Ask a Dev | State Machine | Unreal Engine Tutorial

8 months ago
24

In todays Live Unreal Engine Blueprint Tutorial we are going to use a state machines for our 2D Sprite animations AND were going to make a character 2d animated crouch for our game.
Stream breakdown

🚀 Game Dev Prototype Progress and Recap
❓ Hit results - What is it, when to use, why?
🎓 State machines for 2d Animation
❓ Are gameplay tags ok to use?
🎓 Updating our State Machine for Idle, Run and running off ledges
❓ Difference between state machine and animation BP
🤔 Animate 2d crouch in Adobe Animate
⚙️ Photoshop: Exporting animation, considerations and problem space for import

Note during the Stream crash, all you missed was renaming the Idle state to run, and updating the flipbook to be run.

Join our Patreon to vote and guide us on upcoming topics as well as early and exclusive access to tutorials and live dev streams.
https://patreon.com/ASKaDEV

🔗 Join our discord server to send questions ahead of time:
https://discord.com/invite/z8rdA68wYW

Join us twice a week on our live streams as we embark on a shared journey into the heart of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow, and improve, addressing your questions and discovering new techniques along the way.

No matter your experience level, this livestream offers insights, advice, and techniques for creating using Unreal Engine and Blueprints. Don't miss this chance to level up your development skills, get your questions answered, and connect with our supportive community!

Feel free to leave your questions in the comments, and we'll be glad to assist!

#UnrealEngine #Blueprints #GameDevelopment #GameDesign #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5 #unrealengine5tutorial #unrealenginetutorial
0:00:00 Stream Start
0:02:48 Platformer Progress
0:03:30 Break Hit Results- Better understand hit result with sphere trace?
0:13:00 Let's talk about state machines
0:14:53 Intro to state machines
0:18:58 Are gameplay tags ok?
0:21:24 State machines continue
0:22:02 Add Transition for Running Off ledge
0:23:48 Stream Crash
0:24:49 Adding in the idle state
0:34:52 Creating a Crouch
0:35:45 State Machine vs Char Anim BP
0:39:47 Exporting and Pain
0:37:25 Crouch in Adobe Animate
0:46:35 Photoshop Action Batch Resize
0:48:51 My Frame Registration Mistake
0:52:47 Crouch in Engine
0:57:50 Crouch Loop
1:03:09 Wrap Up

Loading comments...