Episode 6 : Wonder Boy (1986) SEGA
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When was the last time you've been skateboarding in the forest on your way to save your girlfriend kidnapped by a bad King? ...Tell me more Wonder Boy !!
Welcome back to the brainstorm emporium gaming with this marvelous game called Wonder Boy. Wonder Boy.
Wonder Boy is a 1986 platform game published by Sega and developed by Escape (now known as Westone Bit Entertainment). is a tribal caveman-like boy whose girlfriend Tina has been captured by the dark King (known as Drancon in the Game Gear version).
The player must guide the Wonder Boy through seven "areas", each consisting of four "rounds".
The boy can arm himself with a stone hatchet, which he can throw at oncoming enemies, a skateboard with which he can rush through the levels and temporary protection by an angel which allows him to destroy the enemies by simply running into them.
The game seems pretty honest as per level of difficulty. It just require a little bit of initial coordination between jumping and shooting.
All of the aforementioned power-ups are obtained by breaking open eggs. These eggs can also contain unpleasant surprises – curses which cause him to lose vitality more quickly than usual, and poisonous mushrooms which reduce the boy's vitality in one go.
The player must remain aware of the vitality meter, which constantly runs down at a steady pace and can only be refilled by collecting food through every level, at the end An apple a day keeps the doctor away...if you throw it hard enough!
In my opinion the skateboard is a little hard to use, it require more coordination due to the fact that it never gives you the chance to full stop.
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There is also one doll to collect in each level, which doubles the bonus points awarded at the end of the level. If all 28 dolls are collected, then a bonus eighth area will be unlocked.
At the end of every "area", the boy will encounter an incarnation of the chief antagonist as a boss character. Once defeated, the mighty lord's mask flies off and transforms into an item such as a tea cup or a piece of fruit, before subsequently making his escape. A two-player alternating mode is available where each player takes turn whenever the other one loses a life.
This game required a cabinet that provided a two-axis joystick and three input buttons – one to act as a start button, two as game play buttons.
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