this is what 100 hours of work looks like in 3 minutes
Boss Fight | Primordial Stirring
"How did this take you 100 hours to make?", you may ask. And to be honest, I don't know either. Behind the seemingly smooth workflow in the video lies hours of experimentation. Although I made a concept sketch on how the scene should play out, the boss didn't turn out to be quite as how I wanted it to be after modelling it, as it is my first time creating a character from scratch. It lacked namely the sharp, jagged edges on its armour that gives it an element of intimidation. Regardless, I decided to proceed with what I have as it would have taken too much time to add in those details.
As I carried on with my work, the more the scene strayed from its concept as I realised how little story my concept art told, something that I wouldn't be satisfied with. Instead of making another concept art, I decided to just experiment with what I have in the scene, changing colours, poses, lighting etc. At one point, the scene looked like a Miles Morales vs The Spot. I changed that quickly to avoid copyright issues lol.
Slowly but surely I landed upon with what you see in the final render, and I am pretty proud of it! It is most definitely my most complex piece of work so far, having not only never modelling a character from scratch before but also animating one by myself!
I hope you love it as much as I do! A little disappointed that this didn't make it into the Top 100, but there's always next time. :D
View the concept art and the experimental scenes at: https://www.artstation.com/artwork/VJ92g8
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Check out my:
𝗜𝗻𝘀𝘁𝗮𝗴𝗿𝗮𝗺: https://www.instagram.com/bentobaux
𝗚𝗶𝘁𝗛𝘂𝗯: https://github.com/bentoBAUX
𝗔𝗿𝘁𝘀𝘁𝗮𝘁𝗶𝗼𝗻: https://www.artstation.com/bentobaux
𝗣𝗼𝗿𝘁𝗳𝗼𝗹𝗶𝗼: https://bentobaux.wixsite.com/bentobaux
𝗬𝗼𝘂𝘁𝘂𝗯𝗲: https://www.youtube.com/channel/UCKfzhMmJa-mSi-Q4ntBvWmg
See you in the next video! :))
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