How to play Tsuro
Learn the rules to the board game Tsuro quickly and concisely - This visually rich video has no distractions, just the rules.
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RULES: https://gamerules.com/rules/tsuro/
The object of the game is to be the last player standing. Set out the board. Each player picks a marker. Find the dragon tile and set it aside. Shuffle the tiles and deal 3 to each player. These create their hand. Stack the remaining tiles face down for a draw pile. Beginning with the oldest player and proceeding clockwise, each player chooses a starting mark on the edge of the board and places their marker on it. The game now begins.
Continuing in clockwise order, on your turn you place 1 tile in front of your marker in any orientation you choose. Then you must move all markers affected by the placed tile along their corresponding path until they reach the end of the path. Then draw 1 tile from the draw deck.
If a mark’s path leads it off the board that player is out of the game. If a marker’s path collides with another player, both players are removed from the game. A player may not willingly send their own marker off the board unless there is no other alternate.
When the draw pile runs out, the player needing to draw receives the dragon tile. This tile marks who receives tiles first when the draw deck runs out. Whenever a player is eliminated, their leftover tiles are shuffled and added to the draw deck. If the draw deck is empty and a player has the dragon tile, then tiles are distributed to players in turn order up to the current player’s turn, starting with the player with the dragon tile. If there aren’t enough tiles to give to all the players then transfer the dragon tile to the next player in succession. If an eliminated player has the dragon tile, pass it clockwise.
The last marker on the board wins. If multiple marks are on the board and all the tiles have been played then, those players tie for a win. If the last 2 markers collide with each other then both players win.
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