Multiple Launch Satellite System Upgrade MK.III EP.10 | KSP2
Welcome everyone and thank you for joining me in this exciting journey as I build and launch spacecraft. In today's episode, we dive into the world of rocket engineering as we edit the MLSS MK.II creating the MLSS MK.III.
The objectives for this episode are:
1. Edit the MLSS MK.II in the assembly building, implementing modifications and enhancements to the satellites.
2. Launch into an orbit around Kerbin.
3. Deploy the payload, consisting of 10 Satellites
4. Establish any kind of orbit with the Satellites (might not have enough fuel)
Build/edit description:
The first thing that I did in the assembly building was to delete the satellites, creating new ones with a brand new delivery system that doesn't leave the satellites with weird attachments. Then I oriented them in a way where they could all be deployed at the same time.
Launch events:
The events that occurred during this launch are mostly a disappointment to me. both the first and second stages were not recovered. The first stage was still coming in too fast. The second stage I thought I could use mostly the engine to slow down then use the parachutes, but I did not time it correctly. Also, sorry for the lag, this spacecraft has many parts to it and slowed down the game.
In the next video, I will focus on building a different payload delivery system that allows for progressive deployments. Get ready for the next episode as I assemble and launch the MLSS MK.IV
Thank you for your continuous support and for being a part of this channel. Stay tuned for Episode #11. Consider commenting your thoughts, suggestions, or feedback on the video or on the spacecraft itself.
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