communication. ZERO HOUR, on the other hand

1 year ago
12

is more complex and requires more communication, which makes it a less enjoyable experience for players on the road. ZERO HOUR is still half-baked, but even if the details of the game are perfected, it will be difficult to become a tactical game that surpasses R6, because its direction is wrong. ZERO HOUR wants to be the most realistic CQB game, while R6 just wants to be a fun game, and perhaps this is the biggest difference between the two.

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