Episode 23 : The Tower Of Druaga (1984) Namco

1 year ago
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Tell me how to play horribly an horrible game without telling me how to play horribly an horrible game What game? Well … The tower of Druaga ...I go first...
Welcome back to the Brainstorm Emporium Gaming. The Tower of Druaga is a 1984 arcade action role-playing maze game developed and published in Japan by Namco.
Controlling the knight Gilgamesh, the player must run all 60 floors of the tower to rescue the maiden Ki from Druaga, an eight-armed and four-legged demon who plans to use an artifact called the Blue Crystal Rod to enslave mankind.
Gilgamesh will need to locate a key on each floor in order to open a door, allowing him to proceed to the next floor.
Each floor contains enemies that Gilgamesh may need to defeat to progress, such as slimes, knights, projectile-firing wizards, ghosts that can travel through walls and fire-spewing dragons.
Gilgamesh can defeat these enemies by hitting them with a sword — some will require multiple hits to defeat.
Gilgamesh can also block a projectile by facing it with his shield. Each floor also has a hidden item that can be uncovered by completing tasks, such as defeating a certain number of enemies or inputting a specific code with the joystick. Please like and subscribe to the channel. If you feel to support the channel you find me on patreon. Also you can find the brainstorm emporium on twitter, Rumble, Pinterest and Gab. Links are down below and feel free to leave a comment.These items include a pickax that can destroy walls, boots that will drastically increase Gilgamesh's walking speed, and a candle that can reveal ghosts. Some of these items are required to fully beat the game, and failing to do so will either cause the player to die or make the game unwinnable.A time limit is also present on each floor, and should the player take too long, two indestructible spherical enemies named "Will-o-Wisps" will charge towards Gilgamesh. Should the player forget to get a required item, they will instead be sent back, or "zapped", to an earlier floor to retrieve it. The game's mazes are randomized in each play through, although the treasure will appear at the player's starting point.
Time to shut the hole under my nose, enjoy the game.
Well...The end is never as satisfying as the journey. I'm saying that because I can tell you really really enjoyed the video. Thanks for watching, thanks for dropping a like and see you soon.

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