Ask a Dev | Skeletons: #1 Snatch n Steal | Unreal Engine Tutorial

7 months ago
32

Want to see your own characters in Unreal? Tired of Manny? In this Unreal Engine Blueprint Tutorial we will be taking a look at a way to use your own characters inside unreal and reuse all the mannequin animations.

🎓 Exporting From Unreal
🎓 Character setup in Maya
🎓 Copying Skin Values
🎓 Skeleton Import and compatibility

🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐

🔗 Join our discord server for questions and community:
https://discord.com/invite/z8rdA68wYW

🗓️ We host these live tutorials as part of our shared journey 🚶‍♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.

Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
https://patreon.com/ASKaDEV

Mel Code Used in the tutorial:
string $infs[]=`skinCluster -q -inf`;
select $infs;

Python Code:
cmds.select(hi=True)
og_joints = cmds.ls(sl=True)
og_rots = []
for joint in og_joints:
rots = cmds.xform(joint,q=True, ro=True, os=True)
new_joint = joint.replace('og_','')
print(new_joint)
cmds.xform(new_joint,ro=rots,os=True)

0:00:00 Stream Start
0:00:28 Intro
0:02:10 Exporting Manny
0:05:07 Rules of the Snatch
0:09:00 Character Scale
0:10:17 Ref Pose
0:11:44 Aligning Pose
0:17:00 Head Scale
0:20:58 Skin & Copy
0:24:11 Paint Weights
0:28:00 Re-orient to Manny
0:30:00 Python Snap Code
0:33:12 Bind Pose Explained
0:37:44 Export FBX
0:38:41 Import FBX
0:41:41 Compatible Skeleton
0:44:30 Wrap Up

Loading comments...