Then go to the opening in the living room
and help your teammates to eliminate the enemies in the house across the street
Our M1 tank is on the move again. Run up to the first floor balcony and you can take out some of the enemies in the houses across the street, don't stay too long or the enemies will shoot at you together. Jump down and continue down the street to the right, the road opposite is blocked by a large bus, so it looks like you'll have to detour to the right to outflank them. There are a lot of enemy RPGs here and the M1 tanks can't move in a hurry, so only the infantry will have to clear the way.
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Shoot down the enemy helicopters as soon as possible!
You'll be able to save yourself a lot of trouble, as the enemy will fall heavily and be killed along with the helicopter. Follow the tank and watch out for RPGs on the roofs of the houses next to the street. Enemies are everywhere here, we recommend advancing from the right side of the street against the wall, and when you reach the half-bombed house in front of you, go up to the first floor and watch out for enemy sneak attacks!
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"HQ, this is Lieutenant Vasquez.
The war pigs (M1 tanks) have been repaired and we're ready for a big fight!" As soon as we emerged there was a fierce gun battle, taking cover and strafing the enemy on the other side! Slowly advance towards the bus, the M1 tank will help us clear the avenue of the enemy (although to a small extent). "Enemy helicopters are coming, Jackson, shoot them down with a bazooka!" You can pick up a bazooka by running to the lower passenger door of the bus.
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Level 6: WarPig
Time: Day 3 - 16:30:11pm Location: a country in the Middle East Person: Sergeant Paul Jackson's unit: 1st Reconnaissance Detachment, US Marines "The battle continued throughout the night as the US Marines continued to advance into the city in order to apprehend Al-Asad. there was also sporadic fighting near Al-Asad's presidential residence. ."
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Finally cover friendly troops to the evac point
There will be two pickups driving near the extraction point, exterminate them! "Attention, friendly helicopters entering the evacuation zone, watch out for fire!" "We're advancing on the rescue aircraft, thanks for your assistance! Bravo 6 on the line!" "Hey, that's a rare battle scene for this operation!" "Attention crew, the big man is safe, well done, start returning to base."
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MISSION5: The Sin of The Father SAS Task Force
Okay now we have to capture Zakarov's son. First, to clear an enemy checkpoint, snipe the sentry on the guard tower can ...... Next, change into enemy clothes and stand on the guard tower, waiting for little Zakarov to appear in a car, wearing a blue tracksuit, listen to the password to eliminate all others only leaving him, but the guard tower was hit to... ...up after little Zakarov, follow your teammates and chase him to ...... just chase, don't kill! Have to follow closely or you will fail. There will be an armored vehicle blocking the road, go around the path on the left, follow the objective instructions and end up in front of a building waiting for a helicopter to pull out the fire point, go in and clear the enemy floor by floor, catch little Zakarov on the top floor ...... and he kills himself ......
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MISSION4: HEAT SAS contingent
OK, that's enough reminiscing, back to where you killed ALSAD. First advance to the edge of the cliff by the sea, wait for the enemy to come over and it will set off an explosion ...... then the enemy uses smoke bombs for cover and we retreat ...... to the wreckage of the helicopter to man the minigun to cover our teammates, follow instructions to retreat again to a room and set off the four Mine's detonate (F use the switch, left click to detonate), well retreat to al sad's farm, pick up the javelin and go and blow up the 4 tanks outside ...... then press 7 to use air strike, the countdown will start in 5 minutes, the objective is to rush back to the beach and board the helicopter! If you want to destroy the enemy and move forward safely you will not have enough time at all, so try to move forward as fast as you can and just run up to the helicopter by yourself without worrying about your teammates! (They'll follow you if you don't.) Over
The following was to cover the engineer's charge through the position
The main thing was the machine guns on the opposite side and the Germans coming out in the middle. After successfully blowing up the carriages, they came north-west and joined up with the main group. This is where the German bombers come in. We used the nearby 4-barrelled anti-aircraft guns to take them out one by one, 9 in total. Then we broke through the broken wall on the right and took the outer platform. The German fire across the platform was heavy and far away, so a head-on encounter was a dead end. So I hid behind the train card behind the 88s and waited until my teammates shouted "Tanks are coming!" Only then did I rush out and finish the tank with the 88 gun, and then go right back and wait for the next call from my teammates. After blowing up 5 tanks, it was time to hold on for 2 minutes. The 2 minutes passed in the blink of an eye and our troops arrived on schedule, the Germans were wiped out and the red flag flew over the station!
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As an FPS player, I have heard about the game from many of my friends
and got to know it.
In the comments below the ZERO HOUR steam, the word that appears most often is Rainbow Six: Siege. For many FPS gamers, the best CQB tactical game is currently Rainbow Six: Siege, and ZERO HOUR can be used by players to compare with Rainbow Six: Siege, so there must be something to it.
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General weapons
There are general weapons such as shotguns, submachine guns, machine guns and rifles, which are relatively less lethal.
Zero Hour is a tactical FPS that will be available in August 2020 as a "sneak preview" game for single player or team play and has been described by some players as a "hardcore version of Color Six Siege".
The game has tens of thousands of reviews on Steam, with an 83% positive rating, and was recently discounted to a special price of $24. A beta version of the FPS shooter called ZERO HOUR was recently released on steam, and many players have already tried it and experienced it!
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Titan Equally powerful in armour and firepower, and can launch drones for co-op combat
Base setting
Half-Life: Elixir has a number of destructive weapons such as rocket launchers, rail guns and firearms that can be very useful in fighting off enemies, in addition to the many vehicles in Half-Life: Elixir, which include planes that take the player on scenic drives, boats that travel through the water and cars that speed along.
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However, this requires a very strong understanding of the team
which is almost impossible to achieve in a road game.
Choosing to attack separately is like waiting for the defender who is stuck in position. This is why ZERO HOUR is more suited to 5 players playing together and to be honest ZERO HOUR is not nearly as entertaining as R6. The reason why R6 doesn't continue to improve the game's realism is because it's currently just the right level of hardcore for R6.
Sniper
Ability to hit targets from super long range
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A single "blackout" mechanism that changes the lighting situation can
give the defending side a significant advantage. Firstly, the attacking team is in motion and the torch will reveal their position, secondly, the defending team also has a night vision camera, which will allow them to switch between attacking and defending, but this will have a big impact on the overall game, whether they attack first or defend. So with limited lighting conditions, the best thing for the attacking side is to have a 5 man synchronised attack, as we see in film and television, with 5 man squads watching different areas.
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But this is difficult to achieve in ZERO HOUR
The first is the equipment sharing mechanism, where the attacking team can only have two players with the same gun at a time, so it is necessary to allocate resources wisely, and when it comes to resource allocation there will be a situation of "favouring one over the other".
Secondly, there is an imbalance between the strengths and weaknesses of the attacking and defending sides
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However, this requires a very strong understanding of the team
which is almost impossible to achieve in a road game.
Choosing to attack separately is like waiting for the defender who is stuck in position. This is why ZERO HOUR is more suited to 5 players playing together and to be honest ZERO HOUR is not nearly as entertaining as R6. The reason why R6 doesn't continue to improve the realism of the game is because it is currently just the right amount of hardcore for R6.
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