Premium Only Content
This video is only available to Rumble Premium subscribers. Subscribe to
enjoy exclusive content and ad-free viewing.
SNES
WatchmeplayNintendo
- 93 / 136
1
Super Mario World Two-Player Playthrough (Actual SNES Capture) - Yoshi's Island
WatchmeplayNintendo
This is part 1 of my capture of me and a friend playing through Super Mario World on the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Super Mario World cartridge. I'm player one (Mario) and Drew is player two (Luigi).
I felt like redoing Super Mario World in higher quality, so here it is in 60 fps. This time Drew helped me out, and he did a great job. I had forgotten that Drew used to play this game all the time as a kid (he had a Super Nintendo as well in the '90s), and that he's pretty skilled at it. In fact, he has probably played the game more times than me.
My brother and I received our Super Nintendo for Christmas of 1992, and since Nintendo hadn't changed the system bundle from its launch the prior year, it still included Super Mario World as the pack-in game. We also received The Legend of Zelda: A Link to the Past and Street Fighter II, so we were able to play all three games that holiday. That was one hell of a Christmas.
Even though my family had owned an NES since around 1988, I actually did not become aware of the Super Nintendo until after it was released in 1991. I may have seen TV commercials for the system in late 1991, but I only saw the SNES in person at a friend-of-a-friend's house sometime in 1992 (I think). While I was there I managed to play Super Mario World and instantly got addicted to the game (Yoshi was awesome).
This is an excellent game to say the least, and I never get tired of it, but my all-time favorite Mario game is still Super Mario Bros. 3. However, you can never go wrong with Super Mario World.
This is basically the launch version of Super Mario World, so Mario and Luigi use the same sprite, but with different color schemes. I only found out a few years ago that Nintendo changed Luigi's sprite with the later releases of this game. That was quite surprising.
If you want to see a couple of old school gamers once again playing through this game on the actual hardware, you've come to the right place!
In this first part Drew and I completed Yoshi's Island.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're using standard SNES controllers.
5
comments
2
Super Mario World Two-Player Playthrough (Actual SNES Capture) - Donut Plains
WatchmeplayNintendo
This is part 2 of my capture of me and a friend playing through Super Mario World on the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Super Mario World cartridge. I'm player one (Mario) and Drew is player two (Luigi).
In this second part Drew and I completed Donut Plains.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're using standard SNES controllers.
3
Super Mario World Two-Player Playthrough (Actual SNES Capture) - Vanilla Dome
WatchmeplayNintendo
This is part 3 of my capture of me and a friend playing through Super Mario World on the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Super Mario World cartridge. I'm player one (Mario) and Drew is player two (Luigi).
In this third part Drew and I completed Vanilla Dome.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're using standard SNES controllers.
1
comment
4
Super Mario World Two-Player Playthrough (Actual SNES Capture) - Twin Bridges
WatchmeplayNintendo
This is part 4 of my capture of me and a friend playing through Super Mario World on the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Super Mario World cartridge. I'm player one (Mario) and Drew is player two (Luigi).
In this fourth part Drew and I completed the Cheese Bridge and Butter Bridge areas.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're using standard SNES controllers.
5
Super Mario World Two-Player Playthrough (Actual SNES Capture) - Forest of Illusion
WatchmeplayNintendo
This is part 5 of my capture of me and a friend playing through Super Mario World on the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Super Mario World cartridge. I'm player one (Mario) and Drew is player two (Luigi).
In this fifth part Drew and I completed the Forest of Illusion.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're using standard SNES controllers.
6
Super Mario World Two-Player Playthrough (Actual SNES Capture) - Chocolate Island + Star World
WatchmeplayNintendo
This is part 6 of my capture of me and a friend playing through Super Mario World on the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Super Mario World cartridge. I'm player one (Mario) and Drew is player two (Luigi).
In this sixth part Drew and I completed the Chocolate Island and Star World areas.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're using standard SNES controllers.
7
Super Mario World Two-Player Playthrough (Actual SNES Capture) - Valley of Bowser + Special World
WatchmeplayNintendo
This is part 7 of my capture of me and a friend playing through Super Mario World on the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Super Mario World cartridge. I'm player one (Mario) and Drew is player two (Luigi).
In this final part Drew and I completed the Valley of Bowser and Special World areas.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're using standard SNES controllers.
1
comment
8
Super Mario World 2: Yoshi's Island Playthrough (Actual SNES Capture) - World 1
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube in June of 2015.]
This is part 1 of my 100% playthrough of Super Mario World 2: Yoshi's Island for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Yoshi's Island cartridge.
I couldn't redo Super Mario World in 60 fps without also redoing Yoshi's Island. For some odd reason (perhaps due to Super FX chip issues), Nintendo has never offered the original SNES version of this game through the Virtual Console. At best you can only get the Game Boy Advance version. So high-quality recordings of the full game running on actual hardware are hard to come by, but I can fix that.
Although I was aware of this game before its release thanks to my Nintendo Power subscription, I didn't obtain my own copy until much later. In fact, I first played the game at my cousin's house around late 1995 or 1996, but I think that I only got to try one level. I later rented the game from my local video rental store and instantly got hooked. The game was so good that I purchased a brand new copy only a few months after beating the rental copy.
The original Yoshi's Island is my favorite Yoshi game by far. Although I own Yoshi's Story and Yoshi's Island DS, none of the sequels have lived up to the original game. In fact, I've found every sequel to be disappointingly bland, so for a while I stopped buying Yoshi games after Yoshi's Island DS.
In this playthrough I'm getting 100% on every level, including the extra levels. You can treat this as a 100% walkthrough if you like. I have the Nintendo Power Player's Guide for this game, so that makes it a little easier for me to find all the coins and flowers in each level.
Each video in this playthrough covers an entire world (6 in all), but for convenience, I'll list the individual levels by their time stamps so you can skip to specific stages whenever you like.
These stages were not completed back-to-back in a single session. I simply edited the successful runs together for a single video.
World 1 Playthrough:
Level 1-1: Make Eggs, Throw Eggs - 2:12
Level 1-2: Watch Out Below! - 7:14
Level 1-3: The Cave Of Chomp Rock - 11:02
Level 1-4: Burt The Bashful's Fort - 18:20
Level 1-5: Hop! Hop! Donut Lifts - 24:06
Level 1-6: Shy-Guys On Stilts - 27:49
Level 1-7: Touch Fuzzy Get Dizzy - 32:30
Level 1-8: Salvo The Slime's Castle - 37:10
Extra 1: Poochy Ain't Stupid - 41:55
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
1
comment
9
Super Mario World 2: Yoshi's Island Playthrough (Actual SNES Capture) - World 2
WatchmeplayNintendo
This is part 2 of my 100% playthrough of Super Mario World 2: Yoshi's Island for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Yoshi's Island cartridge.
These stages were not completed back-to-back in a single session. I simply edited the successful runs together for a single video.
World 2 Playthrough:
Level 2-1: Visit Koopa And Para-Koopa - 0:00
Level 2-2: The Baseball Boys - 6:18
Level 2-3: What's Gusty Taste Like? - 14:36
Level 2-4: Bigger Boo's Fort - 22:30
Level 2-5: Watch Out For Lakitu - 29:26
Level 2-6: The Cave Of The Mystery Maze - 35:55
Level 2-7: Lakitu's Wall - 41:35
Level 2-8: The Potted Ghost's Castle - 48:24
Extra 2: Hit That Switch!! - 58:21
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
10
Super Mario World 2: Yoshi's Island Playthrough (Actual SNES Capture) - World 3
WatchmeplayNintendo
This is part 3 of my 100% playthrough of Super Mario World 2: Yoshi's Island for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Yoshi's Island cartridge.
These stages were not completed back-to-back in a single session. I simply edited the successful runs together for a single video.
World 3 Playthrough:
Level 3-1: Welcome To Monkey World! - 0:00
Level 3-2: Jungle Rhythm... - 6:07
Level 3-3: Nep-Enuts' Domain - 12:38
Level 3-4: Prince Froggy's Fort - 19:51
Level 3-5: Jammin' Through The Trees - 28:25
Level 3-6: The Cave Of Harry Hedgehog - 36:03
Level 3-7: Monkeys' Favorite Lake - 41:14
Level 3-8: Naval Piranha's Castle - 48:59
Extra 3: More Monkey Madness - 57:41
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
11
Super Mario World 2: Yoshi's Island Playthrough (Actual SNES Capture) - World 4
WatchmeplayNintendo
This is part 4 of my 100% playthrough of Super Mario World 2: Yoshi's Island for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Yoshi's Island cartridge.
These stages were not completed back-to-back in a single session. I simply edited the successful runs together for a single video.
World 4 Playthrough:
Level 4-1: Go! Go! Mario!! - 0:00
Level 4-2: The Cave Of The Lakitus - 4:53
Level 4-3: Don't Look Back! - 11:45
Level 4-4: Marching Milde's Fort - 16:13
Level 4-5: Chomp Rock Zone - 24:54
Level 4-6: Lake Shore Paradise - 30:44
Level 4-7: Ride Like The Wind - 40:34
Level 4-8: Hookbill The Koopa's Castle - 45:55
Extra 4: The Impossible? Maze - 53:02
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
12
Super Mario World 2: Yoshi's Island Playthrough (Actual SNES Capture) - World 5
WatchmeplayNintendo
This is part 5 of my 100% playthrough of Super Mario World 2: Yoshi's Island for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Yoshi's Island cartridge.
These stages were not completed back-to-back in a single session. I simply edited the successful runs together for a single video.
World 5 Playthrough:
Level 5-1: BLIZZARD!!! - 0:00
Level 5-2: Ride The Ski Lifts - 7:33
Level 5-3: Danger - Icy Conditions Ahead - 13:05
Level 5-4: Sluggy The Unshaven's Fort - 19:18
Level 5-5: Goonie Rides! - 29:49
Level 5-6: Welcome To Cloud World - 34:26
Level 5-7: Shifting Platforms Ahead - 40:03
Level 5-8: Raphael The Raven's Castle - 45:33
Extra 5: Kamek's Revenge - 52:54
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
13
Super Mario World 2: Yoshi's Island Playthrough (Actual SNES Capture) - World 6
WatchmeplayNintendo
This is part 6 of my 100% playthrough of Super Mario World 2: Yoshi's Island for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Yoshi's Island cartridge.
These stages were not completed back-to-back in a single session. I simply edited the successful runs together for a single video.
World 6 Playthrough:
Level 6-1: Scary Skeleton Goonies! - 0:00
Level 6-2: The Cave Of The Bandits - 6:47
Level 6-3: Beware The Spinning Logs - 11:30
Level 6-4: Tap-Tap The Red Nose's Fort - 17:04
Level 6-5: The Very Loooooong Cave - 27:30
Level 6-6: The Deep, Underground Maze - 34:06
Level 6-7: KEEP MOVING!!!! - 41:06
Level 6-8: King Bowser's Castle - 50:26
Extra 6: Castles - Masterpiece Set - 1:02:30
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
14
Super Mario All-Stars - Super Mario Bros. No-Hit Playthrough (Actual SNES Capture)
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube in January of 2022.]
This is a capture of me playing through all of Super Mario Bros. without using any Warp Zones via Super Mario All-Stars on the SNES. This is not an emulator and was not played on the Wii or the Switch. This footage was captured directly from my SNES using an actual Super Mario All-Stars cartridge.
As I’ve said before, I don’t typically buy remakes of games that I already own, but a decent amount of people seem to watch my Mario videos, so I started buying certain Mario remakes (such as the Super Mario Advance sequels) in order to post more footage on my channel. I had recently considered buying Super Mario All-Stars as well, so this last Christmas, Keet bought me a complete copy off eBay as a gift, which was really nice.
I grew up playing the original Super Mario Bros. on the NES in the late ’80s, so I have always preferred the original game in all its 8-bit glory. However, when Super Mario All-Stars was released in 1993, my friend got a copy of the game, and I had the chance to play it. I thought it was a really cool compilation, but I never felt the need to buy All-Stars or ask for it as a gift.
To me, the biggest selling points for All-Stars were the inclusion of the Lost Levels and the new save feature, the latter of which was really handy for a large game like Super Mario Bros. 3. Nintendo later re-released All-Stars on the Wii in 2010, but there were no changes made to the game. Since I prefer to play games on their original systems, and since there’s always some amount of input lag when playing on an HDTV, I decided that the original SNES cartridge was the only way to go.
In this video I’m once again playing through all of Super Mario Bros. without using any warp zones and without getting hit even once. I’m also showing a bunch of secrets along the way. For the most part, this gameplay is similar to my no-hit NES playthrough. Although this is fairly challenging, it’s not the most difficult playthrough I’ve ever recorded.
Also, after recording a bunch of footage with the HD PVR 2 and making comparisons, I’ve decided to revert back to my old HD PVR + DVD recorder setup because it results in sharper, more stable NES and SNES footage (N64 footage ends up being about the same). However, for any future visits to Keet’s house in Florida, I will still be using the HD PVR 2 since it’s easier than transporting a large DVD recorder.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
2
comments
15
Super Mario All-Stars - Super Mario Bros. 2 No-Death Playthrough (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me playing through all of Super Mario Bros. 2 without using any Warp Zones via Super Mario All-Stars on the SNES. This is not an emulator and was not played on the Wii or the Switch. This footage was captured directly from my SNES using an actual Super Mario All-Stars cartridge.
Here’s some more footage of Super Mario All-Stars, which I received as a gift for Christmas of 2021. This time I’m completing Super Mario Bros. 2 without dying.
I grew up playing Super Mario Bros. 2 on the NES in the late ’80s, and I am a huge fan of the game. It’s one of my earliest memories of the NES, and I specifically recall playing the game with my mother. Though I prefer the original NES version in all its glory, the Super Mario All-Stars version is a neat update. The graphics (especially the backgrounds) are far more detailed, the music is more complex, and there’s a handy save feature.
I have already posted playthroughs of the original NES version of Super Mario Bros. 2 and Super Mario Advance, so I tweaked this playthrough a bit. This time I favored Luigi more than the Princess and I used the handy shortcut on level 3-3. However, I once again collected all of the mushrooms except for on the final level because you have to backtrack to get both mushrooms on that stage. Enjoy the footage.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
16
Super Mario Kart - 150cc Mushroom Cup (Actual SNES Capture)
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube in October of 2014.]
This is a capture of me playing through the 150cc Mushroom Cup in Super Mario Kart for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my Super Nintendo using a real Super Mario Kart cartridge.
I wasn't originally planning on redoing my Super Mario Kart footage yet again, but Youtube announced support for 60 fps videos, so I decided to take advantage of that.
Here's a neat little fact: during the 8-bit and 16-bit eras, 60 fps was the standard frame rate for consoles and even handhelds. It was during the 32-bit/64-bit era that 60 fps no longer became the standard frame rate (at least for consoles). However, some games from that era did still display at 60 fps.
Every Nintendo console and handheld (minus the Virtual Boy) was capable of and did in fact output at least some games at 60 frames per second. Whereas the N64 typically had low frame rates (often 20 to 30 fps for 3D games), some N64 games did output at 60 fps, and most NES and SNES games output at 60 fps. The GameCube of course had 60 fps games as well.
I wanted to capture a bunch of old games in 60 fps to take advantage of the Youtube upgrade, so I contacted Tobias Reich (http://retrogaming.hazard-city.de/) to find out if I'd need to buy a new capture card. It turned out I didn't need to. The Hauppauge was already doing this, so I just needed to properly deinterlace my retro console footage to retain the native frame rate. Tobias gave me a special deinterlacing filter to use in Virtualdub, and it works great.
This new deinterlacing method not only preserves the game's natural frame rate, but also results in a clearer video as well.
I think I received Super Mario Kart for Christmas of 1993. Before that I managed to play the game at another kid's house and instantly got addicted to Battle Mode. My brother and I played the hell out of this game growing up. It's amazing; one of the best in the Mario Kart series. The physics are excellent, the courses are fun and the music is incredible. However, this is easily the hardest game in the Mario Kart series. But I like a challenge, so that doesn't bother me.
I used to race with Yoshi, but after a while I switched to Luigi since he has higher top end and is in a heavier weight class.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
17
Super Mario Kart - 150cc Flower Cup (Actual SNES Capture)
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube in October of 2014.]
This is a capture of me playing through the 150cc Flower Cup in Super Mario Kart for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my Super Nintendo using a real Super Mario Kart cartridge.
I wasn't originally planning on redoing my Super Mario Kart footage yet again, but Youtube announced support for 60 fps videos, so I decided to take advantage of that.
Here's a neat little fact: during the 8-bit and 16-bit eras, 60 fps was the standard frame rate for consoles and even handhelds. It was during the 32-bit/64-bit era that 60 fps no longer became the standard frame rate (at least for consoles). However, some games from that era did still display at 60 fps.
Every Nintendo console and handheld (minus the Virtual Boy) was capable of and did in fact output at least some games at 60 frames per second. Whereas the N64 typically had low frame rates (often 20 to 30 fps for 3D games), some N64 games did output at 60 fps, and most NES and SNES games output at 60 fps. The GameCube of course had 60 fps games as well.
I wanted to capture a bunch of old games in 60 fps to take advantage of the Youtube upgrade, so I contacted Tobias Reich (http://retrogaming.hazard-city.de/) to find out if I'd need to buy a new capture card. It turned out I didn't need to. The Hauppauge was already doing this, so I just needed to properly deinterlace my retro console footage to retain the native frame rate. Tobias gave me a special deinterlacing filter to use in Virtualdub, and it works great.
This new deinterlacing method not only preserves the game's natural frame rate, but also results in a clearer video as well.
I think I received Super Mario Kart for Christmas of 1993. Before that I managed to play the game at another kid's house and instantly got addicted to Battle Mode. My brother and I played the hell out of this game growing up. It's amazing; one of the best in the Mario Kart series. The physics are excellent, the courses are fun and the music is incredible. However, this is easily the hardest game in the Mario Kart series. But I like a challenge, so that doesn't bother me.
I used to race with Yoshi, but after a while I switched to Luigi since he has higher top end and is in a heavier weight class.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
2
comments
18
Super Mario Kart - 150cc Star Cup (Actual SNES Capture)
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube in October of 2014.]
This is a capture of me playing through the 150cc Star Cup in Super Mario Kart for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my Super Nintendo using a real Super Mario Kart cartridge.
I wasn't originally planning on redoing my Super Mario Kart footage yet again, but Youtube announced support for 60 fps videos, so I decided to take advantage of that.
Here's a neat little fact: during the 8-bit and 16-bit eras, 60 fps was the standard frame rate for consoles and even handhelds. It was during the 32-bit/64-bit era that 60 fps no longer became the standard frame rate (at least for consoles). However, some games from that era did still display at 60 fps.
Every Nintendo console and handheld (minus the Virtual Boy) was capable of and did in fact output at least some games at 60 frames per second. Whereas the N64 typically had low frame rates (often 20 to 30 fps for 3D games), some N64 games did output at 60 fps, and most NES and SNES games output at 60 fps. The GameCube of course had 60 fps games as well.
I wanted to capture a bunch of old games in 60 fps to take advantage of the Youtube upgrade, so I contacted Tobias Reich (http://retrogaming.hazard-city.de/) to find out if I'd need to buy a new capture card. It turned out I didn't need to. The Hauppauge was already doing this, so I just needed to properly deinterlace my retro console footage to retain the native frame rate. Tobias gave me a special deinterlacing filter to use in Virtualdub, and it works great.
This new deinterlacing method not only preserves the game's natural frame rate, but also results in a clearer video as well.
I think I received Super Mario Kart for Christmas of 1993. Before that I managed to play the game at another kid's house and instantly got addicted to Battle Mode. My brother and I played the hell out of this game growing up. It's amazing; one of the best in the Mario Kart series. The physics are excellent, the courses are fun and the music is incredible. However, this is easily the hardest game in the Mario Kart series. But I like a challenge, so that doesn't bother me.
I used to race with Yoshi, but after a while I switched to Luigi since he has higher top end and is in a heavier weight class.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
3
comments
19
Super Mario Kart - 150cc Special Cup (Actual SNES Capture)
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube in October of 2014.]
This is a capture of me playing through the 150cc Special Cup in Super Mario Kart for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my Super Nintendo using a real Super Mario Kart cartridge.
I wasn't originally planning on redoing my Super Mario Kart footage yet again, but Youtube announced support for 60 fps videos, so I decided to take advantage of that.
Here's a neat little fact: during the 8-bit and 16-bit eras, 60 fps was the standard frame rate for consoles and even handhelds. It was during the 32-bit/64-bit era that 60 fps no longer became the standard frame rate (at least for consoles). However, some games from that era did still display at 60 fps.
Every Nintendo console and handheld (minus the Virtual Boy) was capable of and did in fact output at least some games at 60 frames per second. Whereas the N64 typically had low frame rates (often 20 to 30 fps for 3D games), some N64 games did output at 60 fps, and most NES and SNES games output at 60 fps. The GameCube of course had 60 fps games as well.
I wanted to capture a bunch of old games in 60 fps to take advantage of the Youtube upgrade, so I contacted Tobias Reich (http://retrogaming.hazard-city.de/) to find out if I'd need to buy a new capture card. It turned out I didn't need to. The Hauppauge was already doing this, so I just needed to properly deinterlace my retro console footage to retain the native frame rate. Tobias gave me a special deinterlacing filter to use in Virtualdub, and it works great.
This new deinterlacing method not only preserves the game's natural frame rate, but also results in a clearer video as well.
I think I received Super Mario Kart for Christmas of 1993. Before that I managed to play the game at another kid's house and instantly got addicted to Battle Mode. My brother and I played the hell out of this game growing up. It's amazing; one of the best in the Mario Kart series. The physics are excellent, the courses are fun and the music is incredible. However, this is easily the hardest game in the Mario Kart series. But I like a challenge, so that doesn't bother me.
I used to race with Yoshi, but after a while I switched to Luigi since he has higher top end and is in a heavier weight class.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
20
Super Mario Kart - Two-Player Battle Mode (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me and a friend playing the battle mode in Super Mario Kart for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Super Mario Kart cartridge. I'm player one (Luigi) and Drew is player two (Toad).
When I first played Super Mario Kart around 1992 or 1993, I played battle mode at another kid's house and instantly got addicted to the game. I wanted to keep playing that mode for hours on end. It's basically what got me into the Mario Kart series to begin with.
Back in the mid/late '90s my friend Drew and I had our own Super Nintendos, as well as our own copies of Super Mario Kart, which we played all the time. Even when we owned the same games, Drew and I typically didn't play competitively against each other in multiplayer games because of how lopsided the results could be.
Super Mario Kart was a notable exception because Drew could put up some fierce competition, even in the racing. Drew always joked that he couldn't seem to beat me at any games except for this one. For some reason, he just always kicked my ass, especially in battle mode.
In this video we once again battled it out across all four of the battle mode courses. We then had a tie-breaking fifth match, but I won't spoil the ending. I think we played a little better this time.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're using standard SNES controllers.
21
Donkey Kong Country Playthrough (Actual SNES Capture) - Kongo Jungle
WatchmeplayNintendo
This is part 1 of my 101% playthrough of Donkey Kong Country for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using a real Donkey Kong Country cartridge.
I became a Nintendo Power subscriber starting in 1993 with the Super Mario All-Stars issue, so sometime in 1994 I received the VHS promo for Donkey Kong Country from Nintendo Power. The VHS tape gave a detailed glimpse into the development of the new game and even showed off some of the earliest footage of Nintendo's Treehouse. I must have watched that video a dozen times or so. Donkey Kong was coming back, and he was getting his own new adventure along the lines of Super Mario Bros.
However, when Donkey Kong Country was released later in 1994, I didn't bother to pick up my own copy of the game. Instead, I just rented it or played it at other people's houses. But I definitely beat the game a multiple times, and it was excellent to say the least. The gameplay was amazing, and the music was simply incredible. I also liked all the different animal friends.
Sometime around the late '90s I then visited a pseudo-friend's house when I saw his SNES games strewn all over the floor. Since he didn't seem to care about these old games, I asked to borrow his copy of Donkey Kong Country, and I conveniently never returned it. So I scored a free Donkey Kong Country cartridge just like that and added an awesome game to my collection.
Also, a couple years ago when Donkey Kong Country Tropical Freeze was being released, I picked up the Official Nintendo Power Player's Guide for Donkey Kong Country on the SNES. I then used that guide to post my prior 101% playthrough. I'll be relying on that guide once again for this playthrough. I hope you enjoy the new footage.
In this first part I started a new save file and completed the Kongo Jungle area.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
2
comments
22
Donkey Kong Country Playthrough (Actual SNES Capture) - Monkey Mines
WatchmeplayNintendo
This is part 2 of my 101% playthrough of Donkey Kong Country for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using a real Donkey Kong Country cartridge.
In this second part I completed the Monkey Mines area.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
23
Donkey Kong Country Playthrough (Actual SNES Capture) - Vine Valley
WatchmeplayNintendo
This is part 3 of my 101% playthrough of Donkey Kong Country for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using a real Donkey Kong Country cartridge.
In this third part I completed the Vine Valley area.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
24
Donkey Kong Country Playthrough (Actual SNES Capture) - Gorilla Glacier
WatchmeplayNintendo
This is part 4 of my 101% playthrough of Donkey Kong Country for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using a real Donkey Kong Country cartridge.
In this fourth part I completed the Gorilla Glacier area.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
25
Donkey Kong Country Playthrough (Actual SNES Capture) - Kremkroc Industries Inc.
WatchmeplayNintendo
This is part 5 of my 101% playthrough of Donkey Kong Country for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using a real Donkey Kong Country cartridge.
In this fifth part I completed the Kremkroc Industries Inc. area.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
26
Donkey Kong Country Playthrough (Actual SNES Capture) - Chimp Caverns
WatchmeplayNintendo
This is part 6 of my 101% playthrough of Donkey Kong Country for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using a real Donkey Kong Country cartridge.
In this final part I completed the Chimp Caverns area, defeated King K. Rool and beat the game.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
27
The Legend of Zelda: A Link to the Past Playthrough (Actual SNES Capture) - Part 1
WatchmeplayNintendo
This is part 1 of my capture of me playing through The Legend of Zelda: A Link to the Past for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Link to the Past cartridge.
This is one of my favorite titles in the series. It ranks near the top of my list along with the two NES Zelda games (just above Ocarina of Time and Link's Awakening).
I played the first two Zelda games a bunch during the NES era and absolutely loved them. My brother owned Zelda II and we would frequently borrow the first Zelda game, so I was well-acquainted with the series.
For Christmas of 1992 my brother and I received a Super Nintendo with Super Mario World, Street Fighter II, and The Legend of Zelda: A Link to the Past. After hooking up our new SNES we played Zelda first without even debating it. I still remember the rainy weather in the beginning of the game and how we struggled to find the hidden path into Hyrule Castle. It was quite an experience.
It took my brother and I a while to beat this game since we didn't have Nintendo Power back then. Even though my brother had asked one of his friends for help, the so-called friend only gave us false information. So we had to figure things out on our own.
I have beaten this game more times than I can remember, so I have most of the game memorized. However, I do own the official Nintendo Power Player's Guide since it was given to me back in the late '90s as a bonus for renewing my Nintendo Power subscription. I like to use the Player's Guide to find the remaining Heart Pieces that I always tend to miss.
This game is a real classic. I hope you enjoy the new high-quality footage.
In this first part I started a new save file, rescued Zelda from Hyrule Castle, and picked up some items around Kakariko Village.
Heart Pieces collected in this video:
Heart Piece # 1 - Thieves' hideout in the woods - 14:36
Heart Piece # 2 - Kakariko Village Well - 16:53
Heart Piece # 3 - Blind's abandoned hideout - 18:56
Heart Piece # 4 - Maze race - 25:15
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
28
The Legend of Zelda: A Link to the Past Playthrough (Actual SNES Capture) - Part 2
WatchmeplayNintendo
This is part 2 of my capture of me playing through The Legend of Zelda: A Link to the Past for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Link to the Past cartridge.
In this second part I completed the first Light World dungeon, the Eastern Palace, and obtained the Pegasus Shoes.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
29
The Legend of Zelda: A Link to the Past Playthrough (Actual SNES Capture) - Part 3
WatchmeplayNintendo
This is part 3 of my capture of me playing through The Legend of Zelda: A Link to the Past for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Link to the Past cartridge.
In this third part I obtained the Book of Mudora and completed the second Light World dungeon, the Desert Palace.
Heart Pieces collected in this video:
Heart Piece # 5 - West of the Sanctuary - 0:31
Heart Piece # 6 - Swamp Ruins - 3:15
Heart Piece # 7 - Desert cave - 4:52
Heart Piece # 8 - Outside the Desert Palace - 10:06
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
30
The Legend of Zelda: A Link to the Past Playthrough (Actual SNES Capture) - Part 4
WatchmeplayNintendo
This is part 4 of my capture of me playing through The Legend of Zelda: A Link to the Past for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Link to the Past cartridge.
In this fourth part I acquired Zora's Flippers, the Ice Rod and the third empty bottle, upgraded my boomerang and shield, and completed the third Light World dungeon, the Tower of Hera.
Heart Pieces collected in this video:
Heart Piece # 9 - Zora's Waterfall - 3:33
Heart Piece # 10 - Death Mountain cave (west) - 11:40
Heart Piece # 11 - Spectacle Rock - 13:47
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
31
The Legend of Zelda: A Link to the Past Playthrough (Actual SNES Capture) - Part 5
WatchmeplayNintendo
This is part 5 of my capture of me playing through The Legend of Zelda: A Link to the Past for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Link to the Past cartridge.
In this fifth part I picked up the Magic Powder, then obtained the Master Sword and headed to Hyrule Castle to face Agahnim.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
32
The Legend of Zelda: A Link to the Past Playthrough (Actual SNES Capture) - Part 6
WatchmeplayNintendo
This is part 6 of my capture of me playing through The Legend of Zelda: A Link to the Past for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Link to the Past cartridge.
In this sixth part I completed the first Dark World dungeon, the Palace of Darkness.
Heart Pieces collected in this video:
Heart Piece # 12 - Pyramid - 0:04
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
33
The Legend of Zelda: A Link to the Past Playthrough (Actual SNES Capture) - Part 7
WatchmeplayNintendo
This is part 7 of my capture of me playing through The Legend of Zelda: A Link to the Past for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Link to the Past cartridge.
In this seventh part I enhanced my magic meter and obtained Quake, Bombos, Ether, the Flute, the Flute Boy's bird and the Cane of Byrna.
Heart Pieces collected in this video:
Heart Piece # 13 - South of the Haunted Grove - 5:59
Heart Piece # 14 - Strange tree - 11:41
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
34
The Legend of Zelda: A Link to the Past Playthrough (Actual SNES Capture) - Part 8
WatchmeplayNintendo
This is part 8 of my capture of me playing through The Legend of Zelda: A Link to the Past for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Link to the Past cartridge.
In this eighth part I upgraded my bomb and arrow carrying capacity, then I completed the second Dark World dungeon, the Swamp Palace.
Heart Pieces collected in this video:
Heart Piece # 15 - Lake Hylia island - 0:45
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
35
The Legend of Zelda: A Link to the Past Playthrough (Actual SNES Capture) - Part 9
WatchmeplayNintendo
This is part 9 of my capture of me playing through The Legend of Zelda: A Link to the Past for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Link to the Past cartridge.
In this ninth part I completed the third Dark World dungeon, Skull Woods.
Heart Pieces collected in this video:
Heart Piece # 16 - Above the graveyard - 1:15
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
36
The Legend of Zelda: A Link to the Past Playthrough (Actual SNES Capture) - Part 10
WatchmeplayNintendo
This is part 10 of my capture of me playing through The Legend of Zelda: A Link to the Past for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Link to the Past cartridge.
In this tenth part I completed the fourth Dark World dungeon, Thieves' Town. Afterward I obtained the Magic Cape, tempered the Master Sword and collected the fourth empty bottle.
Heart Pieces collected in this video:
Heart Piece # 17 - Pound the stakes - 10:40
Heart Piece # 18 - Wear the Magic Cape - 15:42
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
37
The Legend of Zelda: A Link to the Past Playthrough (Actual SNES Capture) - Part 11
WatchmeplayNintendo
This is part 11 of my capture of me playing through The Legend of Zelda: A Link to the Past for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Link to the Past cartridge.
In this eleventh part I upgraded my arrow and bomb carrying capacity some more and completed the fifth Dark World dungeon, the Ice Palace.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
38
The Legend of Zelda: A Link to the Past Playthrough (Actual SNES Capture) - Part 12
WatchmeplayNintendo
This is part 12 of my capture of me playing through The Legend of Zelda: A Link to the Past for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Link to the Past cartridge.
In this twelfth part I upgraded my arrow and bomb carrying capacity to the maximum amount and completed the sixth Dark World dungeon, Misery Mire.
Heart Pieces collected in this video:
Heart Piece # 19 - Treasure Chest Game - 2:07
Heart Piece # 20 - Treasure Field - 2:53
Heart Piece # 21 - Northeast corner of the desert - 10:00
Heart Piece # 22 - Misery Mire - 10:40
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
39
The Legend of Zelda: A Link to the Past Playthrough (Actual SNES Capture) - Part 13
WatchmeplayNintendo
This is part 13 of my capture of me playing through The Legend of Zelda: A Link to the Past for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Link to the Past cartridge.
In this thirteenth part I obtained the Golden Sword and Silver Arrows, and then I completed the seventh Dark World dungeon, Turtle Rock.
Heart Pieces collected in this video:
Heart Piece # 23 - Death Mountain peak - 6:25
Heart Piece # 24 - Death Mountain cliffside - 13:21
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
40
The Legend of Zelda: A Link to the Past Playthrough (Actual SNES Capture) - Part 14
WatchmeplayNintendo
This is part 14 of my capture of me playing through The Legend of Zelda: A Link to the Past for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Link to the Past cartridge.
In this final part I completed Ganon's Tower and beat the game.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
41
Super Metroid Playthrough (Actual SNES Capture) - Part 1
WatchmeplayNintendo
This is part 1 of my 100% playthrough of Super Metroid for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my SNES using an actual Super Metroid cartridge.
This is being completed under 3 hours in order to obtain the best ending, and I'm freeing the animals at the end as well.
Although I played a bit of the first Metroid during the NES era, as well as some Metroid II on the Game Boy (my brother owned Metroid II), I never played Super Metroid until the GameCube era. Despite Nintendo Power advertising the hell out of the game in the mid '90s, I simply never ran into anyone who owned it.
I actually didn't get into the Metroid series until Metroid Prime came out, probably because the games required too much time and patience for a little kid. I think I picked up my copy of Super Metroid just after Prime was released, so I played the games a bit out of order. I originally played through Super Metroid with no clue as to what was in the game, so when Mother Brain turned into a dinosaur at the end, I was a bit shocked. Also, when the Metroid hatchling attacked me in Tourian, I thought I screwed up and was going to die.
I like Super Metroid quite a bit, but it's not my favorite Metroid game. That distinction is held by Metroid Prime. Super Metroid is still a good game though. It has incredible music and environments, and I like the throwbacks to the original Metroid. Sadly though, it's not very challenging outside of the Ridley boss fight.
Once again I'm using my trusty Nintendo Power Player's Guide to find all the upgrades and I'm using a turbo pad to pull off bomb jumping with ease (or "turbo bombing," as the Player's Guide calls it). I don't think the Virtual Console includes turbo support for SNES games, so using the original hardware still has some benefits.
In this first part I started a new save file and headed into Brinstar.
I'll be keeping track of the power-ups I collect in each video.
Items collected:
Morphing Ball - 7:45
Missile Expansion # 1 - 8:10
Missile Expansion # 2 - 8:41
Morph Ball Bomb - 11:47
Missile Expansion # 3 - 13:40
Energy Tank # 1 - 14:54
Missile Expansion # 4 - 16:51
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Asciipad turbo controller.
42
Super Metroid Playthrough (Actual SNES Capture) - Part 2
WatchmeplayNintendo
This is part 2 of my 100% playthrough of Super Metroid for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my SNES using an actual Super Metroid cartridge.
In this second part I headed further into Brinstar and defeated Spore Spawn and Kraid to acquire the Super Missile and Varia Suit. I also acquired the Hi-Jump Boots and Spazer Beam.
Items collected:
Super Missile Expansion # 1 - 5:00
Missile Expansion # 5 - 5:50
Charge Beam - 6:00
Missile Expansion # 6 - 6:51
Energy Tank # 2 - 9:50
Hi-Jump Boots - 10:04
Missile Expansion # 7 - 10:45
Spazer Beam - 12:06
Varia Suit - 16:36
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Asciipad turbo controller.
43
Super Metroid Playthrough (Actual SNES Capture) - Part 3
WatchmeplayNintendo
This is part 3 of my 100% playthrough of Super Metroid for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my SNES using an actual Super Metroid cartridge.
In this third part I headed further into Norfair to collect the Speed Booster and Ice Beam. I then backtracked to Brinstar to collect the Power Bomb upgrade.
Items collected:
Energy Tank # 3 - 0:32
Missile Expansion # 8 - 2:07
Missile Expansion # 9 - 3:03
Reserve Tank # 1 - 3:38
Missile Expansion # 10 - 4:09
Missile Expansion # 11 - 5:48
Speed Booster - 5:57
Missile Expansion # 12 - 7:10
Ice Beam - 9:22
Power Bomb Expansion # 1 - 12:28
Missile Expansion # 13 - 12:56
Power Bomb Expansion # 2 - 14:03
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Asciipad turbo controller.
44
Super Metroid Playthrough (Actual SNES Capture) - Part 4
WatchmeplayNintendo
This is part 4 of my 100% playthrough of Super Metroid for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my SNES using an actual Super Metroid cartridge.
In this fourth part I backtracked to Brinstar to collect various upgrades.
Items collected:
Reserve Tank # 2 - 1:20
Missile Expansion # 14 - 1:41
Missile Expansion # 15 - 1:52
Super Missile Expansion # 2 - 2:12
Energy Tank # 4 - 3:07
Super Missile Expansion # 3 - 3:20
Power Bomb Expansion # 3 - 4:48
Power Bomb Expansion # 4 - 6:30
Power Bomb Expansion # 5 - 7:32
Energy Tank # 5 - 8:40
Missile Expansion # 16 - 9:44
Missile Expansion # 17 - 11:55
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Asciipad turbo controller.
45
Super Metroid Playthrough (Actual SNES Capture) - Part 5
WatchmeplayNintendo
This is part 5 of my 100% playthrough of Super Metroid for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my SNES using an actual Super Metroid cartridge.
In this fifth part I headed further into Nofair, defeated the Crocomire and obtained the Grappling Beam and Wave Beam. I then backtracked to Brinstar and acquired the X-Ray Scope.
Items collected:
Missile Expansion # 18 - 0:41
Power Bomb Expansion # 6 - 3:12
Missile Expansion # 19 - 4:01
Missile Expansion # 20 - 4:57
Grappling Beam - 5:21
Energy Tank # 6 - 7:07
Missile Expansion # 21 - 7:57
Missile Expansion # 22 - 10:25
Wave Beam - 10:47
X-Ray Scope - 14:33
Energy Tank # 7 - 17:30
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Asciipad turbo controller.
46
Super Metroid Playthrough (Actual SNES Capture) - Part 6
WatchmeplayNintendo
This is part 6 of my 100% playthrough of Super Metroid for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my SNES using an actual Super Metroid cartridge.
In this sixth part I headed into the Wrecked Ship, defeated Phantoon and acquired the Gravity Suit. After that I headed to Maridia.
Items collected:
Missile Expansion # 23 - 0:30
Missile Expansion # 24 - 1:44
Super Missile Expansion # 4 - 6:41
Super Missile Expansion # 5 - 7:00
Missile Expansion # 25 - 9:23
Missile Expansion # 26 - 10:38
Missile Expansion # 27 - 11:33
Gravity Suit - 11:59
Missile Expansion # 28 - 13:44
Reserve Tank # 3 - 14:16
Missile Expansion # 29 - 15:10
Energy Tank # 8 - 16:29
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Asciipad turbo controller.
47
Super Metroid Playthrough (Actual SNES Capture) - Part 7
WatchmeplayNintendo
This is part 7 of my 100% playthrough of Super Metroid for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my SNES using an actual Super Metroid cartridge.
In this seventh part I headed further into Maridia, defeated Draygon and acquired the Spring Ball and Space Jump.
Items collected:
Spring Ball - 2:34
Missile Expansion # 30 - 7:29
Super Missile Expansion # 6 - 8:08
Energy Tank # 9 - 9:00
Missile Expansion # 31 - 9:28
Missile Expansion # 32 - 12:05
Super Missile Expansion # 7 - 12:53
Missile Expansion # 33 - 13:07
Missile Expansion # 34 - 14:36
Super Missile Expansion # 8 - 14:50
Energy Tank # 10 - 16:45
Missile Expansion # 35 - 20:07
Space Jump - 22:15
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Asciipad turbo controller.
48
Super Metroid Playthrough (Actual SNES Capture) - Part 8
WatchmeplayNintendo
This is part 8 of my 100% playthrough of Super Metroid for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my SNES using an actual Super Metroid cartridge.
In this eighth part I acquired the Plasma Beam and obtained the remaining upgrades from Maridia, Brinstar and Crateria.
Items collected:
Plasma Beam - 1:26
Missile Expansion # 36 - 5:15
Reserve Tank # 4 - 5:33
Missile Expansion # 37 - 8:00
Power Bomb Expansion # 7 - 8:28
Energy Tank # 11 - 11:48
Missile Expansion # 38 - 13:26
Missile Expansion # 39 - 13:58
Missile Expansion # 40 - 15:15
Super Missile Expansion # 9 - 15:45
Power Bomb Expansion # 8 - 17:00
Energy Tank # 12 - 18:02
Missile Expansion # 41 - 19:24
Missile Expansion # 42 - 19:40
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Asciipad turbo controller.
1
comment
49
Super Metroid Playthrough (Actual SNES Capture) - Part 9
WatchmeplayNintendo
This is part 9 of my 100% playthrough of Super Metroid for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my SNES using an actual Super Metroid cartridge.
In this ninth part I headed back into Norfair, acquired the Screw Attack and defeated Ridley.
Items collected:
Missile Expansion # 43 - 5:12
Screw Attack - 6:16
Super Missile Expansion # 10 - 6:32
Missile Expansion # 44 - 8:02
Energy Tank # 13 - 10:13
Missile Expansion # 45 - 11:22
Missile Expansion # 46 - 11:55
Power Bomb Expansion # 9 - 12:04
Power Bomb Expansion # 10 - 14:05
Energy Tank # 14 - 18:17
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Asciipad turbo controller.
50
Super Metroid Playthrough (Actual SNES Capture) - Part 10
WatchmeplayNintendo
This is part 10 of my 100% playthrough of Super Metroid for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my SNES using an actual Super Metroid cartridge.
In this final part I headed into Tourian, defeated the Mother Brain and beat the game.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Asciipad turbo controller.
51
Super Scope 6 - Blastris A (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me playing the Blastris A game mode in Super Scope 6 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Super Scope 6 cartridge and the Super Scope light gun.
Back around 1997 or so I borrowed the Super Scope from my friend Drew and managed to play the pack-in cartridge, Super Scope 6, a bunch. I thought the game and the peripheral were fun, but I didn't get to play any other Super Scope games.
In 2011 I finally picked up my own complete Super Scope bundle off ebay and started acquiring some various light gun games that I had missed out on. Super Scope 6 was still as fun as I remembered, and it was still as challenging too.
Blastris A is like a sideways game of Tetris, except you shoot individual squares off the falling pieces to make them fit. After you complete five lines you simply move on to the next level, and the levels continue endlessly. Unfortunately, this is the most boring game of the bunch. I started on high and made it to level 25 before getting a game over.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
The Super Scope requires a CRT TV to function, and since the Hauppauge only outputs to the TV using component video (a format not supported on my old CRT TV), I used my distribution amplifier to split the SNES's audio/video signal and send one set of cables to the CRT TV while sending the other set of cables to the DVD Recorder/Hauppauge HD PVR combo.
52
Super Scope 6 - Blastris B Type A (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me playing the Blastris B Type A game mode in Super Scope 6 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Super Scope 6 cartridge and the Super Scope light gun.
Back around 1997 or so I borrowed the Super Scope from my friend Drew and managed to play the pack-in cartridge, Super Scope 6, a bunch. I thought the game and the peripheral were fun, but I didn't get to play any other Super Scope games.
In 2011 I finally picked up my own complete Super Scope bundle off ebay and started acquiring some various light gun games that I had missed out on. Super Scope 6 was still as fun as I remembered, and it was still as challenging too.
Blastris B is similar to Dr. Mario and Tetris 2 in that you line up same-color blocks to clear lines. You use the Super Scope to shoot the blocks, which rotates them and changes their color.
In the Type A game you have to clear the wiggling blocks to complete each stage. I started on high and made it to Level 19 before getting a game over. I had some pretty good chains going, but the game screwed me on that last stage.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
The Super Scope requires a CRT TV to function, and since the Hauppauge only outputs to the TV using component video (a format not supported on my old CRT TV), I used my distribution amplifier to split the SNES's audio/video signal and send one set of cables to the CRT TV while sending the other set of cables to the DVD Recorder/Hauppauge HD PVR combo.
53
Super Scope 6 - Blastris B Type B (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me playing the Blastris B Type B game mode in Super Scope 6 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Super Scope 6 cartridge and the Super Scope light gun
Back around 1997 or so I borrowed the Super Scope from my friend Drew and managed to play the pack-in cartridge, Super Scope 6, a bunch. I thought the game and the peripheral were fun, but I didn't get to play any other Super Scope games.
In 2011 I finally picked up my own complete Super Scope bundle off ebay and started acquiring some various light gun games that I had missed out on. Super Scope 6 was still as fun as I remembered, and it was still as challenging too.
Blastris B is similar to Dr. Mario and Tetris 2 in that you line up same-color blocks to clear lines. You use the Super Scope to shoot the blocks, which rotates them and changes their color.
The Type B game is an endless mode like the original Tetris. I started on high and made it to Level 36 before getting a game over. It's a decent mode overall.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
The Super Scope requires a CRT TV to function, and since the Hauppauge only outputs to the TV using component video (a format not supported on my old CRT TV), I used my distribution amplifier to split the SNES's audio/video signal and send one set of cables to the CRT TV while sending the other set of cables to the DVD Recorder/Hauppauge HD PVR combo.
54
Super Scope 6 - Mole Patrol (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me playing the Mole Patrol game mode in Super Scope 6 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Super Scope 6 cartridge and the Super Scope light gun.
Back around 1997 or so I borrowed the Super Scope from my friend Drew and managed to play the pack-in cartridge, Super Scope 6, a bunch. I thought the game and the peripheral were fun, but I didn't get to play any other Super Scope games.
In 2011 I finally picked up my own complete Super Scope bundle off ebay and started acquiring some various light gun games that I had missed out on. Super Scope 6 was still as fun as I remembered, and it was still as challenging too.
Mole Patrol is just a whack-a-mole game with light gun mechanics. You have to shoot all the blue moles before time runs out to complete each stage. If you shoot a pink mole, time will speed up and you'll have a harder time completing the stage.
This mode is possibly the best one in the Blastris category, but it's an endless mode, so you can only go for a high score/high level. I started on high and made it to Level 27 before I got a game over.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
The Super Scope requires a CRT TV to function, and since the Hauppauge only outputs to the TV using component video (a format not supported on my old CRT TV), I used my distribution amplifier to split the SNES's audio/video signal and send one set of cables to the CRT TV while sending the other set of cables to the DVD Recorder/Hauppauge HD PVR combo.
55
Super Scope 6 - Intercept (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me playing the Intercept game mode in Super Scope 6 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Super Scope 6 cartridge and the Super Scope light gun.
Back around 1997 or so I borrowed the Super Scope from my friend Drew and managed to play the pack-in cartridge, Super Scope 6, a bunch. I thought the game and the peripheral were fun, but I didn't get to play any other Super Scope games.
In 2011 I finally picked up my own complete Super Scope bundle off ebay and started acquiring some various light gun games that I had missed out on. Super Scope 6 was still as fun as I remembered, and it was still as challenging too.
Intercept is one of the Lazer Blazer games, which means it can actually be beaten by completing Level 30. In this mode you shoot down missiles that travel across the screen, but they travel at varying depths in the background, so you have to account for your shot's travel time. Also, you can only fire three shots on screen at the same time, so spraying and praying is out of the question.
If five total missiles cross the screen you'll get a game over. However, you can reduce one point of damage by shooting down the guy chasing Mario (as seen here). I started on high and completed all of the levels to obtain the ending where you're promoted to Lieutenant. It's an enjoyable mode overall.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
The Super Scope requires a CRT TV to function, and since the Hauppauge only outputs to the TV using component video (a format not supported on my old CRT TV), I used my distribution amplifier to split the SNES's audio/video signal and send one set of cables to the CRT TV while sending the other set of cables to the DVD Recorder/Hauppauge HD PVR combo.
56
Super Scope 6 - Engage (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me playing the Engage game mode in Super Scope 6 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Super Scope 6 cartridge and the Super Scope light gun.
Back around 1997 or so I borrowed the Super Scope from my friend Drew and managed to play the pack-in cartridge, Super Scope 6, a bunch. I thought the game and the peripheral were fun, but I didn't get to play any other Super Scope games.
In 2011 I finally picked up my own complete Super Scope bundle off ebay and started acquiring some various light gun games that I had missed out on. Super Scope 6 was still as fun as I remembered, and it was still as challenging too.
Engage is one of the Lazer Blazer games, which means it can actually be beaten by completing Level 30. In this mode you shoot down a bunch of aircraft that head toward the screen. You also have to deal with missiles that come flying at you. However, you can only fire four shots on screen at the same time.
If five total missiles hit your screen you'll get a game over, but the game will sometimes remove a point of damage in between levels. I started on high and completed all of the levels to obtain the ending where you're promoted to Lieutenant. It's an enjoyable mode overall.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
The Super Scope requires a CRT TV to function, and since the Hauppauge only outputs to the TV using component video (a format not supported on my old CRT TV), I used my distribution amplifier to split the SNES's audio/video signal and send one set of cables to the CRT TV while sending the other set of cables to the DVD Recorder/Hauppauge HD PVR combo.
57
Super Scope 6 - Confront (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me playing the Confront game mode in Super Scope 6 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Super Scope 6 cartridge and the Super Scope light gun.
Back around 1997 or so I borrowed the Super Scope from my friend Drew and managed to play the pack-in cartridge, Super Scope 6, a bunch. I thought the game and the peripheral were fun, but I didn't get to play any other Super Scope games.
In 2011 I finally picked up my own complete Super Scope bundle off ebay and started acquiring some various light gun games that I had missed out on. Super Scope 6 was still as fun as I remembered, and it was still as challenging too.
Confront is one of the Lazer Blazer games, which means it can actually be beaten by completing Level 30. In this mode you shoot down a bunch of aircraft that fly across the screen. If you don't shoot them down in time they'll fire at you, causing damage.
If you take five points of damage you'll get a game over, but you can remove a point of damage by shooting down a flashing ship. I started on high and completed all of the levels to obtain the ending where you're promoted to Lieutenant. It's an enjoyable mode overall.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
The Super Scope requires a CRT TV to function, and since the Hauppauge only outputs to the TV using component video (a format not supported on my old CRT TV), I used my distribution amplifier to split the SNES's audio/video signal and send one set of cables to the CRT TV while sending the other set of cables to the DVD Recorder/Hauppauge HD PVR combo.
58
Yoshi's Safari Playthrough (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me playing through Yoshi's Safari on the SNES. This is not an emulator. This footage was captured directly from my Super Nintendo using an actual Yoshi's Safari cartridge and the Super Scope light gun. To skip the intro story, jump to the 3:00 mark.
Yoshi's Safari is highly recommended if you own a Super Scope and are looking for games to play beyond Super Scope 6. It's a decent game in its own right, and you can't go wrong with a Mario-themed spinoff like this one. It features the Koopa Kids and there's even a two-player mode if you're interested in that, but the second player simply uses a standard controller to move Yoshi. There's also a hidden hard mode if you want more of a challenge.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
The Super Scope requires a CRT TV to function, and since the Hauppauge only outputs to the TV using component video (a format not supported on my old CRT TV), I used my distribution amplifier to split the SNES's audio/video signal and send one set of cables to the CRT TV while sending the other set of cables to the DVD Recorder/Hauppauge HD PVR combo.
59
Street Fighter II Turbo (Actual SNES Capture) - Ken Playthrough on Max Difficulty
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube in February of 2015.]
This is a capture of me playing through Street Fighter II Turbo on the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using a real Street Fighter II Turbo cartridge. I'm using my favorite character, Ken, and playing on max difficulty (8 stars).
So who wants some new Street Fighter II footage in 60 fps? Once again, I didn't lose a single round while playing on the highest difficulty and turbo setting.
This playthrough is similar to my last one, except I didn't use the cheap strategy on Bison this time. However, I still had to use cheap tactics on Zangief and Guile because they're rotten bastards. Guile will stop everything with his Flash Kick, and Zangief will grab you from a ridiculous range with his Spinning Piledriver. So they deserve to be exploited.
Like before, I'm playing with a four-star turbo setting. I've had some people request the hidden 10-star turbo mode, but I've tried it, and it's just flat-out absurd. I can't even react in time at that speed.
I've been a Street Fighter II fan since The World Warrior first hit arcades in 1991. I remember the first time I played it at a 7-Eleven near my elementary school. I instantly got hooked and couldn't stop thinking about the game even during class. Of course, at the time, I didn't know how to do any of the special moves, but that didn't stop me from playing the crap out of the game. In fact, when I was only 7 or 8 years old, I entered a Street Fighter tournament hosted by that same 7-Eleven. They hooked up a bunch of Street Fighter II cabinets outside the store and had everyone play against each other in elimination matches. Naturally, I got my ass kicked in the first match, but I still had fun!
Once I learned the special moves I started getting more proficient, and for Christmas of 1992, my brother and I received a brand new Super Nintendo as well as a copy of Street Fighter II: The World Warrior. We played that game to death. I remember all the neighbor kids coming over to our house to play it and we would hold our own little improvised round robin matches. By that time I started clobbering everyone with Ken. Damn was it fun. I even remember that some specific friends of ours (two brothers) picked up a Super Nintendo just to get to this game. That's how popular Street Fighter was back then.
A few years ago I replaced that World Warrior cartridge with a complete copy of Turbo because it's just so much better. One of my friends used to own Turbo, so I got to play it at his house as a kid. Plus I used to rent Turbo and Super Street Fighter II even though I owned the World Warrior. That's how fun the games were.
Enjoy the higher quality footage.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
60
Super Street Fighter II (Actual SNES Capture) - Ken Playthrough on Max Difficulty
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube in September of 2015.]
This is a capture of me playing through Super Street Fighter II: The New Challengers on the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using a real Super Street Fighter II cartridge. I'm using my favorite character, Ken, and playing on max difficulty (8 stars) with a 3-star turbo setting.
Although I already own Street Fighter II Turbo on the SNES and Super Street Fighter II Turbo Revival for the Game Boy Advance, I decided to pick up a copy of Super Street Fighter II: The New Challengers for the SNES. Street Fighter II is such a good game that you can pick up every variation (World Warrior, Championship Edition, Turbo, Super, Super Turbo) and still have fun.
As with my Street Fighter II Turbo upload, I'm beating this game on the highest difficulty without losing a single round.
I've been a Street Fighter II fan since The World Warrior first hit arcades in 1991. I remember the first time I played it at a 7-Eleven near my elementary school. I instantly got hooked and couldn't stop thinking about the game even during class. Of course, at the time, I didn't know how to do any of the special moves, but that didn't stop me from playing the crap out of the game. In fact, when I was only 7 or 8 years old, I entered a Street Fighter tournament hosted by that same 7-Eleven. They hooked up a bunch of Street Fighter II cabinets outside the store and had everyone play against each other in elimination matches. Naturally, I got my ass kicked in the first match, but I still had fun!
Once I learned the special moves I started getting more proficient, and for Christmas of 1992, my brother and I received a brand new Super Nintendo as well as a copy of Street Fighter II: The World Warrior. We played that game to death. I remember all the neighbor kids coming over to our house to play it and we would hold our own little improvised round robin matches. By that time I started clobbering everyone with Ken. Damn was it fun. I even remember that some specific friends of ours (two brothers) picked up a Super Nintendo just to get to this game. That's how popular Street Fighter was back then.
Even though my brother and I owned the World Warrior, we would frequently rent Street Fighter II Turbo and Super Street Fighter II from the nearby video rental store. The new moves, characters, faster speed and greater challenge was plenty of incentive for us to rent the newer versions.
The SNES version of Super Street Fighter II has lower quality sound and fewer sound effects than Street Fighter II Turbo, but it features additional characters and moves and still includes selectable turbo settings. The AI is a little easier in this game compared to Turbo, but beating this version on max difficulty is still quite challenging. I hope you like the footage.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
1
comment
61
Killer Instinct (Actual SNES Capture) - Fulgore Playthrough on Max Difficulty
WatchmeplayNintendo
This is a capture of me playing through Killer Instinct on the SNES. I'm playing through the game on max difficulty (six stars) using Fulgore. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Killer Instinct cartridge.
Here's some new 60 fps footage of the SNES port of Killer Instinct. Although the SNES version of this game was severely downgraded from the arcade version and several animations were removed, the game still runs at 60 fps, like most SNES games.
I played Killer Instinct a ton in the arcades when it came out back in 1994, and it is probably still my favorite tournament fighter to this day. The SNES version doesn't really hold a candle to the arcade version when it comes to sound and graphics, but for the most part, all the moves are there and the game plays like the arcade version, minus a bunch of the glitches.
Even though the SNES version came out in 1995, I actually didn't get my own copy of Killer Instinct until around 1997 or later. Before that I used to play the game at my friend's house all the time, and we would constantly battle each other every day after school. It never got old.
I would constantly re-read issues of Nintendo Power to study combos and figure out how to become better at the game. I even taught my brother and my friends how to play the game with characters I didn't even use (Glacius, Cinder, Sabrewulf). When I finally got my own copy I started battling another friend and polished my skills even further. Shortly after I picked up my copy of the game, I also picked up the Official Nintendo Power Player's Guide, which I still own.
From the moment I first played this game at my local bowling alley, I knew Fulgore would be my favorite character. He's just so fast and versatile, plus he looks like a total badass. Even though Fulgore only has two openers, he's a very capable character if played correctly. The Eyelaser is an extremely important opener, especially when combined with the Plasma Port, so I tend to use that combination a lot. I also like to engage in a little bit of showmanship, so I do Killer Combos even though I know they're likely to be broken.
I always have trouble doing the ultimate combo for some reason, so I wasn't able to do it in this playthrough. But all of the other finishers were shown off.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
1
comment
62
Killer Instinct (Actual SNES Capture) - Eyedol Playthrough on Max Difficulty
WatchmeplayNintendo
This is a capture of me playing through Killer Instinct on the SNES. I'm playing through the game on max difficulty (six stars) using the game's boss character: Eyedol. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Killer Instinct cartridge.
Here's some new 60 fps footage of the SNES port of Killer Instinct. Although the SNES version of this game was severely downgraded from the arcade version and several animations were removed, the game still runs at 60 fps, like most SNES games.
Eyedol is my second favorite character in the game next to Fulgore. I've recorded this playthrough with him just to show how overpowered he is even if you're using him against the computer. I used to resort to Eyedol whenever the game pissed me off as a kid. It was my way of getting revenge.
Eyedol is overpowered for the simple fact that every single button is an opener. That means you can start a combo simply by pressing medium punch or quick kick or anything else. Also, his club swing and fireballs can counteract most attacks.
As I've shown in this video, you can easily win every match as Eyedol simply by pinning someone in a corner and then using down + quick punch as an opener. The game typically won't block this low attack, and you end up getting free combos. However, this tactic won't work against Eyedol himself since he automatically blocks low attacks without needing to crouch (another reason why he is overpowered).
I tried to annihilate each character while also making the footage entertaining. I hope you like it.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
1
comment
63
Super Double Dragon Two-Player Playthrough (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me and a friend playing through Super Double Dragon for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Super Double Dragon cartridge. I'm player one (Billy) and Drew is player two (Jimmy).
Back when I was a kid I was a huge fan of Double Dragon II and III on the NES. I would rent those games whenever I got the chance (the third game especially) because of the awesome two-player modes. I also owned the first game on the NES since around 1989. However, I didn't really know anything about the series on the SNES (I only got my SNES for Christmas of 1992, and I didn't become a Nintendo Power subscriber until 1993).
Some time in the early '90s I happened to spot Super Double Dragon in the rental section of my local supermarket, and my imagination started racing with how awesome the game must have been. However, I never got the chance to rent the game. That fact always disappointed me as a kid.
Several years later when I was in high school and the Nintendo 64 was already well into its life cycle, I managed to pick up Super Double Dragon for dirt cheap from Funcoland (now GameStop). After all those years, I finally got the chance to play my dream game. Unfortunately, the game wasn't quite what I expected.
I was a bit disappointed that Super Double Dragon wasn't as fast-paced as the NES Double Dragon titles, and that it didn't have as good of a level design (there is almost no platforming or traps, which I enjoyed in the NES games). The bosses also lacked any sort of introduction or separate themes, making them feel like typical enemies, and the game just used a boring fade transition to go from one area to another. However, I thought that the combat system was pretty good and that the music was just awesome.
Despite the flaws, I played through the game countless times with a high school friend and learned all of its nuances. In between our Double Dragon sessions, my friend and I would also play his copy of Contra III, which is another great two-player game.
At the time, I had this interesting sound system chair called the Intensor, which had speakers all over it that pumped the sound and bass directly into your back. My friend and I would play through Super Double Dragon and just crank that chair up on Mission 3, essentially getting a back massage from all the thud sounds. It was glorious. But after a few years the chair broke, and I couldn't find a replacement.
Even though Drew and I didn't have an Intensor chair for this playthrough, we still had fun. I hope you enjoy the new footage.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick and Drew is using an Asciipad turbo controller.
2
comments
64
Battletoads & Double Dragon: The Ultimate Team Playthrough (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me playing through Battletoads & Double Dragon: The Ultimate Team for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Battletoads & Double Dragon cartridge. I'm playing through the game using Jimmy Lee.
I have been a huge Double Dragon fan since I received the original NES game around 1989. Although I enjoyed the first game quite a bit, I was an even bigger fan of the two sequels on the NES and would specifically rent Double Dragon III: The Sacred Stones whenever I could. I just loved everything about that game. Double Dragon II: The Revenge was also amazing. Both sequels convinced me that two-player gaming was king on the NES.
Some time around 1994 or so I visited a friend's house and saw that he had rented Battletoads & Double Dragon for the SNES. When I played it for the first time I was instantly disappointed by how different it was from the NES Double Dragon games that I had grown up with. The overall style was different and there was only one attack button. I had never played a Battletoads game before, so this left me completely bewildered. Based on that experience, I figured I would never enjoy the game.
However, by the middle of my high school years (around 2000) I started buying old games from Ebay and Funcoland, and I decided to get all of the Double Dragon games that were released for Nintendo systems. I picked up a used copy of Battletoads & Double Dragon for my SNES and gave the game another shot.
Although it didn't play like a true Double Dragon game, Battletoads & Double Dragon was a fun beat 'em up in its own right, and it had excellent music too. Unfortunately, the game was pretty damn hard and perhaps even broken because of its flawed two-player continue system which caused each player to reset to the same point if one player had to continue. Even though I beat the game shortly after I bought it, to this date I still have not beaten the game in two-player mode. Despite my attempts to record a two-player playthrough during the past few years, I just haven't succeeded, and I don't think it's possible without an expert player.
At this point I'll just have to settle for a single-player playthrough. Just like I do with most of the Double Dragon games, I'm playing through this one with a turbo controller because it makes the game easier and more enjoyable. It's also one of the benefits of using original hardware.
I died several times during this playthrough, but I did manage to beat the game without using any continues. I hope you enjoy the footage.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
65
Double Dragon V: The Shadow Falls (Actual SNES Capture) - Jimmy Lee Playthrough
WatchmeplayNintendo
This is a capture of me playing through the Quest Mode in Double Dragon V: The Shadow Falls for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Double Dragon V cartridge. I'm playing on normal difficulty.
I've been a massive Double Dragon fan ever since I first played the series in the late '80s/early '90s. I think I received the original Double Dragon for the NES for Christmas of 1989. It was the first Double Dragon game that I ever owned or played, and it was a lot of fun. I spent countless hours punching and kicking my way through bad guys, but I wasn't able to beat the game until I was around 12 years old.
Although the original Double Dragon was great, I had way more fun with the two sequels on the NES: Double Dragon II: The Revenge, and Double Dragon III: The Sacred Stones. I was especially fond of the third game in the series, and I would rent it as much as possible from my local video rental store.
I was also a fan of the Double Dragon cartoon series that aired on UPN from 1993 to 1994. Although the first season was entertaining (for a 9-year-old, anyway), the second season really went downhill about halfway through. The cartoon then got cancelled before a third season could be made. Even though the cartoon series was admittedly cheesy, I enjoyed watching the re-runs several years later due to the nostalgia factor.
Anyway, by the late '90s I started earning enough money to buy my own games, so I began acquiring various titles from Ebay such as the NES Double Dragon sequels that I had always wanted to own. I also figured that I should just go ahead and pick up every Double Dragon game released for a Nintendo console, so I picked up a complete copy of Double Dragon V for the SNES.
I had been aware of Double Dragon V back in the mid '90s, but I didn't have any interest in it back then because it was a tournament fighter and to me, Double Dragon was supposed to be a side-scrolling beat 'em up. Also, I didn't exactly agree with making a Double Dragon game based on the cartoon series.
When I finally managed to play Double Dragon V, I found that it was just a lackluster Street Fighter II clone. The music wasn't too bad, but the controls felt a bit weird, and the special moves had an unnecessary delay to them. The animation also felt a bit choppy. The game wasn't necessarily terrible, but it wasn't great either.
For this playthrough I completed the Quest Mode using Jimmy Lee. This mode is similar to the Tournament Mode, except you get little cut scenes added between the fights. I lost a few rounds here and there, but I didn't have to use any continues. I'm only playing on normal difficulty because this game isn't fun enough to warrant the added effort for a higher difficulty level.
Interestingly, if you take a look at the left side of the Dusty's Garage stage (12:33), you'll see a Baja 1000 poster in the background. This was a little homage to the SNES game Super Off Road: The Baja, which was released the prior year and based on the Baja 1000 race. The same developer, Leland Interactive Media, made both games, so it slipped in a reference to Super Off Road.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
1
comment
66
Super Castlevania IV No-Death Playthrough (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me playing through Super Castlevania IV for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Super Castlevania IV cartridge.
Continuing my 60 fps uploads of Castlevania games, here's Super Castlevania IV. As before, this is a no-death run. I had some close calls in this one and accidentally picked up the butter knife (I prefer the Cross), but overall it went well.
I first played this game in the early '90s at someone's house (I don't remember whose), but as I recall, I only got to try the first stage. Back then I was only into Castlevania II: Simon's Quest since it allowed to freely roam the Transylvania countryside without dying all the time, so I didn't give Castlevania IV much thought even after I played it.
Around the late '90s I started getting into the Castlevania series as a whole and began picking up the various games released on Nintendo systems. Although I picked up used copies of NES Castlevania trilogy from FuncoLand (now GameStop), I managed to buy a brand new copy of Super Castlevania IV from Toys R Us around 1999. The store was selling off its excess stock of SNES games and so it had a bunch of Konami games like Castlevania IV and Contra III on sale in a bin for something like $17 each. I couldn't pass that up, so I picked up a brand new copy of an excellent SNES game that I had basically missed out on years earlier.
When I got home and finally played through the entire game, I found it was incredibly well designed and balanced. As far as the 2D games go, it one of the best in the series. The level design and music are incredible, and the multi-directional whip is an excellent addition.
Although this game has no alternate paths or hidden stages, I'm perfectly fine with that since the game flows incredibly well. It's fun just tearing through enemies and levels without having to worry about routes or completion rates. Sometimes it's nice to not have to think and to simply react.
This game is fairly well balanced, but toward the end it can get really difficult. I hope you enjoy the new footage.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Asciipad turbo controller.
67
Castlevania: Dracula X No-Death Playthrough (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me playing through Castlevania: Dracula X for the SNES. This is not an emulator and was not played on the Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Dracula X cartridge.
I've been wanting to post 60 fps footage of this game, not to mention my other Castlevania games, so here it is. This is once again a no-death run, keeping in tradition with my prior Castlevania playthroughs.
I first saw Dracula X in a Nintendo Power feature back in 1995. The magazine published some pictures of the game, including the Minotaur boss fight, and I thought it looked awesome. However, I never managed to play the game during the SNES era.
Around 2001, shortly after I acquired Castlevania: Legacy of Darkness, I picked up a complete, near-mint copy of this game off eBay for about $40. I thought that was expensive at the time, but now the price is just ridiculous. Luckily though, the game is now available on the Wii U Virtual Console.
When I played the game for the first time I found that it had a ridiculously cheap design, such as an overabundance of medusa heads and bats. However, it had excellent music (comparable to Super Castlevania IV, without a doubt) and decent graphics and controls. So I beat the game countless times despite its flaws (the alternate paths certainly gave additional replayability).
This is often referred to as a hard game, and I do agree with that claim, but once you memorize the patterns, it's actually quite manageable. You just have to make sure not to get impatient.
In this playthrough I obtained the best ending by freeing Maria and Annette in the hidden stages.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Asciipad turbo controller.
68
Top Gear Playthrough (Actual SNES Capture) - Part 1
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube in September of 2017.]
This is part 1 of my capture of me playing through Top Gear for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear cartridge. I'm playing on Championship difficulty and using an automatic transmission.
Back in the early '90s I used to play all sorts of video games at my uncle's house. My uncle owned both the NES and the SNES, and he loved racing games such as Rad Racer, Excitebike and Top Gear. Although I wasn't very good at those games, I enjoyed playing them. Top Gear was especially fun because you could play through the entire game in a splitscreen two-player mode. The music was also incredible.
Unfortunately, I never managed to play through all of Top Gear with my uncle, but I did get to race with him here and there, which was fun. I think my cousin and my uncle actually played through the entire game without me, which definitely made me jealous at the time. However, the game left a lasting impression on me, and I ultimately bought Top Gear Rally for the Nintendo 64 because of this.
I had so much fun recording my playthrough of Top Gear 3000 last year that I decided to buy the remaining Top Gear games for the SNES as well. I managed to find some complete copies of Top Gear and Top Gear 2 for a decent price on eBay, so I picked those games up as soon as possible.
Top Gear is without a doubt an excellent racing game, but one thing that always annoyed me was the fact that you're forced to race in a splitscreen mode, similar to Super Mario Kart. This requirement was later removed for the two sequels on the SNES.
For this playthrough I'm completing the game on championship difficulty to obtain the proper ending. Since this game doesn't have a save system, I'll be utilizing the password feature to pick up from where I left off in each video. I hope you enjoy the footage, especially the kick-ass soundtrack.
In this first part I completed all of the races in the U.S.A.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
2
comments
69
Top Gear Playthrough (Actual SNES Capture) - Part 2
WatchmeplayNintendo
This is part 2 of my capture of me playing through Top Gear for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this second part I completed all of the races in South America.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
70
Top Gear Playthrough (Actual SNES Capture) - Part 3
WatchmeplayNintendo
This is part 3 of my capture of me playing through Top Gear for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this third part I completed all of the races in Japan.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
71
Top Gear Playthrough (Actual SNES Capture) - Part 4
WatchmeplayNintendo
This is part 4 of my capture of me playing through Top Gear for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this fourth part I completed all of the races in Germany.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
72
Top Gear Playthrough (Actual SNES Capture) - Part 5
WatchmeplayNintendo
This is part 5 of my capture of me playing through Top Gear for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this fifth part I completed all of the races in Scandinavia.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
73
Top Gear Playthrough (Actual SNES Capture) - Part 6
WatchmeplayNintendo
This is part 6 of my capture of me playing through Top Gear for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this sixth part I completed all of the races in France.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
74
Top Gear Playthrough (Actual SNES Capture) - Part 7
WatchmeplayNintendo
This is part 7 of my capture of me playing through Top Gear for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this seventh part I completed all of the races in Italy.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
75
Top Gear Playthrough (Actual SNES Capture) - Part 8
WatchmeplayNintendo
This is part 8 of my capture of me playing through Top Gear for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this final part I completed all of the races in the U.K. and beat the game.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
76
Top Gear 2 Playthrough (Actual SNES Capture) - Part 1
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube in March of 2018.]
This is part 1 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
Here's the final Top Gear game that I need to post from the SNES trilogy. As I've said before, my uncle used to own the original Top Gear when I was a kid, and I'd play the game with him and my brother whenever I visited his house. Top Gear basically caused me to get into racing games as a teenager.
Some time after my brother and I played Top Gear for the first time, we decided to rent the second game. Although I only played the game once, I recall liking the upgrade system and the new full-screen mode. Other than that, I don't remember much about the game.
This will be the first time I've beaten this game, so it should be fun. The music is a little below the first game's quality, but the first track in particular is awesome. I hope you enjoy the playthrough.
In this first part I completed all of the races in Australasia.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
77
Top Gear 2 Playthrough (Actual SNES Capture) - Part 2
WatchmeplayNintendo
This is part 2 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this second part I completed all of the races in Britain.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
78
Top Gear 2 Playthrough (Actual SNES Capture) - Part 3
WatchmeplayNintendo
This is part 3 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this third part I completed all of the races in Canada.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
79
Top Gear 2 Playthrough (Actual SNES Capture) - Part 4
WatchmeplayNintendo
This is part 4 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this fourth part I completed all of the races in Egypt.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
80
Top Gear 2 Playthrough (Actual SNES Capture) - Part 5
WatchmeplayNintendo
This is part 5 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this fifth part I completed all of the races in France.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
81
Top Gear 2 Playthrough (Actual SNES Capture) - Part 6
WatchmeplayNintendo
This is part 6 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this sixth part I completed all of the races in Germany.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
82
Top Gear 2 Playthrough (Actual SNES Capture) - Part 7
WatchmeplayNintendo
This is part 7 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this seventh part I completed all of the races in Greece.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
83
Top Gear 2 Playthrough (Actual SNES Capture) - Part 8
WatchmeplayNintendo
This is part 8 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this eighth part I completed all of the races in India.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
84
Top Gear 2 Playthrough (Actual SNES Capture) - Part 9
WatchmeplayNintendo
This is part 9 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this ninth part I completed all of the races in Ireland.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
85
Top Gear 2 Playthrough (Actual SNES Capture) - Part 10
WatchmeplayNintendo
This is part 10 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this tenth part I completed all of the races in Italy.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
86
Top Gear 2 Playthrough (Actual SNES Capture) - Part 11
WatchmeplayNintendo
This is part 11 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this eleventh part I completed all of the races in Japan.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
87
Top Gear 2 Playthrough (Actual SNES Capture) - Part 12
WatchmeplayNintendo
This is part 12 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this twelfth part I completed all of the races in Scandinavia.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
88
Top Gear 2 Playthrough (Actual SNES Capture) - Part 13
WatchmeplayNintendo
This is part 13 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this thirteenth part I completed all of the races in South America.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
89
Top Gear 2 Playthrough (Actual SNES Capture) - Part 14
WatchmeplayNintendo
This is part 14 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this fourteenth part I completed all of the races in Spain.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
90
Top Gear 2 Playthrough (Actual SNES Capture) - Part 15
WatchmeplayNintendo
This is part 15 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this fifteenth part I completed all of the races in Switzerland.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
91
Top Gear 2 Playthrough (Actual SNES Capture) - Part 16
WatchmeplayNintendo
This is part 16 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this final part I completed all of the races in the United States.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
92
Top Gear 3000 Playthrough (Actual SNES Capture) - Part 1
WatchmeplayNintendo
This is part 1 of my capture of me playing through the Championship mode in Top Gear 3000 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 3000 cartridge. I'm playing on hard mode.
Back in the early '90s I used to play various racing games with my uncle whenever I visited his house. We would play titles such as Rad Racer, Excitebike and Top Gear. Although I wasn't very good at those games, I enjoyed the fast action. Top Gear was especially fun because you could play through the entire game in a splitscreen two-player mode. The music was also incredible.
My brother and I later rented Top Gear 2 for our SNES around 1994 or so. I found that the upgrade system and the new full-screen support (for single-player racing) made for a better racing game, but the music wasn't as good as the prior game's.
Shortly after the Nintendo 64 was released I became interested in four-player games for my older systems, so I started looking into four-player titles for NES, SNES and Game Boy. I noticed that Top Gear 3000 supported four-player racing, so I asked for the game for Christmas of 1997. Although I received Top Gear Rally that Christmas, I didn't get Top Gear 3000.
Around 2000 I then picked up a used copy of Top Gear 3000 from Funcoland (now GameStop), and managed to play through the entire game on medium difficulty. I was instantly blown away by the amazing soundtrack, and the racing was really fun too. The game stuck to the basic design of Top Gear 2, but it used electric cars and recharge/repair strips on the tracks instead of pit stops. The game also included new upgrades such as the jump function. I even managed to try the four-player mode with my friends and was surprised by how well it ran. Overall, I was just highly impressed by the game.
Top Gear 3000 is a bit of a technical achievement for the SNES. Not only does it feature a four-player splitscreen racing mode, but it uses a custom chip called the DSP-4 which allows the tracks to split into multiple paths. As far as I'm aware, it's the only SNES game to use this chip. In addition, while editing this footage, I noticed that the game switches to a 480i mode during the blue background menu section where you choose your name and whatnot. It's quite unusual for an SNES game to feature a 480i mode, even if it's just for a single menu screen.
For this playthrough I'm completing the game on hard mode because that's the only way to race on all of the tracks. Since this game doesn't have a save system, I'll be utilizing the password feature to pick up from where I left off in each video. I hope you enjoy the footage, especially the kick-ass soundtrack.
In this first part I completed all of the races in the Merak and Zosmar systems.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
Top Gear 3000 Playthrough (Actual SNES Capture) - Part 2
WatchmeplayNintendo
This is part 2 of my capture of me playing through the Championship mode in Top Gear 3000 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 3000 cartridge. I'm playing on hard mode.
In this second part I completed all of the races in the Sarin and Alderam systems.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
94
Top Gear 3000 Playthrough (Actual SNES Capture) - Part 3
WatchmeplayNintendo
This is part 3 of my capture of me playing through the Championship mode in Top Gear 3000 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 3000 cartridge. I'm playing on hard mode.
In this third part I completed all of the races in the Kajam and Lesath systems.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
95
Top Gear 3000 Playthrough (Actual SNES Capture) - Part 4
WatchmeplayNintendo
This is part 4 of my capture of me playing through the Championship mode in Top Gear 3000 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 3000 cartridge. I'm playing on hard mode.
In this fourth part I completed all of the races in the Miram and Subrat systems.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
96
Top Gear 3000 Playthrough (Actual SNES Capture) - Part 5
WatchmeplayNintendo
This is part 5 of my capture of me playing through the Championship mode in Top Gear 3000 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 3000 cartridge. I'm playing on hard mode.
In this fifth part I completed all of the races in the Toygeta and Vega 5 systems.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
97
Top Gear 3000 Playthrough (Actual SNES Capture) - Part 6
WatchmeplayNintendo
This is part 6 of my capture of me playing through the Championship mode in Top Gear 3000 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 3000 cartridge. I'm playing on hard mode.
In this final part I completed all of the races in the Naosphein and Kraz systems and beat the game.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
98
Super Off Road: The Baja (Actual SNES Capture) - Baja 1000 Playthrough
WatchmeplayNintendo
This is a capture of me playing through the Baja 1000 mode in Super Off Road: The Baja for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Super Off Road: The Baja cartridge. I'm playing on intermediate difficulty.
Back in the early '90s I used to play various racing games with my uncle whenever I visited his house. We would play titles such as Rad Racer, Excitebike and Top Gear. Although I wasn't very good at those games, I enjoyed the fast action. Top Gear was especially fun because you could play through the entire game in a splitscreen two-player mode.
Some time around 1994 my cousin and I were visiting my uncle when my uncle (probably at the suggestion of my cousin) decided to buy a new racing game. My cousin and uncle then headed to the store and subsequently returned with a brand new copy of Super Off Road: The Baja. All three of us then proceeded to take turns playing the game, although I think my cousin and my uncle spent far more time with the game than me. They may have even beaten it within a day or two.
Super Off Road: The Baja is a direct sequel to the original Super Off Road game, and it's actually a Super Nintendo exclusive. It retains the basic upgrade system and Ivan Stewart/Toyota licenses from before, but it uses a third-person/pseudo-3D perspective (similar to Top Gear) instead of the old top-down view. The game is also based upon the Baja off road races instead of the old stadium races from the '80s. This basic style was later utilized for the third game in the series: Off Road Challenge.
This game also introduced some new concepts such as the damage meter and the ability to run over animals and bystanders. I used to laugh my ass off as a kid whenever I ran over an ATV rider, and I have to admit, it still makes me laugh to this day.
For some reason I thought this game had a splitscreen multiplayer mode, but I must have confused this title with Top Gear since there's only an alternating two-player mode, similar to Super Mario Bros.
This game is still fun, but it can be really hard to follow the track at times, especially when there's a sudden turn after a hill. Also, the controls are stranger than I remember. With most racing games, when you stop pressing the D-pad or analog stick, the vehicle straightens out automatically. But in this game, if you let off the D-pad, your truck stays in its current trajectory, even if it's steering left or right. So it takes some getting used to.
For this playthrough I completed the entire Baja 1000 mode in a single session. Surprisingly, the biggest challenge isn't finishing in first, but finishing at all. Your truck will take a lot of damage during each race, and if you fill your damage meter all the way, your truck will break down and you'll get a game over. So more than anything, I had to focus on not doing too much damage to truck. Enjoy the playthrough.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
99
Wolfenstein 3-D (Actual SNES Capture) - Mouse Playthrough - Part 1
WatchmeplayNintendo
This is part 1 of my 100% playthrough of Wolfenstein 3-D for the SNES. This is not an emulator. This footage was captured directly from my SNES using an actual Wolfenstein 3-D cartridge. I'm playing through the game using the Super NES Mouse.
Back in 2013 I picked up the Super NES Mouse by purchasing a complete copy of Mario Paint, and I decided to look for additional games that used the Mouse. I quickly found out that the SNES port of Wolfenstein 3-D supported the Mouse, and since I love old school shooters, I decided to pick up a pristine copy off eBay.
Surprisingly, the Mouse works quite well with this game, and I actually prefer it to the standard controller because you can turn faster. You left click to shoot, hold right click to run forward, and use a double right-click to open doors. You turn by sliding the Mouse left and right. You can also walk forward or back by sliding the Mouse forward or back, but this doesn't work well for long stretches since you stop moving as soon as the Mouse itself stops. So I almost exclusively rely on the right click to move forward.
However, the Mouse doesn't allow you to pause the game, switch weapons or strafe. But interestingly, you can use a standard SNES controller at the same time as the Mouse (the Mouse always has to be plugged into controller port two, even when it's by itself, so you can plug a standard controller into port one).
This means you can use the Mouse primarily and still navigate the in-game map or switch weapons using the standard controller. You can even sidestep with the L and R buttons. By the way, if you want to use the password system, make sure to plug a standard controller into controller port one since the Mouse itself doesn't let you scroll through the main menu screen.
I know this port was heavily censored, but I just find it hilarious because Nintendo did weird stuff like simply removing Hitler's mustache. I have to admit that for a 3D-style SNES game, this runs fairly smooth. There's also a certain novelty to playing this game on the Super Nintendo, especially while using a Mouse.
If you're looking for a game to play with the Super NES Mouse, I suggest you try this one. It's a lot of fun. For this playthrough I'm getting 100% ratings in each category (enemy, treasure and secret) for each level. Luckily, this port doesn't have any glitches or other issues preventing you from obtaining a 100% rating on each level (unlike, say, Doom 1 and 2 for the Game Boy Advance), so it's not too difficult to keep track of your completion rate here.
In this first part I completed Missions 1-1, 1-2 and 1-3.
These levels were not completed back-to-back in a single session. I simply edited the successful runs together for a single video.
You can skip to specific levels using the following time marks:
Mission 1-1: 0:28
Mission 1-2: 4:15
Mission 1-3: 9:48
Recorded with the Hauppauge HD PVR and the official SNES S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
100
Wolfenstein 3-D (Actual SNES Capture) - Mouse Playthrough - Part 2
WatchmeplayNintendo
This is part 2 of my 100% playthrough of Wolfenstein 3-D for the SNES. This is not an emulator. This footage was captured directly from my SNES using an actual Wolfenstein 3-D cartridge. I'm playing through the game using the Super NES Mouse.
In this second part I completed Missions 2-1, 2-2, 2-3 and 2-4.
These levels were not completed back-to-back in a single session. I simply edited the successful runs together for a single video.
You can skip to specific levels using the following time marks:
Mission 2-1: 0:12
Mission 2-2: 5:00
Mission 2-3: 9:20
Mission 2-4: 14:29
Recorded with the Hauppauge HD PVR and the official SNES S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
101
Wolfenstein 3-D (Actual SNES Capture) - Mouse Playthrough - Part 3
WatchmeplayNintendo
This is part 3 of my 100% playthrough of Wolfenstein 3-D for the SNES. This is not an emulator. This footage was captured directly from my SNES using an actual Wolfenstein 3-D cartridge. I'm playing through the game using the Super NES Mouse.
In this third part I completed Missions 3-1, 3-2, 3-3, 3-4 and 3-5. There are two exits on 3-1, one of which is hidden. The secret exit will take you to a hidden stage, 3-5, and the normal exit will simply take you to 3-2. If you complete 3-5 you'll still have to complete 3-2 and the other remaining stages, so 3-5 is simply an optional, extra stage, and not a shortcut.
These levels were not completed back-to-back in a single session. I simply edited the successful runs together for a single video.
You can skip to specific levels using the following time marks:
Mission 3-1: 0:13
Mission 3-5 (Hidden Stage): 5:22
Mission 3-2: 12:34
Mission 3-3: 20:22
Mission 3-4: 27:55
Recorded with the Hauppauge HD PVR and the official SNES S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
102
Wolfenstein 3-D (Actual SNES Capture) - Mouse Playthrough - Part 4
WatchmeplayNintendo
This is part 4 of my 100% playthrough of Wolfenstein 3-D for the SNES. This is not an emulator. This footage was captured directly from my SNES using an actual Wolfenstein 3-D cartridge. I'm playing through the game using the Super NES Mouse.
In this fourth part I completed Missions 4-1, 4-2, 4-3, 4-4 and 4-5.
These levels were not completed back-to-back in a single session. I simply edited the successful runs together for a single video.
You can skip to specific levels using the following time marks:
Mission 4-1: 0:12
Mission 4-2: 5:43
Mission 4-3: 11:55
Mission 4-4: 17:21
Mission 4-5: 26:10
Recorded with the Hauppauge HD PVR and the official SNES S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
103
Wolfenstein 3-D (Actual SNES Capture) - Mouse Playthrough - Part 5
WatchmeplayNintendo
This is part 5 of my 100% playthrough of Wolfenstein 3-D for the SNES. This is not an emulator. This footage was captured directly from my SNES using an actual Wolfenstein 3-D cartridge. I'm playing through the game using the Super NES Mouse.
In this fifth part I completed Missions 5-1, 5-2, 5-3, 5-4, 5-5 and 5-6.
These levels were not completed back-to-back in a single session. I simply edited the successful runs together for a single video.
You can skip to specific levels using the following time marks:
Mission 5-1: 0:09
Mission 5-2: 5:50
Mission 5-3: 11:00
Mission 5-4: 15:06
Mission 5-5: 20:11
Mission 5-6: 26:03
Recorded with the Hauppauge HD PVR and the official SNES S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
104
Wolfenstein 3-D (Actual SNES Capture) - Mouse Playthrough - Part 6
WatchmeplayNintendo
This is part 6 of my 100% playthrough of Wolfenstein 3-D for the SNES. This is not an emulator. This footage was captured directly from my SNES using an actual Wolfenstein 3-D cartridge. I'm playing through the game using the Super NES Mouse.
In this final part I completed Missions 6-1, 6-2, 6-3, 6-4, 6-5, 6-6 and 6-7. Mission 6-7 is a hidden, extra stage you can complete by using the secret exit in 6-3. Once you beat 6-7 you'll still have to complete 6-4 and the other remaining missions.
These levels were not completed back-to-back in a single session. I simply edited the successful runs together for a single video.
You can skip to specific levels using the following time marks:
Mission 6-1: 0:15
Mission 6-2: 9:31
Mission 6-3: 16:20
Mission 6-7 (Hidden stage): 25:04
Mission 6-4: 37:16
Mission 6-5: 46:31
Mission 6-6: 53:16
Recorded with the Hauppauge HD PVR and the official SNES S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
105
Bazooka Blitzkrieg Playthrough (Actual SNES Capture)
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube on August 9, 2015.]
This is a capture of me playing through Bazooka Blitzkrieg for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Bazooka Blitzkrieg cartridge and the Super Scope light gun. I'm playing on expert difficulty.
Here's the last Super Scope game that I needed to redo in 60 fps.
Last year I decided to buy some more light gun games, so I took a look at the Super Scope library to see what other titles might be interesting. Bazooka Blitzkrieg caught my eye, so I picked up a complete copy off Ebay and gave it a shot. Apparently it's somewhat of a rare game, most likely because it requires the Super Scope.
The game is rather straightforward. You progress through five stages blasting robots and occasional aircraft, and you face a boss at the end of each stage. You only have one life but there are unlimited continues. You can acquire power-ups along the way such as a shield, life recharges, missile recharges and bombs. There's also a skull item that will hurt you if you shoot it, similar to the poison mushrooms from Super Mario Bros.: The Lost Levels.
The fire button on the Super Scope shoots unlimited rapid-fire shots, but you have to set the Super Scope to turbo or you'll only get semi-automatic shots. The cursor button fires missiles, and you get a generous amount of those for each level. Like Yoshi's Safari, there's no cursor on screen, but the rapid-fire shots can be aimed in a similar fashion to the Wii Remote.
Even though this game is simple, it's one of the hardest light gun games I've played so far. Last year it took me several playthroughs before I figured out how to beat each level and boss. Then it took several more to refine my gameplay and minimize my deaths. The instruction manual says you won't get an ending unless you beat the game on expert difficulty, so that made things even more challenging.
Throughout the entire game you have to kill enemies and bosses before they can cut through your life bar. So that means taking them down as soon as you see them. Only bosses seem to have weak points, so this is basically a shoot-first game.
Overall, I'd say the game is decent. It's not too long, and even though it's challenging, you get unlimited continues. Also, when you continue, you don't necessarily start from the beginning of the stage. If you've made it about halfway through a level, you'll continue from that spot. I died once on the final stage but I was able to continue from about the halfway point, which really helped.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
The Super Scope requires a CRT TV to function, and since the Hauppauge only outputs to the TV using component video (a format not supported on my old CRT TV), I used my distribution amplifier to split the SNES's audio/video signal and send one set of cables to the CRT TV while sending the other set of cables to the DVD Recorder/Hauppauge HD PVR combo.
106
X-Zone Playthrough (Actual SNES Capture)
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube on July 12, 2018.]
This is a capture of me playing through X-Zone for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual X-Zone cartridge and the Super Scope light gun. I'm playing on normal difficulty.
I picked up X-Zone a couple years ago off eBay while I was searching for additional light gun titles, but I just now got around to playing the game. X-Zone is an early Super Scope title from Kemco that feels quite similar to Bazooka Blitzkrieg.
In this game you have blast through four separate areas (three of which have two different levels) with the goal of taking down some rogue supercomputer gone crazy. The story is basically a rip-off of The Terminator.
The gameplay itself is rather simple. The cursor button on the Super Scope displays a continuous cursor on screen but doesn't fire any shots. The fire button on the top fires the main shots, regardless of cursor-button usage. However, the cursor button is essentially mandatory because you fire homing missiles by moving the cursor over targets and then releasing the fire button.
Strategy wise, the entire game is based around balancing your use of homing missiles and rapid-fire shots. I tend to focus my rapid-fire shots on enemy rockets and then release homing missiles whenever I get the opportunity. However, it's a tough balancing act.
Difficulty wise, this game isn't much more challenging than Bazooka Blitzkrieg, but it's a little less forgiving since you have to restart an entire level when you continue. Also, I think if you use two continues, the game actually pushes you back one level, which is annoying.
I managed to beat the game on normal difficulty while using a single continue on level 4-1. That meant I had to redo the entire stage. While I would like to beat the entire game without continuing, I just don't know if I'm capable of doing that. There isn't much footage on Youtube of anyone completing the entirety of X-Zone (much less on the actual hardware), so I hope you enjoy the footage.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
The Super Scope requires a CRT TV to function, and since the Hauppauge only outputs to the TV using component video (a format not supported on my old CRT TV), I used my distribution amplifier to split the SNES's audio/video signal and send one set of cables to the CRT TV while sending the other set of cables to the DVD Recorder/Hauppauge HD PVR combo.
107
T2: The Arcade Game (Actual SNES Capture) - Mouse Playthrough
WatchmeplayNintendo
This is a capture of me playing through Terminator 2: The Arcade Game on the SNES. This is not an emulator. This footage was captured directly from my Super Nintendo using an actual T2: The Arcade Game cartridge. I'm playing using the Super NES Mouse.
Even though I've uploaded footage of me beating this game with the Super Scope, I felt like showing off the other peripheral that you can use with T2: the Super NES Mouse. A couple years ago I acquired a new copy of Mario Paint, and I decided to put the included Mouse to use with some other games. T2 was an obvious candidate.
I'd definitely recommend using the Mouse for this game since it gives you a far smoother and faster cursor compared to the standard SNES controller. Unfortunately, the cursor speed is still a bit slow overall and there's no ability to adjust that functionality in-game (unlike Operation Thunderbolt). But despite this setback, the Mouse easily beats a D-pad any day.
In comparison to the Super Scope, however, the Mouse still falls a little short. The Super Scope can move much faster than the Mouse and you can use the sights to help direct your shots. The Super Scope also gives you more of a true arcade feeling. But one benefit to using the Mouse is that you don't have to play with the game's altered color palette (unless the other player is using the Super Scope), so the graphics will feel closer to the arcade.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
2
comments
108
T2: The Arcade Game (Actual SNES Capture) - Super Scope Playthrough
WatchmeplayNintendo
This is a capture of me playing through Terminator 2: The Arcade Game for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual T2: The Arcade Game cartridge. I'm playing using the Super Scope light gun.
I played the original Terminator 2 arcade game at least once back in the early '90s and liked it quite a bit, so I rented the Super Nintendo version some time after it was released.
While the SNES version was pretty good overall, I couldn't get past the Cyberdyne stage as a kid due to how slow and cumbersome D-pad controls were. They just couldn't replicate the arcade machine's positional gun. Although the SNES version supported the Super Scope, I didn't manage to use a Super Scope until around 1997 or so when I borrowed it from a friend, and even then, I only got to play Super Scope 6.
In 2011 I finally picked up my own complete Super Scope bundle off eBay. Since I already owned a copy of T2: The Arcade Game, I was finally able to play through this game with a proper control scheme: a light gun. The results were incredible. I was able to beat the game on nearly every attempt with plenty of lives to spare.
The Super Scope acts like a Wii Remote in this game by giving you a continuous cursor on screen as long as you're firing the machine gun (i.e., pressing the Cursor button on the front handle). The Fire button on top of the Super Scope simply shoots missiles.
I've played this game with all three available control schemes (Super Scope, Mouse and standard controller), and the Super Scope is by far the best. It's the fastest and most responsive of all three controls, but it changes the game's color palette from a black tone to a blue one because the Super Scope needs to work with certain color schemes for proper tracking. I don't find the altered color palette to be an issue though. If you're looking for a good Super Scope game, T2: The Arcade Game is highly recommended.
In this playthrough I managed to beat the truck and SWAT van missions on the first attempt, despite how notoriously difficult they are. It just goes to show that proper controls are everything in a game.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
The Super Scope requires a CRT TV to function, and since the Hauppauge only outputs to the TV using component video (a format not supported on my old CRT TV), I used my distribution amplifier to split the SNES's audio/video signal and send one set of cables to the CRT TV while sending the other set of cables to the DVD Recorder/Hauppauge HD PVR combo.
109
T2: The Arcade Game (Actual SNES Capture) - Super Scope + Mouse Playthrough
WatchmeplayNintendo
This is a capture of me and a friend playing through T2: The Arcade Game for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual T2: The Arcade Game cartridge. Drew is player one and is using the Super NES Mouse. I'm player two and I'm using the Super Scope light gun. The Mouse is displayed as the blue cursor on screen and the Super Scope is the red cursor.
T2: The Arcade Game is one of only two SNES games (the other being Operation Thunderbolt) to support both the Super Scope and the Super NES Mouse simultaneously. A few years ago one of my viewers gave me the idea to try using both peripherals by asking if the game supported the two controllers at the same time. I'm actually surprised that I didn't come up with the idea myself, but I'm glad this viewer suggested it because it's a really fun way to play through this game, and it's far better than using a D-pad.
To do this, you need a CRT TV (the Super Scope won't work with HDTVs), and you must plug the Super Scope receiver into controller port two. You also need to start the game by pressing the fire button on the Super Scope (not the Mouse) so that the game will change its color palette to detect the light gun.
Like I said before, I would rank the different controllers from best to worst as follows: Super Scope, Mouse, standard SNES controller. Although the Mouse is very smooth and responsive, the cursor moves a little too slow for my liking, and there's no way to adjust its speed. Also, you don't have the benefit of looking down the sights on a light gun. So overall, I find the Super Scope to be the best controller for this game due to its unparalleled speed and built-in sights. But the Mouse has the benefit of not changing the game's color palette (unless you're also using the Super Scope). The default SNES controller is slow and clunky and I do not like playing the game with it.
Drew and I had a lot of fun playing through the game with these two control schemes. Although we failed the notoriously difficult truck mission once, we passed the SWAT van mission without failing and managed to destroy all of the equipment in the Cyberdyne mission, giving us the best ending in the game.
If you have all the hardware, I highly recommend you try this. It's truly unique since even the Sega Genesis port didn't support both a light gun and a mouse (only the Menacer light gun). But if you have a Sega Genesis and a CRT TV, try the Menacer and a joystick together and let me know how it goes (don't get me wrong. Despite being a Nintendo fan, I love the Sega Genesis). I'd actually love for someone to post a full playthrough using the Menacer.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
Since the Hauppauge only outputs to the TV using component video (a format not supported on my old CRT TV), I used my distribution amplifier to split the SNES's audio/video signal and send one set of cables to the CRT TV while sending the other set of cables to the DVD Recorder/Hauppauge HD PVR combo.
110
Firepower 2000 - No-Death Jeep Playthrough (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me playing through Firepower 2000 on the SNES using the Jeep. This is not an emulator. This footage was recorded directly from my Super Nintendo using a real Firepower 2000 cartridge.
I used to play this game at my uncle's house all the time in the early '90s. I was the only person (except for my cousin) who would use the Jeep. My uncle and brother would always use the Helicopter, so I became more proficient with the Jeep.
Some people say the Jeep is harder to use in this game, but I think it's easier. Not only can you shoot in 8 directions, but you don't have to deal with aircraft (the most dangerous enemies in this game are in the air).
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
111
Firepower 2000 - No-Death Helicopter Playthrough (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me playing through Firepower 2000 on the SNES using the Helicopter. This is not an emulator. This footage was recorded directly from my Super Nintendo using a real Firepower 2000 cartridge.
I think the Helicopter is much harder to use in a one-player game because you have to contend with aircraft and you can't fire in multiple directions. So I'm really happy with achieving a no-death run for this capture.
I used to play this game at my uncle's house all the time in the early '90s. I was the only person (except for my cousin) who would use the Jeep. My uncle and brother would always use the Helicopter, so I became more proficient with the Jeep.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
112
Firepower 2000 Two-Player Playthrough (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me and a friend playing through Firepower 2000 on the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using a real Firepower 2000 cartridge. I'm player one (Jeep) and Drew is player two (Helicopter).
In addition to my single-player playthroughs of this game, I couldn't help but post a two-player video since this is where the game really shines. I have always liked cooperative games since I was a kid, and this game is one of the reasons why.
I used to play this game at my uncle's house all the time during the early '90s. I was the only person (except for my cousin) who would use the Jeep. My uncle and brother would always use the Helicopter, so I had to use the Jeep, not that it bothered me. I actually prefer the Jeep.
In this video I'm using the typical strategy that I relied on back in the '90s with my brother and uncle. I would let them have all the Plasma early on to take care of enemy aircraft and so they'd still have a Level 7 weapon if they died a bunch. I would in turn rely on Flame, which has higher damage output.
Later on in Stage 3 I start using the Laser and then I get my own Plasma in Stage 4. By Stage 5 I simply switch to Ionic since it's the best all-around weapon in the game.
We died a few times in this playthrough, but overall it went well. Enjoy the footage.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're using standard SNES controllers.
113
TMNT IV: Turtles in Time Two-Player Playthrough (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me and a friend playing through Teenage Mutant Ninja Turtles IV: Turtles in Time on the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Turtles in Time cartridge. We're playing on hard difficulty. I'm player one (Mike) and Drew is player two (Don).
My prior playthrough of this game could have been better, especially on the first Shredder boss fight, so I decided to record new footage with better gameplay.
I really liked the original Ninja Turtles arcade game when I was a kid, and since I had an NES, I used to rent the NES version (TMNT II). It was a challenging game though, so I never beat it as a kid.
After I got my SNES I also rented Turtles in Time at least once, and since that game was much easier, I managed to beat it. I still remember getting confused by the first Shredder boss fight (the one where you have to throw foot soldiers at the screen).
Turtles in Time is basically a port of the second arcade game, but it lacks the awesome four-player mode. However, it does have new stages to make up for that, and it makes use of the SNES's mode 7 graphics. Overall, it's an excellent fighting game that anyone can enjoy.
If you play this game on normal difficulty you won't get an ending, so Drew and I played through it on hard mode. Hard mode isn't really that challenging though since the game gives you plenty of pizza, lives and continues. Nonetheless, we still died a bunch.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick and Drew is using an Asciipad turbo controller.
114
Clue Playthrough (Actual SNES Capture)
WatchmeplayNintendo
This is a capture of me playing through Clue for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Clue cartridge. I'm playing on Detective difficulty against two AI opponents.
When I was really young I used to play a bunch of board games including Clue. I was specifically intrigued by Clue because of the murder mystery setting (I have always liked the eerie, late-night mansion theme), but I didn't get to play the game that often. You needed at least three people, and I was lucky if I could even find one person to play a board game with.
Some time during the early/mid '90s, however, I noticed that my local video rental store had Clue for the Super Nintendo, so I rented the game to see what it was like. I was immediately surprised by how well-designed the game was. Not only did the game manage to capture the atmosphere of a whodunnit setting, but it had some excellent animations and some eerie music as well. Best of all, I could now play Clue even when no one was available to join me.
I've seen footage of other Clue games released on later systems, but I have to say, the SNES version still looks like it reigns supreme because of its simplicity, and because it doesn't have any annoying background music. The game itself is also dirt cheap since no one seems to be interested in these types of games. I picked up a complete copy off Ebay this year for only $20.
Nonetheless, the SNES version of Clue differs from the original board game in that you can only do two interrogations per game, but you're free to do endless suggestions. The catch is that the suggestions don't always give you very helpful information (unlike interrogations), and on the higher difficulty levels, you'll receive a bunch of negative-possibility responses most of the time (such as Mr. Green didn't have the wrench).
For this video I played through the game on the highest difficulty level with two AI opponents. Although you can choose to play with more opponents, I don't recommend it on this difficulty setting since it'll take forever to finish a game.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
1
comment
115
Final Fantasy II Playthrough (Actual SNES Capture) - Part 1
WatchmeplayNintendo
[Note: This video and description were originally posted on Youtube on March 8, 2021.]
This is part 1 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
It has been a while since I’ve posted some retro footage, so here’s a playthrough of Final Fantasy II for the SNES. This is the first playthrough that I’ve recorded with my new Hauppauge HD PVR 2 that I picked up last year, which can record 240p signals natively without the need for signal conversion through a DVD recorder.
I’ve never been a big RPG fan, but around 1993 my brother bought Final Fantasy II for our SNES and played the crap the out of the game, which is surprising since he’s not into video games anywhere near as much as me. Since both of us shared the SNES during that time, I naturally got in on the action, and I ending up playing through the entire game as well. Final Fantasy II ended up being a really good game with excellent music and a pretty good story.
I do remember my brother and I having trouble figuring out how to beat certain bosses such as Asura, but somehow we figured it out. I also managed to max out all of the character stats on at least one save file, but that was several years after we got the game. We were also fond of using my Game Genie to get unlimited mana, but we found that the cheating device sometimes wiped certain save files.
Like a bunch of other people, my brother and I laughed quite a bit at the dialogue in this game, including the spoony bard insult, which my brother repeated all the time. Since I was so young at the time, I actually wondered if the English dialogue was correct and I was just missing something, but it turned out it was just another case of Engrish translation gone hilariously bad.
Around eight years ago I replaced my brother’s original cartridge with a complete copy off eBay, so I don’t have any existing save files from my childhood, although I think all of the original saves were replaced years ago anyway.
I’ll be trying to complete this playthrough somewhat efficiently, but there will be some degree of grinding along the way, as is typical with an RPG. Since this is the original North American version of the game, it’s technically the easy type version with censored content and Engrish dialogue. But anyone looking to watch a playthrough of the original version of this game running on an actual SNES has come to the right place.
In this first part I started a new save file, completed the Misty Cave and delivered the package to Village Mist.
D. Mist boss fight - 28:42
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
2
comments
116
Final Fantasy II Playthrough (Actual SNES Capture) - Part 2
WatchmeplayNintendo
This is part 2 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this second part I headed to Kaipo, where Rydia joined my party, then I headed through the Watery Pass where Tellah joined my party.
Officer and Soldiers boss fight - 1:05
Octomamm boss fight - 42:22
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
117
Final Fantasy II Playthrough (Actual SNES Capture) - Part 3
WatchmeplayNintendo
This is part 3 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this third part I headed to Damcyan where Edward joined my party, then I completed the Antlion cave for the SandRuby and returned to Kaipo where I revived Rosa, who also joined my party.
Antlion boss fight - 17:57
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
118
Final Fantasy II Playthrough (Actual SNES Capture) - Part 4
WatchmeplayNintendo
This is part 4 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this fourth part I headed to Mt. Hobs, where Yang joined my party, then I headed to Fabul and left via ship for Baron.
MomBomb boss fight - 7:05
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
119
Final Fantasy II Playthrough (Actual SNES Capture) - Part 5
WatchmeplayNintendo
This is part 5 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this fifth part I headed to Mysidia, where Polom and Porom joined my party, then I headed to Mt. Ordeals where Tellah joined my party again and Cecil became a Paladin.
Milon boss fight - 26:06
Milon Z. boss fight - 29:22
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
120
Final Fantasy II Playthrough (Actual SNES Capture) - Part 6
WatchmeplayNintendo
This is part 6 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this sixth part I used the Serpent Road to return to Baron where Cid joined my party.
Baigan boss fight - 35:49
Kainazzo boss fight - 42:10
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
121
Final Fantasy II Playthrough (Actual SNES Capture) - Part 7
WatchmeplayNintendo
This is part 7 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this seventh part I headed to Silvera and purchased some armor, then I headed to Toroia, obtained the TwinHarp from Edward, and recovered the Earth Crystal from Cave Magnes.
Dark Elf boss fight - 39:00
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
122
Final Fantasy II Playthrough (Actual SNES Capture) - Part 8
WatchmeplayNintendo
This is part 8 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this eighth part I completed the Tower of Zot, where Rosa and Kain joined my party.
Magus Sisters boss fight - 26:32
Valvalis boss fight - 37:50
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
123
Final Fantasy II Playthrough (Actual SNES Capture) - Part 9
WatchmeplayNintendo
This is part 9 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this ninth part I headed to the Underground, where Rydia rejoined my party, and fought Golbez.
Golbez boss fight - 14:05
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
124
Final Fantasy II Playthrough (Actual SNES Capture) - Part 10
WatchmeplayNintendo
This is part 10 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this tenth part I completed the Tower of Bab-il for the first time.
Dr. Lugae boss fight - 25:25
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
125
Final Fantasy II Playthrough (Actual SNES Capture) - Part 11
WatchmeplayNintendo
This is part 11 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this eleventh part I returned to Baron to upgrade the airship, then I headed to Mist, followed by Eblan Castle and Cave Eblana.
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
126
Final Fantasy II Playthrough (Actual SNES Capture) - Part 12
WatchmeplayNintendo
This is part 12 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this twelfth part I completed Cave Eblana, where Edge joined my party, then I completed the Tower of Bab-il for the second time, had Cid upgrade the second airship, and visited Tomra.
King & Queen of Eblan boss fight - 26:03
Rubicant boss fight - 29:51
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
127
Final Fantasy II Playthrough (Actual SNES Capture) - Part 13
WatchmeplayNintendo
This is part 13 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this thirteenth part I completed the Sealed Cave.
Evil Wall boss fight - 39:21
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
128
Final Fantasy II Playthrough (Actual SNES Capture) - Part 14
WatchmeplayNintendo
This is part 14 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this fourteenth part Cid installed a drill on the second airship so I could leave the Underground, then I completed the Sylvan Cave and learned the Sylph summon spell.
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
129
Final Fantasy II Playthrough (Actual SNES Capture) - Part 15
WatchmeplayNintendo
This is part 15 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this fifteenth part I headed to the Land of Summoned Monsters and learned the Asura and Leviathan summon spells.
Asura boss fight - 17:49
Leviathan boss fight - 22:30
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
130
Final Fantasy II Playthrough (Actual SNES Capture) - Part 16
WatchmeplayNintendo
This is part 16 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this sixteenth part I obtained the Excalibur sword, learned the Odin summon spell, and headed to the moon where FuSoYa joined my party.
Odin boss fight - 8:04
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
131
Final Fantasy II Playthrough (Actual SNES Capture) - Part 17
WatchmeplayNintendo
This is part 17 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this seventeenth part I completed the Giant of Bab-il, where Kain rejoined my party.
Four Fiends boss fight - 19:36
CPU boss fight - 26:02
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
132
Final Fantasy II Playthrough (Actual SNES Capture) - Part 18
WatchmeplayNintendo
This is part 18 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this eighteenth part I returned to the moon and completed Cave Bahamut, where I learned the Bahamut summon spell.
Bahamut boss fight - 24:14
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
133
Final Fantasy II Playthrough (Actual SNES Capture) - Part 19
WatchmeplayNintendo
This is part 19 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this nineteenth part I headed into the Lunar Subterrane and obtained Kain’s Dragoon armor, as well as the Murasame sword.
Pale Dim boss fight - 6:17
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
134
Final Fantasy II Playthrough (Actual SNES Capture) - Part 20
WatchmeplayNintendo
This is part 20 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this twentieth part I headed further into the Lunar Subterrane and obtained Cecil’s Crystal armor and other gear.
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
1
comment
135
Final Fantasy II Playthrough (Actual SNES Capture) - Part 21
WatchmeplayNintendo
This is part 21 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this twenty-first part I headed toward the Lunar Core and obtained the remaining weapons and gear.
Wyvern boss fight - 1:23
Plague boss fight - 10:56
D. Lunar boss fight - 12:38
Ogopogo - 22:25
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
136
Final Fantasy II Playthrough (Actual SNES Capture) - Part 22
WatchmeplayNintendo
This is part 22 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this final part I defeated Zeromus and beat the game.
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
Top Gear 3000 Playthrough (Actual SNES Capture) - Part 2
2 years ago
5
Nintendo
SNES
Super Nintendo Entertainment System
Top Gear 3000
Kemco
Gremlin Graphics
championship
single player
super multitap
1995
3D
This is part 2 of my capture of me playing through the Championship mode in Top Gear 3000 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 3000 cartridge. I'm playing on hard mode.
In this second part I completed all of the races in the Sarin and Alderam systems.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
Loading comments...
-
30:32
WatchmeplayNintendo
9 days agoSuper Mario Galaxy 2 Playthrough - Part 10
28 -
4:31
SLS - Street League Skateboarding
10 days agoFuna Nakayama 3rd Place at SLS Sydney 2024 | Best Tricks
66.3K7 -
2:15:24
vivafrei
20 hours agoEp. 236: BARNES IS BACK! Election Recap! Trump Nominees! Trump Persecutions - Wha's Next? & MORE!
251K259 -
6:25:47
SynthTrax & DJ Cheezus Livestreams
18 hours agoDJ Cheezus & DEF JAM Fight for NY on PS2 - Hip Hop Violence and Vibes (1pm PST / 4pm EST)
101K4 -
2:01:47
Nerdrotic
14 hours ago $14.39 earnedEgypt, Peru and Guatemala Luke Caverns RETURNS! | Forbidden Frontier #082
86.1K10 -
LIVE
Vigilant News Network
14 hours agoFDA Approves Trials for New “Pandemic” Vaccine | Media Blackout
1,942 watching -
4:06:21
GamerGril
14 hours agoIM THE GREASTEST OF ALL TIME AT.... CHAOS | DAYS GONE
124K12 -
3:00:18
Due Dissidence
1 day agoTHE PEOPLE VS NATURE by Kevin Augustine - plus a talkback w/ Jimmy Dore
141K22 -
6:02:06
Rotella Games
20 hours agoMake the Hood Great Again | Day 3 | GTA San Andreas
93.6K6 -
2:50:48
PudgeTV
20 hours ago🟡 Practical Pudge Ep 48 with "Willie Faulk" | Catching Up With Old Friends
81.4K3