Godot Inverse Kinematics, Nested Animations, and Bone Manipulation with Dragonbones
Godot Dragonbone 3.2.52 has been released! In this version, you can use nested animations, manipulate slots directly and use Inverse Kinematics to add dynamics to your animations!
Demo project: https://mauville-technologies.github.io/godot_dragonbones_tutorial/
Chapters:
0:00 Intro
0:27 Changes From 3.2.51
3:34 Streamlined API
6:17 Bone Manipulation
7:53 Inverse Kinematics
10:43 Nested Animations
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Godot Dragonbones is a custom Godot engine build with the godot_dragonbones module that I am maintaining and distributing. It provides full-featured, 2D Skeletal animation support for the DragonBones API; a free, open source alternative to Spine: 2D Skeletal Animation.
PLEASE SUBSCRIBE!
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JOIN OUR DISCORD:
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DONATE HERE:
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GET GODOT DRAGONBONES HERE (Windows, Linux, Mac):
http://godotdragonbones.com
Godot-Dragonbones module included with this build of engine:
https://github.com/mauville-technologies/godot-dragonbones
If you're interested in using this in your projects but would like more guidance, leave a comment letting me know what you'd like me to explain next.
#godot #indiegame #gamedev
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