But this is difficult to achieve in "ZERO HOUR
The first is the equipment sharing mechanism the same kind of firearms on the offensive side can only have two people at a time so it is necessary to reasonably allocate resources once it comes to the allocation of resources will appear "favoring one over the other" situation if the black fleet is okay but if the situation is quite unstable road people.
2.97K
views
Zero Hour is still being updated
Zero Hour is still being updated with new maps new weapons and a lot of other new content just released on August 24.
But the game also has some problems such as no Chinese not many accessories sometimes can not match people single-player experience and not good enough. Interested parties can learn more about it.
2.94K
views
In the pre-battle deployment phase of PvP
In the pre-battle deployment phase of PvP players can plan routes and set path points and the defending side can also place traps
The game also has a resource management mechanism which requires a reasonable distribution of weapons and equipment. The hostages under the guard of the defense also have their own behavior patterns and may take advantage of the opportunity to escape.
3.58K
views
The game has a 5v5 team versus team mode
The game has a 5v5 team versus team mode as well as a co-op mode that can be challenged by 1~5 people
The co-op mode doesn't necessarily have to eliminate all enemies but can also capture them in specific scenarios. The game has complex AI enemy mechanics each game will randomly plan patrol routes and will also interact with the environment (such as hiding under beds cabinets) and will also take hostages as meat shields giving the player a high level of challenge. Under certain circumstances individual enemies will also surrender.
2.96K
views
second is the imbalance between the strengths and weaknesses of the offensive and defensive sides
A single "power outage" mechanism to change the lighting situation will bring a great advantage to the defensive side. First the attacking side is dynamic and flashlight lighting will expose the position the second defense also has a night vision camera although the attack and defense will be converted but then the first attack or defense will have a great impact on the overall game. So in the case of restricted lighting conditions the best thing for the offensive side is to synchronize 5 people to attack as we see in film and television 5 person squads pay attention to different places respectively.
3.53K
views
But this requires a strong degree of teammate understanding
But this requires a strong degree of teammate understanding want to play in the road game in such an operation is almost impossible
Choosing to attack separately is the same as waiting for the defender who is stuck in a good position. So ZERO HOUR is more suitable for 5 people to play together and to be honest ZERO HOUR is far less entertaining than R6. The reason why R6 did not continue to improve the game's realism is because the game is currently just the right level of hardcore for R6.
2.98K
views
The second is the imbalance between the strengths and weaknesses of the offensive
A single "power outage" mechanism to change the lighting situation will bring a great advantage to the defensive side. First the attacking side is dynamic and flashlight lighting will expose the position the second defense also has a night vision camera although the attack and defense will be converted but then the first attack or defense will have a great impact on the overall game. So in the case of restricted lighting conditions the best thing for the offensive side is to synchronize 5 people to attack as we see in film and television 5 person squads pay attention to different places respectively.
3.54K
views
But this is difficult to achieve in "ZERO HOUR
But this is difficult to achieve in "ZERO HOUR
The first is the equipment sharing mechanism the same kind of firearms on the offensive side can only have two people at a time so it is necessary to reasonably allocate resources once it comes to the allocation of resources will appear "favoring one over the other" situation if the black fleet is okay but if the situation is quite unstable road people.
2.97K
views
Zero Hour is still being updated
Zero Hour is still being updated with new maps new weapons and a lot of other new content just released on August 24.
But the game also has some problems such as no Chinese not many accessories sometimes can not match people single-player experience and not good enough. Interested parties can learn more about it.
2.97K
views
In the pre-battle deployment phase of PvP
In the pre-battle deployment phase of PvP players can plan routes and set path points and the defending side can also place traps
The game also has a resource management mechanism which requires a reasonable distribution of weapons and equipment. The hostages under the guard of the defense also have their own behavior patterns and may take advantage of the opportunity to escape.
1
view
The game has a 5v5 team versus team mode
The game has a 5v5 team versus team mode as well as a co-op mode that can be challenged by 1~5 people
The co-op mode doesn't necessarily have to eliminate all enemies but can also capture them in specific scenarios. The game has complex AI enemy mechanics each game will randomly plan patrol routes and will also interact with the environment (such as hiding under beds cabinets) and will also take hostages as meat shields giving the player a high level of challenge. Under certain circumstances individual enemies will also surrender.
2.95K
views
---from Baidu encyclopediaOkay lazy end
The dream as the first generation of phantom beasts six round all 100 characteristics of synchronization rate can learn all the TM & HM as well as fixed point teaching skills of this work. The same effect of high speed movement was given to it directly because of the absence of rock cut plus the addition of later generation conspiracy so that Fantasy in this work can achieve the sword dance/conspiracy + high movement relay with hypnosis makes Fantasy become one of the strongest relay pet in this work.
3.01K
views
In addition to the relay Fantasy can also attack on its own with Sword Dance/Plot
You can do this with either a strong +3 attack or a strong +2 attack + relay. The durability of the dream is not bad you can also consider the poison egg picking play consumption flow. In short the dream to use up quite free tactics quite a lot I will mention here a few commonly used. 1. sword dance / intrigue + high speed movement + relay rod + hypnotism character: not reduce defense slowdown are available characteristics: synchronization rate effort speed durability
2.95K
views
ZERO HOUR has more details compared to R6 for example every map has an electric switch
This detail determines that the lighting is a very important factor in the game of ZERO HOUR. Because the light can be changed this brings a series of game content such as the defensive side can use the night vision camera the offensive side will use the tactical flashlight and perhaps in the future to join the night vision device and other equipment.
Intricate game details
The most common of the player reviews of ZERO HOUR is to rate it as the most realistic tactical counter-terrorism game with R6 being the main comparison.
Real or game
The players who want tactics can get tactics players who want to just shoot can also choose to rush black can choose to collaborate individuals are also able to break into the point in general R6 to meet the needs of all types of players. And from the "tactics" that "ZERO HOUR" is proud of the game mechanics of R6 makes it possible to play with each other with simple communication. ZERO HOUR's tactics are more complex and require more frequent communication which is not a good experience for the players in the road game. So ZERO HOUR is still half-finished but even if the game details are perfected it is difficult to become a tactical game beyond R6 because its direction is wrong ZERO HOUR wants to become the most realistic CQB game while R6 just wants to become a fun game perhaps this is the biggest difference between the two.
1
view