Final Fantasy VII New Threat 2 0 Type B #22 The Finale

1 year ago
4

The Northern Crater awaits with Sephiroth at its center. Together we make our way down to the bottom where he awaits, but he isn’t going down without a fight. I will say, SegaChief made some very challenging final fights, from a brutal Zack fight before he appears to his monsterous form, and concluding with Safer Sephiroth who is willing to unleash the most devastating attacks to challenge us.

Eventually even the most wicked fall though, and Sephiroth falls and the game ends with a very epic cutscene to close out Final Fantasy VII New Threat 2.0.

Thanks for watching, hope that you enjoyed the playthrough, it certainly changes from the easy final bosses of the original game making you work for it. On to the next game!

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As I said in the first video I would list the mods I used.

The mods that I use in this play through are:

First is the 7th Heaven Mod Manager, makes it so much easier to get everything and order them correctly. Can get it from https://7thheaven.rocks/ as well as a simple guide to set it all up.

[Tsunamods] SYW V6 FMV
[Tsunamods] Cosmo Memory
[Tsunamods] SYW V6 FMV (30fps)
[Tsunamods] SYW V6 FMV (60fps)
[Tsunamods] Modern Spell Names
NinoStyle Battle Models
[Tsunamods] Avalance Arisen Battle Textures
[Tsunamods] SYW V5 Battle Textures
Operaomnia
NinoStyle Chibi Field Models
[Tsunamods] Finishing Touch
[Tsunamods] SYW V5 Field Textures
New Threat 2.0
[Tsunamods] Arranged Soundtrack
Chibi FMV Replacement
[Tsunamods] SYW V5 Minigames Textures
NinoStyle Bike Minigame Models
[Tsunamods] SYW V5 Spell Textures
[Tsunamods] Phoenix Tail Avatars
[Tsunamods] Enhanced Stock UI
Gameplay Tweaks – Qhimm Catalog
[Tsunamods] SYW V5 Menu and Fonts
[Tsunamods] SYW V5 Worldmap Textures
NinoStyle – minigames
NinoStyle – Vehicles
+ Echo-S

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