The King of Fighters 2002 Hack (KOF 2002, Neogeo arcade), Joe Changes 1, ザ・キング・オブ・ファイターズ 2002

9 months ago
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The King of Fighters 2002 (kof2002, neogeo arcade) - ザ・キング・オブ・ファイターズ 2002 チャレンジ トゥ アルティメットバトル

Just like previous videos about this The King of Fighters 2002 Hack, now I show you some of the changes made on Joe, in the original game he doesn't have much problems with damage and lack of Max Mode combos, but he got some minor changes anyways, of course these changes make him deal too much damage now, which means that he should receive some damage reduction later. The changes he got are:

Crouch B: It is now easier to cancel into another light attack.

F + B: Startup is now 3 frames faster, which allows you to link light attacks into this move.

FDP + B: 1st hit can now throws the enemy to the air, very similar to Kim's 2x QCF + B. This allows him to do a full Max Mode cancel combo.

FDP + D: It no longer causes a pushback. Very similar to KOF 2002 UM that removed pushback of most Dragon Punch like moves, this hack is going towards the same path.

QCF, UF + B / D: 1st hit no longer throws the opponent to the air, which was a problem that was causing this move to miss the other hits sometimes.

These changes make Joe a nicer character to play, instead of comboing with light attacks linking into his sliding attack and the mash punch attack, which basically makes you do the same stuff over and over again, he now can have more damage doing strong attacks combo with slide and the mash attack or less damage with light attacks, F + B link and other moves instead of the mashing move.

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