Motion Design Final Labtime: After Effects and Blender 05112023
00:00 Deep dive into Blender Render settings and render ime reduction
13:32 Compositor node tree for DeNoising and Glare and Rendering still images for each frame of animation
14:52 How to import our PNG stills from Blender into After Effects as animated
19:30 Render Animation and how to set up still PNG images and Render test in Blender
21:14 demonstration of Viewport Render views in Blender for machines that are not fast
22:17 getting royalty free music from YouTube
23:21 After Effects: preferences: memory and performance: enable multiframe rendering TURN it OFF
24:09 Rendering in After Effects Recap 2023 verse older versions of After Effects
28:19 Using Adobe Media Encoder to convert your render to a different video Codec
30:16 Optimizing your computer's performance for animation and motion design
31:14 final assignment reminder and how to conduct yourself during a crit and present your work
33:03 tone, look and feel discussion
33:41 discussion: The Amazing Bulk
34:10 True Detective double Exposure technique recap
34:37 importing yoiur video clip into after effects timeline
34:53 reminder of Luma Mattes and how pure white and pure black influence transparency from your image
35:19 Effect Keylight for removing green screen
38:20 Using the green screen removed footage as an Alpha Matte
40:55 using our precomp green screen removed footage for VFX, experimenting with various techniques
54:47 think of how your images interact with one another and line up when composited together
55:13 times I will be checking my email up until final crit Monday night
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Pushing Your Animations in After Effects and Blender: Lab Time 05/09/2023
00:00 setting up your Illustrator file for Character Rigging
01:48 Importing your Character into After Effects the correct way
02:17 opening sequence
02:23 continuously rasterizing your Illustrator layers
02:46 identifying and naming your layers if not named in Illustrator
04:19 reorganizing your layers in the timeline
04:26 parenting your layers into a character rig
05:33 fixing your anchor points so character moves properly
08:00 creating our walk cycle
11:01 adding a wiggle expression to rotation for animating the tail of our dog character
11:41 adding a wiggle expression to rotation for animating the ear
12:02 adding rotation for animating the head
12:24 follow through and overlapping action- animating the hat to have more motion caused by the head motion
13:04 recap and talking about the 12 principles of animation
13:23 adding squash and stretch to our walking character
13:57 using CC Bender and a wiggle expression to add some sway and swish to our characters coat
15:01 adding a loopout expression to all of our keyframed stopwatches
16:59 testing out our rigged, looping character
17:16 parenting layers to head like eye lids
18:45 creating a long background for our looping character to walk through
20:12 animating position of our long scene and the precomposed looping character
22:01 Blender: discussing render settings Eevee
24:06 Blender: discussing Cycles render settings
26:14 Blender: discussing the compositor and denoising ad glare nodes
29:05 discussing render test times
30:30 Blender: discussing add on Blenderkit
32:48 Blender: discussing add on Easy HDRI
34:08 Blender: using the AI denoising render for faster single frame renders- not to be used for animating
35:39 After Effects: trouble shooting Mattes in a complex scene
45:51 Discussion on deleting unnecessary layers form complex artwork in Illustrator
51:01 creating a long scene for character to walk through- using effect: Grid
52:29 3d enabling grid layer to add perspective to the floor
54:14 how to find the stock footage in Canvas I uploaded for students
55:55 creating transitions and reveals using Alpha Mattes and Luma Mattes in After Effects
1:05:00 discussion on title safe and action safe areas
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After Effects Speed Run, Semester Recap
00:00 intro
00:07 setting up your composition and changing composition settings and timecode explained
00:49 After Effects layout explained
01:16 4 pillars of motion design- position, scale, rotation, transparency
01:55 recap motion design workflow
02:13 moving the anchor point and demo on how it influences motion
03:23 sample workflow for a simple motion design
04:36 how to delete keyframes
04:43 keyframe navigation: previous, next, insert or delet a keyframe
05:50 sample motion design for position
06:12 different ways to select keyframes and changing keyframe interpolation: going from linear to easy ease
06:53 speed graph editor
09:57 pen tool, how to change fill and stroke options
10:32 how to change preview resolution
10:54 trim paths
15:58 expressions
17:16 layer management and hot key shortcuts
18:26 combining keyframes and expressions
20:47 expressions: time*
21:42 parenting
22:41 parenting and character rigging
25:37 masks
27:05 precomposing and how it helps with troubleshooting in After Effects
28:06 dragging video clips to the new composition button for perfect settings matching
28:31 mask settings
28:48 Mask feather verse the mask feather tool in pen tool
30:32 green screen removal with effect: keylight
32:57 ALpha Mattes,Luma Mattes and how to invert them
36:25 pen tool, animating shape paths
37:38 animating paths with nulls- Window:Create Nulls from Paths
38:20 using nulls to animate path points
38:41 sample character rig using paths and nulls to animate an arm or leg
40:27 parenting a hand or foot to the null animating your arm rig
41:40 how to 3D enable layers and Parallax effect
43:58 adding a camera to our scene
44:51 using the camera tools in toolbar
46:08 adding a light into the scene
47:01 parenting a camera to a 3d enabled null to animate a camera more easily
48:37 how to create a flythrough effect with ALpha Matte Invert and a solid layer
50:32 pushing your animations and thinking them through
50:58 effect: CC Bender and using crosshairs in effects
51:44 using a wiggle expression to animate the bend effect randomly
52:14 the rotation settings explained
52:47 displacement maps
55:17 effect: roughen edges
56:11 alpha, positive and negative space, plus BOUNDING BOXES- troubleshooting in after effects
58:41 creating custom particles and using them in Particle World
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After Effects Lab Time 04/26/2023
1. How to colorize greyscale textures- Effect: tint
2. How to colorize greyscale textures- Effect: Colorama
3. How to colorize greyscale textures- Color layer and blending modes
4. How to colorize greyscale textures- Effect: tint
5. Using Effect: Curves to adjust values of greyscale texture for a more dramatic look
6. How to colorize greyscale textures- Effect: 4 color gradient
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Blender 3.5 Procedural textures and finishing our subway scene
1. CNTRL SPACEBAR shortcut for full screen
2. Node tree discussion
3. Tips for using AddOn: Node Wrangler
4. tips for using Bump node
5. Recap: Bridge Edge Loops to create our railing
6. troubleshooting your modeling
7. looking critically at your scene, does it follow what you observe in the real world
8. fixing model issues and SMart UV project
9. Instances vs Duplicating OBJECTS
10. Creating Emission from OBjects to add light into our scene
11. Instancing Lights and why it is useful
12. Render settings
13. How to run render time tests, and changing settings for faster renders
14. Compositing
15. Glare node discussion
16. V and ALT V shortcuts to zoom in and out of Compositor view
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