Multiple Launch Satellite System Upgrade MK.III EP.10 | KSP2
Welcome everyone and thank you for joining me in this exciting journey as I build and launch spacecraft. In today's episode, we dive into the world of rocket engineering as we edit the MLSS MK.II creating the MLSS MK.III.
The objectives for this episode are:
1. Edit the MLSS MK.II in the assembly building, implementing modifications and enhancements to the satellites.
2. Launch into an orbit around Kerbin.
3. Deploy the payload, consisting of 10 Satellites
4. Establish any kind of orbit with the Satellites (might not have enough fuel)
Build/edit description:
The first thing that I did in the assembly building was to delete the satellites, creating new ones with a brand new delivery system that doesn't leave the satellites with weird attachments. Then I oriented them in a way where they could all be deployed at the same time.
Launch events:
The events that occurred during this launch are mostly a disappointment to me. both the first and second stages were not recovered. The first stage was still coming in too fast. The second stage I thought I could use mostly the engine to slow down then use the parachutes, but I did not time it correctly. Also, sorry for the lag, this spacecraft has many parts to it and slowed down the game.
In the next video, I will focus on building a different payload delivery system that allows for progressive deployments. Get ready for the next episode as I assemble and launch the MLSS MK.IV
Thank you for your continuous support and for being a part of this channel. Stay tuned for Episode #11. Consider commenting your thoughts, suggestions, or feedback on the video or on the spacecraft itself.
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MLSS MK.II build and launch EP.9
Kerbal Space Program 2
Thank you for watching as I edit and launch the Multiple Launch Satellite System (MLSS) MK.I making this rocket the MLSS MK.II. This rocket should be capable of sending four small satellites into orbit around Kerbin. As I stated in the description of episode 8, I planned on making the rocket in a way that could recover the first and second stage, but that didn't quite work out as you could see when I made the first stage enter the atmosphere, the parachutes couldn't handle it. The next episode will be a final improvement to the MLSS with improved satellites. Once again, thank you for watching. See you soon for episode 10.
4
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Multiple Launch Satellite System Build and Launch EP.8
Kerbal Space Program 2
Thank you for watching as I build and launch a rocket that is capable of sending four small satellites into low Kerbin orbit. As I stated in the description of episode 7, I planned on making the rocket in a way that could recover the single stage and use an engine that is efficient in space, but that didn't quite work out as you could see. The next episode will be a significant improvement for a high orbit above 1000KM with a retrievable first stage and a retrievable second stage as well. Once again, thank you for watching. See you soon for episode 9.
1
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KSP 2 Astral Assembly 1000KM Comms Sat EP.7
Kerbal Space Program 2
Thank you for watching as I launch a communications satellite around Kerbin at approximately 1000KM. As I stated in the description of episode 6, I planned on making rocket that can launch a small communications satellite to 1000KM and make the second stage retrievable. The next episode will be a multiple launch satellite system with a retrievable single stage. I would like to make it with two different engines so that I have a pair to take it off at low altitudes and us the one efficient engine when in space, but maybe it will not be powerful enough to make the rocket move, we will see. Once again, thank you for watching. See you soon for episode 8.
4
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KSP 2 Astral Assembly First Comms Sat EP.6
Kerbal Space Program 2
Thank you for watching as I launch my first Low Orbit Satellite (LOS) around Kerbin. As I stated in the description of episode 5, I planned on making rocket that can launch a small communications satellite to Low Kerbin Orbit. I had a bit of trouble making this launcher as you could see in the video. The game started giving me a bit of issues when I was trying to make the payload shell. The next episode will be a high orbit satellite. My goal is to launch a satellite to 1000KM. See you soon for episode 7.
1
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KSP 2 Astral Assembly First Kerbin Orbit EP.5
Kerbal Space Program 2
Thank you for watching as I attempt to establish my first orbit around Kerbin. I took HOPPER MK.IV and edited it to fit the requirements of this mission. I make a 3 stage rocket where I use the first two stages to get into orbit, then use the last bit of stage 2 for getting out of the perpetual freefall. Then after using drogue chutes to slow down enough during re-entry, I open the main chute and land in the ocean. Join me for my next episode where I plan on constructing a small communications satellite and send it to Low Kerbin Orbit where both the apoapsis and periapsis are approximately 80KM. In addition to that goal, I plan on making the upper stage recoverable to keep debris from accumulating. See you soon for episode 6 and I hope you have liked my videos.
7
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KSP 2 Astral Assembly Suborbital flight three EP.4
Kerbal Space Program 2
Thank you for watching as I make my first attempt to land using landing legs at KSC after achieving an apoapsis of greater than 50KM. As I stated in the description of episode 3, I planned on making a third suborbital flight above 50KM but this time to land at KSC using landing legs. I took HOPPER MK.II and edited it to fit the requirements of this mission. I took the second stage and used a smaller tank with two extra engines to increase thrust in case i needed to use the engines to slow down my descent. The next thing I did was make sure to use the BACC "THUMPER" at a thrust to weight ratio of approximately 1.5 so that I do not go too fast at a low altitude. Please join me for my next episode where I plan on taking my first spacecraft to orbit around kerbin and then back safely. I am not sure if I will be able to aim for land, but I will make sure to have landing legs again. See you soon for episode 5.
1
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KSP 2 Astral Assembly Suborbital flight two EP.3
Kerbal Space Program
Thank you for watching as I take my first suborbital flight to land at another continent. As I stated in the description of episode 2, I planned on making a second suborbital flight above 70KM but this time to land at another continent. It was a successful mission, but to be honest when I opened the map view, I could not tell if I was going to land on a continent or in the water. I took HOPPER MK.II and edited it to fit the requirements of this mission. I took the second stage and added an even larger fuel tank to make sure I was able to have enough horizontal velocity to reach another continent. The next thing I did was add stabilizers to the second stage for aerodynamics and control surfaces on the first stage to control the yaw rather than spinning out of control. Please join me for my next episode where I plan on launching yet another suborbital flight but my goal is to land on a set of landing legs back on land. I will do a flight of greater than 50KM and come back to the KSC and land safely with a parachute.
5
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KSP 2 Astral Assembly 70KM Suborbital Launch EP.2
Kerbal Space Program 2
Thank you for watching my video and joining me on episode 2 for my first suborbital launch. My main goals on this launch are to pass an apoapsis of 70KM and re-enter the atmosphere, and landing safely in the ocean. I took the Hopper MK.I from my first episode and modified it for this mission. I took apart both stage 1 and stage 2. I added a larger fuel tank and an engine with more thrust for stage 2, and I decided to replace the RT-10 "HAMMER" for the BACC "THUMPER" as it has significantly more thrust and a larger fuel tank. It is a fairly simple flight where I just point the rocket up and hope for the best. Enjoy the video and please join me for my next episode where I plan on doing yet another suborbital flight but with more difficult goals. My goals will be to achieve another suborbital flight with an apoapsis of greater than 70KM and to land on a separate continent. Till next time.
2
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KSP 2 Astral Assembly 25KM Hop EP.1
Kerbal Space Program 2
This game is in early access, some hiccups here and there but the graphics are amazing. Join me while I construct spacecraft to accomplish various missions. Today's mission is to do a 25 kilometer hop and land safely back on Kerbin. Make sure to keep an eye out for my next video which I plan to do a suborbital launch past 70 kilometers and once again land safely.
4
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