100 one taps in one video - Valorant 2023
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Valorant Kill edit videoDon't forget to follow like
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Let's play Batman silently (Episode one, Part 1, HD, 60fps) 2023)
In these videos you'll see all possible silent answers in "Batman: The Telltale Series" game. Enjoy :)
Please, support the gamer for more new Telltale walkthroughs:Like and share the videoBatman's secret identity is Bruce Wayne, a wealthy American industrialist. As a child, Bruce witnessed the murder of his parents, Dr. Thomas Wayne and Martha Wayne, which ultimately led him to craft the Batman persona and seek justice against criminals.
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Century: Age of Ashes 2023 (dragon wars) legend game
This game is dragon riding game action game
You can download the game for free from steam.
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https://store.steampowered.com/app/918570/Century_Age_of_Ashes/
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15 Heartbreaking Animal Rescues 😿
Enjoy 15 new heartbreaking animal rescues
There are a huge number of animals now, waiting for our support.
And only a few people are ready to spend their time trying to help them.
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you to rescue as many creatures as possible.
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ZULA Turkish action Shooter game Counter Strike style 2023
Game makers Turkish The game was made in Turkey Turkish game Game name Zula
CS GO valorant style Free FPS action game FPS ShooterThe game is free to download and play. Friends who participated in the live broadcast, do not forget to like and share the live broadcast. I'm gonna play this game all day today There will be no sound in the live broadcast because my microphone is broken
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Century: Age of Ashes 2023 (dragon wars)
This game is dragon riding game action game
You can download the game for free from steam.
I recommend it to all very nice game You are doing dragon wars
I will share the download link of the game
Don't forget to follow the channel, like the video, we need your support
https://store.steampowered.com/app/918570/Century_Age_of_Ashes/
If you want to support me in buying a microphone, friends, you can support me by donating. Thank you to everyone who does.
213
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Century: Age of Ashes 2023 (dragon wars)
This game is dragon riding game action game
You can download the game for free from steam.
I recommend it to all very nice game You are doing dragon wars
I will share the download link of the game
Don't forget to follow the channel, like the video, we need your support
https://store.steampowered.com/app/918570/Century_Age_of_Ashes/
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CS GO 2023
We play CS GO by listening to music Don't forget to share the live broadcast and follow the channel. Desteklerinizi bekliyorum My microphone is broken, there will be no sound on live broadcast
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Banana Shooter banana man 2023
Friends, you can download this game for free on Steam, the link is in the description
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I shared the link of the game with you, don't forget to follow the channel and like the video, the game is free
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DIABLO Full Movie Cinematic (2023) 4K ULTRA HD Action Fantasy Game World 2023
Game World always brings you the best full game movies with a focus on the story cinematic aspect of the video games. On this channel you will find the best cinematic moments and clips from the best video games with added educational narrative storylines to the videos. You will also find full edited let's play walkthroughs and guides to the latest and best new games coming out.DIABLO Full Movie Cinematic (2023) 4K ULTRA HD Action Fantasy
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Call of Duty: Modern Warfare - Farah's Story (all Farah missions) 2023
Call of Duty: Modern Warfare 2019, call of duty modern warfare,call of duty modern
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The story of Farah in Call of Duty: Modern Warfare 2019, all missions and cutscenes.
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The Legend of Zelda Tears of the Kingdom Lightning Temple walkthrough guide
The Legend of Zelda Tears of the Kingdom Lightning Temple walkthrough guide
Friends, first of all, welcome to the live broadcast. I say this is a gameplay video, this game has been played and recorded before, we are broadcasting it now Don't forget to like the video, follow the channel and share the videos, we need your support.
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Star Wars Jedi Survivor Jedha Walkthrough - Guide Part 1 2023
This is a full run through of the trip to Jedha to see Cere the first time you arrive on the planet in Star Wars Jedi Survivor. It'll show you where to go and what to do to make it through the desert.
Subscribe to the channel for the rest of my Star Wars Jedi Survivor videos, including more walkthrough guide tutorials, hints and tips, boss fights and puzzle solves. Friends, don't forget to follow the channel, like the video, we need your support Don't forget that this is a gameplay video Stop This game we've played before, it's recorded and it's streaming now We will be glad if everyone watching follows the channel and likes the video.
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Atomgrad Raid Episode 3|Call of Duty Modern Warfare II|4K
First of all, welcome to the live broadcast, friends, this is a gameplay video.Played and recorded before We are publishing nowDon't forget to follow the channel, like the video, we need your support, we wish you a good time We shot the video in 4K, but there was a problem, we can't broadcast 4K, we apologize for that.
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THE LEGEND OF ZELDA TEARS OF THE KINGDOM Gameplay Walkthrough Part 1 (HD) No Commentary2023
The Legend of Zelda Tears of The Kingdom Gameplay Walkthrough Switch No Commentary HD let's play playthrough review guide
Showcasing all cutscenes movie edition, all boss fights / boss fights, side missions, upgrades, outfits / costumes, all characters, best moments, final boss and true ending, secret ending.
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The Walking Dead PS4 Season 1 Episode 4:Around Every Corner let's play Longplay No Commentary
History teacher Lee Everett is on his way to prison, having been convicted for killing a state senator that had an affair with his wife. While leaving Atlanta for prison with a police officer, the police cruiser he is in runs over a walker, and crashes off the highway.
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Marvel's Spider-Man PS4: An In-Depth Critique Analysis 2023
Marvel's Spider-Man[b] is a 2018 action-adventure game developed by Insomniac Games and published by Sony Interactive Entertainment. Based on the Marvel Comics character Spider-Man, it tells an original narrative that is inspired by the long-running comic book mythology, while also drawing from various adaptations in other media. In the main story, the super-human crime lord Mister Negative orchestrates a plot to seize control of New York City's criminal underworld. When Mister Negative threatens to release a deadly virus, Spider-Man must confront him and protect the city while dealing with the personal problems of his civilian persona, Peter Parker.
Gameplay is presented from the third-person perspective with a primary focus on Spider-Man's traversal and combat abilities. Spider-Man can freely move around New York City, interacting with characters, undertaking missions, and unlocking new gadgets and suits by progressing through the main story or completing tasks. Outside the story, the player is able to complete side missions to unlock additional content and collectible items. Combat focuses on chaining attacks together and using the environment and webs to incapacitate numerous foes while avoiding damage.
Development of Marvel's Spider-Man, the first licensed game by Insomniac in its then-22-year history, began in 2014 and took approximately four years. Insomniac was given the choice of using any character from Marvel's catalog to work on; Spider-Man was chosen both for his appeal to the employees and the similarities in traversal gameplay to their previous game Sunset Overdrive (2014). The game design took inspiration from the history of Spider-Man across all media but Marvel Comics and Insomniac wanted to tell an original story that was not linked to an existing property, creating a unique universe (known as Earth-1048) that has since appeared in novels, merchandise, and comics.
Marvel's Spider-Man was released for the PlayStation 4 on September 7, 2018. The game received praise for its narrative, characterization, combat, and web-swinging traversal mechanics, though some criticized its open-world design for lacking innovation. Marvel's Spider-Man received a number of accolades including being named as one of the best superhero games ever made. It became one of the fastest-selling games of the year and the best-selling PlayStation 4 game of all time selling between 20 and 25 million copies. Insomniac supported the game extensively after launch, releasing a three-part story expansion titled The City That Never Sleeps and several new alternate costumes for Spider-Man. A remastered version of Marvel's Spider-Man, featuring all previously released downloadable content, was released for the PlayStation 5 in November 2020 and for Windows in August 2022. The game's success launched the identically named video game series, beginning with Marvel's Spider-Man: Miles Morales, a spin-off sequel focused on Spider-Man's protégé Miles Morales, in November 2020. A full sequel, Marvel's Spider-Man 2, is scheduled for release in late 2023 for PlayStation 5.Marvel's Spider-Man is an open-world action-adventure game set in the borough of Manhattan in a fictionalized version of modern-day New York City.[3][4] It is presented from a third-person perspective showing the playable character and allowing the camera to be rotated freely around them.[4] The primary playable character is the superhero Spider-Man,[5] who can navigate the world by jumping, using his web shooters to fire webs that allow him to swing between buildings, running along walls and automatically vaulting over obstacles. The player can precisely aim webs to pull himself towards specific points.[4][6] Physical objects are required to attach webs to for swinging, and momentum and speed of the swing can be controlled by releasing the web at specific points to gain height or move more quickly.[7] The game features an optional fast travel system that uses the New York City Subway system.[8]
Combat is enacted using three buttons; one for dodging, one for physical strikes, and one for web-based attacks.[4] Webbing can be used to incapacitate enemies and stick them to nearby objects, immediately removing them from battle. Enemies who are knocked from great heights are automatically stuck to a nearby surface in a web-cocoon, preventing death.[9][10] Spider-Man can also use the environment to fight, jumping off walls and throwing objects like manhole covers, grenades and webbing-restrained enemies.[6]
Successful and consecutive attacks build "Focus", which can be partially used to heal Spider-Man, while full Focus allows special finishing attacks to take down an enemy instantly.[4][6] Spider-Man possesses "spider-sense", which is shown as a white icon around the character's head, indicating an incoming attack that can be dodged. A precise dodge performed just before the attack hits allows Spider-Man to retaliate with webbing against the enemy.[6] Some enemies must be overcome using different approaches. Melee-weapon-wielding enemies must be knocked into the air and shielded enemies must be attacked from behind. Enemies armed with whips will drag Spider-Man out of the air and require a counterattack to fight effectively. Other types of enemy include heavily armored agents who can take more damage, brutes, and jetpack-wearing enemies who remain airborne.[9]
Spider-Man has access to a variety of gadgets that can be deployed in combat; these include electric webbing, concussive blasts, and impact webbing that launches enemies backwards and can stick them to a nearby surface.[10][6] Gadgets are unlocked by progressing through the game and can be accessed from a radial menu.[6] Spider-Man has several unlockable suits that are based on existing versions of the character in media; there are also original suits created for the game. Many of these offer special abilities that can aid in combat, such as increasing Focus gain, reducing gravity, enhancing stealth, making the player invulnerable, and unleashing an electromagnetic pulse to disable enemy weapons. Once unlocked, suits and powers can be freely combined.[4][10] Stealth combat involves Spider-Man moving around raised locations using gadgets or webbing to neutralize isolated enemies.[10] Leveling up allows the player to unlock skills from three different specialties, focusing on ground combat, aerial combat, and traversal.[8]
Suits, suit mods, gadgets, and their associated upgrades are purchased with resources called Tokens, which are awarded for completion of specific tasks. Each unlockable item requires different quantities of each Token type: Challenge Tokens for completing Taskmaster's time-and-skill based combat, stealth, and traversal missions;[11] Backpack Tokens for locating Spider-Man's old backpacks containing mementos from his past;[12] Research Tokens for completing research station missions, science minigames, and the collection of pigeons;[13] Crime Tokens for stopping ambient crimes;[14] Base Tokens for clearing out enemy bases;[15] and Landmark Tokens for taking pictures of specific locations around the city.[16] There are also minigames that are rewarded with experience points and research tokens including Circuit Puzzles that require the arrangement of an electric grid and Pattern Puzzles that require the recreation of a specific pattern using composite parts.[17] Radio towers in different areas can be unscrambled, highlighting collectable objects, missions, and active crimes.[18]
Some sections of the game are played as Spider-Man's alter-ego Peter Parker,[5] his friend Mary Jane Watson, and ally Miles Morales. Peter's sections often involve puzzle-solving, while Mary Jane's and Miles' segments focus on the use of stealth to avoid enemies.[18][19] The game originally featured three difficulty levels; Friendly (easy), Amazing (normal), and Spectacular (hard).[20] A post-release update added a fourth "Ultimate" difficulty that increases enemy damage and health while decreasing Spider-Man's, and a "New Game Plus" option that allows the player to start a new game using all of the suits, powers, gadgets, and suit mods unlocked in a previous playthrough.[21] The game includes accessibility options, enabling players to skip the puzzle minigames, enable larger subtitles, automatically complete quick time events, and replace button tapping with holding.[22] A photo mode allows the player to take pictures of Spider-Man using a variety of image filters, frames, and stickers for customization. The camera can be used to take selfies and can be freely moved around Spider-Man to capture him in action.[23][24][25]Marvel's Spider-Man features a large ensemble cast of characters drawn from the history of Spider-Man comics. Peter Parker (voiced by Yuri Lowenthal)[26] is a 23-year-old research assistant,[5][27] who gains superhuman abilities after being bitten by a genetically modified spider. Assuming a secret identity as the superhero Spider-Man, Peter uses these abilities to protect the residents of New York City.[28] Eight years into his superhero career, Peter has become an experienced crime fighter but struggles to balance his superhero and personal lives. Peter is assisted by Daily Bugle reporter Mary Jane Watson (Laura Bailey),[26] his ex-girlfriend,[27][5] and NYPD captain Yuri Watanabe (Tara Platt).[26] In his civilian life, Peter is supported by his Aunt May (Nancy Linari)[26] who volunteers at the F.E.A.S.T. homeless shelter run by philanthropist Martin Li (Stephen Oyoung).[5][26] Peter is employed by his friend and mentor, the respected scientist Dr. Otto Octavius (William Salyers).[27][29]
Spider-Man's adventure brings him into contact with other characters, including Miles Morales (Nadji Jeter)[26][27] and his parents, NYPD officer Jefferson Davis (Russell Richardson) and Rio Morales (Jacqueline Pinol), Oscorp CEO and New York mayor Norman Osborn (Mark Rolston),[26][30] and Silver Sablinova (Nichole Elise), leader of the private military company Sable International.[27] Spider-Man's mission brings him into conflict with several supervillains, beginning with his longtime foe and Kingpin of crime in New York Wilson Fisk (Travis Willingham),[5][31] and a supernaturally powered gang called the Inner Demons who begin dividing the city for Mister Negative, who can corrupt people through his touch.[5][32] Spider-Man must also confront Electro (Josh Keaton), Rhino (Fred Tatasciore), Scorpion (Jason Spisak), Vulture (Dwight Schultz),[30] Shocker (Dave B. Mitchell), Taskmaster (Brian Bloom), Screwball (Stephanie Lemelin), and Tombstone (Corey Jones).
Several other characters—including Peter and Mary Jane's childhood friend Harry Osborn (Scott Porter),[31] who is supposed to be vacationing in Europe,[33] and anti-Spider-Man podcast host J. Jonah Jameson (Darin De Paul)—have voice roles in the main game.[26][27] Spider-Man co-creator Stan Lee appears in a cameo role as a short-order cook.[34] The game's downloadable content features appearances by master-thief Black Cat (Erica Lindbeck[35][36]), Maggia mobster Hammerhead (Keith Silverstein),[37] and Felicia's father Walter Hardy (Daniel Riordan).[38]
Marvel's Spider-Man depicts fictional locations and entities from the Marvel Comics universe, including Avengers Tower, the Wakandan Embassy, the Symkarian Embassy, the Sanctum Sanctorum,[28] the law offices of Nelson and Murdock, Alias Investigations, Rand Enterprises, the superhero cleanup company Damage Control, the Roxxon Energy Corporation, and Empire State University.[39][40] It also features real-world locations including the Empire State Building, Freedom Tower, Madison Square Garden, and Chrysler Building.[3]
Plot
Following the capture of Wilson Fisk by Spider-Man, a masked gang known as the Inner Demons begin seizing Fisk's illicit assets. Mary Jane and Spider-Man learn that the Demons are seeking something called Devil's Breath. With the aid of Officer Jefferson Davis, Spider-Man thwarts a Demon attack. Davis is lauded for his heroism at a re-election event for Mayor Norman Osborn. The Demons attack the event, killing Davis and many other attendees. Peter witnesses Martin Li transforming into their leader, Mister Negative, but is knocked unconscious before he can intervene. Following the attack, Osborn hires Silver Sablinova and Sable International to supplant the police. Peter befriends Davis' son Miles and persuades him to volunteer at F.E.A.S.T.
Peter and Otto Octavius continue their research into advanced prosthetic limbs, but Osborn withdraws their funding in an attempt to force Octavius to work for his mega-corporation Oscorp. While searching for Li, Spider-Man discovers that Devil's Breath is a lethal, virulent bioweapon inadvertently created by Oscorp while developing a cure for genetic diseases. Li locates and steals the only sample of Devil's Breath and threatens to release it unless Osborn surrenders to him. Mary Jane and Spider-Man foil Li, who is subsequently incarcerated at a nearby maximum-security prison called the Raft, while the Devil's Breath is secured.
Meanwhile, Octavius obsesses over creating enhanced limbs that exceed the human body's limitations, creating four mechanical tentacles operated from his back and mentally controlled via a neural interface. He reveals to Peter that he is suffering from a neuromuscular disease that will inevitably immobilize him and that enhanced limbs will allow him to continue his work when his body fails. Peter warns Octavius that the interface could impact his mind and personality. Octavius continues its use in secret, overcome with anger at Osborn. While investigating a breakout at the Raft, Spider-Man learns that some of his greatest enemies—Li, Electro, Vulture, Rhino, and Scorpion—have escaped. They subdue Spider-Man and present him to Octavius, now "Doctor Octopus," who warns the beaten Spider-Man not to interfere before retaking the Devil's Breath and releasing it in Times Square, causing a mass outbreak that infects numerous people, including Aunt May. New York descends into chaos while Octavius' team attacks the city. Osborn declares martial law and blames Spider-Man for the incident, branding him a fugitive.
Spider-Man gradually takes back the city, defeating Electro, Vulture, Rhino, and Scorpion. Mary Jane infiltrates Osborn's penthouse and learns that Oscorp developed Devil's Breath to cure Osborn's terminally ill son Harry.[33] As a child, Li was a test subject for the cure, gaining his abilities in an explosion of energy that also killed his parents and caused his hatred for Osborn. She also learns that an antidote for Devil's Breath exists and that Li has stolen it. Spider-Man tracks down and defeats Li, but Octavius arrives, brutalizes Spider-Man, and escapes with the antidote and Osborn. While Spider-Man recovers, Miles is bitten by an Oscorp genetically modified spider that Mary Jane unknowingly carried from Osborn's penthouse.[33]
Wounded, Peter builds himself an armored suit and confronts Octavius atop Oscorp Tower, rescuing Osborn. Octavius reveals that he knows Peter's secret identity, and a battle ensues. Spider-Man retrieves the antidote and defeats Octavius, leaving him to be arrested. Peter is forced to choose between using the limited cure to save May from her imminent death or synthesize a vaccine for the infected masses; he decides to save everyone. Before she dies, May reveals that she knows he is Spider-Man and is proud of him.
Three months later, New York has returned to normal, and Peter and Mary Jane rekindle their relationship. Miles reveals to Peter that he has gained spider-like powers, prompting Peter to reveal his own. Having resigned as mayor in disgrace, Osborn enters a secret laboratory where Harry is kept in stasis with a black, web-like substance.[c] As Osborn places his hand on the tank, the substance reacts and copies him.[33]
DevelopmentMarvel's Spider-Man came about after Sony Interactive Entertainment's Vice President of Product Development Connie Booth visited Insomniac Games to speak with CEO Ted Price.[42] Insomniac had recently released its Xbox One-exclusive game Sunset Overdrive; without a formal agreement in place, discussions about the potential new project were held off the record.[43][44] Booth mooted the idea of Insomniac working on a game based on a Marvel Comics property. Price recalled having a "fairly neutral" response, as Insomniac had only developed original properties, but his developers were enthusiastic about the project.[42]
The project marked a change in Marvel's video games strategy; Jay Ong, Senior Vice President of Marvel Games, said Marvel had previously released software based on or tied to the release of films based on their properties, but this meant game developers did not have time to create impressive products. Publisher Activision had been responsible for Spider-Man games since 2000; Ong said this would no longer be the case and future Spider-Man games were in the hands of Sony and Insomniac.[45] Marvel did not want the game to be based on an existing movie or comic book story, and allowed Insomniac to choose a character with which to tell an original story; the team chose Spider-Man, saying they related to the dynamic between the heroic Spider-Man and his everyman alter-ego Peter Parker.[42]
Creative director Bryan Intihar said "I feel like he's the most relatable of the heroes. As much as I love Tony Stark, it's harder to identify with a billionaire. As much as I love Thor, it's hard to identify with a god. Peter makes mistakes, he has ups and downs in his career, his relationships, his family. I think we can all relate to that."[44] Price said, "He's so human, and he's so relatable. He's also the most popular Marvel character in the world, I think". Price also considered the technical benefits; Sunset Overdrive has a dynamic traversal system that could be built upon for Spider-Man.[42] Marvel's Spider-Man became the first licensed property developed by Insomniac in its 22-year existence.[43]
While initially excited, team members found the project daunting because of Spider-Man's popularity and the wealth of existing stories and versions of the character. Art director Jacinda Chew saw opportunity in the character's extensive history, and consulted online references and Marvel staff with extensive knowledge of the character.[44]
Marvel's Spider-Man uses Insomniac's proprietary engine that was previously used in Sunset Overdrive and modified to support 4K resolutions and HDR for their 2016 game Ratchet & Clank.[43] The game was announced in June 2016 at Sony's Electronic Entertainment Expo press conference.[46] After approximately four years in development, Marvel's Spider-Man was finalized on July 30, 2018, when it was released to manufacturing.[47][48] Insomniac has refused to confirm a sequel to Marvel's Spider-Man but Intihar said the developers wanted the audience debating what they might do. He said they wanted to keep players engaged, starting with the Marvel's Spider-Man: The City That Never Sleeps downloadable content (DLC), whose story continues after the conclusion of the main game.[37][49]
Writing and characters
Intihar worked with a team of writers, under lead writer Jon Paquette to create an original version of Spider-Man that remained true to the original.[44] Alongside Paquette, the story was written by Ben Arfman and Kelsey Beachum. Christos Gage co-wrote the script and Dan Slott provided additional story contributions.[27][50] Insomniac researched iterations of the character to understand the elements that make a compelling Spider-Man story, after which Paquette wanted to avoid drawing too much influence from any single version. The team learned that whenever Spider-Man wins, Peter Parker loses, and vice versa. Intihar said that from conception, the game was designed to be as much Peter's story as Spider-Man's.[44] The team avoided retelling Spider-Man's origin story, reasoning that it was common knowledge.[27]
Yuri Lowenthal provides the voice of Spider-Man / Peter Parker. Working with voice director Kris Zimmerman, Lowenthal tried to differentiate his voices for Peter—where he is gentler—and as Spider-Man, where he is more confident,[51] but thought the voices should not be completely different and spent a large amount of time practicing his performances to achieve a balance. Paquette persuaded the studio to cast him in the role because he trusted Lowenthal's acting ability and would not have brought him up otherwise. Multiple versions of the same conversation were recorded for Spider-Man's open-world dialogue for his at-rest state and that of exertion; for instance in combat or web-swinging. The recordings can switch mid-conversation if Spider-Man switches from resting to being in combat.[47] Lowenthal worked with two stunt coordinators during the game's development.[52]
Peter's relationship with Otto Octavius came from a desire to give him a job that embraced his intelligence. The writers considered ways to make that job interesting; they thought of having him work for Otto and be partly responsible for creating one of his greatest nemeses. Paquette emphasized the pair's relationship, aiming to make Otto a tragic figure, optimist, and mentor to Peter instead of the more traditional megalomaniac. Paquette said that he wanted to detail their friendship to give Otto's transformation into Doctor Octopus more meaning. Chew researched Otto's historical comic-book depiction and design, noting his bowl cut hairstyle and green glasses, but chose to modernize his appearance to make him balding and nerdy. Intihar described Otto and Peter as parallels of each other in many ways, particularly their intelligence and compassion.[44]
When depicting Peter's relationship with Mary Jane Watson, the writers wanted to demonstrate that she has her own skills that allow her to be a hero in her own right, requiring Peter to learn not to be overprotective of her and to rely on other people.[44] Arfaman said Mary Jane was his favorite character to write for; her new job as a reporter allowed her more agency and to be an active partner to Spider-Man.[27] Miles Morales was added as a younger character with whom younger audiences could identify when it was decided to use an older Peter Parker. The death of Aunt May at the end of the game was considered vital to Peter's growth and a challenge because May has a large role in historical Spider-Man stories; Paquette said the moment had to be earned.[44] Marvel initially vetoed her death but its opinion changed as the development of the game progressed.[53]
Early in the story, May advises Peter that he is only human; Paquette said the message she gives is to not take on too much himself and learn to rely on other people. By the game's third act, Peter learns to rely on Mary Jane and Miles, though by this point it is too late to save everyone and Peter is given an "impossible choice". Paquette described this as the heroic sacrifice that reveals something deep about the character and what he really cares about. May's death was described as an echo of Peter's Uncle Ben's, who dies because Peter makes a selfish decision; May dies because he makes a completely selfless one. As a result, Peter will feel mixed guilt. A bittersweet but happier scene between Peter and Mary Jane was inserted to end the game on a more positive note. His ally police chief captain Yuri Watanabe was written as a kindred spirit who shares with Spider-Man a sense of responsibility to protect the city and its inhabitants regardless of the personal cost.[44]
Paquette described Mister Negative as the hero of his own story; his origin is designed to give purpose to both Norman Osborn—who is doing bad things with the goal of saving his son—and Otto.[44] Mister Negative's alter ego Martin Li was given connections to both Aunt May and Peter to add more stress to Peter's life.[27] Many of J. Jonah Jameson's podcast rants were written by Gage, who said he related to being a grouchy, middle-aged man. Gage considered that despite repeatedly blaming Spider-Man for events, the podcasts give the player insight to city residents' thoughts about Spider-Man and current affairs. Silver Sable was added because Gage felt that a force to increase the stakes as events in the city turn dire was needed. The in-game social media posts were written by members of Insomniac staff and Sony's QA department.[27]
Design
To present the vast New York City game area, the map was divided into 800 square sections, each representing approximately 128 m2 (1,380 sq ft). As the playable character moves through it, out-of-view tiles are unloaded from memory and are replaced with tiles in view. Chief architect and core director Mike Fitzgerald said that when moving at Spider-Man's top speed, a new tile is loaded every second. For swinging, the team wanted to create a fun experience without making the physics too realistic. They combined camera movements, character animations, and field of view to make movement feel more heroic.[54] To swing on webs, each web strand must be able to connect to a physical object. All architecture in the game world contains numerous anchor points; the ideal point is selected to maintain current momentum and direction.[55][44] Each character has a high-quality model for closeups, cutscenes, and scripted sequences, possessing approximately 60,000 vertices. The game's final boss is rendered with a million polygons, the most Insomniac had used to render a character at that time.[54]
Insomniac wanted to modernize Spider-Man's costume while paying homage to the original design by Steve Ditko. The new design features a large, white spider symbol that stretches across the torso, gauntlet-like gloves, and a sneaker-style design based on athletic-wear rather than knee-high boots. Chew said the design goal was to create clothing a "23-year-old, would-be superhero" would wear in 2018 New York City. White was added to the traditional, red-and-blue color scheme. Chew compared the outfit to compression wear and said each color represents a different material; blue is the most flexible and is where Spider-Man requires the most flexibility, such as his limbs. The red material is flexible but is thicker for protection from minor scuffs and scrapes, and the white, which is similar to carbon fiber and offers the most protection, is positioned on the chest, hands and feet.[56] Each costume features custom web-shooters unique to the suit for which they were designed.[47] Unlike previous incarnations as a model or nightclub owner, this version of Mary Jane is an aspiring reporter who wears a smart, sensible, and stylish outfit to reflect her modeling history. Chew said they aimed to use many body types for female characters. Mister Negative was initially designed as a young rebel wearing a leather jacket and sunglasses; the progression of the story influenced the character and the decision was made to better reflect his true nature, giving him a black-and-white suit showing his human and transformed negative-photo-effect persona.[44]
The game's third act following the Raft escape was originally much bigger and included separate battles with the Vulture and Electro. Intihar said the game in this form was not working and they had to cut things, which they found difficult because it deviated from their intended vision. An unknown person had the idea of merging the Vulture and Electro fights, assembling a short demo to show it working as an aerial battle, which is how it appears in the finished game.[44]
Music
The game's music was composed by John Paesano. He worked on the project for over two years, beginning during the writing phase. The aim of the score was to make it its own character and to create a cinematic ambiance rather than being simply present in the background. The main theme took approximately two months to finish; this was then split off for other segments of the score for other characters. While Paesano was influenced by Spider-Man music from other media, he focused on the slightly older age of the game's Spider-Man, adding more gravitas to the score. He scored it more from the perspective of Peter Parker than Spider-Man to emphasize the character's humanity over his role as a superhero. Paesano aimed to keep the score simple and recognizable; he retained the same Spider-Man/Peter Parker theme throughout but modified it by using different instruments and arrangements. He wanted to avoid problems he perceived in films belonging to the Marvel Cinematic Universe, in which the many different character scores could get lost in each other. The central theme is even interwoven with villain scores—a technique Paesano compared to composer John Williams' work on Star Wars—to remind the audience that everything is part of Peter's story.[57]
Marketing
The game has been referenced or promoted in various other media. "Be Greater", a 90-second advertisement highlighting Spider-Man's battle against foes including Rhino and Scorpion was run during the 2018 NFL Kickoff Game, which had approximately 19.5 million viewers. PlayStation marketing head Eric Lempel said it was among the most expensive advertisements the company had ever run. In addition, videos showing features of the game narrated by characters including J. Jonah Jameson were released and artist Alex Ross was engaged to paint a custom cover for an issue of Game Informer.[58][59] In New York City, a subway train was fully converted with Spider-Man marketing materials, including a full advertisement across the exterior, Spider-Man chairs and posters, and advertisements for the Daily Bugle.[60] Shortly before the game's release, some fans were critical of marketing images of an early and later build of the game, both of which showed the same scene but the latter showed a smaller puddle of water than the former. Insomniac community director James Stevenson personally replied, confirming that there was no visual downgrade. Insomniac later parodied the criticism by offering cartoon puddle stickers for use in the game's photo mode.[23][61] Shortly after release, Jacinda Chew offered to remove an in-game marriage proposal requested by a fan after it was revealed the relationship had since ended. The fan chose to retain the message, saying "I just want to see someone get married, through that thing".[62]
Tie-in media and merchandise
Titan Books published two tie-in books for the game. The first, Marvel's Spider-Man: Hostile Takeover, was released on August 21, 2018.[63] Hostile Takeover, which was written by David Liss, is about Spider-Man's conflict with the Kingpin as he attempts to blackmail Mayor Osborn into making him the city financier and the end of Peter and Mary Jane's relationship due to Peter's overprotectiveness; and introduces the game's version of Echo, a deaf, female martial artist who joins forces with Spider-Man, and Blood Spider, a villain given superhuman abilities by Oscorp, and employed by Kingpin.[64] The second book, Marvel's Spider-Man: The Art of the Game, is written by Paul Davies and contains the game's concept art, blueprints, and designs.[63]
The game's version of Spider-Man appears in the 2018 comic book story Spider-Geddon written by Gage, a sequel to 2014's Spider-Verse that brings together Spider-people from different Marvel realities. Spider-Geddon issue #0 (released September 26, 2018) follows the Superior Spider-Man (an alternate universe version of Otto Octavius in Peter Parker's body), as he travels to the game's Earth (designated Earth-1048) to recruit the game's Spider-Man. The story of Spider-Geddon takes place after the events of the game, and also introduces the Earth-1048 version of Tarantula. Insomniac artists provided variant comic-book covers for the series.[65][66] A six-issue comic miniseries book titled Marvel's Spider-Man: City at War was released beginning in March 2019. It follows the events of the game and introduces some new events. The series is published by Marvel, written by Dennis Hopeless, and includes art by Michelle Bandini and variant covers by Clayton Crain, David Nakayama, Gerardo Sandoval and Adi Granov.[67] A second miniseries, Marvel's Spider-Man: Velocity, was released in August 2019. Also written by Hopeless, with art by Emilio Laiso, the miniseries takes place after the events of the game, detailing Spider-Man's encounter with the supervillain Swarm, and Mary Jane's work with reporter Ben Urich.[68] A third miniseries, Marvel's Spider-Man: The Black Cat Strikes, was released in January 2020. Written by Hopeless with art by Luca Maresca, the miniseries adapts the events of the downloadable content The City That Never Sleeps while elaborating upon Spider-Man and Black Cat's relationship.[69]
In 2019, Diamond Select Toys and Sideshow Collectibles released, respectively, a 10-inch statue of Spider-Man and a 1/6 scale statue based on the in-game Spider-Punk costume, including a guitar and spider-drone.[70][71] Various Funko Pop! Vinyl figures have been released, based on different characters and designs from the game.[72][73][74] The advanced suit created for the game appears in the 2018 film Spider-Man: Into the Spider-Verse among the suits collected by the Peter Parker of Miles Morales' universe.[75]
Downloadable content
Main article: Marvel's Spider-Man: The City That Never Sleeps
A story-based three-episode downloadable content (DLC) pack collectively known as The City That Never Sleeps was developed for Marvel's Spider-Man.[76] Each episode includes new story missions, challenges (hosted by Screwball), enemies, and trophies.[77][78] The first episode, "The Heist", was released on October 23, 2018;[76] set several months after the end of the main game,[37] the story follows the return of Spider-Man's ex-girlfriend Black Cat to New York for a heist, which draws him into a conflict with the Maggia crime families.[79][80] "The Heist" DLC expansion includes three unlockable costumes; Spider-UK, Scarlet Spider II, and the Resilient Suit—an original design by artist Gabriele Dell'Otto.[76][77][81] Episode 2, "Turf Wars", was released on November 20.[82] The story follows Spider-Man's and his ally Yuri Watanabe's efforts to stop Hammerhead taking over the Maggia crime families and seizing control of crime in New York.[37] "Turf Wars" includes three new costumes; Mangaverse Spider-Man, the Iron Spider, and the Spider Armor MK I.[83]
The final episode, "Silver Lining", was released on December 21. Its plot features Silver Sable's return to New York City to reclaim her technology that has been stolen by the Maggia. She teams up with Spider-Man to confront Hammerhead, who has used her technology to make himself virtually indestructible. "Silver Lining" adds three new costumes; Into the Spider-Verse (based on the depiction of the alternate Peter B. Parker in the concurrently released film), Cyborg Spider-Man (based on the design from Spider-Man #21) and the Spider-Man armor created by Aaron Aikman—an alternative version of Spider-Man featured in the crossover story "Edge of Spider-Verse".[84][85] The Spider-Man costume used in Sam Raimi's Spider-Man film trilogy was released separately in December 2018, dubbed in-game as the "Webbed Suit".[86][87] Two more costumes were released in January 2019; one is based on his Future Foundation costume and the other, titled "Bombastic Bag-Man Suit", is based on issue 258 of The Amazing Spider-Man (1984), in which Spider-Man is forced to wear a Fantastic Four costume and a brown paper bag to conceal his identity.[88] A further two suits were released in July 2019, based on Spider-Man: Far From Home: the Upgraded and Stealth suits.[89]Marvel's Spider-Man was released worldwide on September 7, 2018, exclusively for PlayStation 4.[2] Customers who pre-ordered the game were given instant access to some unlockable, in-game features, including alternative costumes (Spider-Punk, Iron Spider, and the Velocity Suit, the latter designed by comic book artist Adi Granov),[68] skill points to unlock abilities, the spider-drone, a Spider-Man theme featuring artwork by Granov, and a user avatar for the PlayStation software. Special versions of the game were also made available; the "Digital Deluxe" version includes access to The City That Never Sleeps' three story-based DLC chapters and a limited-edition Spider-Man pin for pre-orders of this version in the U.S. and Canada.[90][91] The Collector's Edition includes The City That Never Sleeps DLC, a custom steelbook case for the game, an artbook containing concept and unreleased art, a white spider sticker, and a Spider-Man statue created by Gentle Giant. Sony also released a limited-edition red PlayStation 4 Pro bearing the Spider-Man emblem and including the standard version of the game.[90] Marvel's Spider-Man: Game of the Year Edition was released on August 28, 2019, containing the game and The City That Never Sleeps DLC.[92]
Marvel's Spider-Man Remastered
Marvel's Spider-Man Remastered, a remastered port of Spider-Man, includes the original game and its free downloadable content, The City That Never Sleeps paid downloadable content, three additional suits, further trophies and new additions to the photo mode. These three additional suits include the suit worn in The Amazing Spider-Man (2012) film and two original suits designed by Insomniac, the Arachnid Rider suit, and the Armored Advanced suit. Players can also transfer their save files from the PlayStation 4 version, allowing them to carry over their progress to the remaster.[93] It also features many of the updated textures, graphical and performance improvements from Marvel's Spider-Man: Miles Morales, support for the console's 3D audio capabilities, "near instant loading" and support for the DualSense controller's haptic feedback.[94] The remaster also changes the facial model for Peter Parker from John Bubniak to Ben Jordan to better match Yuri Lowenthal's facial capture.[95]
Marvel's Spider-Man Remastered was released for the PlayStation 5 in select territories on November 12, 2020, with a wider release on November 19. It was initially only available as part of the Ultimate Edition of Marvel's Spider-Man: Miles Morales, while a paid digital upgrade of the standard edition also being available.[93] On December 6, 2021, Insomniac announced two new suits for the version, both based on the suits worn in the film Spider-Man: No Way Home (2021), which would be available on December 10 via updates.[96] A port of Remastered for Windows developed in collaboration with PlayStation sister studio Nixxes Software, was released as a standalone title for Steam and the Epic Games Store on August 12, 2022.[1][97] Remastered became available as a standalone purchase, or as a paid upgrade for owners of the original game, on May 4, 2023.[98Reception
Reception
Aggregate score
Aggregator Score
Metacritic 87/100[99][100]
Review scores
Publication Score
Destructoid 9/10[101]
Electronic Gaming Monthly 9/10[102]
Game Informer 9.5/10[103]
GameRevolution [104]
GameSpot 9/10[105]
GamesRadar+ [106]
IGN 8.7/10[2]
PC Gamer (US) 75/100[107]
USgamer [7]
VideoGamer.com 8/10[108]
Marvel's Spider-Man received "generally favorable reviews" according to review aggregator Metacritic.[99][100] The game received praise for its gameplay, graphics, narrative, and characterization, but was criticized for its familiar open-world tropes and lack of innovation. Critics called Marvel's Spider-Man one of the greatest superhero games ever made.[101][106][109][110] VentureBeat called it "the best Spider-Man game ... and one of the best super hero games ever",[109] while Game Informer wrote, "Like Batman: Arkham Asylum before it, Spider-Man raises the bar for one of the world's most beloved heroes".[103]
Reviewers praised the gameplay mechanics; the web-swinging traversal, in particular, received unanimous acclaim. EGMNOW said it was a more streamlined version of the physics-based system used in Spider-Man 2 (2004),[102] while Game Revolution praised the way it conveyed speed and movement.[104] Game Informer said web-swinging was so much fun that they never used the game's fast-travel system.[103] PC Gamer found that the mouse and keyboard controls on Windows were comparable—and, in some cases, superior—to the PlayStation controller.[107]
The combat was praised for its speed and fluidity while presenting a range of gadgetry and environmental options to execute attacks.[103][104] Game Informer highlighted its efficient use of the environment, while Game Revolution applauded the combat as some of the best they had experienced in a game.[103][104] IGN found that after gaining access to more abilities, combat allowed for an array of improvization.[2] EGMNOW wrote that the combat offered many different options, but had little depth. They noted that their only gripe was that they felt using the in-game gadget-select menu disrupted the game's flow.[102] EGMNOW and GameSpot compared the movement system with the Batman: Arkham series; the latter wrote that the inspired combat "suitably characterizes Spidey's acrobatic nature".[105] USGamer, however, said the Arkham comparisons were unfair and that the extent and capabilities of the gadgets on offer made it unique from the Arkham series, as well as other Spider-Man games. They disliked only the auto-lock system for making it difficult in larger enemy groups to hit the intended target.[7] IGN wrote that Spider-Man's stealth scenarios perfectly highlighted Spider-Man's talents—especially his love for designing gadgets—saying that there was a "methodical thrill" in stalking enemies.[2] EGMNOW said that while the stealth options were "a bit shallow", they were "never unpleasant and rarely mandatory".[102]
IGN praised the "gorgeous" skyscrapers and wrote that "swinging around at dusk as the calm oranges of the setting sun hit the reflective glass ... evoked some of the most calming, zen-like gameplay sessions I've experienced in a while". They found that while the faces of the main characters were well animated, those of minor characters were often unimpressive.[2] GamesRadar+ called it a "lovely looking game" and said, "It's rare to see something this big and detailed consistently look so good, with the very final story moments, in particular, some of the most spectacular looking stuff I've seen in a while".[106]
The story received positive reviews. USGamer said it was the best aspect of Spider-Man and generally praised the handling of the cast.[7] GamesRadar+ described the characters as "being voiced and performed with a depth and charisma I wasn't expecting".[106] Game Revolution noted it presents many familiar tropes, but featured enough new ideas to keep things interesting.[104] IGN wrote that despite having a moderately slow start, the story "consistently delivers that sense of weight and impact". They praised the focus on Peter Parker and highlighted voice actor Yuri Lowenthal for having "an emotional honesty" in this version of Spider-Man that made it one of their favorite portrayals of the character.[2] Similarly, EGMNOW praised the game's characterization and understanding of Peter, which they found was better than almost any comic adaptation, and commended the supporting cast for having "crystal-clear" motivations and acting "as a foil or mirror for [Peter's] altruistic approach to heroism".[102] Some critics appreciated Insomniac's decision not to portray an origin story in the game.[102][106][108][101] EGMNOW was disappointed that the side missions were not of the same quality as the main story quests;[102] VideoGamer.com wrote that many of the side missions felt unnecessary in the overarching plot.[108]
IGN wrote that the boss fights were "big and exciting ... full of tense action". They criticized a few, however, for feeling simplistic and said that because of their focus during the beginning and end of the story, there were large portions in the middle where boss fights were noticeably absent.[2] GameSpot praised the ability to use different suit powers independently from their original outfits.[105] Game Informer said the stealth sections that include the ability to play as Mary Jane Watson and Miles Morales "bring variety in fun ways, including solid stealth mechanics and clever puzzles".[103] GameSpot said that while they felt the mechanics were not particularly demanding, they thought the segments featured "some memorably tense scenarios".[105] In contrast, VideoGamer.com described them as "a bit hit-and-miss ... and a bit grating at times".[108]
The game world received criticism that focused on Spider-Man's inability to innovate as an open-world game, instead relying on familiar and repetitive tropes found in other free-roaming titles.[102][103][106][108] Game Revolution disliked the way many of the side activities became monotonous after a short time and criticized the lack of variety in the collectibles quests.[104] EGMNOW wrote that they were more tolerant than most for collectibles and side-content but thought there was still too much of it in Marvel's Spider-Man.[102] Reviewers were disappointed with the game's inclusion of towers that reveal portions of the map and identify waypoints, which had become standard features in a number of earlier open-world games.[101][102][104][105][108]
Sales
Marvel's Spider-Man sold 3.3 million units—including those bundled with the PS4 console—in its first three days of release, making it the fastest-selling first-party video game release in Sony's history, narrowly beating God of War's 3.1 million. USA Today estimated the game made at least $198 million during this period, surpassing the $117 million North American opening-weekend box office take of the 2017 film Spider-Man: Homecoming, though units sold with the console would likely inflate this figure.[111] According to sales projections by The NPD Group, Marvel's Spider-Man's release-month sales were 37% higher than the combined release-month sales of all Spider-Man games released since the group began tracking figures in 1995.[112] By November 2018, it became the fastest-selling superhero game in the U.S.;[113] by July 2019, it had become the best-selling.[114]
In the United Kingdom, Marvel's Spider-Man became the fastest-selling game of 2018 in terms of physical units, overtaking Far Cry 5—which was released on three other platforms and itself had sold double the number of units as God of War. It was also the fastest-selling Marvel-branded game, beating Lego Marvel Super Heroes (2013) by a wide margin, and the fastest-selling individual format game since 2017's Call of Duty: WWII. It sold less than the fastest-selling superhero game of this generation, Batman: Arkham Knight (2015), which was released on more platforms. Figures exclude digital sales in the UK.[115][116][117] Marvel's Spider-Man remained the top-selling video game for three consecutive weeks until it was replaced by the multiplatform title FIFA 19.[118][119] It was the second best-selling game of September, finishing behind FIFA 19—which had only been on sale for two days—and exceeded the first-month sales of PS4 exclusives Uncharted 4: A Thief's End (44% increase), Horizon Zero Dawn (94%), and God of War (138%).[120] It remained in the top-ten-selling games until January 3, 2019, lasting 13 weeks.[121]
In Japan, approximately 125,154 physical units were sold during its first week, becoming the top-selling game of any format, and by its third week it retained that position, selling a cumulative total of 244,051 units.[122][123] The game also became one of the best-selling Western-developed PS4 titles there, being surpassed only by Call of Duty: Black Ops 4 and Minecraft, and the best-selling Western-developed, Sony-funded title since 1998's Crash Bandicoot: Warped for the PlayStation.[124] Marvel's Spider-Man had sold over 9 million physical and digital units worldwide by November 2018,[125] increasing to 13.2 million units by August 2019.[126]
The Marvel's Spider-Man series has sold over 33 million units by May 2022.[1]
Accolades and recognition
Main article: List of accolades received by Marvel's Spider-Man
Marvel's Spider-Man appeared on several lists of the top video games of 2018, including first place by Wired,[127] second place by Time,[128] third place by Push Square[129] and Zero Punctuation,[130] fifth place by EGM,[131] ninth place by Polygon,[132] and tenth place by The Daily Telegraph.[133] Shacknews and The Verge named it "Game of the Year"[134][135] and Eurogamer listed it as one of the top-30 games of the year.[136] A poll of 128 Japanese game developers by Famitsu magazine named Spider-Man as their game of the year.[137] In 2019, GamesRadar+ listed it as the seventy-fifth best game of the decade.[138]
Legacy
Main article: Marvel's Spider-Man (Insomniac Games series)
Sequels
Main articles: Marvel's Spider-Man: Miles Morales and Marvel's Spider-Man 2
An additional game centered on Miles Morales, titled Marvel's Spider-Man: Miles Morales, was announced in June 2020[139] and released for PlayStation 4 and PlayStation 5 worldwide on November 12, 2020;[94] it was released for Windows on November 18, 2022.[1] The story takes place roughly a year after the first game's conclusion, with players controlling Miles, as New York City's only Spider-Man while Peter has travelled to Symkaria as a photographer to cover an ongoing civil war.[140]
Marvel's Spider-Man 2 was announced in September 2021 and is scheduled to be released in late 2023 for PlayStation 5. Intihar and Smith will return as creative director and game director, respectively. Lowenthal and Jeter reprise their roles as Peter Parker and Miles Morales, with Tony Todd voicing the character Venom.[141]
Related Marvel games
Sony Interactive Entertainment published Marvel's Iron Man VR in July 2020, developed by Camouflaj for the PlayStation VR headset and based on the Marvel Comics character.[142] Game director Ryan Payton suggested that while the intent was to tell a self-contained story, there were "opportunities to link the worlds" and he expressed hope that future Spider-Man games from Insomniac could connect the two titles.[143]
Alongside Marvel's Spider-Man 2, Insomniac Games also announced a standalone game titled Marvel's Wolverine, based on the Marvel Comics character of the same name which is also is in development for PlayStation 5. It is intended to share continuity with the Spider-Man games, with the game being co-directed by Brian Horton and Cameron Christian, the creative director and game director of Marvel's Spider-Man: Miles Morales, respectiv
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Zelda: Breath of the Wild - The Story Before Tears of the Kingdom (Lore Recap) 2023
The Legend of Zelda[a] is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Flagship, Vanpool, and Grezzo. The gameplay incorporates action-adventure and elements of action RPG games.
The series centers on the various incarnations of Link, a courageous young man of the elf-like Hylian race, and Princess Zelda, a magical princess who is the mortal reincarnation of the goddess Hylia, as they fight to save the magical land of Hyrule from Ganon, an evil warlord turned demon king, who is the principal antagonist of the series. Ganon wishes to use the Triforce, a sacred relic left behind by the three goddesses that created Hyrule, to remake the world in his own dark image. When gathered together, the power of the Triforce can grant any wish its user desires; however, if someone with a heart that does not possess a balance of the three virtues of Power, Courage, and Wisdom attempts to touch the Triforce, it will split into three triangles and bond with three people whose hearts embody the required virtue.
Although their personalities and backstory differ from game to game, the incarnations of Link and Zelda often have many traits in common, such as Link often being left-handed and clad in green, and Zelda being associated with wisdom, light, and prophesy. While the conflict with Ganon serves as a backbone for the series, some games have featured other settings and antagonists, with Link traveling or being sent to these other lands in their time of need.
Since the original Legend of Zelda was released in 1986, the series has expanded to include 19 entries on all of Nintendo's major game consoles, as well as a number of spin-offs. An American animated TV series based on the games aired in 1989 and individual manga adaptations commissioned by Nintendo have been produced in Japan since 1997. The Legend of Zelda is one of Nintendo's most successful franchises; several of its entries are considered among the greatest video games of all time.The Legend of Zelda games feature a mix of puzzles, action, adventure/battle gameplay, and exploration. These elements have remained constant throughout the series, but with refinements and additions featured in each new game. Later games in the series also include stealth gameplay, where the player must avoid enemies while proceeding through a level, as well as racing elements. Although the games can be beaten with a minimal amount of exploration and side quests, the player is frequently rewarded with helpful items or increased abilities for solving puzzles or exploring hidden areas. Some items are consistent and appear many times throughout the series (such as bombs and bomb flowers, which can be used both as weapons and to open blocked or hidden doorways; boomerangs, which can kill or paralyze enemies; keys for locked doors; magic swords, shields, and bows and arrows), while others are unique to a single game. Though the games contain role-playing elements (Zelda II: The Adventure of Link is the only one to include an experience system), they emphasize straightforward hack-and-slash-style combat over the strategic, turn-based or active time combat of series like Final Fantasy. The game's role-playing elements, however, have led to much debate over whether or not the Zelda games should be classified as action role-playing games, a genre on which the series has had a strong influence.[1] Miyamoto himself disagreed with the RPG label, but classified Zelda as "a real-time adventure game"; he said he was "not interested in systems where everything in the game is decided by stats and numbers" but what's "important to me is to preserve as much of that “live” feeling as possible" which he said "action games are better suited in conveying" to players.[2]
Every game in the main Zelda series has consisted of three principal areas: an overworld which connects all other areas, in which movement is multidirectional, allowing the player some degree of freedom of action; areas of interaction with other characters (merely caves or hidden rooms in the first game, but expanding to entire towns and cities in subsequent games) in which the player gains special items or advice, can purchase equipment or complete side quests; and dungeons, areas of labyrinthine layout, usually underground, comprising a wide range of difficult enemies, bosses, and items. Each dungeon usually has one major item inside, which can be essential for solving many of the puzzles within that dungeon and often plays a crucial role in defeating that dungeon's boss, as well as progressing through the game. In nearly every Zelda game, navigating a dungeon is aided by locating a map, which reveals its layout, and a magic compass, which reveals the location of significant and smaller items such as keys and equipment. In later games, the dungeon includes a special "big key" that will unlock the door to battle the dungeon's boss enemy and open the item chest.
In most Zelda games, the player's HP or life meter is represented by a line of hearts, each heart typically representing two hit points. At the start of the game the player only has three hearts but players can increase their max hearts by finding heart-shaped crystals called "Heart Containers". Full heart containers are usually received at the end of dungeons and dropped by dungeon bosses. Smaller "Pieces of Heart" are awarded for completing side quests or found hidden around the game world in various places, and require a certain number (usually four) to form a full heart container. Health can be replenished by picking up hearts left by defeated enemies or destroyed objects, consuming items such as potions or food, or going to a Great Fairy Fountain to have the Great Fairy heal Link completely. Occasionally the player will find fairies hidden in specific locations; these fairies can either heal Link immediately or be kept in empty bottles, and will revive the player the next time they die.
The games pioneered a number of features that were to become industry standards. The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that let the player lock the camera on to enemy or friendly NPCs which simplified 3D combat.The Legend of Zelda was principally inspired by Shigeru Miyamoto's "explorations" as a young boy in the hillsides, forests, and caves surrounding his childhood home in Sonobe, Japan where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods.[3] After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.[4]
The story and setting was developed by Takashi Tezuka. Seeking to create a fairytale adventure game, Tezuka drew inspirations from fantasy books such as J. R. R. Tolkien's The Lord of the Rings.[5][6] According to Keiji Terui, who wrote the backstory in the first game's manual, the location named Death Mountain was initially a working title for the legend of the Triforce which was written with inspirations from the battles of medieval Europe.[7] The Master Sword was introduced as Excalibur in the French version of A Link to the Past,[8] which originates from the legend of King Arthur in the Welsh collection of Mabinogion.[9] Celtic mythology also inspired the name of Link's steed, Epona, based on the Celtic goddess of fertility.[10]
Hearing of American novelist, socialite and painter Zelda Fitzgerald, Miyamoto thought the name sounded "pleasant and significant".[11] Paying tribute, he chose to name the princess after her, and titled it The Legend of Zelda. Link and the fairy were inspired by Peter Pan and Tinker Bell.[12][13] When making the series made the transition to 3D, the combat system of Ocarina of Time was based on the chanbara (samurai) style of Japanese sword fighting.[14]
AudioGames in The Legend of Zelda series frequently feature in-game musical instruments, particularly in musical puzzles, which are widespread.[15] Often, instruments trigger game events: for example, the recorder in The Legend of Zelda can reveal secret areas, as well as warp Link to the Dungeon entrances. This warping with music feature has also been used in A Link to the Past and Link's Awakening. In Ocarina of Time, playing instruments is a core part of the game, with the player needing to play the instrument through the use of the game controller to succeed.[16] Ocarina of Time is "[one of the] first contemporary non-dance title[s] to feature music-making as part of its gameplay",[17] using music as a heuristic device and requiring the player to utilise songs to progress in the game[18] – a game mechanic that is also present in Majora's Mask.[19]
"The Legend of Zelda Theme" is a recurring piece of music that was created for the first game of the franchise. The composer and sound director of the series, Koji Kondo, initially planned to use Maurice Ravel's Boléro as the game's title theme, but was forced to change it when he learned, late in the game's development cycle, that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day.[20] The "Zelda Theme" has topped ScrewAttack's "Top Ten Videogame Themes Ever" list.[21]
Up until Breath of the Wild, the Legend of Zelda series avoided using voice acting in speaking roles, relying instead on written dialogue. Series producer Eiji Aonuma previously stated that as Link is entirely mute, having the other characters speak while Link remains silent "would be off-putting".[22] Instead of theme music for different locations, Breath of the Wild plays natural ambience around the player as main sounds, in addition to some minimalist piano music.[23]
PlotSetting
Main article: Universe of The Legend of Zelda
Maps of Hyrule
Map of Hyrule, as seen in Ocarina of Time (legend in French)
Map of Hyrule, as seen in Breath of the Wild (legend in Spanish)
The Legend of Zelda takes place predominantly in a medieval Western Europe-inspired fantasy world called Hyrule,[24] which has developed a deep history and wide geography over the series's many releases. Much of the backstory of the creation of Hyrule was revealed in the games A Link to the Past, Ocarina of Time, The Wind Waker, Twilight Princess, Skyward Sword, and A Link Between Worlds. Hyrule's principal inhabitants are pointy-eared, elf-like humanoids called Hylians, which include the player character, Link, and the eponymous princess, Zelda.
The fictional universe established by the Zelda games sets the stage for each adventure. Some games take place in different lands with their own back-stories. Hytopia is a connected kingdom,[25] Labrynna and Holodrum are different countries separate from the Kingdom of Hyrule, Termina and Lorule serve as parallel worlds,[26] and Koholint is an island far away from Hyrule that appears to be part of a dream.[27]
StoryAccording to the in-game backstories, the world of Hyrule was created by the three golden goddesses: Din, Farore, and Nayru.[28] Before departing, the goddesses left a sacred artifact called the Triforce, which could grant powers to the user. It physically manifests itself as three golden triangles in which each embodies one of the goddesses' virtues: Power, Courage, and Wisdom.[29] However, because the Triforce has no will of its own and it can not judge between good and evil, it will grant any wish indiscriminately.[30][31] Because of this, it was placed within an alternate world called the "Sacred Realm" or the "Golden Land" until one worthy of its power and has balanced virtues of Power, Wisdom, and Courage in their heart could obtain it, in its entirety. If a person is not of a balanced heart, the triforce part that the user mostly believes in will stay with that person and the remainder will seek out others. In order to master and control the triforce as a whole, the user must get the other parts found in other individuals and bring them together to reunite them. The Sacred Realm can itself be affected by the heart of those who enters it: those who are pure will make it a paradise, while those who are evil will transform it into a dark realm.[32]
In Skyward Sword, the Triforce was sought by the Demon King Demise,[33] an eternal being that had conquered time itself.[34] After a long battle against the goddess Hylia, guardian of the Triforce, Demise was sealed away within her temple.[29][35] Hylia, placing the Hylians on a floating island (called Skyloft) in the sky to protect them, orchestrated a means to stop the demon from escaping: creating the Goddess Sword (later becoming the Master Sword) for her chosen hero[36] and discarding her divinity to be reborn among the people of Skyloft.[37] In time, Zelda and Link (the reborn Hylia and her predestined warrior) enacted the goddess's plan and Demise was destroyed, but he vowed that his rage would be reborn and forever plague those descended from Link and Zelda.[38] Following the establishment of Hyrule Kingdom, Demise's prophecy came to fruition in Ocarina of Time, when Ganondorf's attempt to get the Triforce scattered it with him gaining the Triforce of Power. The Triforce of Wisdom ended up with the Hylian princesses descended from Zelda, each named after her, while the Triforce of Courage is passed to a youth named Link across generations. While the Triforces of Power and Wisdom have been part of the series since the original The Legend of Zelda, it was only in Zelda II: The Adventure of Link that the Triforce of Courage was first introduced, being obtained by Link at the end of his quest. The Triforce, or even a piece of it, is not always distributed as a whole. Such as in The Wind Waker, Link must find all the pieces (called Triforce Shards) of the Triforce of Courage before he can return to Hyrule. Even in the original The Legend of Zelda, Zelda breaks her Triforce of Wisdom into 8 pieces for Link to find, before she was captured by Ganon.The chronology of the Legend of Zelda series was a subject of much debate among fans until an official timeline was released within the Hyrule Historia collector's book, first released in Japan in December 2011.[41][42] Prior to its release, in a 2003 interview, series creator Shigeru Miyamoto confirmed the existence of an internal document which connected all the games, with series producer Eiji Aonuma later revealing in 2010 the confidential nature of this document, which only himself, Miyamoto, and the director of each game had access to.[43][44]
In-game content, marketing material, and developer statements once partially established a timeline of the released installments: the original The Legend of Zelda was followed by Zelda II: The Adventure of Link as a direct sequel, which takes place several years later;[45][46] A Link to the Past is a prequel to the previous two games,[47][48][49] and is followed by Link's Awakening;[50][51] Ocarina of Time is a prequel to A Link to the Past and takes the story many centuries back - according to character designer Satoru Takizawa, it was meant to implicitly tell the story of the Imprisoning War,[52][53] and was followed by Majora's Mask as a direct sequel, set a few months later;[54] Four Swords, upon its release, was considered the oldest tale in the series's chronology, predating Ocarina of Time;[55] The Wind Waker takes place in one of the parallel timelines that emerged from Ocarina of Time, more than a century later, in the "adult era";[56][57] Four Swords Adventures, upon its release, was considered to be a direct sequel to Four Swords, set sometime after its events;[55] The Minish Cap is a prequel to Four Swords, telling of the origins of villain Vaati and the creation of the Four Sword;[58] Twilight Princess takes place in another of the parallel timelines that emerged from Ocarina of Time, more than a century later, in the "child era";[56][57] Phantom Hourglass is a direct sequel to The Wind Waker,[59] and is followed by Spirit Tracks, which is set about a century later on a land far away from the setting of The Wind Waker.[60] Skyward Sword precedes The Minish Cap, telling the story of the creation of the Master Sword.[61][62] A Link Between Worlds takes place six generations after A Link to the Past, and features the Triforce being reunited, and Ganon being resurrected;[63] Tri Force Heroes is a direct sequel to A Link Between Worlds, which takes place several years later;[64][65] Breath of the Wild and its direct sequel, Tears of the Kingdom take place after all previous games in the series, without specifying a direct connection to any of the three timeline branches.[40]
In the early 2000s, Nintendo of America released a timeline on the official website of the series as one of the possible interpretation of the events from all entries released up to that point, featuring a single protagonist named Link, the "Hero of Time" from its first adventure in Ocarina of Time. It was followed by Majora's Mask, A Link to the Past, Oracle of Seasons, Oracle of Ages, the original The Legend of Zelda, Zelda II: The Adventure of Link, and finally Link's Awakening.[66] In 2011, series translator Daniel Owsen revelead that, at one point, his coworkers at Nintendo of America and him conceived another complete timeline and intended to make it available online, but the Japanese series developers rejected the idea so that the placement of each game would be kept open to the imagination of the players.[67]
On December 21, 2011, to celebrate 25th anniversary of the series, the Hyrule Historia art book was published by Shogakukan, which contained an official timeline of the fictional chronology of the series up to that point.[41] This timeline subsequently posits that following Ocarina of Time, it splits into three alternate routes: in one, Link fails to defeat Ganon, leading into the Imprisoning War and A Link to the Past, Oracle of Seasons and Oracle of Ages, Link's Awakening (A Link Between Worlds and Tri Force Heroes were released after the timeline), The Legend of Zelda and The Adventure of Link. In the second and third, Link is successful, leading to a timeline split between his childhood (when Zelda sends him back in time so he can use the wisdom he has gained to warn Zelda in the past of the horrifying fate of Hyrule) and adulthood (where the Zelda from the future lives on to try and rebuild the kingdom). His childhood continues with Majora's Mask, followed by Twilight Princess and Four Swords Adventures. The timeline from his adult life continues into Wind Waker, Phantom Hourglass and Spirit Tracks.[41]
In 2018, Nintendo revealed Breath of the Wild's timeline placement after all previous games in the series, without specifying a connection to any of the three timeline branches. Aonuma and Breath of the Wild director, Hidemaro Fujibayashi, justified the vague placement with the previous idea of keeping it open to players' imaginations.[40] Nintendo also moved Link's Awakening to take place before Oracle of Seasons and Oracle of Ages.[40] In November 2020, Nintendo released Hyrule Warriors: Age of Calamity, and marketed the game as a prequel to Breath of the Wild, being set 100 years before.[68] However, the events of Age of Calamity diverged from the backstory established in Breath of the Wild, creating an alternate timeline separate from it.[69]
CharactersCharacters
Main article: Characters of The Legend of Zelda
Link
Main article: Link (The Legend of Zelda)
The central protagonist of The Legend of Zelda series, Link is the name of various young male Hylians who characteristically wear a green tunic and a pointed cap, and are the bearers of the Triforce of Courage. In most games, the player can give Link a different name before the start of the adventure, and he will be referred by that given name throughout by the non-player characters (NPCs). In Link's Awakening, if the player steals from the shop, characters would later refer to him as "Thief". Miyamoto said in a 2002 interview that he named the protagonist "Link" because the character is/was supposed to be the "link" between the player and the game world that he (Miyamoto) had created. The various Links each have a special title, such as "Hero of Time", "Hero of the Winds" or "Hero chosen by the gods". Like many silent protagonists in video games, Link does not speak, only producing grunts, yells, or similar sounds. Despite the player not seeing the dialogue, it is referenced second-hand by in-game characters, showing that he is not, in fact, mute. Link is shown as a silent protagonist so that the audience is able to have their own thoughts as to how their Link would answer the characters instead of him having scripted responses.
Princess Zelda
Main article: Princess Zelda
Princess Zelda is the princess of Hyrule and the guardian of the Triforce of Wisdom. Her name is present in many of her female ancestors and descendants. While most games require Link to save Zelda from Ganon, she sometimes plays a supporting role in battle, using magical powers and weapons such as Light Arrows to aid Link. With the exception of the CD-i games (which were not official Nintendo games), she was not playable in the main series until Spirit Tracks, where she becomes a spirit and can possess a Phantom Knight that can be controlled by the player. Zelda appears under various other aliases and alter egos, including Sheik (in Ocarina of Time) and Tetra (in The Wind Waker and Phantom Hourglass). In Skyward Sword, it is revealed that the Zelda of that game is a reincarnation of the goddess Hylia, whose power flows through the royal bloodline. The name "Zelda" derives from the American novelist Zelda Fitzgerald.[70]
Ganon
Main article: Ganon
Ganon, also known as Ganondorf in his humanoid form, is the main antagonist and the final boss in the majority of The Legend of Zelda games. In the series, Ganondorf is the leader of a race of desert brigands called the Gerudo, which consists entirely of female warriors save for one man born every one hundred years. He is significantly taller than other human NPCs, but his looks vary between games, often taking the form of a monstrous anthropomorphic boar. His specific motives vary from game to game, but most often his plans include him kidnapping Princess Zelda and planning to achieve domination of Hyrule and presumably the world beyond it. To this end, he seeks the Triforce, a powerful magical relic. He often possesses a portion of the Triforce called the Triforce of Power, which gives him great strength. However, it is often not enough to accomplish his ends, leading him to hunt the remaining Triforce pieces. Unlike Link, Zelda, and most other recurring characters, he is actually the same person in every game, with the exception of Four Swords Adventures, where he is a reincarnation of the original. In each game the battles with him are different and he fights using different styles. The game Skyward Sword indicates that Ganon is a reincarnation of an evil deity known as Demise.
DevelopmentThe Legend of Zelda, the first game of the series, was first released in Japan on February 21, 1986, on the Famicom Disk System.[71] A cartridge version for the Nintendo Entertainment System, using battery-backed memory, was released in the United States on August 22, 1987, and in Europe on November 27, 1987. The game features a "Second Quest", accessible either upon completing the game, or by registering one's name as "ZELDA" when starting a new quest. The "Second Quest" features different dungeons and item placement, and more difficult enemies.[72] A modified version of the original Famicom game, BS Zelda no Densetsu, was released for the Super Famicom's satellite-based expansion, Satellaview, on August 6, 1995, in Japan. A second Satellaview game, BS Zelda no Densetsu MAP2 was released for the Satellaview on December 30 the same year. Both games featured rearranged dungeons, an altered overworld, and new voice-acted plot-lines.[73]
The second game, Zelda II: The Adventure of Link, was released for the Famicom Disk System in Japan on January 14, 1987,[71] and for the Nintendo Entertainment System in Europe in November and North America in December 1988. The game exchanged the top-down perspective for side-scrolling (though the top-down point of view was retained for overworld areas), and introduced RPG elements (such as experience points) not used previously or thereafter in the series. The Legend of Zelda and Zelda II were released in gold-colored cartridges instead of the console's regular grey cartridges. Both were re-released in the final years of the Nintendo Entertainment System with grey cartridges.[74]
Four years later, A Link to the Past returned to the top-down view (under a 3/4 perspective), and added the concept of an alternate dimension, the Dark World. The game was released for the Super NES on November 21, 1991.[71] A downloadable version of A Link to the Past[75] and an exclusive modified version called BS Zelda no Densetsu Inishie no Sekiban[76] were released on the Satellaview in Japan on March 2 and 30, 1997, respectively. A Link to the Past was re-released for the Game Boy Advance in 2002. The SNES version was later re-released on the Wii Virtual Console on January 22, 2007, on the Wii U Virtual Console, and on Nintendo Switch Online.
Three Zelda-themed LCD games were created between 1989 and 1992. The Zelda version of Nintendo's Game & Watch series was released first in August 1989 as a dual-screen handheld electronic game similar in appearance to today's Nintendo DS. It was re-released in 1998 as a Toymax, Inc. Mini Classic and was later included as an unlockable extra in Game & Watch Gallery 4, a 2002 compilation for the Game Boy Advance. While the Game & Watch Zelda was developed in-house by Nintendo, the subsequent two LCD games were developed by third parties under license by Nintendo. In October 1989, The Legend of Zelda was developed by Nelsonic as part of its Game Watch line. This game was an actual digital watch with primitive gameplay based on the original Legend of Zelda. In 1992, Epoch Co. developed Zelda no Densetsu: Kamigami no Triforce for its Barcode Battler II console. The game employed card-scanning technology similar to the later-released Nintendo e-Reader.
The next game, Link's Awakening, for Nintendo's Game Boy, is the first Zelda for a handheld, and the first set outside Hyrule and to exclude Princess Zelda. Link's Awakening was re-released, in full color, as a launch game for the Game Boy Color in 1998 as Link's Awakening DX. This remaster features additions such as an extra color-based dungeon and a photo shop that allows interaction with the Game Boy Printer. Link's Awakening DX was released on the 3DS' Virtual Console on June 7, 2011. An HD remake of Link's Awakening was released for the Nintendo Switch in 2019.[77][78]
A series of video games was developed and released on CD-i in the early 1990s as a product of a compromise between Philips and Nintendo, after the companies failed to develop a CD-ROM peripheral for the Super NES. Created independently with no observation by or influence from Nintendo, the games are Link: The Faces of Evil and Zelda: The Wand of Gamelon, together with Zelda's Adventure. Nintendo never acknowledged them in the Zelda timeline, and they are considered to be in a separate, self-contained canon. These games are widely acknowledged to be the worst installments in the series, though have since gained a cult following in the form of internet memes.[79]After five years without a new game, the series made the transition to 3D with Ocarina of Time for the Nintendo 64, which was released in November 1998. This game, initially known as Zelda 64, retains the core gameplay of the previous 2D games, and was very successful commercially and critically, considered by many critics and gamers to be the best video game of all time, and ranking highly on IGN and EGM's "greatest games of all time" lists, as well as scoring perfect scores in several video game publications.[80] In February 2006, it was ranked by Nintendo Power as the best game released for a Nintendo console.[81] The game was originally developed for the poorly selling, Japanese-only 64DD, but was converted to cartridge format when the 64DD hardware was delayed.[82] A new gameplay mechanic, lock-on targeting, is used in the game, which focuses the camera on a nearby target and alters the player's actions relative to that target.[83] Such mechanics allow precise sword fighting in a 3D space. The game heavily uses context-sensitive button play, which enabled the player to control various actions with Link using only one button on the Nintendo 64's controller. Each action was handled slightly differently but all used the 'A' button to perform. For instance, standing next to a block and pressing 'A' made Link grab it (enabling him to push/pull it), but moving forwards into a block and pressing 'A' allowed Link to climb the block. The game featured the first appearance of Link's horse, Epona, allowing Link to travel quickly across land and fire arrows from horseback. Those who preordered the game received a gold-colored cartridge in a limited edition box with a golden plastic card affixed, reading "Collector's Edition".[84] In some stores that had this "Collector's Edition" quickly sell out, a small and rare Zelda pin was given instead. It is the sword and shield emblem with "Zelda" written on it. Very few of them are known to remain. Ocarina of Time was re-released on the GameCube in 2002, when it was offered as a pre-order incentive for The Wind Waker in the U.S., Canada and Japan.[85] It includes the cancelled 64DD expansion for Ocarina of Time known as Ura Zelda during development. Named Ocarina of Time Master Quest, the game was given reorganized dungeon layouts for greater difficulty.[85][86] Europe continued to receive this "Two-Game Bonus Disc" free in every copy of The Wind Waker, except for the discounted Player's Choice version. Ocarina of Time was available through the Wii's Virtual Console service.[87] Nintendo re-released it for the Wii U Virtual Console in July 2015. Ocarina of Time 3D for the 3DS, featuring remade graphics and stereoscopic 3D, was released in mid-June 2011. Ocarina of Time has been made available on the higher tier of Nintendo Switch Online in HD resolution.
Ocarina of Time's follow-up, Majora's Mask, was released in April 2000. It uses the same 3D game engine as the previous game,[88] and added a time-based concept, in which Link, the protagonist, relives the events of three days as many times as needed to complete the game's objectives. It was originally called Zelda Gaiden,[89] a Japanese title that translates as Zelda Side story. Gameplay changed significantly; in addition to the time-limit, Link can use masks to transform into creatures with unique abilities. While Majora's Mask retains the graphical style of Ocarina of Time, it is also a departure, particularly in its atmosphere. It features motion-blur, unlike its predecessor. The game is darker in tone,[88] dealing with death and tragedy in a manner not previously seen in the series, and has a sense of impending doom, as a large moon slowly descends upon the land of Termina to destroy all life. All copies of Majora's Mask are gold cartridges. A limited "Collector's Edition" lenticular cartridge label was offered as the pre-order incentive. Copies of the game that are not collector's editions feature a normal sticker cartridge label. Majora's Mask was available on the Wii and Wii U Virtual Console catalogues. The Legend of Zelda: Majora's Mask 3D was released for 3DS in North America and Europe on February 13, 2015, and in Japan and Australia a day later. The Nintendo 64 version was added to Nintendo Switch Online in February 2022; with this, all of the 3D games in the series have been re-released in HD resolution.
Oracle of Seasons and Oracle of Ages were released simultaneously for the Game Boy Color in 2001, and interact using passwords[90] or a Game Link Cable.[91] After one game has been completed, the player is given a password that allows the other game to be played as a sequel.[90] They were developed by Flagship in conjunction with Nintendo, with supervision from Miyamoto. After the team experimented with porting the original The Legend of Zelda to the Game Boy Color, they decided to make an original trilogy[92] to be called the "Triforce Series".[93] When the password system linking the three games proved too troublesome, the concept was reduced to two games at Miyamoto's suggestion.[94] These two games became Oracle of Ages, which is more puzzle-based, and Oracle of Seasons, which is more action-oriented.[95] Both titles were later released on the 3DS Virtual Console.The Game Boy Advance release of A Link to the Past in 2002 featured a new game, Four Swords,[71] the first multiplayer Zelda. This game introduced Toon Link, a name first used in Super Smash Bros. Brawl to refer to cartoon-based visual designs of Link. Four Swords Anniversary Edition[96] was released on September 28, 2011 as free DSiWare available until February 20, 2012.
The Wind Waker, released in 2002 for the GameCube, was the first game in the series featuring cel shading.
When Nintendo revealed the GameCube on August 24, 2000, the day before Nintendo's Space World 2000 exposition,[97] a software demonstration showed a realistically styled real-time duel between Ganondorf and Link. Fans and the media speculated that the battle might be from a Zelda game in development at the time.[98] At Space World 2001, Nintendo showed a cel-shaded Zelda game, later released as The Wind Waker in December 2002. Due to poor reception, nothing further was shown until a playable demonstration was ready. Miyamoto felt The Wind Waker would "extend Zelda's reach to all ages".[99][100] The gameplay centers on controlling wind with a baton called the "Wind Waker" and sailing a small boat around an island-filled ocean, retaining similar gameplay mechanics as the previous 3D games in the series. The Legend of Zelda: Collector's Edition, released for the GameCube in 2003,[101] included the original The Legend of Zelda, Zelda II, Ocarina of Time, Majora's Mask, and a demo of The Wind Waker. The Legend of Zelda: The Wind Waker HD was released for Wii U in 2013.
Four Swords Adventures was released for the GameCube in early 2004 in Japan and America, and January 2005 in Europe. Based on the handheld Four Swords, Four Swords Adventures was another deviation from previous Zelda gameplay, focusing on level-based and multiplayer gameplay. The game contains 24 levels and a map screen; there is no connecting overworld. For multiplayer features, each player must use a Game Boy Advance system linked to the GameCube via a Nintendo GameCube – Game Boy Advance link cable. The game features a single-player campaign, in which using a Game Boy Advance is optional. Four Swords Adventures includes two gameplay modes: "Hyrulean Adventure", with a plot and gameplay similar to other Zelda games, and "Shadow Battle", in which multiple Links, played by multiple players, battle each other. The Japanese and Korean versions include an exclusive third segment, "Navi Trackers" (originally designed as the stand-alone game "Tetra's Trackers"), which contains spoken dialogue for most of the characters, unlike other games in The Legend of Zelda series.
In November 2004 in Japan and Europe, and January 2005 in America, Nintendo released The Minish Cap for the Game Boy Advance. In The Minish Cap Link can shrink in size using a mystical, sentient hat named Ezlo. While shrunk, he can see previously explored parts of a dungeon from a different perspective, and enter areas through otherwise-impassable openings. It was later released on the Wii U Virtual Console.In November 2006, Twilight Princess was released as the first Zelda game on the Wii, and later in December as the last Nintendo-published game for the GameCube, the console for which it was originally developed. The Wii version features a reversed world where everything that is in the west on the GameCube is in the east on the Wii. The display is mirrored in order to make Link right-handed to make use of the Wii Remote feel more natural for the majority of players. The game chronicles the struggle of a young adult Link to confront the troubles of the "Twilight Realm", a mysterious force that appears around and interacts with Hyrule. When he enters this realm, he is transformed into a wolf, and loses the ability to use his sword, shield or other items, but gains other abilities such as sharpened senses from his new form. Twilight Princess includes an incarnation of Link's horse, Epona, for fast transportation, and features mounted battle scenarios including boss battles that were not seen in previous games. Twilight Princess diverted from the cel-shading of Wind Waker, integrating graphics featuring more detailed textures, giving the game a darker atmosphere. The Legend of Zelda: Twilight Princess HD released for Wii U in 2016.[102]
At 2006 Game Developers Conference, a new title Phantom Hourglass for the Nintendo DS was shown. It revealed traditional top-down Zelda gameplay optimised for the DS's features, with a cel-shaded 3D graphical style similar to The Wind Waker for Gamecube. The game is a direct sequel to The Wind Waker.[103] Phantom Hourglass was released in June 2007, for Japan and October for North America and Europe. It was later released on the Wii U Virtual Console.
The next Legend of Zelda game for the DS, Spirit Tracks, was released in December 2009. In this game, the "spirit tracks", railroads which chain an ancient evil, are disappearing from Hyrule. Zelda and Link go to the 'Spirit Tower' (the ethereal point of convergence for the tracks) to find out why, but villains steal Zelda's body for the resurrection of the Demon King. Rendered disembodied, Zelda is left a spirit, and only Link (and a certain few sages) can see her. Together they go on a quest to restore the spirit tracks, defeat the Demon King, and return Zelda to her body. Using a modified engine of that used in Phantom Hourglass, the notably new feature in this game is that the Phantom Guardians seen in Phantom Hourglass are, through a series of events, periodically controllable. It was the first time in the series that both Link and Zelda work together on the quest. It was later released on the Wii U Virtual Console.
A new Zelda game for Wii was in development since the end of 2000s.[104] The new title was revealed at E3 2010 as Skyward Sword, but its release was delayed to 2011.[105] The game, the earliest in the Legend of Zelda timeline, reveals the origins of Hyrule, Ganon and many elements featured in previous games; it uses Wii's MotionPlus feature as well. It was released on November 20, 2011; the first run included a 25th Anniversary CD of fully orchestrated music from various Zelda games, including Skyward Sword. It was made available for download on Wii U in September 2016. The Legend of Zelda: Skyward Sword HD, with optional button-only controls, released for Nintendo Switch in 2021.[106]
2013–present: Open-world emphasis
In 2013, Nintendo released The Legend of Zelda: A Link Between Worlds for the Nintendo 3DS, a sequel to A Link to the Past.[107][108] Progression is more open-ended than previous titles, with the possibility of completing many of the game's dungeons in any order. Certain dungeon obstacles require the use of rented or purchased items.
The Legend of Zelda: Tri Force Heroes, a cooperative multiplayer game, was released for the 3DS in October 2015.[109] It features the same Link as A Link Between Worlds but lacks open-world gameplay.While Nintendo had showcased a Wii U demo reel at E3 2011 that depicted Link fighting a monster in HD[110] and the first original HD Zelda game was scheduled for a 2015 release, it was delayed.[111] The title was finally revealed at E3 2016 as Breath of the Wild, and the game was released on March 3, 2017 as the last Nintendo-published game for the Wii U and a launch title for the Nintendo Switch.[112][113] Similar to the original The Legend of Zelda, players are given little instruction and can explore the world freely. The world is designed to encourage exploration and experimentation and the main story quest can be completed in a nonlinear fashion.
A Breath of the Wild sequel, Tears of the Kingdom, was released on the Switch on May 12, 2023.[114][115]Cancelled games
Throughout the lifespan of The Legend of Zelda series, a number of games (including main series games as well as re-releases and spin-offs) in varying states of completeness have had their releases cancelled. Perhaps the earliest of these was Gottlieb's The Legend of Zelda Pinball Machine (cancelled 1993). After securing a license from Nintendo to produce two Nintendo-franchise-based pinball machines, pinball designer Jon Norris was tasked with designing the table. Before it was completed, Gottlieb decided to repurpose the game with an American Gladiators theme. Licensing for this version ultimately fell through and the game was released as simply Gladiators (November 1993).[116]
In 1998, Nintendo cancelled Ura Zelda, the Ocarina of Time expansion disk for the 64DD[117] due to poor sales figures for the 64DD peripheral.[118] In 2002, Nintendo released a GameCube bonus disc called The Legend of Zelda: Ocarina of Time Master Quest.[117] It contains emulated versions of Ocarina of Time and Ocarina of Time Master Quest, which Aonuma and Miyamoto each confirmed is Ura Zelda.[118][119]
In 2001, under license from Nintendo, Capcom cancelled the release of The Legend of Zelda: Mystical Seed of Courage for Game Boy Color. Working with Capcom's subsidiary Flagship, Yoshiki Okamoto was originally tasked with designing a series of three Zelda games for the Game Boy Color.[120] Referred to as the "Triforce Series",[121] the games were known as The Legend of Zelda: The Mysterious Acorn: Chapter of Power, Chapter of Wisdom, and Chapter of Courage in Japan[122] and The Legend of Zelda: Mystical Seed of Power, Mystical Seed of Wisdom, and Mystical Seed of Courage in the US.[123] The games were to interact using a password system,[121] but the limitations of this system and the difficulty of coordinating three games proved too complicated, so the team scaled back to two games at Miyamoto's suggestion.[124][125] The Legend of Zelda: Oracle of Seasons was adapted from Mystical Seed of Power, The Legend of Zelda: Oracle of Ages was adapted from Mystical Seed of Wisdom, and Mystical Seed of Courage was cancelled.[121]
Before its 2006 release, both Link and Samus from the Metroid series were planned to be playable characters for the Wii version of Marvel: Ultimate Alliance, but they didn't make the final release because they weren't Marvel characters.[126]
In 2011, an unnamed Zelda 25th Anniversary Compilation was cancelled. To celebrate the 25th anniversary of the series, Nintendo of America originally had planned to release a compilation of games together for the Wii, similar to the collector's edition disc released for the GameCube in 2003. Nintendo of Japan's president Satoru Iwata and Shigeru Miyamoto decided against releasing it, believing it would be too similar to the Super Mario 25th Anniversary collection released in 2010.[127]
Retro Studios had two Zelda games in development. One was an untitled game starring a Sheikah in a story that explores the origins of the Master Sword.[128][129] Another one was titled Heroes of Hyrule and it starred a Goron, a Zora, and a Rito who set out to rescue Link.[129][130]
Spin-off games
As the franchise has grown in popularity, several games have been released that are set within or star a minor character from the universe of The Legend of Zelda but are not directly connected to the main The Legend of Zelda series. Both map versions of the game BS Zelda no Densetsu for the Satellaview (released in August and December 1995) could be considered spin-offs due to the fact that they star the "Hero of Light" (portrayed by either the Satellaview's male or female avatar) as opposed to Link as the protagonist of Hyrule. A third Satellaview game released in March 1997, BS Zelda no Densetsu Inishie no Sekiban (BS The Legend of Zelda: Ancient Stone Tablets) could also be considered a spin-off for the same reason. Other spin-off games include Freshly-Picked Tingle's Rosy Rupeeland for the Nintendo DS – an RPG released in September 2006 in Japan (Summer of 2007 in the UK) to star supporting character Tingle. A second Tingle game is Tingle's Balloon Fight DS for the Nintendo DS. Here Tingle again stars in this spin-off arcade style platformer, released in April 2007 only in Japan and available solely to Platinum Club Nintendo members.
In addition to games in which Link does not star as the protagonist, games such as the shooter game, Link's Crossbow Training (for the Wii), have been considered spin-offs due to the lack of a traditional "Save Hyrule" plot-line. Released in November 2007 as a bundle with the Wii Zapper, this game allows players to assume the identity of Link as he progresses through a series of tests to perfect his crossbow marksmanship. Color Changing Tingle's Love Balloon Trip was released in Japan in 2009 as a sequel to Freshly-Picked Tingle's Rosy Rupeeland.
Hyrule Warriors, a crossover game combining the setting of Nintendo's The Legend of Zelda series and the gameplay of Tecmo Koei's Dynasty Warriors series, was released in North America in September 2014 for Wii U. Hyrule Warriors Legends, a version for the Nintendo 3DS containing more content and gameplay modifications, was released in March 2016.
To commemorate the launch of the My Nintendo loyalty program in March 2016, Nintendo released My Nintendo Picross: The Legend of Zelda: Twilight Princess, a Picross puzzle game developed by Jupiter for download to the Nintendo 3DS.[131][132]
Cadence of Hyrule, developed by Brace Yourself Games and released on June 13, 2019, is an officially licensed crossover of Zelda with Crypt of the NecroDancer.[133]
Hyrule Warriors: Age of Calamity, developed by Koei Tecmo, shares the hack-and-slash style of the spin-off game Hyrule Warriors.[134] Age of Calamity was released in November 2020.[135][68]
A new Zelda-themed variant of Vermin was included on the limited edition Game & Watch: The Legend of Zelda unit, which also included The Legend of Zelda, The Adventure of Link, and Link’s Awakening.
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