Chapter 5: Operation Guillotine
Iran Tehran, Blake and his teammates are on standby on a hill. After receiving the mission, get a mortar from your teammates and rush down the hill with it in your arms. You can set up the mortar at the bottom of the hill, fire a flare and then you can go, which makes no sense at all. Lend your teammates a hand to get over a wall, take out a few enemies in the distance and head down to the riverbed. There are quite a few enemies, but they're relatively easy to kill, and I have to say, I quite like the game's lighting effects, I think they're beautiful, though. Wouldn't it be pointless to flash blind yourself!
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Press C again to switch to thermal vision
targeting the four aircraft at the ground airfield
After firing the missiles, you have to keep aiming at the target to get a hit. After destroying all of them, two more will appear, again destroy them and wait for new orders. Right click to zoom in and see a few cars and a helicopter at the airport, wait for the attack order and press 3, then press left to mark the enemy's position, within three seconds a bomber will come and take out the enemy, the ones that are not dead call the bomber again and you're done. Once the targets are taken care of, complete the mission. When you return to the ship, it will be night time, so turn on your night vision system and return to the carrier and pass the level.
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Press 1 to use the machine gun
but it's not very good at aiming in flight, so it's not very useful either.
You can switch to a machine gun immediately after shooting a missile for double insurance. The next air battle is the same, dodging enemy missiles and then letting them eat your own missiles. Press 1 to use anti-radar missiles, lock on to the target and fire.
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Chapter 4: Operation Chase
This level features Lieutenant Jennifer Huggins, who receives orders to go up on deck with her companion and enter the fighters on board the George Bush aircraft carrier in the Persian Gulf. Follow the on-screen prompts to check both wings and weapons systems and then take off; the aircraft does not require player control. After take-off check the systems again, then enter the combat zone and start to be rounded by the enemy, turn around and keep a close eye on them, if the other side fires missiles press X to use the decoy missiles, know the position in turn, press 2 to switch to missiles, lock on to the enemy aircraft and then left click to fire, usually not a shot to get down, after all, the enemy also has decoy missiles.
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Meet your teammate at the school and follow him to the rendezvous point
The red smoke bomb is here, sprint past and enter the Humvee, use the machine gun on the vehicle to kill all the enemies around you, hold on until a friendly plane comes to the rescue when the enemies are almost dead when another RPG blows up, climb up and run to the rear of the plane to evacuate the battlefield.
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Go outside and kill a few enemies
follow the ruined path to the car park from the previous level, there are many enemies.
Kill all of them and enter the garage, just before you enter you are locked in, wait for the enemies to open the roll-up door on the other side and kill them all to get out. Enter the bus and get out through the back door, please be careful when getting out. Near the door an RPG flies over and Blake is blown away, get up and blood the three enemies outside the BUS, they all have torches on and it is easy to confirm their position. Get out of the car and follow the same route back to the school from the previous level.
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Chapter 3: The Riot
Blake wakes up buried alive and can vaguely see Solomon taking the surviving friendly troops with him. After crawling out of the rubble there is only a small knife left, there are a lot of enemies here, try not to attract anyone's attention, crouch down and stick to the right wall. Crawl into a pipe and out of nowhere a rat emerges and very dominantly attacks Blake's finger, as it can't be driven away, so just stab it to death. Enter the enemy room, approach this enemy from behind and finish him off with a knife, immediately pick up his gun and kill the rest of the people in the room, pick another gun that is handy and leave the room.
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To describe how to find intelligence In this case, choose the left side
and after two turns to the right, you can find intelligence in a room on the left . Find the control room for the launch and clear the path of the enemy
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Intelligence: 2 First, after crossing the bathhouse
there are two paths to the left and right to choose from, with a good number of enemy characters on both sides.
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Chapter 3 - Desperate War Rumble Plot: Bad news: we don't have the self-destruction
codes yet. Attack the control center and hope that the Russians can give you the codes before the missiles hit the target and start World War III
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Cover the other teammates to cut the ventilation After that
go through the middle ventilation and enter the launch facility.
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three ground targets are solved after pressing 2 to switch to guided missiles
This is a level of the protagonist is Lieutenant Jennifer Harkins, in the Persian Gulf on the aircraft carrier George Bush received orders to go on deck with their companions and enter the fighter
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dodge the enemy's missiles and then let the enemy eat their own missiles
After the enemy fighters are solved using the camera to combat ground targets, press 1 to use anti-radar missiles, lock the target and shoot
use an anti-tank rocket launcher to finish it off.
After that continue with the sergeant through the barn and clear the German camp of the enemy. The sentry tower should be blown up with a bazooka and there is usually bazooka ammunition near the tower. After the last German in the camp is eliminated. Mission complete!
It's a pity in terms of characteristics
Iron fist can't be realized for the time being. Sharp eyes are really chicken ribs.
Giant + lift fist / melee / fly knee kick + rock slide / rock seal + fire fist / frozen fist character: stubborn / cheerful characteristics: sharp eyes strive for material attack speed, fly knee kick needs inheritance, those who feel that melee counter injury is too bad can use lift fist to make do with it, and the power of 100 is acceptable. Rock slide / rock seal and fire fist / freezing fist supplement the strike surface, and maximize the strength.
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Supplier selection, review all offers, select suppliers and negotiate the final contract with them
Contract management, management of contracts and sales relations; Review and record the supplier's performance, and establish necessary corrective actions, which will be used as a reference for selecting suppliers in the future
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niche game. You shou
ld know that the map in "Armed Assault 3" is large but relatively flat, so most of what players do is marching missions.
For "ZERO HOUR" and "three-dimensional maps" like R6, the level of tactical complexity is much higher
Especially when ZERO HOUR
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After customs clearance, you can consilind spot of the ground
rock and the people who are 4 times more likely to be burned.
The belly drum in this work can be upgraded and learned. Sword dance needs inheritance or fixed-point, which is relatively troublesome. However, I personally recommend sword dance. It is enough. The belly drum is too dangerous. No.106 shawarang race value: 50 / 120 / 53 / 35 / 110 / 87, characteristics: the favorite one among the three brothers of soft fighting. The good impression comes from the red and green of that year.
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d players who do not return
within a certain time frame will be cut down to the point of
Teamwork
In a battlefield with so many vehicles, fighting alone can only lead to a melee, so every game in the Battlefield series has a strong focus on teamwork.
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This level is about penetrating en
This level is about penetrating enemy lines with the help of camouflage suits and silenced sniper rifles to reach the hotel where the plan is being carried out. Follow Cpt. MacMillan's instructions and be careful not to be spotted by the enemy, dogs or helicopters and stay out of the radiation zone.