How to lose the trust in your company 101 (Unity Runtime Fee Scandal)

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9 months ago
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Imagine being the CEO of a video games company with dozens of developers working for months and years on projects that may or may not succeed financially.

Your games might be on their final stage already in beta testing, you deal with all aspects of the release, making sure that if the company you’re in charge of doesn’t make a lot of profits, at least you can keep the ship afloat.
Your games must be successful, so you can keep paying your developers, the hardware and licenses, just so everyone involved can keep going.
That’s what many companies in the video game community are living since years, and one wrong move, can make or break your entire ecosystem.

Then one day on top of all the charges you’re facing during the developments, the company that owns the runtime system of your games suddenly comes with a new fee…

For those who don’t understand gaminese, the runtime is the part of your video game engine that allows your games to have graphics rendered on a certain device, alongside audio playback and input handling, which means you can’t play the game without that component.

Check the video to discover what happened to Unity video game engine. Hint: Unity's CEO is the former AE games CEO John Riccitiello

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