Level 2 (Easy) Difficulty Mode
PART 5 FEATURES - Cindy-Ellen (F-14):
-Cindy-Ellen Aircraft Selection
-Stage 1 [Level 2 (Easy) Mode]
-Stage 2 [Level 2 (Easy) Mode]
-Stage 3 [Level 2 (Easy) Mode]
-Stage 4 [Level 2 (Easy) Mode]
-Stage 5 [Level 2 (Easy) Mode]
-Stage 6 [Level 2 (Easy) Mode]
-Stage 7 [Level 2 (Easy) Mode]
-Stage 8 [Level 2 (Easy) Mode]
-Stage 9 [Level 2 (Easy) Mode]
-Stage 10 [Level 2 (Easy) Mode]
-All Difficulty Modes Ending w/ No Credits
-Recycling of Stages on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
49
The Grindhouse: "Aero Fighters 2" [Part 6] (Arcade - 1994) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Aero Fighters 2 (Part 6) [エアロ・ファイターズ2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation/SNK Corporation of America
NA Version of "ソニック・ウイングス2"
Spanky (YF-23) All Stages
Level 2 (Easy) Difficulty Mode
PART 6 FEATURES - Spanky (YF-23):
-Spanky Aircraft Selection
-Stage 1 [Level 2 (Easy) Mode]
-Stage 2 [Level 2 (Easy) Mode]
-Stage 3 [Level 2 (Easy) Mode]
-Stage 4 [Level 2 (Easy) Mode]
-Stage 5 [Level 2 (Easy) Mode]
-Stage 6 [Level 2 (Easy) Mode]
-Stage 7 [Level 2 (Easy) Mode]
-Stage 8 [Level 2 (Easy) Mode]
-Stage 9 [Level 2 (Easy) Mode]
-Stage 10 [Level 2 (Easy) Mode]
-All Difficulty Modes Ending w/ No Credits
-Recycling of Stages on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
1
comment
50
The Grindhouse: "Aero Fighters 2" [Part 7] (Arcade - 1994) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Aero Fighters 2 (Part 7) [エアロ・ファイターズ2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation/SNK Corporation of America
NA Version of "ソニック・ウイングス2"
Steve (Rafale) All Stages
Level 2 (Easy) Difficulty Mode
PART 7 FEATURES - Steve (Rafale):
-Steve Aircraft Selection
-Stage 1 [Level 2 (Easy) Mode]
-Stage 2 [Level 2 (Easy) Mode]
-Stage 3 [Level 2 (Easy) Mode]
-Stage 4 [Level 2 (Easy) Mode]
-Stage 5 [Level 2 (Easy) Mode]
-Stage 6 [Level 2 (Easy) Mode]
-Stage 7 [Level 2 (Easy) Mode]
-Stage 8 [Level 2 (Easy) Mode]
-Stage 9 [Level 2 (Easy) Mode]
-Stage 10 [Level 2 (Easy) Mode]
-All Difficulty Modes Ending w/ No Credits
-Recycling of Stages on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
51
The Grindhouse: "Aero Fighters 2" [Part 8] (Arcade - 1994) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Aero Fighters 2 (Part 8) [エアロ・ファイターズ2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation/SNK Corporation of America
NA Version of "ソニック・ウイングス2"
Bobby (FRS.2) All Stages
Level 2 (Easy) Difficulty Mode
PART 8 FEATURES - Bobby (FRS.2):
-Bobby Aircraft Selection
-Stage 1 [Level 2 (Easy) Mode]
-Stage 2 [Level 2 (Easy) Mode]
-Stage 3 [Level 2 (Easy) Mode]
-Stage 4 [Level 2 (Easy) Mode]
-Stage 5 [Level 2 (Easy) Mode]
-Stage 6 [Level 2 (Easy) Mode]
-Stage 7 [Level 2 (Easy) Mode]
-Stage 8 [Level 2 (Easy) Mode]
-Stage 9 [Level 2 (Easy) Mode]
-Stage 10 [Level 2 (Easy) Mode]
-All Difficulty Modes Ending w/ No Credits
-Recycling of Stages on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
52
The Grindhouse: "Close Combat" [Part 1] (PC - 2024) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Close Combat [接近戦闘]
United States Campaign
Part 1
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Easy Difficulty Mode
PART 1 FEATURES:
-Battle 1: Off the Beach (Map 1) [Easy Mode]
-Battle 1: Off the Beach (Map 3) [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
53
The Grindhouse: "Close Combat" [Part 2] (PC - 2024) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Close Combat [接近戦闘]
United States Campaign
Part 2
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Easy Difficulty Mode
PART 2 FEATURES:
-Battle 2: Across the Aure (Map 1) [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
54
The Grindhouse: "Close Combat" [Part 3] (PC - 2024) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Close Combat [接近戦闘]
United States Campaign
Part 3
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Easy Difficulty Mode
PART 3 FEATURES:
-Battle 3: Hedgerows (Map 2) [Easy Mode]
-Battle 3: Hedgerows (Map 7) [Easy Mode]
-Battle 3: Hedgerows (Map 12) [Easy Mode]
-Battle 3: Hedgerows (Map 14) [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
55
The Grindhouse: "Close Combat" [Part 4] (PC - 2024) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Close Combat [接近戦闘]
United States Campaign
Part 4
PC
Real-Time Strategy/Tactical
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Easy Difficulty Mode
PART 4 FEATURES:
-Battle 4: Purple Heart Draw (Map 3 - Part 1) [Easy Mode]
-Battle 4: Purple Heart Draw (Map 3 - Part 2) [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
56
The Grindhouse: "Close Combat" [Part 5] (PC - 2024) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Close Combat [接近戦闘]
Part 5
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
US Campaign
NA Version of "接近戦闘"
Easy Difficulty Mode
PART 5 FEATURES:
-US Battle 5: Hill 192 (Map 3) [Easy Mode]
-US Battle 5: Hill 192 (Map 7 - Part 1) [Easy Mode]
-US Battle 5: Hill 192 (Map 7 - Part 2) [Easy Mode]
-US Battle 5: Hill 192 (Map 8 - Part 1) [Easy Mode]
-US Battle 5: Hill 192 (Map 8 - Part 2) [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
2
comments
57
The Grindhouse: "Close Combat" [Part 6] (PC - 2024) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Close Combat [接近戦闘]
Part 6
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
US Campaign
NA Version of "接近戦闘"
Easy Difficulty Mode
PART 5 FEATURES:
-US Battle 6: St. Lo (Map 1) [Easy Mode]
-US Battle 6: St. Lo (Map 3) [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
58
The Grindhouse: "Close Combat" [Part 7] (PC - 2024) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Close Combat [接近戦闘]
Part 7
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
Germany Campaign
Battle 1: Off the Beach
NA Version of "接近戦闘"
Easy Difficulty Mode
PART 7 FEATURES:
-Germany Battle 1: Off the Beach (Map 1 - Part 1) [Easy Mode]
-Germany Battle 1: Off the Beach (Map 1- Part 2) [Easy Mode]
-Germany Battle 1: Off the Beach (Map 2) [Easy Mode]
-Germany Battle 1: Off the Beach (Map 3) [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
59
The Grindhouse: "Close Combat" [Part 8] (PC - 2024) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Close Combat [接近戦闘]
Part 8
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
Germany Campaign
Battle 2: Across the Aure
NA Version of "接近戦闘"
Easy Difficulty Mode
PART 8 FEATURES:
-Germany Battle 2: Across the Aure (Map 1) [Easy Mode]
-Germany Battle 2: Across the Aure (Map 3) [Easy Mode]
-Germany Battle 2: Across the Aure (Map 4 - Part 1) [Easy Mode]
-Germany Battle 2: Across the Aure (Map 4 - Part 2) [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
60
The Grindhouse: "Close Combat" [Part 9] (PC - 2024) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Close Combat [接近戦闘]
Germany Campaign
Part 9
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Easy Difficulty Mode
PART 9 FEATURES:
-Battle 3: Hedgerows (Map 1) [Easy Mode]
-Battle 3: Hedgerows (Map3) [Easy Mode]
-Battle 3: Hedgerows (Map 4) [Easy Mode]
-Battle 3: Hedgerows (Map 5) [Easy Mode]
-Battle 3: Hedgerows (Map 9) [Easy Mode]
-Battle 3: Hedgerows (Map 10) [Easy Mode]
-Battle 3: Hedgerows (Map 11) [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
1
comment
61
The Grindhouse: "Close Combat" [Part 10] (PC - 2024) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Close Combat [接近戦闘]
Germany Campaign
Part 10
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Easy Difficulty Mode
PART 10 FEATURES:
-Battle 4: Purple Heart Draw (Map 1) [Easy Mode]
-Battle 4: Purple Heart Draw (Map 2) [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
2
comments
62
The Grindhouse: "Close Combat" [Part 11] (PC - 2024) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Close Combat [接近戦闘]
Germany Campaign
Part 11
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Easy Difficulty Mode
PART 11 FEATURES:
-Battle 5: Hill 192 (Map 1) [Easy Mode]
-Battle 5: Hill 192 (Map 2) [Easy Mode]
-Battle 5: Hill 192 (Map 5) [Easy Mode]
-Battle 5: Hill 192 (Map 6) [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
63
The Grindhouse: "Close Combat" [Part 12] (PC - 2024) [NA Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
Close Combat [接近戦闘]
Germany Campaign
Part 12
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Easy Difficulty Mode
PART 12 FEATURES:
-Battle 6: St. Lo (Map 1) [Easy Mode]
-Battle 6: St. Lo (Map 2) [Easy Mode]
-Battle 6: St. Lo (Map 3) [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
64
The Grindhouse: "ソニック・ウイングス2" [Part 1] (Arcade - 1994) [JP Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
ソニック・ウイングス2 (Part 1) [Sonic Wings 2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation
JP Version of "Aero Fighters 2"
Keaton (F-117) All Stages
Level 2 (Easy) Difficulty Mode
PART 1 FEATURES Keaton (F-117):
-Keaton Aircraft Selection
-Stage 1 [Level 2 (Easy) Mode]
-Stage 2 [Level 2 (Easy) Mode]
-Stage 3 [Level 2 (Easy) Mode]
-Stage 4 [Level 2 (Easy) Mode]
-Stage 5 [Level 2 (Easy) Mode]
-Stage 6 [Level 2 (Easy) Mode]
-Stage 7 [Level 2 (Easy) Mode]
-Stage 8 [Level 2 (Easy) Mode]
-Stage 9 [Level 2 (Easy) Mode]
-Stage 10 [Level 2 (Easy) Mode]
-All Difficulty Modes Ending w/ No Credits
-Recycling of Stages on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
65
The Grindhouse: "ソニック・ウイングス2" [Part 2] (Arcade - 1994) [JP Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
ソニック・ウイングス2 (Part 2) [Sonic Wings 2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation
JP Version of "Aero Fighters 2"
Silver (A-10) All Stages
Level 2 (Easy) Difficulty Mode
PART 2 FEATURES Silver (A-10):
-Silver Aircraft Selection
-Stage 1 [Level 2 (Easy) Mode]
-Stage 2 [Level 2 (Easy) Mode]
-Stage 3 [Level 2 (Easy) Mode]
-Stage 4 [Level 2 (Easy) Mode]
-Stage 5 [Level 2 (Easy) Mode]
-Stage 6 [Level 2 (Easy) Mode]
-Stage 7 [Level 2 (Easy) Mode]
-Stage 8 [Level 2 (Easy) Mode]
-Stage 9 [Level 2 (Easy) Mode]
-Stage 10 [Level 2 (Easy) Mode]
-All Difficulty Modes Ending w/ No Credits
-Recycling of Stages on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
66
The Grindhouse: "ソニック・ウイングス2" [Part 3] (Arcade - 1994) [JP Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
ソニック・ウイングス2 (Part 3) [Sonic Wings 2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation
JP Version of "Aero Fighters 2"
Hien (FS-X) All Stages
Level 2 (Easy) Difficulty Mode
PART 3 FEATURES Hien (FS-X):
-Hien Aircraft Selection
-Stage 1 [Level 2 (Easy) Mode]
-Stage 2 [Level 2 (Easy) Mode]
-Stage 3 [Level 2 (Easy) Mode]
-Stage 4 [Level 2 (Easy) Mode]
-Stage 5 [Level 2 (Easy) Mode]
-Stage 6 [Level 2 (Easy) Mode]
-Stage 7 [Level 2 (Easy) Mode]
-Stage 8 [Level 2 (Easy) Mode]
-Stage 9 [Level 2 (Easy) Mode]
-Stage 10 [Level 2 (Easy) Mode]
-All Difficulty Modes Ending w/ No Creditse
-Recycling of Stages on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
67
The Grindhouse: "ソニック・ウイングス2" [Part 4] (Arcade - 1994) [JP Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
ソニック・ウイングス2 (Part 4) [Sonic Wings 2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation
JP Version of "Aero Fighters 2"
Mao-Mao (F-15) All Stages
Level 2 (Easy) Difficulty Mode
PART 4 FEATURES Mao-Mao (F-15):
-Hien Aircraft Selection
-Stage 1 [Level 2 (Easy) Mode]
-Stage 2 [Level 2 (Easy) Mode]
-Stage 3 [Level 2 (Easy) Mode]
-Stage 4 [Level 2 (Easy) Mode]
-Stage 5 [Level 2 (Easy) Mode]
-Stage 6 [Level 2 (Easy) Mode]
-Stage 7 [Level 2 (Easy) Mode]
-Stage 8 [Level 2 (Easy) Mode]
-Stage 9 [Level 2 (Easy) Mode]
-Stage 10 [Level 2 (Easy) Mode]
-All Difficulty Modes Ending w/ No Creditse
-Recycling of Stages on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
68
The Grindhouse: "ソニック・ウイングス2" [Part 5] (Arcade - 1994) [JP Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
ソニック・ウイングス2 (Part 5) [Sonic Wings 2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation
JP Version of "Aero Fighters 2"
Cincia Ellen (F-14) All Stages
Level 2 (Easy) Difficulty Mode
PART 5 FEATURES Cincia Ellen (F-14):
-Cincia Ellen Aircraft Selection
-Stage 1 [Level 2 (Easy) Mode]
-Stage 2 [Level 2 (Easy) Mode]
-Stage 3 [Level 2 (Easy) Mode]
-Stage 4 [Level 2 (Easy) Mode]
-Stage 5 [Level 2 (Easy) Mode]
-Stage 6 [Level 2 (Easy) Mode]
-Stage 7 [Level 2 (Easy) Mode]
-Stage 8 [Level 2 (Easy) Mode]
-Stage 9 [Level 2 (Easy) Mode]
-Stage 10 [Level 2 (Easy) Mode]
-All Difficulty Modes Ending w/ No Credits
-Recycling of Stages on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
69
The Grindhouse: "ソニック・ウイングス2" [Part 6] (Arcade - 1994) [JP Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
ソニック・ウイングス2 (Part 6) [Sonic Wings 2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation
JP Version of "Aero Fighters 2"
Whity (YF-23) All Stages
Level 2 (Easy) Difficulty Mode
PART 6 FEATURES Whity (YF-23):
-Whity Aircraft Selection
-Stage 1 [Level 2 (Easy) Mode]
-Stage 2 [Level 2 (Easy) Mode]
-Stage 3 [Level 2 (Easy) Mode]
-Stage 4 [Level 2 (Easy) Mode]
-Stage 5 [Level 2 (Easy) Mode]
-Stage 6 [Level 2 (Easy) Mode]
-Stage 7 [Level 2 (Easy) Mode]
-Stage 8 [Level 2 (Easy) Mode]
-Stage 9 [Level 2 (Easy) Mode]
-Stage 10 [Level 2 (Easy) Mode]
-All Difficulty Modes Ending w/ No Credits
-Recycling of Stages on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
70
The Grindhouse: "ソニック・ウイングス2" [Part 7] (Arcade - 1994) [JP Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
ソニック・ウイングス2 (Part 7) [Sonic Wings 2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation
JP Version of "Aero Fighters 2"
Anjera (Rafale) All Stages
Level 2 (Easy) Difficulty Mode
PART 7 FEATURES Anjera (Rafale):
-Anjera Aircraft Selection
-Stage 1 [Level 2 (Easy) Mode]
-Stage 2 [Level 2 (Easy) Mode]
-Stage 3 [Level 2 (Easy) Mode]
-Stage 4 [Level 2 (Easy) Mode]
-Stage 5 [Level 2 (Easy) Mode]
-Stage 6 [Level 2 (Easy) Mode]
-Stage 7 [Level 2 (Easy) Mode]
-Stage 8 [Level 2 (Easy) Mode]
-Stage 9 [Level 2 (Easy) Mode]
-Stage 10 [Level 2 (Easy) Mode]
-All Difficulty Modes Ending w/ No Credits
-Recycling of Stages on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
71
The Grindhouse: "ソニック・ウイングス2" [Part 8] (Arcade - 1994) [JP Version]

GAMING WITH THE DESERTPUNK!
The Grindhouse
ソニック・ウイングス2 (Part 8) [Sonic Wings 2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation
JP Version of "Aero Fighters 2"
Arthur (FRS.2) All Stages
Level 2 (Easy) Difficulty Mode
PART 8 FEATURES Arthur (FRS.2):
-Arthur Aircraft Selection
-Stage 1 [Level 2 (Easy) Mode]
-Stage 2 [Level 2 (Easy) Mode]
-Stage 3 [Level 2 (Easy) Mode]
-Stage 4 [Level 2 (Easy) Mode]
-Stage 5 [Level 2 (Easy) Mode]
-Stage 6 [Level 2 (Easy) Mode]
-Stage 7 [Level 2 (Easy) Mode]
-Stage 8 [Level 2 (Easy) Mode]
-Stage 9 [Level 2 (Easy) Mode]
-Stage 10 [Level 2 (Easy) Mode]
-All Difficulty Modes Ending w/ No Credits
-Recycling of Stages on Higher Difficulty
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
The Grindhouse: "2nd Space" [All Stages w/ Ending] (Nintendo Game Boy - 1993) [PAL Only]
7 months ago
20
The Grindhouse
2nd Space [セカンド・スペース]
Nintendo Game Boy
Action/Puzzle
1993
Sachen
PAL Only
All Stages (1 - 20)
Beginner (Easy) Difficulty Mode
THIS VIDEO FEATURES:
-All Stages (1 - 20) [Beginner (Easy) Mode]
-Ending w/ Full Credits [All Difficulty Modes]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
2nd Space is Amidar clone - the player controls robots and must reveal the image - to do this, he travels the borders of rectangles. He must also avoid opponents.
(Source - MobyGames)
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