1
New Assignment
13:40
2
Beam Me Up, Sonny
6:58
3
Rifle Me, MacCready
8:41
4
The Return To The Libertaria
22:50
5
Touching Base
3:05
6
On The Road Again
6:05
7
REgroup
4:58
8
America!
14:59
9
Lurker
15:37
10
Local Leaders
19:14
11
Grand Tour
19:14
12
The Institute
13:00
13
Here Goes Everything
11:55
14
One More Thing
7:38
15
Bon Voyage'
7:38
16
Side Quest
15:39
17
Big Job
27:52
18
Sanctuary Awaits
26:13
19
Headed Home
12:40
20
The Irish Taphouse
12:40
21
The Castle's Arsenal
20:33
22
Cait Fudd
24:46
23
Exit, Stage Left
10:07
24
Sounds Like A Plan
3:33
25
Return To The Glowing Sea Part 2... or 3?
22:23
26
The Glowing Sea.... Again
17:27
27
Build Shit
28:15
28
Desdemona
20:10
29
Locomotion
16:31
30
I Can Take Care Of Myself
9:27
31
Institute Courser
21:40
32
True Detective: The Commonwealth
3:44
33
Cait Fudd
32:33
34
Andrew Station
23:39
35
Back In The Swing Of Things
18:03
36
MacCready, Winlock, And Barnes
18:57
37
Evidence Gathering Exercise
15:29
38
Shipyard Brawl
23:27
39
No ID Needed, Officer. I'm Voting Today
26:24
40
The Guidance Chip
15:41
41
Danger! : Flammable!
48:58
42
Life Story
48:16
43
The Law
20:09
44
Tilted Battlefield
34:25
45
Time To Double Up
11:31
46
Mayoral Duties
9:28
47
Raider Camp
10:00
48
Evidence Gathering
9:46
49
Lasting Effects
29:30
50
Anybody Home?
16:35
51
Winter
8:18
52
MacCready
12:39
53
Tunnel Rat
18:50
54
Can You Dig It?
33:21
55
Masterplan
28:13
56
Whitechapel Charlie
3:32
57
Warehouse Clearing Part II
24:13
58
Warehouse Clearing
6:12
59
Daytripper
12:09
60
Have Gun, Will Travel
7:37
61
Fred
23:52
62
Good Riddance
22:28
63
Glowing Sea
49:48
64
Active Recovery
15:52
65
Old Habits Die Hard
13:26
66
Tabula Rasa
13:59
67
Cleaning House
11:15
68
Girl-Power Squad
11:18
69
Clean Sweep
13:26
70
Memorabilia
27:35
71
Changing Of The Guard
27:11
72
Psycho
14:33
73
Parsons' State Insane Asylum
22:05
74
Jack
3:01
75
Emogene
18:21
76
Magnolia
18:21
77
The Railroad
45:40
78
Swan
19:39
79
Homeward Bound
7:57
80
Take 3?
9:00
81
The Cabbot House Lead Up Take 2
19:03
82
Mental Institution
30:34
83
National Guard Training Post
21:59
84
The USS Constitution
27:21
85
The Freedom Trail
22:04
86
Backstory
24:57
87
Police Station
22:12
88
Bunker Hill
43:36
89
Cabbot Residence
6:44
90
The Cabbot House
2:29
91
Accessing
26:57
92
The Memory Den
6:23
93
Urban Camping
10:00
94
Stroll Around Town
3:27
95
Cait
16:49
96
The Combat Zone
14:51
97
Return Trip
11:59
98
The Castle
28:01
99
Road Less Traveled
8:48
100
No Take 4
13:04
101
Bad Part Of Town
29:28
102
Garbage Rod
28:16
103
Cowboy Action
7:23
104
Goodneighbor
29:11
105
Not In My Backyard
40:44
106
Change Of Plans
13:03
107
Kellogg
34:20
108
Sub-Basement
18:07
109
Belly Of The Beast
18:07
110
Infiltration Mission
16:18
111
Fort Hagen?
3:57
112
On The Trail
21:16
113
Travis
19:08
114
Shoot First, Ask Questions Later
18:05
115
Disposition
7:23
116
Skinny Malone And The Confidence Man
27:16
117
Rowdy Part Of The Barracks
10:32
118
Detective Valentine
10:32
119
This Is My Town
19:42
120
Wrong Side Of The Tracks
15:16
121
Hell Of A Party
11:37
122
Another Win For The Minutemen
17:45
123
Downtown
8:13
124
Hangmans' Alley
23:34
125
Valentine's Detective Agency
17:02
126
Piper
31:30
127
Moving Day
11:46
128
Penny For Your Thoughts
22:16
129
Disco Inferno
9:02
130
Continental Minutemen
31:00
131
Gray Garden
32:04
132
The Corvega Assembly Plant
41:19
133
Starlight Drive-In Movie Theatre
17:15
134
City Crawler
22:54
135
Lexington
47:34
136
Wasteland Samurai
29:02
137
Ambush!
22:36
138
Deus Vault
21:08
139
Sanctuary
20:47
140
Master Plan
20:26
141
Concord
22:26
I Claim This Land In The Name Of Christ Jesus
19:24
143
Home Away From Home
9:10
144
Red Rocket Gas
25:44
145
Sanctuary Hills
17:46
146
Vault 111
9:26
147
October 23rd, 2077
18:09
148
Fallout 4
3:10

I Claim This Land In The Name Of Christ Jesus

1 year ago
16

(FO4 Part 7) There are going to be a number of factions we will meet in post-apocalyptic America. The easiest to figure out are the raiders. Nearly 100 percent of this faction are drug addicts and 100 percent of this faction are violent murderers. My advise is to either sneak away if possible or shoot on sight, because they have no redeeming features, and the Commonwealth is full of them.

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