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Nintendo 64 (Part 3)
WatchmeplayNintendo
- 5 / 182
1
Doom 64 Playthrough (Actual N64 Capture) - Staging Area
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube on October 1, 2018.]
This is part 1 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
I picked up a complete copy of Doom 64 off eBay about five years ago, but I didn't get around to beating it until now. Since Doom 64 chronologically takes place after Doom II, I decided to post playthroughs of the first two Doom games (on the Game Boy Advance) before getting to this one. Plus I had other first-person shooters that I wanted to post on my channel, such as GoldenEye and Perfect Dark.
But now that I've posted full playthroughs of Doom and Doom II for the GBA, it's finally time to post this game. Ever since I started my channel I've had a tradition (inspired by the Angry Video Game Nerd) of posting games each October that fit in with the Halloween theme. Normally this means Castlevania games, but I've nearly run out of those, so I've had to look to other series to fill the October slot. Luckily, Doom fits in perfectly with its demonic setting and chainsaw-related carnage.
Sadly, as a kid, I didn't really have much experience with the Doom series. I was certainly aware of Doom 64 as a teenager, but I never played it, and I simply assumed it was a port of the original PC game. But Doom 64 is actually a unique sequel to Doom II, and it was only released for the Nintendo 64, having never been officially ported to any other system, not even computers.
For an early N64 title, Doom 64 really took advantage of the system and ran fairly smoothly while staying true to Doom's roots. Although the game didn't really advance the series in the controls department (there's once again no jumping or manual vertical aiming), it did revamp some prior content (weapons, enemies) while adding entirely new levels. Overall, it's a solid title and a great addition to the N64 library.
However, one important thing to note is that this game displays incredibly dark, which sometimes makes it hard to see the levels. To counteract this, I increased the in-game brightness level to the max in the options menu.
The developers made the game dark to create a more foreboding atmosphere, but I think they went a little overboard. They even included a unique insert with the game to inform people that the game was naturally dark and that it was displaying properly on TV screens. I think I have decent capture quality though, so hopefully this playthrough will allow people to see the entire game running on actual hardware with sufficient clarity.
This will be a 100% playthrough in all three categories (enemies, items and secrets), including secret levels, except where level design/glitches prevent me from doing so.
In this first part I completed Map 1: Staging Area, and accessed the secret exit to Map 32: Hectic.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
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2
Doom 64 Playthrough (Actual N64 Capture) - Hectic
WatchmeplayNintendo
This is part 2 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this second part I completed Map 32: Hectic, which is a secret level accessed from Map 1: Staging Area.
As far as I'm aware, this map has to be completed right after completing Map 1. I never received a password to access this level directly, nor was I able to save my game before starting this level. You can keep restarting Hectic if you die and don't reset your system, but you'll lose the weapons, health and armor that you carried over from the prior level.
I believe it's possible to achieve 100% item pickups on this level, but I think that requires frame-perfect movement, and you may have to die once as well. I didn't feel like restarting this level without my gear from the prior map, so I didn't achieve a 100% item rating here.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
3
Doom 64 Playthrough (Actual N64 Capture) - The Terraformer
WatchmeplayNintendo
This is part 3 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this third part I completed Map 2: The Terraformer.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
4
Doom 64 Playthrough (Actual N64 Capture) - Main Engineering
WatchmeplayNintendo
This is part 4 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this fourth part I completed Map 3: Main Engineering.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
Doom 64 Playthrough (Actual N64 Capture) - Holding Area
WatchmeplayNintendo
This is part 5 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this fifth part I completed Map 4: Holding Area, and accessed the secret exit to Map 29: Outpost Omega.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
6
Doom 64 Playthrough (Actual N64 Capture) - Outpost Omega
WatchmeplayNintendo
This is part 6 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this sixth part I completed Map 29: Outpost Omega. This is a secret level accessed from Map 4: Holding Area.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
7
Doom 64 Playthrough (Actual N64 Capture) - Tech Center
WatchmeplayNintendo
This is part 7 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this seventh part I completed Map 5: Tech Center.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
8
Doom 64 Playthrough (Actual N64 Capture) - Alpha Quadrant
WatchmeplayNintendo
This is part 8 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this eighth part I completed Map 6: Alpha Quadrant.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
9
Doom 64 Playthrough (Actual N64 Capture) - Research Lab
WatchmeplayNintendo
This is part 9 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this ninth part I completed Map 7: Research Lab.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
10
Doom 64 Playthrough (Actual N64 Capture) - Final Outpost
WatchmeplayNintendo
This is part 10 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this tenth part I completed Map 8: Final Outpost.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
11
Doom 64 Playthrough (Actual N64 Capture) - Even Simpler
WatchmeplayNintendo
This is part 11 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this eleventh part I completed Map 9: Even Simpler.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
12
Doom 64 Playthrough (Actual N64 Capture) - The Bleeding
WatchmeplayNintendo
This is part 12 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this twelfth part I completed Map 10: The Bleeding.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
13
Doom 64 Playthrough (Actual N64 Capture) - Terror Core
WatchmeplayNintendo
This is part 13 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this thirteenth part I completed Map 11: Terror Core.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
14
Doom 64 Playthrough (Actual N64 Capture) - Altar of Pain
WatchmeplayNintendo
This is part 14 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this fourteenth part I completed Map 12: Altar of Pain, and accessed the secret exit to Map 30: The Lair.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
15
Doom 64 Playthrough (Actual N64 Capture) - The Lair
WatchmeplayNintendo
This is part 15 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this fifteenth part I completed Map 30: The Lair, which is a secret level accessed from Map 12: Altar of Pain.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
16
Doom 64 Playthrough (Actual N64 Capture) - Dark Citadel
WatchmeplayNintendo
This is part 16 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this sixteenth part I completed Map 13: Dark Citadel.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
17
Doom 64 Playthrough (Actual N64 Capture) - Eye of the Storm
WatchmeplayNintendo
This is part 17 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this seventeenth part I completed Map 14: Eye of the Storm.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
18
Doom 64 Playthrough (Actual N64 Capture) - Dark Entries
WatchmeplayNintendo
This is part 18 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this eighteenth part I completed Map 15: Dark Entries. Apparently, it is not possible to get a 100% item collection rating on this map because every time the Soulsphere teleports, it leaves an armor bonus in its place.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
19
Doom 64 Playthrough (Actual N64 Capture) - Blood Keep
WatchmeplayNintendo
This is part 19 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this nineteenth part I completed Map 16: Blood Keep.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
20
Doom 64 Playthrough (Actual N64 Capture) - Watch Your Step
WatchmeplayNintendo
This is part 20 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this twentieth part I completed Map 17: Watch Your Step.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
21
Doom 64 Playthrough (Actual N64 Capture) - Spawned Fear
WatchmeplayNintendo
This is part 21 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this twenty-first part I completed Map 18: Spawned Fear, and accessed the secret exit to Map 31: In the Void.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
22
Doom 64 Playthrough (Actual N64 Capture) - In the Void
WatchmeplayNintendo
This is part 22 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this twenty-second part I completed Map 31: In the Void. This is a secret map accessed from Map 18: Spawned Fear.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
23
Doom 64 Playthrough (Actual N64 Capture) - The Spiral
WatchmeplayNintendo
This is part 23 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this twenty-third part I completed Map 19: The Spiral.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
24
Doom 64 Playthrough (Actual N64 Capture) - Breakdown
WatchmeplayNintendo
This is part 24 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this twenty-fourth part I completed Map 20: Breakdown.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
25
Doom 64 Playthrough (Actual N64 Capture) - Pitfalls
WatchmeplayNintendo
This is part 25 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this twenty-fifth part I completed Map 21: Pitfalls.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
26
Doom 64 Playthrough (Actual N64 Capture) - Burnt Offerings
WatchmeplayNintendo
This is part 26 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this twenty-sixth part I completed Map 22: Burnt Offerings.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
27
Doom 64 Playthrough (Actual N64 Capture) - Unholy Temple
WatchmeplayNintendo
This is part 27 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this twenty-seventh part I completed Map 23: Unholy Temple.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
28
Doom 64 Playthrough (Actual N64 Capture) - No Escape
WatchmeplayNintendo
This is part 28 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this twenty-eighth part I completed Map 24: No Escape.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
29
Doom 64 Playthrough (Actual N64 Capture) - The Absolution
WatchmeplayNintendo
This is part 29 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this twenty-ninth part I completed Map 28: The Absolution.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
30
Doom 64 Playthrough (Actual N64 Capture) - Cat and Mouse
WatchmeplayNintendo
This is part 30 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this thirtieth part I completed Map 25: Cat and Mouse. This is a bonus "fun" map that can only be accessed from the Features menu.
There are two ways to access the Features menu. The first and harder way is to beat Map 32: Hectic, and then pause the game. You will then have access to the Features menu, but you will lose this access once you turn off the system.
The second and easier to way is to simply enter this passcode: ?TJL BDFW BFGV JVVB. Once the game starts, you can access the Features menu by pausing the game.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
31
Doom 64 Playthrough (Actual N64 Capture) - HardCore
WatchmeplayNintendo
This is part 31 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this thirty-first part I completed Map 26: HardCore. This is a bonus "fun" map that can only be accessed from the Features menu.
There are two ways to access the Features menu. The first and harder way is to beat Map 32: Hectic, and then pause the game. You will then have access to the Features menu, but you will lose this access once you turn off the system.
The second and easier to way is to simply enter this passcode: ?TJL BDFW BFGV JVVB. Once the game starts, you can access the Features menu by pausing the game.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
32
Doom 64 Playthrough (Actual N64 Capture) - Playground
WatchmeplayNintendo
This is part 32 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this final part I completed Map 27: Playground. This is a bonus "fun" map that can only be accessed from the Features menu.
There are two ways to access the Features menu. The first and harder way is to beat Map 32: Hectic, and then pause the game. You will then have access to the Features menu, but you will lose this access once you turn off the system.
The second and easier to way is to simply enter this passcode: ?TJL BDFW BFGV JVVB. Once the game starts, you can access the Features menu by pausing the game.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
33
Quake Playthrough (Actual N64 Capture) - The Slipgate Complex
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube on October 1, 2022.]
This is part 1 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
I picked up a sealed copy of Quake off eBay all the way back in 2013 but I only played through a handful of stages before I got distracted with my Youtube recordings. I have already completed several other classic shooters such as Wolfenstein 3D on the SNES, Doom I and II on the GBA, and Doom 64 for my channel, so I think it’s finally time to tackle Quake.
I don’t have much experience with this game aside from when I initially tried it in 2013, but I know that Quake was id Software’s next major FPS franchise after Doom. Aside from having actual 3D graphics, Quake also features jumping and free aiming, which actually makes the game a bit more challenging (at least on a console).
Ever since I started my channel in 2012, I have had a tradition inspired by the Angry Video Game Nerd of posting Halloween-themed games for the month of October. This has typically involved Castlevania games, but I have posted all of those in my collection except for the Sega Genesis and arcade games, and that just won’t fill an entire month with uploads. Quake has a dark demonic theme though, so that fits the bill quite well, just as Doom 64 did before.
One thing I like about Quake is that you don’t have to pick up a certain number of items for 100% completion. Instead, you simply need kill all of the enemies and find all of the secrets. Although this is basically a port of the PC game, it’s missing a few stages and has a different soundtrack. Also, the levels are no longer grouped into chapters. Still, it’s a decent port overall.
In this first part I completed Map 1: The Slipgate Complex.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
34
Quake Playthrough (Actual N64 Capture) - Castle of the Damned
WatchmeplayNintendo
This is part 2 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this second part I completed Map 2: Castle of the Damned.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
35
Quake Playthrough (Actual N64 Capture) - The Necropolis
WatchmeplayNintendo
This is part 3 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this third part I completed Map 3: The Necropolis, and accessed the secret exit to hidden Map 7: Ziggurat Vertigo.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
36
Quake Playthrough (Actual N64 Capture) - Ziggurat Vertigo
WatchmeplayNintendo
This is part 4 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this fourth part I completed hidden Map 7: Ziggurat Vertigo. This stage has unique low-gravity physics than even alter the trajectory of grenades.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
37
Quake Playthrough (Actual N64 Capture) - Gloom Keep
WatchmeplayNintendo
This is part 5 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this fifth part I completed Map 4: Gloom Keep.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
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Quake Playthrough (Actual N64 Capture) - The Door to Chthon
WatchmeplayNintendo
This is part 6 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this sixth part I completed Map 5: The Door to Chthon.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
39
Quake Playthrough (Actual N64 Capture) - The House of Chthon
WatchmeplayNintendo
This is part 7 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this seventh part I completed Map 6: The House of Chthon.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
40
Quake Playthrough (Actual N64 Capture) - The Crypt of Decay
WatchmeplayNintendo
This is part 9 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this ninth part I completed Map 9: The Crypt of Decay, and accessed the secret exit to hidden Map 12: The Underearth.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
41
Quake Playthrough (Actual N64 Capture) - The Underearth
WatchmeplayNintendo
This is part 10 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this tenth part I completed hidden Map 12: The Underearth.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
42
Quake Playthrough (Actual N64 Capture) - The Wizard’s Manse
WatchmeplayNintendo
This is part 11 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this eleventh part I completed Map 10: The Wizard’s Manse.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
43
Quake Playthrough (Actual N64 Capture) - The Dismal Oubliette
WatchmeplayNintendo
This is part 12 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this twelfth part I completed Map 11: The Dismal Oubliette.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
44
Quake Playthrough (Actual N64 Capture) - Termination Central
WatchmeplayNintendo
This is part 13 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this thirteenth part I completed Map 13: Termination Central.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
45
Quake Playthrough (Actual N64 Capture) - The Vaults of Zin
WatchmeplayNintendo
This is part 14 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this fourteenth part I completed Map 14: The Vaults of Zin.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
46
Quake Playthrough (Actual N64 Capture) - The Tomb of Terror
WatchmeplayNintendo
This is part 15 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this fifteenth part I completed Map 15: The Tomb of Terror.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
47
Quake Playthrough (Actual N64 Capture) - Satan’s Dark Delight
WatchmeplayNintendo
This is part 16 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this sixteenth part I completed Map 16: Satan’s Dark Delight, and accessed the secret exit to hidden Map 18: The Haunted Halls.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
48
Quake Playthrough (Actual N64 Capture) - The Haunted Halls
WatchmeplayNintendo
This is part 17 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this seventeenth part I completed hidden Map 18: The Haunted Halls.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
49
Quake Playthrough (Actual N64 Capture) - Chambers of Torment
WatchmeplayNintendo
This is part 18 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this eighteenth part I completed Map 17: Chambers of Torment.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
50
Quake Playthrough (Actual N64 Capture) - Tower of Despair
WatchmeplayNintendo
This is part 19 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this nineteenth part I completed Map 19: Tower of Despair.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
51
Quake Playthrough (Actual N64 Capture) - The Elder God Shrine
WatchmeplayNintendo
This is part 20 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this twentieth part I completed Map 20: The Elder God Shrine, and accessed the secret exit to hidden Map 24: The Nameless City.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
52
Quake Playthrough (Actual N64 Capture) - The Nameless City
WatchmeplayNintendo
This is part 21 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this twenty-first part I completed hidden Map 24: The Nameless City.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
53
Quake Playthrough (Actual N64 Capture) - The Palace of Hate
WatchmeplayNintendo
This is part 22 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this twenty-second part I completed Map 21: The Palace of Hate.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
54
Quake Playthrough (Actual N64 Capture) - The Pain Maze
WatchmeplayNintendo
This is part 23 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this twenty-third part I completed Map 22: The Pain Maze.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
55
Quake Playthrough (Actual N64 Capture) - Azure Agony
WatchmeplayNintendo
This is part 24 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this twenty-fourth part I completed Map 23: Azure Agony.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
56
Quake Playthrough (Actual N64 Capture) - Shub-Niggurath’s Pit
WatchmeplayNintendo
This is part 25 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this final part I completed Map 25: Shub-Niggurath’s Pit, and beat the game.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
57
Quake - Two-Player Deathmatch (Actual N64 Capture)
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube on September 10, 2021.]
This is a capture of me and a friend playing the multiplayer mode in Quake for the Nintendo 64. This is not an emulator. This footage was recorded directly from Keet’s Nintendo 64 using a real Quake cartridge. I'm player one and Keet is player two.
While I was visiting Keet in Florida, we also managed to record the competitive multiplayer modes from some Nintendo 64 games, including Quake. Keet actually has his own copy of this game, so I didn’t have to bring mine for this recording. Also, our warm-up matches before this recording were done to help us both memorize the stages a little better instead of bringing Keet up to speed on the game’s mechanics.
Keet’s channel: https://www.youtube.com/channel/UCiMGm9jOBO45C3gO9lbLPwQ
Watch our commentary here: https://www.youtube.com/watch?v=lrvyzHojpB0&t=0s
Even though Quake is known as a rather legendary PC game, especially for multiplayer, the same cannot be said for this version. The single-player mode is fairly well done for an N64 port, but the multiplayer is limited to just two players and yet it still suffers from a horrendously low frame rate while also limiting your view with an unnecessary status bar. Considering the fast-paced nature of Quake, this creates a serious issue.
The last time I played the multiplayer mode in this game with my friend Drew, it was done on my CRT TV and yet we still had problems aiming due to the low frame rate. This time Keet and I were playing on an HDTV, which has some input lag, and that certainly didn’t help us. We aren’t exactly great Quake players, but we tried our best to make it exciting.
For this video we played on all seven stages with a 5-minute/10-frag limit per stage. After you end a match, the game automatically cycles to the next arena, so it’s nice that I didn’t have to go back to the menu each time. Keet and I both agreed that the second map was easily the worst. The rest are pretty good overall, but a bit disorienting at times. We generally found that whoever got the rocket launcher won, although the grenade launcher was also quite handy. We also had a little axe battle for fun. The kill descriptions are just plain hilarious. Enjoy.
Arena 1 - 0:35
Arena 2 - 5:45
Arena 3 - 10:55
Arena 4 - 16:03
Arena 5 - 21:14
Arena 6 - 26:23
Arena 7 - 31:30
Recorded with the Hauppauge HD PVR 2 and the official N64 S-video cable. We’re using standard N64 controllers.
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Quake II Playthrough (Actual N64 Capture) - Strogg Outpost
WatchmeplayNintendo
This is part 1 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
Following up on my Quake playthrough from two years ago, here’s Quake II. I picked up a complete copy off eBay back in 2013 but I’m just now getting around to completing it. Just like the first Quake, Quake II has a dark/violent theme that fits well with Halloween and my tradition of celebrating October with darker games.
Quake II, despite its moniker, is not a port of the PC game. Instead, it’s basically an original title along the lines of Doom 64 since it basically has originally stages and a different atmospheric soundtrack closer to Doom 64 or Quake 64. However, it’s still generally based on the PC version (such as the weapons and overall graphics).
The Nintendo 64 version of Quake II is a technical marvel. Not only is it graphically impressive, but it runs at a fluctuating frame rate varying anywhere from the high 20s to 60 frames a second, which is substantially better than the first Quake on the console. Also, Quake II supports the Expansion Pak, which not only improves the graphics automatically (no high resolution mode though), but causes the game to run at a slightly better frame rate – something I’ve never seen before.
This game isn’t very long since it only features 19 regular stages, but it is quite a bit of fun, and the added four-player multiplayer is quite impressive and adds a bit of replay value. It’s a shame I didn’t play this game back in the day, but I can make up for that now. In this playthrough I will be getting 100% kills and secrets, which is not terribly difficult.
In this first part I completed Level 1: Strogg Outpost.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
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Quake II Playthrough (Actual N64 Capture) - Central Complex
WatchmeplayNintendo
This is part 2 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this second part I completed Level 2: Central Complex.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
60
Quake II Playthrough (Actual N64 Capture) - Intelligence Center
WatchmeplayNintendo
This is part 3 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this third part I completed Level 3: Intelligence Center.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
61
Quake II Playthrough (Actual N64 Capture) - Communications Center
WatchmeplayNintendo
This is part 4 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this fourth part I completed Level 4: Communications Center.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
62
Quake II Playthrough (Actual N64 Capture) - Orbital Defense
WatchmeplayNintendo
This is part 5 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this fifth part I completed Level 5: Orbital Defense.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
63
Quake II Playthrough (Actual N64 Capture) - Docking Station
WatchmeplayNintendo
This is part 6 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this sixth part I completed Level 6: Docking Station.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
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Quake II Playthrough (Actual N64 Capture) - Strogg Freighter
WatchmeplayNintendo
This is part 7 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this seventh part I completed Level 7: Strogg Freighter.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
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Quake II Playthrough (Actual N64 Capture) - Cargo Bay
WatchmeplayNintendo
This is part 8 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this eighth part I completed Level 8: Cargo Bay.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
66
Quake II Playthrough (Actual N64 Capture) - Zaxite Mines
WatchmeplayNintendo
This is part 9 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this ninth part I completed Level 9: Zaxite Mines.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
67
Quake II Playthrough (Actual N64 Capture) - Storage Facility
WatchmeplayNintendo
This is part 10 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this tenth part I completed Level 10: Storage Facility.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
68
Quake II Playthrough (Actual N64 Capture) - Organic Storage
WatchmeplayNintendo
This is part 11 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this eleventh part I completed Level 11: Organic Storage.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
69
Quake II Playthrough (Actual N64 Capture) - Processing Center
WatchmeplayNintendo
This is part 12 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this twelfth part I completed Level 12: Processing Center.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
70
Quake II Playthrough (Actual N64 Capture) - Geothermal Station
WatchmeplayNintendo
This is part 13 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this thirteenth part I completed Level 13: Geothermal Station.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
71
Quake II Playthrough (Actual N64 Capture) - Detention Center
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This is part 14 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this fourteenth part I completed Level 14: Detention Center.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
72
Quake II Playthrough (Actual N64 Capture) - Research Lab
WatchmeplayNintendo
This is part 15 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this fifteenth part I completed Level 15: Research Lab.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
73
Quake II Playthrough (Actual N64 Capture) - Bio-Waste Treatment
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This is part 16 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this sixteenth part I completed Level 16: Bio-Waste Treatment.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
74
Quake II Playthrough (Actual N64 Capture) - Access Conduits
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This is part 17 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this seventeenth part I completed Level 17: Access Conduits.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
75
Quake II Playthrough (Actual N64 Capture) - Descent to Core
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This is part 18 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this eighteenth part I completed Level 18: Descent to Core.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
76
Quake II Playthrough (Actual N64 Capture) - Command Core
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This is part 19 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this nineteenth part I completed Level 19: Command Core.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
77
Quake II Playthrough (Actual N64 Capture) - Twists
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This is part 20 of my 100% playthrough of Quake II on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake II cartridge. I'm playing on hard difficulty.
In this final part I completed Level O: Twists.
This is a bonus level that is accessed with the following password: FVBS LBBB 7VBC 3BGB. The game gives you the password after you complete Level 19: Command Core.
The bonus level is arguably the hardest stage in the game. You have to defeat four Gladiators and two Hornets within 1 minute and 40 seconds, and you have no time to spare. If by some miracle you manage to beat the level, the game then trolls you by asking if you can beat it with just the Blaster.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
78
Duke Nukem 64 Playthrough (Actual N64 Capture) - Hollywood Holocaust
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube on September 4, 2016.]
This is part 1 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
I recently purchased a complete copy of Duke Nukem 64 off eBay, and rather than wait, I decided to start playing through the title now.
I don't have any prior experience with Duke Nukem 3D, but I was aware of the game as a kid. I distinctly remember another kid at my junior high school talking about the strippers in the game and the "shake it baby" line, but that was all I had heard about it. Some time later I saw footage of the game online and noticed the similarities to other classic shooters like Doom and Quake. After I started acquiring Nintendo ports of other old FPS games a few years ago, I decided to get Duke Nukem as well.
While this version of Duke Nukem runs fairly well, it is heavily censored and has notable changes from the original PC version such as new/different weapons. Also, similar to the Nintendo 64 port of Quake II, Duke Nukem 64 lacks the original background music from the PC version.
Notwithstanding these facts, this version seems pretty good overall for being a console port. However, my biggest complaint is the awkward control scheme. If you choose to go with GoldenEye-style controls (control stick move), which I always do, you have to use the D-pad to aim up and down instead of using the C buttons. For some reason the game labels this as a right-handed control scheme, but I don't know how the hell the developers came up with that. It's certainly not ideal.
For this playthrough I'm completing the game on Come Get Some difficulty because the highest difficult level causes enemies to respawn, and I don't feel like dealing with that. I'll also be rescuing all the babes and finding all the secret areas, although I may miss a few enemies along the way. Anyway, enjoy the footage.
In this first part I completed Mission 1: "Hollywood Holocaust" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
79
Duke Nukem 64 Playthrough (Actual N64 Capture) - Gun Crazy
WatchmeplayNintendo
This is part 2 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this second part I completed Mission 2: "Gun Crazy" while rescuing all the babes and finding all the secret areas. I also accessed the secret exit leading to Mission 8: "Duke-Burger."
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
80
Duke Nukem 64 Playthrough (Actual N64 Capture) - Duke-Burger
WatchmeplayNintendo
This is part 3 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this third part I completed Mission 8: "Duke-Burger" while rescuing all the babes and finding all the secret areas. This is a bonus mission that is accessed from a secret exit in Mission 2: "Gun Crazy."
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
81
Duke Nukem 64 Playthrough (Actual N64 Capture) - Death Row
WatchmeplayNintendo
This is part 4 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this fourth part I completed Mission 3: "Death Row" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
82
Duke Nukem 64 Playthrough (Actual N64 Capture) - Toxic Dump
WatchmeplayNintendo
This is part 5 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this fifth part I completed Mission 4: "Toxic Dump" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
83
Duke Nukem 64 Playthrough (Actual N64 Capture) - Launch Facility
WatchmeplayNintendo
This is part 6 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this sixth part I completed Mission 5: "Launch Facility" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
84
Duke Nukem 64 Playthrough (Actual N64 Capture) - The Abyss
WatchmeplayNintendo
This is part 7 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this seventh part I completed Mission 6: "The Abyss" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
85
Duke Nukem 64 Playthrough (Actual N64 Capture) - Battlelord
WatchmeplayNintendo
This is part 8 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this eighth part I completed Mission 7: "Battlelord."
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
86
Duke Nukem 64 Playthrough (Actual N64 Capture) - Spaceport
WatchmeplayNintendo
This is part 9 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this ninth part I completed Mission 9: "Spaceport" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
87
Duke Nukem 64 Playthrough (Actual N64 Capture) - Incubator
WatchmeplayNintendo
This is part 10 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this tenth part I completed Mission 10: "Incubator" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
88
Duke Nukem 64 Playthrough (Actual N64 Capture) - Warp Factor
WatchmeplayNintendo
This is part 11 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this eleventh part I completed Mission 11: "Warp Factor" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
89
Duke Nukem 64 Playthrough (Actual N64 Capture) - Fusion Station
WatchmeplayNintendo
This is part 12 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this twelfth part I completed Mission 12: "Fusion Station" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
90
Duke Nukem 64 Playthrough (Actual N64 Capture) - Occupied Territory
WatchmeplayNintendo
This is part 13 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this thirteenth part I completed Mission 13: "Occupied Territory" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
91
Duke Nukem 64 Playthrough (Actual N64 Capture) - Tiberius Station
WatchmeplayNintendo
This is part 14 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this fourteenth part I completed Mission 14: "Tiberius Station" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
92
Duke Nukem 64 Playthrough (Actual N64 Capture) - Lunar Reactor
WatchmeplayNintendo
This is part 15 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this fifteenth part I completed Mission 15: "Lunar Reactor" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
93
Duke Nukem 64 Playthrough (Actual N64 Capture) - Dark Side
WatchmeplayNintendo
This is part 16 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this sixteenth part I completed Mission 16: "Dark Side" while rescuing all the babes and finding all the secret areas. I also accessed the secret exit leading to Mission 19: "Lunatic Fringe."
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
94
Duke Nukem 64 Playthrough (Actual N64 Capture) - Lunatic Fringe
WatchmeplayNintendo
This is part 17 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this seventeenth part I completed Mission 19: "Lunatic Fringe" while rescuing all the babes and finding all the secret areas. This is a bonus mission that is accessed from a secret exit in Mission 16: "Dark Side."
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
95
Duke Nukem 64 Playthrough (Actual N64 Capture) - Dreadnought
WatchmeplayNintendo
This is part 18 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this eighteenth part I completed Mission 17: "Dreadnought" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
96
Duke Nukem 64 Playthrough (Actual N64 Capture) - Overlord
WatchmeplayNintendo
This is part 19 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this nineteenth part I completed Mission 18: "Overlord" while finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
97
Duke Nukem 64 Playthrough (Actual N64 Capture) - Raw Meat
WatchmeplayNintendo
This is part 20 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this twentieth part I completed Mission 20: "Raw Meat" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
98
Duke Nukem 64 Playthrough (Actual N64 Capture) - Bank Roll
WatchmeplayNintendo
This is part 21 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this twenty-first part I completed Mission 21: "Bank Roll" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
99
Duke Nukem 64 Playthrough (Actual N64 Capture) - Flood Zone
WatchmeplayNintendo
This is part 22 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this twenty-second part I completed Mission 22: "Flood Zone" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
100
Duke Nukem 64 Playthrough (Actual N64 Capture) - L.A. Rumble
WatchmeplayNintendo
This is part 23 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this twenty-third part I completed Mission 23: "L.A. Rumble" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
101
Duke Nukem 64 Playthrough (Actual N64 Capture) - Movie Set
WatchmeplayNintendo
This is part 24 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this twenty-fourth part I completed Mission 24: "Movie Set" while rescuing all the babes and finding all the secret areas. I also accessed the secret exit leading to Mission 29: "Area 51."
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
102
Duke Nukem 64 Playthrough (Actual N64 Capture) - Area 51
WatchmeplayNintendo
This is part 25 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this twenty-fifth part I completed Mission 29: "Area 51" while rescuing all the babes and finding all the secret areas. This is a bonus mission that is accessed from a secret exit in Mission 24: "Movie Set."
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
103
Duke Nukem 64 Playthrough (Actual N64 Capture) - Rabid Transit
WatchmeplayNintendo
This is part 26 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this twenty-sixth part I completed Mission 25: "Rabid Transit" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
104
Duke Nukem 64 Playthrough (Actual N64 Capture) - Fahrenheit
WatchmeplayNintendo
This is part 27 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this twenty-seventh part I completed Mission 26: "Fahrenheit" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
105
Duke Nukem 64 Playthrough (Actual N64 Capture) - Hotel Hell
WatchmeplayNintendo
This is part 28 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this twenty-eighth part I completed Mission 27: "Hotel Hell" while rescuing all the babes and finding all the secret areas. I also accessed the secret exit leading to Mission 30: "Freeway."
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
106
Duke Nukem 64 Playthrough (Actual N64 Capture) - Freeway
WatchmeplayNintendo
This is part 29 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this twenty-ninth part I completed Mission 30: "Freeway" while rescuing all the babes and finding all the secret areas. This is a bonus mission that is accessed from a secret exit in Mission 27: "Hotel Hell."
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
107
Duke Nukem 64 Playthrough (Actual N64 Capture) - Stadium
WatchmeplayNintendo
This is part 30 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this final part I completed Mission 28: "Stadium" and beat the game.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
108
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Dam
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube on May 10, 2016.]
This is part 1 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
Ironically, even though I love old school first-person shooters due to GoldenEye and Perfect Dark, I never owned GoldenEye back in the day. When GoldenEye was originally released in 1997, I paid no attention to the game or to the FPS genre in general. However, GoldenEye kept charting really high in Nintendo Power magazine, which made me wonder what all the fuss was about. I also started hearing other kids at my school talking about how much fun the multiplayer deathmatches were.
Some time later I managed to play the game at a friend's house, and I instantly became hooked on the multiplayer. GoldenEye was simply amazing, and single-handedly caused me to become interested in the FPS genre. Throughout the late '90s I continued to play the game at my friend's house, and I think I may have even rented it once or twice. I still remember all the explosions and constantly running into hidden proximity mines on nearly every door while battling other people. It was wonderful. But for whatever reason, I never bothered to buy GoldenEye or ask for it as a gift.
However, when I heard about Perfect Dark through Nintendo Power and gaming websites, I decided I had to get that game on its release date. I later spent countless hours playing Perfect Dark and creating my own Combat Simulator scenarios. As far as I was concerned, Perfect Dark simply made GoldenEye irrelevant due to its better design and multiplayer simulants, so there was no point in going back to buy GoldenEye.
Last year I decided it was time to finally pick up GoldenEye, so I bought a complete copy off Ebay and picked up the official Nintendo Power Player's Guide as well. I'll be using the Player's Guide to help complete each mission.
This game actually has a native widescreen mode (similar to Donkey Kong 64 and Perfect Dark) that you can enable during the missions, so I'll be enabling that feature.
In this first part I completed Mission 1: Dam.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
109
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Facility
WatchmeplayNintendo
This is part 2 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this second part I completed Mission 2: Facility.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
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comment
110
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Runway
WatchmeplayNintendo
This is part 3 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this third part I completed Mission 3: Runway.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
111
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Surface
WatchmeplayNintendo
This is part 4 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this fourth part I completed Mission 4: Surface.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
112
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Bunker
WatchmeplayNintendo
This is part 5 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this fifth part I completed Mission 5: Bunker.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
113
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Silo
WatchmeplayNintendo
This is part 6 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this sixth part I completed Mission 6: Silo.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
114
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Frigate
WatchmeplayNintendo
This is part 7 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this seventh part I completed Mission 7: Frigate.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
115
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Surface II
WatchmeplayNintendo
This is part 8 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this eighth part I completed Mission 8: Surface.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
116
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Bunker II
WatchmeplayNintendo
This is part 9 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this ninth part I completed Mission 9: Bunker.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
117
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Statue
WatchmeplayNintendo
This is part 10 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this tenth part I completed Mission 10: Statue Park.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
118
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Archives
WatchmeplayNintendo
This is part 11 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this eleventh part I completed Mission 11: Military Archives.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
119
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Streets
WatchmeplayNintendo
This is part 12 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this twelfth part I completed Mission 12: Streets.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
120
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Depot
WatchmeplayNintendo
This is part 13 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this thirteenth part I completed Mission 13: Depot.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
121
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Train
WatchmeplayNintendo
This is part 14 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this fourteenth part I completed Mission 14: Train.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
122
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Jungle
WatchmeplayNintendo
This is part 15 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this fifteenth part I completed Mission 15: Jungle.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
123
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Control
WatchmeplayNintendo
This is part 16 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this sixteenth part I completed Mission 16: Control Center.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
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124
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Caverns
WatchmeplayNintendo
This is part 17 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this seventeenth part I completed Mission 17: Water Caverns.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
125
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Cradle
WatchmeplayNintendo
This is part 18 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this eighteenth part I completed Mission 18: Antenna Cradle.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
126
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Aztec
WatchmeplayNintendo
This is part 19 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this nineteenth part I completed Mission 19: Aztec Complex.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
127
GoldenEye 007 00 Agent Playthrough (Actual N64 Capture) - Egyptian
WatchmeplayNintendo
This is part 20 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this final part I completed Mission 20: Egyptian Temple.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
128
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - dataDyne Defection
WatchmeplayNintendo
This is part 1 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
Although I didn't own Goldeneye for the Nintendo 64, I did manage to rent the game and even borrow it from some friends back in the '90s. So I got to experience the single player missions and plenty of multiplayer deathmatches. It was a lot of fun.
But since I was a console gamer and didn't even own a computer at the time, I didn't really pay attention to other FPS games like Quake or Doom. However, I had so much fun playing Goldeneye that I decided to keep an eye on Rare's next project: Perfect Dark.
I got Perfect Dark on its launch day in 2000 and proceeded to play the hell out of it. I ended up beating all of the standard missions on each difficulty level, and I even completed all of the Combat Simulator Challenges as well (some of them were actually completed with three or four players).
Perfect Dark is without a doubt my favorite FPS and my favorite Nintendo 64 game of all time. There's just so much replayability and content that it never gets old. However, it does have an outdated control scheme and extremely low frame rate, which can make aiming difficult.
On another note, although this game runs an optional high resolution mode, I noticed that there were still scan lines on the TV, which shouldn't be present with a 480i signal, so I did some research on the issue. It turns out that for the most part, Perfect Dark doesn't run a standard high resolution mode of 640x480 like some other games, but instead runs at an odd 640x222 resolution. So the Expansion Pak increases the horizontal but not the vertical resolution, which leaves the scan lines in. However, the intro animation runs at a 480i resolution.
In any event this is a very impressive Nintendo 64 title, especially in the graphics department, so I'm happy to be able to present it in the highest quality possible without any compromises. Also, the game has a native widescreen mode that I enabled for this entire playthrough, and if you watch this video with a surround sound system connected, you should get 4.0 Dolby Surround.
In this video I completed the first mission, dataDyne Defection, and obtained the hidden Laptop Gun from the computer guy.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
3
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129
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - dataDyne Investigation
WatchmeplayNintendo
This is part 2 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
For this mission I picked up the double CMP150s from the hidden weapons compartment. To open the compartment, you have make it to that area undetected and take out the two guards before they spot you. The official Player's Guide recommends waiting for the opening cutscene to finish, then closing the elevator door and waiting for the guard to walk past. You can usually hear his foot steps as he goes by, so just wait a few seconds and you can open the door and run right past him. You'll then need to wait for the cleaning robot to open the side door. If the robot isn't at the door when you get there, just wait for him for return during his short patrol route.
The Player's Guide doesn't really tell you how to disarm the two guards in the cleaning terminal room, but I've seen people use the CamSpy to distract them, so I used that method. Just make the guards face the opposite direction, then quickly run up and punch them from behind. Be careful not to get spotted by the other guard while taking the first one out. Also, don't take too long because if the guards stare at the CamSpy for too long they'll attack it, which constitutes being detected. You won't be able to open the weapons compartment at that point.
I also picked up the proximity mine from behind the radioactive isotope. That way I didn't have to use the Dragon as a proximity mine while hacking the computer terminal to unlock the door.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
130
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - dataDyne Extraction
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This is part 3 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
dataDyne Extraction is one of the most memorable missions from when I first played this game back in 2000. I loved sniping with night vision and taking out all the body guards on the various floors. Also, taking down the Hovercopter with a rocket launcher was amazing.
For this video I accessed all the secret areas and collected the multiple hidden weapons. If you take out the first five guards on the ground floor with headshots and without being detected, the fifth guard will drop a Magnum. You don't have to take out the guards at the top of the stairs, but it helps to kill them so you don't accidentally get spotted.
You should take those guards out anyway because they are tied to another secret on the ground floor. The Official Player's Guide claims that if you take out all the guards on the ground floor "within a few seconds of them seeing you," a guard will spawn around the hallway on the 21st floor, and he'll drop a key card that gives you access to two locked rooms. While you can indeed cause the guard to spawn, the Player's Guide misstated the requirement.
The actual requirement, which I show in this video, is that you have to take out all the guards on the ground floor before the lights come back on. So that means you have approximately 60 seconds to wipe out everyone on Perfect Agent difficulty. I stuck with the Magnum requirement, since that method is highly efficient, then proceeded to charge at the remaining guards without being stealthy. I met both the Magnum and the key card requirements with time to spare.
Once you kill the guard on the 21st floor and pick up the key card, turn around and head back down to the ground floor because there's a secret room with a Rocket Launcher and an extra rocket. This will allow you to shoot down the dataDyne Hovercopter early, and you'll still have two rockets to spare as well.
Once you're on the 23rd floor, enter Cassandra's office and pick up the grenade on the desk. From where you're standing, turn left and toss the grenade into the corner. It'll blow open a hole in the wall and you'll find a Dragon inside.
For the fight with the bodyguards, you should have at least two rockets left, so proceed to blow the hell out of all of them. That's what I did. You don't have to wait for them to shut off the lights. Just fire immediately. After that you can duck behind the staircase for cover. Always make sure to bring a Rocket Launcher to a gun fight whenever possible.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
131
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Carrington Villa
WatchmeplayNintendo
This is part 4 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
Carrington Villa is fairly straightforward mission. There's a Devastator that you can pick up from some crates near the landing pad, but aside from that, I can't think of any notable secrets.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
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132
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Chicago Stealth
WatchmeplayNintendo
This is part 5 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
Chicago Stealth is an interesting mission because of the various ways that you can complete it. It's also a little tricky because of the multiple FBI agents who will call for backup if you don't take them out quickly.
For this mission I took out the first two FBI agents and several guards before attaching the tracer to the limousine and then heading below the street to the hidden strip club: the Pond Punk. If you disarm the third guard who's protecting the entrance to the Pond Punk, he'll inadvertently allow you inside. Once you're in there, you can grab a second handgun, giving you double Falcon 2s.
After that I headed back upstairs and completed the rest of the objectives like normal. However, there were two optional things I did here. The first was that I placed the remote mine on the highest blocked door on the stairwell. This allows you to pick up some N-bombs on the next mission. The second was that I picked up the BombSpy from the dumpster in the alley (by blowing it up with the nearby barrels). When you pick up the BombSpy, you don't need to reprogram the Taxi to create a diversion. However, I reprogrammed it anyway and then blew up the final pack of guards with the BombSpy because you can never have enough explosions.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
133
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - G5 Building
WatchmeplayNintendo
This is part 6 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
There are two hidden weapons in this mission. This first one is a Crossbow, which you can pick up by killing the second guard with your fists (you can damage him with gunfire, but the killing blow must come from a punch). The crossbow isn't all that useful, but it's something to fool around with.
The other hidden weapon is the N-bomb, which blurs the target's vision in addition to causing damage. If you placed your remote mine on the highest door outside in the prior mission, you'll find a batch of N-bombs near that door in this mission. The proximity mode on the N-bombs really helps to slow down and disorient the guards while you're decoding the safe.
There is a trick to queue the conspirators' cutscene while your door decoder cracks the safe, but I didn't bother with that since I wanted to toss N-bombs at the guards for fun. Their reactions are priceless.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
134
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Area 51 Infiltration
WatchmeplayNintendo
This is part 7 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
For this mission there's a Rocket Launcher in the middle of the mine field, but you'll probably need to detonates the mines before trying to grab it. I prefer to use a hand grenade for that.
The technician near the hangar lifts leads to a secret weapon in the following mission. If you keep him alive you'll be able to get a Phoenix during Area 51 Rescue. The problem though, is that if you simply knock him out where he's standing and then blow up the Robot interceptor, the explosion will kill him. So get his attention and then drag him away from the interceptor before knocking him out.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
135
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Area 51 Rescue
WatchmeplayNintendo
This is part 8 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
This mission was always one of my favorites because you get to run around Area 51 blowing up guards with a SuperDragon. Considering how difficult the AI can be, it's quite a relief to have an overpowered explosive weapon on hand.
There's also a second explosive weapon you can get in this mission. If you left the technician alive in the prior mission, he'll unlock a door on the second floor of the starting area right after you try to open it. If you go farther into that area and take the elevator upstairs you'll find the Phoenix laying on the bench. You can use its explosive shots instead of your crate to blow open the weak section of wall marked with an X.
There's also a second Falcon 2 available right in the starting area. As soon as you go up the ramp from the start, turn right and you'll find an oil drum sticking out from the stack of crates. Just shoot the oil drum until it explodes, then squat down and pick up the Falcon 2.
There's one more tip I can give. Before you try to complete your first objective, go into the room at the 7:57 mark and use your Data Uplink on the computer terminal. This will disable the automatic turret in the room across from you, making the mission a lot easier. Just make sure not to accidentally destroy the computer terminals in the next room because you need to download the virus onto them.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
136
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Area 51 Escape
WatchmeplayNintendo
This is part 9 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
This is another one of my favorite missions because you get to blow up more guards with a SuperDragon, and Jonathan also helps you kill them. I always liked games where an AI partner helps you.
This mission actually contains two separate hidden weapons, but it seems you can only grab one or the other. If you manage to get Elvis to the secure area in under 36 seconds, some Remote Mines will spawn past the scientists, near the first set of guards. However, I noticed they would only spawn if I skipped the cut scene. So if you want to get the Remote Mines, skip the cut scene and race Elvis to the drop off point.
The other hidden weapon is a second Falcon 2 which is in the autopsy lab where you just requisitioned Elvis. You'll take a bit more damage by going back in there, but the damage is negligible. Since I wanted to show the cut scene like in my prior videos, I decided to grab the second Falcon 2.
After you complete most of the objectives and awaken Elvis, you'll be given different choices regarding your escape. You can let Jonathan do all of the work and finish the mission quickly, or you can stop him and do it yourself. If you decide to open the hangar doors yourself and take off on the hover bike, Jonathan will help you in a later mission, so I decided to go that route.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
137
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Air Base Espionage
WatchmeplayNintendo
This is part 10 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
When I uploaded my first Perfect Dark playthrough in 2012, I wasn't able to find any useful strategies for this mission by relying on either the Player's Guide or other videos. Most people just seemed believe that the Proximity Mines were worthless in this mission because you have to check in your equipment before taking on hoards of guards (leaving you without the weapons that you've collected to this point). But I devised a way to use the proximity mines to great effect. Here's how my method works:
After you disable the guards outside and grab the suitcase from upstairs, head into the escalator area and start taking out guards with your fists. Just walk behind them and punch them. If they greet you they'll stay in that spot for a moment, so circle behind them and don't worry about them turning around. I also prefer to punch out the guard near the baggage check so I don't have to worry about him later.
Before you check your luggage, run around this area and continue taking out guards, including the two Magnum-toting guards (one near the escalator, one near the freight elevator). Make sure you don't accidentally go through the metal detector near the left escalator as you'll fail the mission. This is why you only go down the right escalator where the two guards are stationed (one of them is in a dark suit and carries the aforementioned Magnum).
After you take out all the guards, place the proximity mines exactly where I placed them, and if you want, place your Dragon where I placed mine. When you're ready, head back down the escalator that goes to the baggage check and drop your suitcase. Then race to the security monitoring room, but make sure to stay away from your proximity mine you placed near the escalator, and make sure to hug the left wall directly below the security monitoring room to avoid setting off your other proximity mines.
Once you disable the security system you'll be swarmed by guards, but your proximity mines will make quick work of them. Your K7 Avenger can take care of any scraps. Feel free to grab some ammo, then head into the escalator area. It won't take long for more guards to arrive, but thankfully, your proximity mine that you placed at the top of the escalator will dispatch that wave of guards. Assuming you don't shoot the remaining guards downstairs with one of your guns, the last proximity mine at the bottom of the escalator will take them out. One thing I must note is that you can't place proximity on the escalator itself because its constant movement will set them off within a few seconds.
If you took out all three Magnum-toting guards (and made sure to knock out the one in the security monitoring room last), you'll also have double Magnums. This is the hidden weapon in this mission. However, the double Magnums won't do you any good unless you pick them up after you've checked your equipment. Otherwise, you'll simply lose them. They're not necessary or even recommended for this mission, but if you want to get them, it's not difficult using my method.
It's easier to board Air Force One from the upper level since you get to bypass another hoard of guards and don't have to deal with the laser grid defense system. Using my method, you're almost guaranteed to take no damage during this mission.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
138
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Air Force One Antiterrorism
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This is part 11 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
This is a fast and easy mission. There's one hidden weapon: the double Cyclone. If you're starting on the main deck you can simply turn around and head toward the keycard-carrying guards in the next room. Punch out both of them to grab their keycards, then open the storage areas near the staircase. You'll find Cyclones in there.
Aside from that, just make sure to lower the cargo bay holding the hover bike so you'll have that during the next mission.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
139
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Crash Site Confrontation
WatchmeplayNintendo
This is part 12 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
If you lowered the cargo bay holding the hover bike in the prior mission, you'll have access to the hover bike here. If not... you'll be running quite a bit.
There are two hidden weapons in this mission. The first one is a Proximity Mine that Elvis will give you if you talk to him before completing any objectives. I find that it's worth the extra minute it will take you to run over to his ship.
The second hidden weapon is Trent's gold Magnum. It's this game's version of the golden gun and it kills in one hit. You'll have to disarm him to get it. The gold Magnum weapon is also worth grabbing because you can destroy the Skedar Ship jamming your radio signal with a single shot. Otherwise, you'll have to use two Remote Mines at the same time. I find it's much better to use the Remote Mines to blow up the drones patrolling Trent's area.
The Sniper Rifle is a lot of fun on this mission, so I like to take advantage of that. I tried using the proximity mine near the presidential clone, but it only took out one guard from what I could tell.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
140
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Pelagic II Exploration
WatchmeplayNintendo
This is part 13 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
This is another one of my favorite missions from when I first played this game back in 2000. I just loved running through the guard-filled corridors and mowing everyone down.
There is one secret gun in this mission, and it's the double Falcon 2. If you kill the clearly visible guard just past the fifth door without setting off the alarm, he'll drop the weapons. The guards can't see you through the glass windows on the doors, so it's best to take advantage of those and go for headshots whenever possible.
Also, if you headshot a guard through a window, don't worry about another guard seeing it. Nearby guards will simply run over in a confused state and then say a random hilarious line (my favorites are "Meh, never liked him anyway" and "Are you OK?" Both are featured in this video because I'm awesome like that.). You'll have plenty of time to headshot inquisitive guards as they stare in bewilderment at fallen comrades (or people they never liked anyway).
Don't forget that you have N-bombs in your inventory. These are great for killing and/or disarming guards who are perched near stairwells.
Early on I cleared out the first few rooms on the path to the exit so I'd have an easier time later. While you can clear the entire path to make it easy once you rendezvous with Elvis, I prefer to watch and laugh as he shoots guards and spouts random insults. Plus, he can take a decent amount of damage, and his little alien ass deserves to pull his load after leaving me to do all the work while he "secured" the perimeter in the beginning.
Oh, and the guard in the opening cutscene is none other than Shigeru Miyamoto. The Rare staff scanned their faces and put themselves in the game, and Miyamoto was included as well. I use his face for my Combat Simulator profile.
Perfect Dark was originally supposed to feature a face scan mode with the Game Boy Camera and N64 Transfer Pak, which would allow you to put your face in the game, but that feature was never included. Hmmm... I wonder why? Surely no one would have created Combat Simulator setups with tons of "DickSims" running around....
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
141
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Deep Sea Nullify Threat
WatchmeplayNintendo
This is part 14 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
The beginning part of this mission can be really annoying because of how fast the guards keep moving and how they have a ridiculous aim. Once I get their attention I like to pull back and get Elvis to drop them, although I try to help with my shotgun.
There's one hidden weapon here, and it's the Proximity Mines. In the second room filled with guards there's a guard to the far left. Apparently, if you kill him before Elvis does, he'll drop some the mines. Sometimes you can lose track of that guard though because he'll move as soon as the other guards spot you.
A pair of guards always appear right after Elvis activate the teleportals, so I placed a mine near that spot and waited for the guards to unwittingly blow themselves up.
Aside from that, this mission is fairly straightforward. I think it's more enjoyable on the lower difficulties though.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
142
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Carrington Institute Defense
WatchmeplayNintendo
This is part 15 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
This is an incredibly short and easy mission. There's one hidden weapon here, and it's the Devastator. To get it, all you have to do is save the four hostages upstairs. Considering you have Combat Boosts in this mission, there's no way you should ever fail saving the hostages. One of the two people in the left room will drop the weapon once you save everyone upstairs.
Also, because I allowed Jonathan to escape with Elvis back in Area 51, he showed up on this mission and covered me while I destroyed Carrington's files upstairs. It's definitely worth the extra work to get Jonathan to show up for this part.
This run could have gone faster, but the dumbass AI got stuck in the elevator close to the stairwell and blocked it (it happens occasionally), so I had to take the farther elevator.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
143
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Attack Ship Covert Assault
WatchmeplayNintendo
This is part 16 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
This is one of the hardest missions in the game, along with War! However, it was much easier this time because I played the game on my CRT TV and didn't have to deal with input lag.
Right in the beginning I decided to knife the first Skedar and then poison the second one to conserve Mauler ammo. I found that if I managed to get past those two without taking any damage, the only remaining problem would be the numerous Skedar protecting the hidden weapon - the Slayer.
Killing the Skedar with a single Mauler charged shot is not easy. A lot of the time you'll end up taking damage while trying this, which I did. I used the Slayer in the areas I felt were the toughest, but there's no set spot where you should use it. In fact, some people recommend skipping the Slayer altogether because how of difficult it is to reach, but I think it's worth the effort.
Also, Elvis is damn near worthless in this mission.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
144
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Skedar Ruins Battle Shrine
WatchmeplayNintendo
This is part 17 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
The final mission is actually quite easy. The hidden weapons here are the double Phoenixes. To get them, you'll need to blow up the two remaining special pillars that you didn't mark with your Target Amplifiers. That's really easy to do, so there's no reason to skip it unless you're speed running (and even then, the Player's Guide recommends the Phoenixes for beating the target time).
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
145
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Mr. Blonde's Revenge
WatchmeplayNintendo
This is part 18 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
This mission is really quick and easy if you use the right tactics. I find the Bombspy to be unnecessary so I just use the cloaking device and try to plant the bomb as soon as possible. You can take out the dataDyne captain in the elevator when it gets shut down.
The remaining guards aren't too difficult if you still have time left on the cloaking device. Also, no matter how many times I do this, the second elevator always goes down to the lower floor(s) even if I press the button before it heads down. I think a guard causes that.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
146
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - Maian SOS
WatchmeplayNintendo
This is part 19 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
Ladies and gentlemen, I present the greatest Psychosis Gun footage ever recorded by a mere mortal. Just when I thought I couldn't top my old upload of this mission, I proved myself wrong. This video is guaranteed to make you laugh.
After disarming the dumbass scientists about four or five times (they sure carry a lot of guns for supposed non-combatants), I blasted my way out of the containment area and met up with favorite old friend: the double-gold-Magnum-toting guard with the Duke Nukem-style one liners.
I drugged his ass right quick and in a hurry and we proceeded to have ourselves some real fun. This guy was once again unstoppable, so I let him do most of the work. Since he always leaves the base after clearing out the hangar area, I made sure to requisition his firearms in case I needed to blow up the Maian space ship later on. However, this once again proved unnecessary.
I managed to re-educate another guard in the crate area and he ran amok wiping out enemy guards one by one. He's one loyal henchman!
However, two's a party, so I decided to drug another guard in the spaceship hangar area and let the two guards go on an '80s buddy-style rampage for a moment or two. Although my second drugged henchman got dropped fairly quickly, the first one delivered the coup de grace by going kamikaze and blowing up the spaceship for me. I salute you once again, random brainwashed lackey!
After that I took the elevator down and brainwashed my fourth guard, but I guess Rare programmed him not to travel beyond a certain point (fuckers...), so I had to wipe out the remaining guards myself. Then I got captured and the mission ended. Personally, I think I got cheated.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
147
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - WAR!
WatchmeplayNintendo
This is part 20 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
As I've said before, this mission is a broken, imbalanced piece of shit. Endlessly spawning enemies should not be used outside of a special survival mode because it breaks the balance of the game by overwhelming you. You can easily get stuck right before the first Skedar King because the Skedar soldiers won't stop spawning and you can't kill them fast enough to outpace their onslaught.
The only way I've ever been able to beat this mission is to stay near the AI Maians and hopefully keep them alive long enough to fend off the endlessly spawning Skedar soldiers and kill the first Skedar King. I've seen other people speed run it, but I've never beaten this mission using their tactic.
Right before the third Skedar King I like to hide in one of the stasis chambers to cause the Skedar to run past me without engaging in a gun fight. I saw someone do this before in another video, so I decided to copy it. It works quite well.
I despise this mission.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
148
Perfect Dark Perfect Agent Playthrough (Actual N64 Capture) - The Duel
WatchmeplayNintendo
This is part 21 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
There isn't much to say about this mission other than you should immediately sidestep when you face Trent Easton.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
149
Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Felicity
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube on March 29, 2016.]
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
This particular setup is for the Felicity map, which is a modified version of the Facility map from Goldeneye. This is one of my favorites. The great thing about Felicity is that you can set up a base in different areas of the map. For instance, you can guard the stairs with a Laptop Gun and Proximity Mines, or you can guard the tank area with the RC-P120, Laptop Gun and SuperDragon. You can also just run around the map firing grenades with the SuperDragon. There are endless possibilities with this setup.
If you want to camp at the top of the stairs, make sure to stand against the edge of the double doors so that when an enemy Simulant opens them, you'll get pinned between the door and the wall. The Sims don't really know how to deal with that, so they'll just keep pushing against the door in an attempt to get to you, making them easy targets for a sentry gun. You can also use the X-Ray Scanner to keep on eye on enemy Sims while you're upstairs.
The Sims will sometimes get stuck above the toilets, so you can blast them with grenade rounds if that happens. Otherwise, feel free to load up that area with Proximity Mines.
Here's the setup for this game. Note that there's a DarkSim on my team.
Scenario: Combat
Arena: Felicity
Weapons:
1. Laptop Gun
2. SuperDragon
3. Proximity Mine
4. RC-P120
5. X-Ray Scanner
6. Shotgun
Limits:
Time: 10 minutes
Score: 50
Team Score: 75
Simulants:
1. RocketSim (Dark Difficulty - Yellow Team)
2. KazeSim:1 (Dark Difficulty - Yellow Team)
3. DarkSim (Red Team)
4. FeudSim (Dark Difficulty - Yellow Team)
5. KazeSim:2 (Dark Difficulty - Yellow Team)
6. FistSim (Dark Difficulty - Yellow Team)
The background music is G5 Building X.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
150
Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Temple
WatchmeplayNintendo
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
This particular setup is for the Temple map (which is one of the three legacy maps from Goldeneye), and it's pretty simple. I find that two specific setups work well with the Temple. Either you go for almost all handguns or all explosives. I went with handguns (with a shotgun thrown in for good measure). There are no particular tactics here, but you can sit in the hallway where the Magnum spawns and just unload on people as they run toward you, and you can easily gain double handguns simply by picking up all the dropped weapons. If you activate a Combat Boost you can really have some fun. The settings for this match are as follows.
Scenario: Combat
Arena: Temple
Weapons:
1. Falcon 2
2. MagSec 4
3. DY357 Magnum
4. Shotgun
5. Combat Boost
6. Falcon 2 (scope)
Limits:
10 minutes
Score: 35
Team Score: 55
Simulants:
1. KazeSim (Perfect Difficulty - Blue Team)
2. PreySim (Perfect Difficulty - Blue Team)
3. CowardSim (Perfect Difficulty - Blue Team)
4. FeudSim (Perfect Difficulty - Blue Team)
You can easily adjust the number of simulants and/or their difficulty to suit your needs. It really doesn't matter what Sims you use, but I like to throw them all on the same team so they're not fighting against each other.
The background music is dD Central.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
151
Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Ravine
WatchmeplayNintendo
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
This particular setup is perfect for the Sniper Rifle. I designed this so that I could crouch behind the three crates in the upper-level area and snipe enemy Sims as they charge toward me. You'll want to push the crates so they form an L shape like you see in the video, then you'll want to place a proximity mine near the closest entryway. This way you can't get ambushed as you're sniping. You only need to crouch down once behind the crates. The enemy Sims will have a hard time hitting you, even if they're set on Perfect or Dark difficulty, which they are in this video. However, their punches can sometimes reach you if you'll all the way up against the crates, which happened in this video.
I set the Sniper Rifle to spawn right where the crates are, and the Proximity Mines spawn in the lower area to the right of the guard rail. It's really easy to run down there and grab some Proximity Mines if you run out, but most of the time the Sims will just drop them as they die.
I threw in a couple of scoped weapons including the Falcon 2 and the Dragon, so you can snipe with those as well. You can easily pick up double Falcons 2s (scopes) if you hit the area seen around the 8:05 mark. That should help you fend off any ambushes as you make your way to your sniper spot.
The settings for this match are as follows.
Scenario: Combat
Arena: Ravine
Weapons:
1. Shotgun
2. Falcon 2 (scope)
3. Sniper Rifle
4. Proximity Mine
5. Falcon 2
6. Dragon
Limits:
10 minutes
Score: 35
Team Score: 55
Simulants:
1. VengeSim (Perfect Difficulty - Yellow Team)
2. KazeSim (Perfect Difficulty - Yellow Team)
3. PreySim (Perfect Difficulty - Yellow Team)
4. SpeedSim (Perfect Difficulty - Yellow Team)
5. FeudSim (Dark Difficulty - Yellow Team)
6. FistSim (Perfect Difficulty - Yellow Team)
The background music is G5 Building.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
152
Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Warehouse
WatchmeplayNintendo
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
The Warehouse map features a central room with a massive mound of crates in the center. For some reason, the AI is obsessed with this room and will keep trying nonstop to get on top of that mound. My setup is based on exploiting this odd feature. So this is essentially a king of the hill battle within a deathmatch.
I set the SuperDragon to spawn on top of the crates, giving me an endless supply of grenades to shoot from my perch up above. And it just so happens that there's this small little platform on top of the crate stack itself where an ammo box spawns. I like to sit on top of that platform and reign down death from above while the ammo box keeps respawning underneath me and replenishing my supply of grenades. Since there is only one ladder leading up to the top of the mound, and the AI has OCD with regard to the mound of crates, I just shoot at the ladder whenever I see someone on my radar. You can also reign down explosive death on any other section of the room, including doorways.
Because the AI is just relentless in assaulting this room, I have two PerfectSims on my team to help. As soon as you start this match, you'll need to get on top of the mound and order your PerfectSims to "Hold" the specific spot where you saw me give the command (They hold wherever you were standing when you entered the command). Make sure the PerfectSims are off to the side and not blocking the ladder. The sooner you do this, the better, because you'll have an incredibly hard time gaining control of the mound by yourself. If you need some escorts to help secure the mound in the first place, set your Sims to "Follow" or "Protect" so they'll protect you wherever you go, then switch them to "Hold" once you get on top of the mound.
Here's the setup for this game.
Scenario: Combat
Arena: Warehouse
Weapons:
1. MagSec 4
2. CMP150
3. SuperDragon
4. Proximity Mine
5. Remote Mine
6. X-Ray Scanner
Limits:
Time: 10 minutes
Score: 35
Team Score: 60
Simulants:
1. PerfectSim:1 (Red Team)
2. PerfectSim:2 (Red Team)
3. PeaceSim (Hard Difficulty - Blue Team)
4. KazeSim (Hard Difficulty - Blue Team)
5. FeudSim (Hard Difficulty - Blue Team)
6. SpeedSim (Hard Difficulty - Blue Team)
7. VengeSim (Hard Difficulty - Blue Team)
The background music is dataDyne Action.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
153
Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Car Park
WatchmeplayNintendo
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
The Car Park is an excellent map for using the Slayer and its fly-by-wire function. This setup is designed so that you can control the top floor of the building and reign down death from above via the stairwells. The Laptop Gun spawns on the upper portion of the top floor and provides some protection (through the Sentry Gun mode) since you can't cover all four stairwells simultaneously. Some enemy Simulants are sure to make it up to the top floor at least a few times. The Slayer spawns on the lower portion of the top floor and gives you your endless supply of rockets to fire down the stairwells.
After you set up your Sentry Gun, you're good to start firing fly-by-wire rockets down the stairwells and getting triple/quadruple kills and all that good stuff. There's also an X-Ray Scanner that spawns in the upper stairwell. If you feel like it, you can use it to see how many people are in each stairwell and just screw around. This setup can be a lot of fun if you have four people playing because each person can cover a specific stairwell. Try this setup and blow some shit up!
Here's the setup for this game.
Scenario: Combat
Arena: Car Park
Weapons:
1. Laptop Gun
2. Devastator
3. Slayer
4. Remote Mine
5. Rocket Launcher
6. X-Ray Scanner
Limits:
Time: 10 minutes
Score: 30
Team Score: 50
Simulants:
1. RocketSim (Perfect Difficulty - Yellow Team)
2. KazeSim (Perfect Difficulty - Yellow Team)
3. PreySim (Perfect Difficulty - Yellow Team)
4. CowardSim (Perfect Difficulty - Yellow Team)
5. FeudSim (Perfect Difficulty - Yellow Team)
6. VengeSim (Perfect Difficulty - Yellow Team)
The background music is A51 Escape.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
154
Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Area 52
WatchmeplayNintendo
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
Area 52 is another one of my favorite maps/setups because of the large, open area with the three sniper towers and the ravine. Just like with the Warehouse's central room, the Simulants won't stop assaulting Area 52's sniper tower area.
There are two DarkSims on my team. I like to program each of them to "Hold" a specific sniper tower, and then I man the central area using the Laptop Gun and Remote Mines. I find that the large monument in the center makes a good location for a sentry gun, so I place it up high where it won't get destroyed by any surprise explosions. The Laptop Gun tends to run out of ammo fast, so you'll need to replace it often.
The enemy Simulants can be relentless, and they'll even fire fly-by-wire Slayer rockets at you from afar. But if you can find a break in the action, it's fun to fall back to the unmanned sniper tower in the back corner and launch some fly-by-wire Slayer rockets yourself. You can also snipe with the AR34 or use your remote mines.
If you spawn outside the sniper tower area, or just want to try a different area of the map, there are other bases you can set up. The AR34 spawns inside the nearby bunker with the retractable windows, so you can hold that area and snipe people as they run by (or unload on them as they try to invade the bunker). The Slayer spawns inside the other nearby bunker with the glass windows. That's definitely a hotspot because the enemy Simulants want the Slayer something awful. But you can certainly blow up any intruders as they open the roll-up door.
Here's the setup for this game.
Scenario: Combat
Arena: Area 52
Weapons:
1. Proximity Mine
2. AR34
3. Slayer
4. Laptop Gun
5. Remote Mine
6. RC-P120
Limits:
10 minutes
Score: 40
Team Score: 65
Simulants:
1. DarkSim:1 (Red Team)
2. DarkSim:2 (Red Team)
3. ShieldSim (Hard Difficulty - Blue Team)
4. KazeSim (Hard Difficulty - Blue Team)
5. FeudSim (Hard Difficulty - Blue Team)
6. SpeedSim (Hard Difficulty - Blue Team)
7. VengeSim (Hard Difficulty - Blue Team)
The background music is Air Force One X.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
155
Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Complex
WatchmeplayNintendo
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
The Complex is another legacy map from Goldeneye and is just about as fun as the Temple and Felicity (aka Facility), although I think Felicity is the best. This setup is simply a well-rounded one with machine guns, a Rocket Launcher, mines and a shotgun. You can set up a base anywhere you like using the Laptop Gun and Remote Mines, or you can run around wielding Double Cyclones. It's really up to you.
If you get on top of the area where the Rocket Launcher spawns, you can camp there and fire rockets at the enemy Simulants as they try to rush toward you. However, sometimes they'll get stuck in other areas of the map for no apparent reason, so you may have to go on the hunt.
Here's the setup for this game.
Scenario: Combat
Arena: Complex
Weapons:
1. Shotgun
2. Laptop Gun
3. Remote Mine
4. Dragon
5. Rocket Launcher
6. Cyclone
Limits:
10 minutes
Score: 30
Team Score: 45
Simulants:
1. KazeSim (Perfect Difficulty - Blue Team)
2. CowardSim (Perfect Difficulty - Blue Team)
3. VengeSim (Perfect Difficulty - Blue Team)
4. RocketSim (Perfect Difficulty - Blue Team)
5. ShieldSim (Perfect Difficulty - Blue Team)
The background music is Crash Site X.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
156
Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Grid
WatchmeplayNintendo
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
The Grid is actually the first map I can remember playing in the combat simulator. It's another one of my favorites. This one is a diverse setup. I like to take the long room with the ramp on the left and unload on anybody who comes through the door. I also have Proximity Mines set to spawn in the glass room, which you can use to barricade yourself in, although it's a little more fun to place mines in or near the elevator. The lock-on mode with the CMP150s is also really helpful here, and the shotgun is great for taking people out at close quarters.
Here's the setup for this game.
Scenario: Combat
Arena: Grid
Weapons:
1. DY357 Magnum
2. Falcon 2
3. Proximity Mine
4. Shotgun
5. CMP150
6. CMP150
Limits:
10 minutes
Score: 30
Team Score: 60
Simulants:
1. KazeSim (Perfect Difficulty - Blue Team)
2. PreySim (Perfect Difficulty - Blue Team)
3. CowardSim (Perfect Difficulty - Blue Team)
4. JudgeSim (Perfect Difficulty - Blue Team)
The background music is dD Research X.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
157
Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Villa
WatchmeplayNintendo
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
I saved the best for last. The Villa is hands down my favorite setup I have ever created. It's also an excellent map in its own right.
The Remote Mines spawn in the same area as the Laptop Gun, allowing you to set up an impenetrable fortress. I did this just a little bit in the beginning of the video. If you don't want to sit in one spot, the Mauler spawns in two nearby locations, allowing you to quickly pick up Double Maulers and go on a rampage. You can also grab Double Cyclones, which are tons of fun, especially on Magazine Discharge mode. The shotgun is just great for those close encounters. I actually forgot that there was a Combat Boost in this setup, but it's there too if you want to go Matrix-style on the enemy simulants.
I tried to showcase all of the different things you can do with this setup (except for the fact that I didn't use a Combat Boost), and of course, I had to play fitting music. Definitely give this setup a shot, and enjoy the footage.
Here's the setup for this game.
Scenario: Combat
Arena: Villa
Weapons:
1. Laptop Gun
2. Cyclone
3. Mauler
4. Shotgun
5. Combat Boost
6. Remote Mine
Limits:
10 minutes
Score: 35
Team Score: 55
Simulants:
1. PreySim (Perfect Difficulty - Magenta Team)
2. KazeSim (Perfect Difficulty - Magenta Team)
3. PeaceSim (Perfect Difficulty - Magenta Team)
4. FeudSim (Perfect Difficulty - Magenta Team)
5. VengeSim (Perfect Difficulty - Magenta Team)
The background music is End Credits.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
158
Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 1
WatchmeplayNintendo
This is part 1 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
I purchased Conker's Bad Fur Day right after its release date in 2001, which was just after my 17th birthday, so I was able to buy the game myself. After reading all the previews and seeing things like the Great Mighty Poo, I knew I had to get the game. I was not disappointed. Conker's Bad Fur Day ended up being hilariously awesome, and I even picked up the official Player's Guide from Nintendo Power (which was also hilarious). The game was a nice sendoff for the Nintendo 64, which was just about dead by 2001.
I love crude, slapstick humor, and this game is loaded with it. I remember when I first played the Heist multiplayer mode I started hitting the other weasels with the baseball bat, and the ensuing chaos caused me to I laugh so hard that I nearly cried. I have spent countless hours on the multiplayer mode with my friend Drew, and it has been our go-to multiplayer game for more than a decade now. Conker's Bad Fur Day is without a doubt one of my favorite Nintendo 64 games.
The single-player portion is also great. Conker's Bad Fur Day is not only a spoof of several movies from its time period (and earlier), but it's also a spoof of 3D platformers (especially Rare's own titles). I can really appreciate how the game is essentially mocking itself. The different missions are loads of fun, and the War missions in particular are some of my favorites. However, the underwater stuff always drove me crazy, and the camera is absolutely terrible. Rare never could seem to program a camera correctly. Overall though, this is a great game.
In this first part I started a new save file and completed the Hungover chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
159
Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 2
WatchmeplayNintendo
This is part 2 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this second part I started the Windy and Barn Boys chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
160
Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 3
WatchmeplayNintendo
This is part 3 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this third part I completed the Barn Boys chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
161
Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 4
WatchmeplayNintendo
This is part 4 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this fourth part I completed the Poo Cabin section.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
162
Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 5
WatchmeplayNintendo
This is part 5 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this fifth part I started the Bat's Tower chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
163
Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 6
WatchmeplayNintendo
This is part 6 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this sixth part I completed the Bat's Tower chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
164
Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 7
WatchmeplayNintendo
This is part 7 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this seventh part I completed the Sloprano chapters and defeated the Great Mighty Poo.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
165
Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 8
WatchmeplayNintendo
This is part 8 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this eighth part I started the Uga Buga chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
166
Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 9
WatchmeplayNintendo
This is part 9 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this ninth part I completed some more of the Uga Buga chapters, including the Rock Solid section.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
167
Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 10
WatchmeplayNintendo
This is part 10 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this tenth part I completed the remaining Uga Buga chapters and defeated Buga the Knut.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
168
Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 11
WatchmeplayNintendo
This is part 11 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this eleventh part I rescued the beehive for the second time and started the Spooky chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
169
Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 12
WatchmeplayNintendo
This is part 12 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this twelfth part I completed the remaining Spooky chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
3
comments
170
Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 13
WatchmeplayNintendo
This is part 13 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this thirteenth part I started the It's War chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
171
Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 14
WatchmeplayNintendo
This is part 14 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this fourteenth part I completed some more of the It's War chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
172
Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 15
WatchmeplayNintendo
This is part 15 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this fifteenth part I completed the remaining It's War chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
1
comment
173
Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 16
WatchmeplayNintendo
This is part 16 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this final part I completed the Heist chapters and beat the game.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
174
Conker's Bad Fur Day - Two-Player Beach Mode (Actual N64 Capture)
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube on September 4, 2015.]
This is a capture of me and a friend playing the Beach multiplayer mode in Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Conker's Bad Fur Day cartridge. I'm player one and Drew is player two. We're playing on the Tediz side on Einstein difficulty with 8 Frenchies on the field.
Drew and I have this tradition dating back to 2001 where we play Conker whenever he visits because the multiplayer is so damn awesome. Over the past couple years we started regularly recording our gameplay to see if we'd end up with any amazing new footage. We recently managed to record some awesome new Beach footage, so I'm replacing the old video with some higher-quality stuff.
Drew and I typically play the Beach mode right off the bat when we start a Conker multiplayer session. We always play as the Tediz (shooting Frenchies is way more fun than running as them) and we load up the match with the maximum number of AI Frenchies (eight).
Usually I handle the sniper rifle, but in this match Drew took care of the sniping and I grabbed the bazooka. The results were hilarious. Drew landed some incredible headshots including splattering a Frenchy's head in mid-air all the way at the way out on the beach (see the 2:42 mark). That is the single most impressive shot I've ever seen in this mode.
I also landed some decent shots on the Frenchies that tried crossing the stone bridge close to our sniper towers. Enjoy the footage.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're both using standard Nintendo 64 controllers.
175
Conker's Bad Fur Day - Two-Player Raptor Mode (Actual N64 Capture)
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube on April 28, 2015.]
This is a capture of me and a friend playing the Raptor multiplayer mode in Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Conker's Bad Fur Day cartridge. I'm player one and Drew is player two. We're playing on the Uga side on Einstein difficulty.
Drew and I have this tradition dating back to 2001 where we play Conker whenever he visits because the multiplayer is so damn awesome. Over the past couple years we started regularly recording our gameplay to see if we'd end up with any amazing new footage. We recently managed to record some awesome new Raptor footage, and since my video quality has improved since the last time I uploaded this stuff, I decided it was time for a new video.
In this video we once again took over the raptor base and proceeded to kill the dumb lizards with bombs and arrows like we always do. About a year go we altered our strategy by having both of us use crossbows instead of having one person on the bow and the other on bombs. This is the result.
We once again demonstrated the special boner bat technique where you clobber the shit out of a raptor with jumping boner bat swings. And of course, we played by ourselves without any AI Ugas, because who needs those idiots anyway? They'll just steal our kills, those rat bastards.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're both using standard Nintendo 64 controllers.
176
Conker's Bad Fur Day - Two-Player Heist Mode (Actual N64 Capture)
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube on April 28, 2015.]
This is a capture of me and a friend playing the Heist multiplayer mode in Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Conker's Bad Fur Day cartridge. I'm player one and Drew is player two. We're playing on the blue team on Bastard difficulty.
Drew and I have this tradition dating back to 2001 where we play Conker whenever he visits because the multiplayer is so damn awesome. Over the past couple years we started regularly recording our gameplay to see if we'd end up with any amazing new footage. We recently managed to record some awesome new Heist footage, and since my video quality has improved since the last time I uploaded this stuff, I decided it was time for a new video.
In this video Drew and I managed to secure the money three times in just over five minutes. This is one of the best Heist runs we've ever done. Not only did we coordinate our money captures well, but Drew in particular did an amazing job since he managed to dodge three baseball bats at the same time while carrying the money. The bazookas also helped.
This mode has always made me laugh because of all the goofy shit the weasels say. When I first played this mode back in 2001 I started beating the shit out of another weasel with a baseball bat and it made me laugh so hard that I cried. To this day "Fucking sprayed his ass everywhere" and "cut you up good you cocksucker" still make me laugh.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're both using standard Nintendo 64 controllers.
177
Conker's Bad Fur Day - Deathmatch on Bunker (Actual N64 Capture)
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube on September 26, 2019.]
This is a capture of me playing the deathmatch multiplayer mode in Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Conker's Bad Fur Day cartridge.
I realized that I had not posted any single-player footage of the deathmatch mode to show myself playing against the AI, so here's a recording of this mode. I already have footage posted of four-player splitscreen deathmatch, but you don't get any AI opponents with that many players.
The deathmatch mode is simply represented by a skull icon and is a free-for-all combat scenario. Deathmatch mostly features maps from the other multiplayer modes such as the Vault from Heist, but this mode does have an original map named Bunker, which I'm showing off here.
Bunker is interesting because of the environmental hazards such as electrified floors and flame walls. You can also run into the bathroom and piss everywhere. If anyone else happens to run in there, you can piss on them to do damage. Sometimes the AI opponents will actually run in and give you the opportunity to do that.
Aside from that, there's also a chain gun bolted to the floor in one of the areas. I prefer to run around with either a bazooka or chainsaw and just go to town on everyone.
For this video I played against nine AI opponents on bastard difficulty.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
178
Conker's Bad Fur Day - Two-Player Total War Mode (Actual N64 Capture)
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube on December 7, 2016.]
This is a capture of me and a friend playing the Total War multiplayer mode in Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Conker's Bad Fur Day cartridge. I'm player one and Drew is player two. We're playing on the Squirrel side on Einstein difficulty with 8 Tediz on the opposing team.
Drew and I have this tradition dating back to 2001 where we play Conker whenever he visits because the multiplayer is so damn awesome. Over the past few years we started regularly recording our gameplay to see if we'd end up with any amazing new footage. We recently managed to record some awesome new War footage, so I'm replacing the old video with some higher-quality stuff.
Back in the day Drew and I used to play Total War with even teams, meaning that we would have AI teammates. However, somewhere along the line Drew discovered that we could imbalance the teams on the menu screen so that we could play by ourselves against even more opponents. So Drew actually started the tradition of having the both of us face off against a maximum of eight Tediz opponents. The ensuing carnage was just hilarious, and we stuck with it ever since.
In this match Drew and I ran amok while killing Tediz with anything we could. I got some nice kills with the chainsaw and flame thrower, and Drew got some awesome sniper and grenade shots. We also stopped the evil Tediz bastards from capturing our canister. Overall, this is one of the most entertaining War matches we've had. I hope you enjoy the new footage.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're both using standard Nintendo 64 controllers.
179
Conker's Bad Fur Day - Two-Player Colors Mode (Actual N64 Capture)
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube on January 2, 2017.]
This is a capture of me and a friend playing the Colors multiplayer mode in Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Conker's Bad Fur Day cartridge. I'm player one and Drew is player two. We're playing on the Squirrel side on Bastard difficulty with a 5 vs. 5 team setup.
Drew and I have this tradition dating back to 2001 where we play Conker whenever he visits because the multiplayer is so damn awesome. Over the past few years we started regularly recording our gameplay to see if we'd end up with any amazing new footage. We recently managed to record some awesome new Colors footage, so I'm replacing the old video with some higher-quality stuff.
Colors is simply a capture the flag mode in a general war setting. It's actually much harder to play on the squirrel side, but Drew and I still tend to do that. Squirrel teammates tend to be idiots and they're slower to run back the opposing team's flag (you take fall damage when you drop off the Tediz base with their flag, but the same is not true for Tediz falling off the Squirrel base).
The AI can also be a real son of a bitch in this mode by camping in hard-to-spot areas and then sniping with the one-hit-kill magnum. The computer's accuracy with that weapon is absolute bullshit. Even on bastard difficulty, Drew and I have a tough time securing flag captures, and we frequently die in the middle of the battlefield without a clue as to who shot us. If you want to have a better chance of winning at this mode, play on the Tediz side.
Despite these flaws, this mode is really fun, even if you're playing by yourself (since you can at least have AI teammates). In this match we managed to secure two flag captures before the AI went batshit crazy and decided to shoot our heads off while we were still in our base. I hope you enjoy the new footage.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're using standard Nintendo 64 controllers.
180
Conker's Bad Fur Day - Two-Player Tank Mode (Actual N64 Capture)
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube on January 3, 2017.]
This is a capture of me and a friend playing the Tank multiplayer mode in Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Conker's Bad Fur Day cartridge. I'm player one and Drew is player two. We're playing on Einstein difficulty against seven tanks using the single-tank cooperative mode.
Drew and I have this tradition dating back to 2001 where we play Conker whenever he visits because the multiplayer is so damn awesome. Over the past few years we started regularly recording our gameplay to see if we'd end up with any amazing new footage. We recently managed to record some awesome new Tanks footage, so I'm replacing the old video with some higher-quality stuff.
This is some footage of us playing the two-player Tank mode where you share the same tank with player one driving and player two gunning. Whenever Drew and I play Conker we tend to save this mode for last. It's really fun, but it's not quite as amazing as the other modes, so some times if we've had enough Conker for the day we just skip the mode altogether. The power-ups certainly help though, such as the cannon that kills in one hit (we call it the one-hitter quitter).
Also, while trying to record some new Tanks footage, Drew and I discovered a possible glitch. We noticed that whenever we hit a score of 40 or more with these exact settings, the HUD would suddenly begin to flash, then eventually disappear (usually with a minute or two remaining on the timer). After the HUD disappears, the shots begin to look weird and the game simply freezes, typically when the alarm is sounding from a canister capture. Even though I cleaned both the cartridge and the system itself, the glitch seemed to keep happening. So if anyone else can test this out on actual hardware, we'd love to hear the results. Enjoy the new footage.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're using standard Nintendo 64 controllers.
181
Conker's Bad Fur Day - Race A Mode (Actual N64 Capture)
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube on September 27, 2019.]
This is a capture of me playing the Race A multiplayer mode in Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Conker's Bad Fur Day cartridge.
This is the last multiplayer mode that I needed to upload from this game. The Race mode is based upon the lava hoverboard racing section from the single-player adventure. You can swing a melee weapon to hit other racers and pick up two items on the track: the rocket and nitrous boost. This mode isn't very challenging, but if you hit a wall at full speed you'll die instantly.
This mode has two different track variants: A and B. The A variant veers to the left while the B variant veers to the right at the fork in the track. I'm showing off the A track in this video while racing against seven AI opponents on bastard difficulty.
This mode feels like an afterthought that was quickly thrown together after the other multiplayer modes were completed. The races are short and simple, so there isn't much replay value. That's why I hardly ever play this mode, and why I didn't bother to post any footage of this mode sooner.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
182
Conker's Bad Fur Day - Race B Mode (Actual N64 Capture)
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube on September 28, 2019.]
This is a capture of me playing the Race B multiplayer mode in Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Conker's Bad Fur Day cartridge.
This is the last multiplayer mode that I needed to upload from this game. The Race mode is based upon the lava hoverboard racing section from the single-player adventure. You can swing a melee weapon to hit other racers and pick up two items on the track: the rocket and nitrous boost. This mode isn't very challenging, but if you hit a wall at full speed you'll die instantly.
This mode has two different track variants: A and B. The A variant veers to the left while the B variant veers to the right at the fork in the track. I'm showing off the B track in this video while racing against seven AI opponents on bastard difficulty.
This mode feels like an afterthought that was quickly thrown together after the other multiplayer modes were completed. The races are short and simple, so there isn't much replay value. That's why I hardly ever play this mode, and why I didn't bother to post any footage of this mode sooner.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
Doom 64 Playthrough (Actual N64 Capture) - Holding Area
1 year ago
20
Gaming
Nintendo 64
Doom 64
1997
Midway
iD Software
capture card
direct recording
watch me die!
no commentary
walkthrough
This is part 5 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this fifth part I completed Map 4: Holding Area, and accessed the secret exit to Map 29: Outpost Omega.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
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