This, coupled with a near-perfect racial
As time goes by, the Super Dream has been weakened, from the emergence of the Steel and Evil systems in the second generation, to the more violent output of the Eternal Rain Emperor's Tooth and Heart Pearl Mizutou in the third generation, all of which have announced that the strongest Super Dream has become history, but none of this will affect the status of the Super Dream in the hearts of Pocket players. In terms of skills, Supermon has a wide range of attack skills
Characteristics: Synchronization rate once represented an era
if you look at it now no pet can do what the first generation of Super Dream did back then to become the recognized NO.1 in everyone's heart, and I guess there will never be again. As the first Level 1 Pokémon in the history of Pokémon, its racial value is 744 in today's calculation method, which is the highest racial value in all generations of the game, and its near-perfect racial distribution.
Trait: Mental effort
special attack speed, fast dragons with 100 special attacks tend to be underestimated
The dragonfly dragon is not bad at all. The actual fact is that you can get a lot more than just a few of these. 3. electromagnetic wave/poison/healing bell + bird's nest + dragon's claw + flame fist character: stubborn characteristics: mental effort HP material attack, you can choose the healing bell to benefit your teammates, you can also poison or paralyze interference, bird's nest reply, dragon's claw fire fist output.
No.150 super
the strengths and weaknesses of the offensive and defensive sides
But this requires a strong degree of teammate understanding, want to play in the road game in such an operation is almost impossible
Choosing to attack separately is the same as waiting for the defender who is stuck in a good position. So ZERO HOUR is more suitable for 5 people to play together, and to be honest, ZERO HOUR is far less entertaining than R6. The reason why R6 did not continue to improve the game's realism is because the game is currently just the right level of hardcore for R6.
The second is the imbalance between
A single "power outage" mechanism to change the lighting situation will bring a great advantage to the defensive side. First, the attacking side is dynamic and flashlight lighting will expose the position, the second defense also has a night vision camera, although the attack and defense will be converted, but then the first attack or defense, will have a great impact on the overall game. So in the case of restricted lighting conditions, the best thing for the offensive side is to synchronize 5 people to attack, as we see in film and television, 5 person squads pay attention to different places respectively.
and the defending side can also place traps
But this is difficult to achieve in "ZERO HOUR
The first is the equipment sharing mechanism, the same kind of firearms on the offensive side can only have two people at a time, so it is necessary to reasonably allocate resources, once it comes to the allocation of resources will appear "favoring one over the other" situation, if the black fleet is okay, but if the situation is quite unstable road people.
players can plan routes and set path points
Zero Hour is still being updated, with new maps, new weapons and a lot of other new content just released on August 24.
But the game also has some problems, such as no Chinese, not many accessories, sometimes can not match people, single-player experience and not good enough. Interested parties can learn more about it.
In the pre-battle deployment phase of PvP
The game also has a resource management mechanism, which requires a reasonable distribution of weapons and equipment. The hostages under the guard of the defense also have their own behavior patterns and may take advantage of the opportunity to escape.
I also learned from many friends and went to understand the game.
The game has a 5v5 team versus team mode, as well as a co-op mode that can be challenged by 1~5 people
The co-op mode doesn't necessarily have to eliminate all enemies, but can also capture them in specific scenarios. The game has complex AI enemy mechanics, each game will randomly plan patrol routes, and will also interact with the environment (such as hiding under beds, cabinets), and will also take hostages as meat shields, giving the player a high level of challenge. Under certain circumstances, individual enemies will also surrender.
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