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The players who want tactics can get tactics players who want to just shoot can also choose to rush black can choose to collaborate individuals are also able to break into the point in general R6 to meet the needs of all types of players. And from the "tactics" that "ZERO HOUR" is proud of the game mechanics of R6 makes it possible to play with each other with simple communication. ZERO HOUR's tactics are more complex and require more frequent communication which is not a good experience for the players in the road game. So ZERO HOUR is still half-finished but even if the game details are perfected it is difficult to become a tactical game beyond R6 because its direction is wrong ZERO HOUR wants to become the most realistic CQB game while R6 just wants to become a fun game perhaps this is the biggest difference between the two.
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