But this requires a strong degree of teammate understanding
But this requires a strong degree of teammate understanding want to play in the road game in such an operation is almost impossible
Choosing to attack separately is the same as waiting for the defender who is stuck in a good position. So ZERO HOUR is more suitable for 5 people to play together and to be honest ZERO HOUR is far less entertaining than R6. The reason why R6 did not continue to improve the game's realism is because the game is currently just the right level of hardcore for R6.
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ZERO HOUR" feels to me like a new entry in the "Swat" series
ZERO HOUR" feels to me like a new entry in the "Swat" series knowing that "Swat" is considered the originator of the tactical FPS and in the 90s it achieved the combination of FPS tactics and realism. However the authenticity of "Swat" is reflected in the many non-lethal weapons "bloodless" is the main gameplay of "Swat" while "ZERO HOUR" is the replacement of this part of the content into the combat content. Even so ZERO HOUR's combat experience is not comparable to R6's and not just because of bugs modeling feel and other details. Because for "ZERO HOUR" after all out of the prison test phase R6 is also gradually get rid of the bugs after the health action.
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This coupled with a near-perfect racial distribution
This coupled with a near-perfect racial distribution and an abundance of skills made Supermon an unbeatable existence back then.
As time goes by the Super Dream has been weakened from the emergence of the Steel and Evil systems in the second generation to the more violent output of the Eternal Rain Emperor's Tooth and Heart Pearl Mizutou in the third generation all of which have announced that the strongest Super Dream has become history but none of this will affect the status of the Super Dream in the hearts of Pocket players. In terms of skills Supermon has a wide range of attack skills
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No.150 super
Characteristics: Synchronization rate once represented an era if you look at it now no pet can do what the first generation of Super Dream did back then to become the recognized NO.1 in everyone's heart and I guess there will never be again. As the first Level 1 Pokémon in the history of Pokémon its racial value is 744 in today's calculation method which is the highest racial value in all generations of the game and its near-perfect racial distribution.
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Trait: Mental effort special attack speed
Trait: Mental effort special attack speed fast dragons with 100 special attacks tend to be underestimated
The dragonfly dragon is not bad at all. The actual fact is that you can get a lot more than just a few of these. 3. electromagnetic wave/poison/healing bell + bird's nest + dragon's claw + flame fist character: stubborn characteristics: mental effort HP material attack you can choose the healing bell to benefit your teammates you can also poison or paralyze interference bird's nest reply dragon's claw fire fist output.
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Real or game
The players who want tactics can get tactics players who want to just shoot can also choose to rush black can choose to collaborate individuals are also able to break into the point in general R6 to meet the needs of all types of players. And from the "tactics" that "ZERO HOUR" is proud of the game mechanics of R6 makes it possible to play with each other with simple communication. ZERO HOUR's tactics are more complex and require more frequent communication which is not a good experience for the players in the road game. So ZERO HOUR is still half-finished but even if the game details are perfected it is difficult to become a tactical game beyond R6 because its direction is wrong ZERO HOUR wants to become the most realistic CQB game while R6 just wants to become a fun game perhaps this is the biggest difference between the two.
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The second is the imbalance between the strengths and weaknesses
A single "power outage" mechanism to change the lighting situation will bring a great advantage to the defensive side. First the attacking side is dynamic and flashlight lighting will expose the position the second defense also has a night vision camera although the attack and defense will be converted but then the first attack or defense will have a great impact on the overall game. So in the case of restricted lighting conditions the best thing for the offensive side is to synchronize 5 people to attack as we see in film and television 5 person squads pay attention to different places respectively.
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But this is difficult to achieve in "ZERO HOUR
The first is the equipment sharing mechanism the same kind of firearms on the offensive side can only have two people at a time so it is necessary to reasonably allocate resources once it comes to the allocation of resources will appear "favoring one over the other" situation if the black fleet is okay but if the situation is quite unstable road people.
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Zero Hour is still being updated
Zero Hour is still being updated with new maps new weapons and a lot of other new content just released on August 24.
But the game also has some problems such as no Chinese not many accessories sometimes can not match people single-player experience and not good enough. Interested parties can learn more about it.
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In the pre-battle deployment phase of PvP
In the pre-battle deployment phase of PvP players can plan routes and set path points and the defending side can also place traps
The game also has a resource management mechanism which requires a reasonable distribution of weapons and equipment. The hostages under the guard of the defense also have their own behavior patterns and may take advantage of the opportunity to escape.
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The game has a 5v5 team versus team mode
The game has a 5v5 team versus team mode as well as a co-op mode that can be challenged by 1~5 people
The co-op mode doesn't necessarily have to eliminate all enemies but can also capture them in specific scenarios. The game has complex AI enemy mechanics each game will randomly plan patrol routes and will also interact with the environment (such as hiding under beds cabinets) and will also take hostages as meat shields giving the player a high level of challenge. Under certain circumstances individual enemies will also surrender.
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As a FPS player I also learned from many friends and went to understand the game.
In the message below the steam of ZERO HOUR the word that appears most often is "Rainbow Six: Siege". For many FPS game players the best CQB tactical game is currently "Rainbow Six: Siege" and "ZERO HOUR" can be used by players to compare with "Rainbow Six: Siege" think it is a little something today we will analyze the gap between "ZERO HOUR" and "Rainbow Six: Siege".
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Zero Hour is a tactical FPS game that opened in August 2020
Zero Hour is a tactical FPS game that opened in August 2020 as a "sneak preview" supporting single player or team combat and has been dubbed by some players as a "hardcore version of Color Six Siege".
The game has tens of thousands of player reviews on Steam with a positive feedback rate of 83% and recently discounted special offer for only $24. Recently a FPS shooter called "ZERO HOUR" beta version on steam there are already many players try and experience
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We all know that R6 has not been a game suitable for amenity
We all know that R6 has not been a game suitable for amenity mainly because of the very unfriendly to newcomers the terrain is complex leading to newcomers have not yet seen the enemy was killed or even the door has not yet entered the "stolen death". Basically it is difficult for newcomers to R6 to have a good game experience before level 30 plus the different skills of each cadre in R6 the tactical cooperation between each other is a lot and it takes a long time for newcomers to adapt. However because R6 each cadre skills are not quite the same and there are many cadres belong to separate actions so even if there is a pair of many wreckage players still have to be possible to rely on their own gun skills to win.
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Long tactical planning greatly reduces the entertainment of "Armed Assault 3"
Long tactical planning greatly reduces the entertainment of "Armed Assault 3" and tactical planning and execution requires players to act in unison
This limits the player's autonomy and cuts down on the player's sense of game experience once again causing "Armed Assault 3" to become a niche game. You should know that the map in "Armed Assault 3" is large but relatively flat so most of what players do is marching missions.
For "ZERO HOUR" and "three-dimensional maps" like R6
For "ZERO HOUR" and "three-dimensional maps" like R6 the level of tactical complexity is much higher
Especially when ZERO HOUR adds more details to the game the game time is bound to be significantly longer and will be taken up by a lot of tactical time. And for FPS games tactics are the charm of the game though
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