Blind spots can be sent away first
The last move can choose mental interference to target the fighting crowd, and the healing bell to serve the teammates can also be considered. Absolute zero can deal with blind spots and special shields, and can choose a more appropriate one according to the team composition. 4. Sleep + dreamtalk + sharp angle drill + absolute zero character: as long as you don't reduce the double defense, you can have characteristics: shell armor is hard to be divided into two defense
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Physical attack and physical defense are strengthened by curses.
Shuangben + Pu has a good strike surface and can prevent NPC from exploding RP. However, it is troublesome to suppress the need for fixed-point teaching. 2. Dragon dance + waterfall climbing + suppression / gratitude + absolute zero degree character: stubborn character: shell armor strives for material attack speed. Because of the relationship of dragon dance, you can make more speed efforts to give durability. Dragon Dance enhancement + water common output
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Then come to the other side of the building roof
Squat behind the bunker, don't play exciting, the enemy is not vegetarian. In addition to the street, there will be enemies on the left side of the building, and after the friendly forces pass safely a large number of enemies will come from the street, it's time to run for your life. Follow your teammates to another street area, through a very characteristic building of this country, there are some enemies inside, but the threat is not big. After coming out of the building you can see the marines that need to be rescued, but a bomb was found under a nearby car. Follow the red wire to the source of the bomb, unplug the wire on the switch after being raided by the enemy, follow the prompts button to kill the enemy, unplug the second wire and return to the street just now.
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Special attack is much better
Meditation enhancement is also safe, and can make up for the relatively weak special defense. This work doesn't give the stay Hippo lazy, but the pressure on the single machine is not great. In terms of features, neither of the two features is very useful to it. If you choose them, it may be better to be self-centered. I feel that NPC or wild monster will be confused more than enchanted. Meditation + surfing + mental disturbance + flame radiation / frozen light
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Hypnosis + fire drive + gratitude + awakening grass / awakening land / poison burst
Characteristics: insensitive / self-centered, excellent durability, and not bad special attack. Just ignore the speed. Although the stay hippo has a curse, it doesn't feel easy to use. In this version, there are not many good attack skills for the stay hippo. I miss the head hammer, tile cutting, and earthquake. I don't even have a good water book (Hello diving, goodbye diving). If you really want to play with the attack, you can try the belly drum. It outputs very violent force, but it is also dangerous.
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Like his appearance, longlonglongyan has quite high physical defense
Character: obstinate character: fire and hard work attack speed, hypnosis three output, conditional can use awakening grass / awakening land, unconditional can use poison spike, at least can beat duck God and others. 2. Hypnosis + high-speed movement + baton + flame driving character: obstinate character: try hard to attract fire to attack speed. After hypnosis, you can move the relay with peace of mind, which is quite easy to worry about. If you can hit it, you can push it directly.
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You can also return to HP by the way
The wild electric shock didn't give a million blows, but it gave a poison that was not normally used. Feiyue won't consider it because of its particularity. The flaming horse continues to draw circles in the corner... However, the flaming horse can directly recall the baton and hypnosis, which is quite good as a relay pet. I won't talk about the feature selection, and I won't explain the ignition.
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Iron fist can't be realized for the time being. Sharp eyes are really chicken ribs.
Since the melee work is a reverse injury effect, its practicality is not as good as the flying knee kick under SL, rock seal / rock slide and earthquake supplementary attack surface. This work should have no blind spots. The maximization can make up for the fragile physical defense of shawarang and strengthen the output. But don't be greedy. After all, 50% of HP is there.
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It's a pity in terms of characteristics.
Giant + lift fist / melee / fly knee kick + rock slide / rock seal + fire fist / frozen fist character: stubborn / cheerful characteristics: sharp eyes strive for material attack speed, fly knee kick needs inheritance, those who feel that melee counter injury is too bad can use lift fist to make do with it, and the power of 100 is acceptable. Rock slide / rock seal and fire fist / freezing fist supplement the strike surface, and maximize the strength.
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The following was to cover the engineers as they rushed through the position
The main thing was the machine gun on the opposite side with the Germans coming out in the middle. After successfully blowing up the carriages, they came north-west and joined up with the main group. This is where the German bombers come in. We used the nearby 4-barrelled anti-aircraft guns to take them out one by one, 9 in total. Then we broke through the broken wall on the right and took the outer platform. The German fire across the platform was heavy and far away, so a head-on encounter was a dead end. So I hid behind the train card behind the 88s and waited until my teammates shouted "Tanks are coming!" Only then did I rush out and finish the tank with the 88 gun, and then go right back and wait for the next call from my teammates. After blowing up 5 tanks, it was time to hold on for 2 minutes. The 2 minutes passed in the blink of an eye and our troops arrived on schedule, the Germans were wiped out and the red flag flew over the station!
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I was standing on the first floor
The troops are going to take the square. Follow your tanks around the corner and you are attacked by the Germans in 3 dimensions, with great difficulty you destroy the enemy and rush through. Immediately, you will have to fight to occupy the square. First go to the northwest corner and find Sergeant Antonov, he asks you to cover him and go to the southwest corner to find a communications officer to blow up the two rotten carriages in front of him so that the Soviets can get through, once you have succeeded. Once you have managed to get there, the comms officer will call in the engineers, who will come out from the south in front of the even, with a blue balloon on their heads, easily recognisable.
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