Ask a Dev | Skeletons: #1 Snatch n Steal | Unreal Engine Tutorial
Want to see your own characters in Unreal? Tired of Manny? In this Unreal Engine Blueprint Tutorial we will be taking a look at a way to use your own characters inside unreal and reuse all the mannequin animations.
🎓 Exporting From Unreal
🎓 Character setup in Maya
🎓 Copying Skin Values
🎓 Skeleton Import and compatibility
🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
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Mel Code Used in the tutorial:
string $infs[]=`skinCluster -q -inf`;
select $infs;
Python Code:
cmds.select(hi=True)
og_joints = cmds.ls(sl=True)
og_rots = []
for joint in og_joints:
rots = cmds.xform(joint,q=True, ro=True, os=True)
new_joint = joint.replace('og_','')
print(new_joint)
cmds.xform(new_joint,ro=rots,os=True)
0:00:00 Stream Start
0:00:28 Intro
0:02:10 Exporting Manny
0:05:07 Rules of the Snatch
0:09:00 Character Scale
0:10:17 Ref Pose
0:11:44 Aligning Pose
0:17:00 Head Scale
0:20:58 Skin & Copy
0:24:11 Paint Weights
0:28:00 Re-orient to Manny
0:30:00 Python Snap Code
0:33:12 Bind Pose Explained
0:37:44 Export FBX
0:38:41 Import FBX
0:41:41 Compatible Skeleton
0:44:30 Wrap Up
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