mohammedkalle

mohammedkalle

    and it takes a long time for newcomers to adapt. However
    0:16
    , or even the door has not yet entered the "stolen death".
    0:33
    We all know that R6 has not been a game suitable for amenity,
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    feel and other details. Because for "ZERO HOUR",
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    , while "ZERO HOUR" is the replacement of this part of the content into the combat content
    1:16
    , knowing that "Swat" is considered the originator
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    ZERO HOUR" feels to me like a new entry in the "Swat" series,
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    tactics are the charm of the game though
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    is large but relatively flat, so most of what players do is marching missions.
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    This limits the player's autonomy and cuts down on the player's
    0:17
    Long tactical planning greatly reduces the entertainment of "Armed Assault 3
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    So long tactical time inevitably leads to shortened combat time, just like in Armed Assault
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    so whether it is "ZERO HOUR" or R6,
    0:58
    and more three-dimensional rather than flat,
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    , but for CQB games, the game time is also an important factor affecting gameplay.
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    Looking at the azure-armored giant who appeared in the line of sight
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