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For "ZERO HOUR" and "three-dimensional maps" like R6
2 years ago
5.99K
For "ZERO HOUR" and "three-dimensional maps" like R6 the level of tactical complexity is much higher
Especially when ZERO HOUR adds more details to the game the game time is bound to be significantly longer and will be taken up by a lot of tactical time. And for FPS games tactics are the charm of the game though
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