immediately switch to machine gun attack
double insurance. The next air battle is also the same content dodge the enemy's missiles and then let the enemy eat their own missiles. After the enemy fighters are solved using the camera to combat ground targets press 1 to use anti-radar missiles lock the target and shoot three ground targets are solved after pressing 2 to switch to guided missiles.
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Follow the on-screen prompts to check both wings
and weapons systems and then take off the aircraft does not require player control. After takeoff check the system again then enter the combat zone start being the enemy around behind turn around and keep a close eye on if the other side to launch missiles press X to use the induced missiles know the position in turn press 2 to switch to missiles lock the enemy aircraft after the left button to launch generally will not be a shot down after all the enemy also has induced missiles.
Chapter 4: hunting operations
This is a level of the protagonist is Lieutenant Jennifer Harkins in the Persian Gulf on the aircraft carrier George Bush received orders to go on deck with their companions and enter the fighter.
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Meet your teammate
in the school follow him to the rendezvous location
Red smoke bombs here is sprint past into the Humvee use the machine gun on the car to kill all the enemies around and keep holding on until friendly planes come to the rescue when the enemy is almost dead and blown up by an RPG climb up and run to the rear of the plane to evacuate the battlefield.
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wait for the enemy to open the roll-up door on the other side
kill them all and go out. Enter this BUS get off from the back door get off please pay attention to safety. Almost to the door when an RPG flew over Blake was blown up get up and blood to kill the three enemies outside the BUS they are open flashlight it is easy to confirm the location. Get out of the car and follow the same path back to the last level of the school.
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Crawl to a pipe suddenly emerged a rat
very domineering attack Blake's finger because the drive can not drive away so a knife directly into the dead. Enter the enemy's room approach this enemy from behind and then finish with a knife immediately pick up his gun to kill all the people left in the house and then pick a smooth gun and leave the room.
Chapter 3: Riot
Blake woke up buried alive you can vaguely see Solomon took away the surviving friendly forces. Crawl out of the rubble after only a knife here the enemy is very much try not to attract anyone's attention crouching against the right wall.
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After coming back
friendly reinforcements have come
And the enemy in the war run to this overpass to get a heavy machine gun here it is best to get down the bridge bunker is virtually invisible a shot can fly get down after the targeting can stand up bracket so that the accuracy of the gun to improve
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and after the friendly
forces pass safely a large number of enemies will come from the street it's time to run for your life. Follow your teammates to another street area through a very characteristic building of this country
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Then come to the other side of the building roof
and switch out the sniper rifle to cover the friendly forces on the street
Squat behind the bunker don't play exciting the enemy is not vegetarian. In addition to the street there will be enemies on the left side of the building
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then the enemy uses smoke bombs for cover and we retreat
to the wreckage of the helicopter to man the minigun to cover our teammates, follow instructions to retreat again to a room and set off the four Mine's detonate F use the switch
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We all know that R6 has never been an amenable game
mainly because it's very unfriendly to newcomers, with complex terrain causing newcomers to be shot down before they even see the enemy
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communication. ZERO HOUR, on the other hand
is more complex and requires more communication, which makes it a less enjoyable experience for players on the road. ZERO HOUR is still half-baked, but even if the details of the game are perfected, it will be difficult to become a tactical game that surpasses R6, because its direction is wrong. ZERO HOUR wants to be the most realistic CQB game, while R6 just wants to be a fun game, and perhaps this is the biggest difference between the two.
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MISSION4: HEAT SAS contingent OK, that's enough reminiscing, back to where you killed ALSAD
First advance to the edge of the cliff by the sea, wait for the enemy to come over and it will set off an explosion ...... then the enemy uses smoke bombs for cover and we retreat ...... to the wreckage of the helicopter to man the minigun to cover our teammates, follow instructions to retreat again to a room and set off the four Mine's detonate
Continuing from the previous mission
As the Major and I fled on the motorbike, we were intercepted by the Germans, and the MP40 ammunition we had collected came in handy. The motorbike turned into a narrow alleyway in the village and the Germans still
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