EPISODE 31: STRATEGO
Stratego (/strəˈtiːɡoʊ/ strə-TEE-goh) is a strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual officer and soldier ranks in an army. The pieces have Napoleonic insignia. The objective of the game is to find and capture the opponent's Flag, or to capture so many enemy pieces that the opponent cannot make any further moves. Stratego has simple enough rules for young children to play but a depth of strategy that is also appealing to adults. The game is a slightly modified copy of an early 20th century French game named L'Attaque [fr] ("The Attack"). It has been in production in Europe since World War II and the United States since 1961. There are now two- and four-player versions, versions with 10, 30 or 40 pieces per player, and boards with smaller sizes (number of spaces). There are also variant pieces and different rulesets.
The International Stratego Federation, the game's governing body, sponsors an annual Stratego World Championship.
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EPISODE 30: AXIS & ALLIES
Axis & Allies is a series of World War II strategy board games. The first version was initially published in 1981 and a second edition known colloquially as Axis & Allies: Classic was published in 1984. Played on a board depicting a Spring 1942 political map of Earth divided by territories, players take the role of one or more of the five major belligerents of World War II: the Axis powers of Germany and Japan; and the Allied powers of the Soviet Union, the United Kingdom, and the United States. Turn rotates among these belligerents, who control armies of playing pieces with which they attempt to capture enemy territories, with results determined by dice rolls.
More than ten spinoff games have since been produced. Some of these editions are revised versions of the classic game, while others depict a specific theater, campaign or battle of World War II.
PICTURE: https://en.wikipedia.org/w/index.php?curid=1024441
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EPISODE 29: SPEAK & READ & SPEAK & MATH
Speak & Read is an electronic learning aid made in 1980, by Texas Instruments. Speak and Read was part of a family of learning toys i.e. "Speak & Math" and "Speak & Spell".
Speak & Read helped children from ages four to eight develop and improve their reading comprehension and vocabulary.[1] Speak & Read came with a companion booklet for use with the skill activity modes included in the unit. The toy had a vocabulary of 250 words.[2]
The Speak & Math (or Speak & Maths in some countries) was a popular electronic toy created by Texas Instruments in 1980. Speak & Math was one of a three-part talking educational toy series that also included Speak & Spell and Speak & Read. The Speak & Math was sold worldwide. It was advertised as a tool for helping young children to become better at mathematics. The Speak & Math had a distinct gray with blue and orange color scheme.
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EPISODE 28: SPEAK & SPELL
The Speak & Spell line is a series of electronic hand-held[1][2][3] child computers by Texas Instruments that consisted of a TMC0280 linear predictive coding speech synthesizer, a keyboard, and a receptor slot to receive one of a collection of ROM game[4] library modules. The first Speak & Spell was introduced at the summer Consumer Electronics Show in June 1978,[5] making it one of the earliest handheld[2] electronic[5] devices with a visual display[6] to use interchangeable game cartridges.[7] The company Basic Fun brought back the classic Speak & Spell in 2019 although with some minor changes.[8]
The Speak & Spell was named an IEEE Milestone in 2009.[9]
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EPISODE 27: FOUR SQUARE AKA BOXBALL
Four square is a team sport played among two teams with two players each on a square court divided into four quadrants: A, B, C, and D (usually numbers 3, 4, 2, and 1, respectively, depending on the court.) The square that a player gets to before anyone else immediately becomes their position in the game. The objective of four square is to eliminate players on the opposing team to achieve the highest rank on the court, and this is done by bouncing the ball back and forth between quadrants. A player on one team may bounce the ball to an opponent team’s player’s square, and tries to bounce the ball in a state that the player on the opposing team can not hit it to another square. The winning team will move up in the ranks, and the team that reaches the highest rank, A (usually number 3 on numbered courts depending on the court), first, wins, with all the losing team’s players being eliminated. A player is eliminated when a ball is bounced in a player's quadrant and the player is unable to bounce the ball into another player's quadrant. It is a popular game at elementary schools with little required equipment, almost no setup, and short rounds of play that can be ended at any time.
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EPISODE 26: THE STORY OF HOPSCOTCH!!!!!
Hopscotch is a popular playground game in which players toss a small object, called a lagger,[1][2] into numbered triangles or a pattern of rectangles outlined on the ground and then hop or jump through the spaces and retrieve the object.[3] It is a children's game that can be played with several players or alone. Hopscotch is a physical and cognitive workout.[4][5][6]. Hopscotch is attested c.1200 to 600–500 BCE from the Painted Grey ware era of prehistoric India,[16] it is also listed among the games prohibited by Buddha. It is attested that an ancient form of hopscotch was played by Roman children and soldiers,[17][18][19] but the first recorded references to the game in the English-speaking world date to the late seventeenth century, usually under the name "scotch-hop" or "scotch-hopper(s)".[20] A manuscript Book of Games compiled between 1635 and 1672 by Francis Willughby refers to 'Scotch Hopper‥. They play with a piece of tile or a little flat piece of lead, upon a boarded floor, or any area divided into oblong figures like boards'.[21] In Poor Robin's Almanack for 1677, the game is referred to as "Scotch-hoppers". The entry states, "The time when schoolboys should play at Scotch-hoppers." The 1707 edition of Poor Robin's Almanack includes the following phrase… "Lawyers and Physicians have little to do this month, so they may (if they will) play at Scotch-hoppers."[22] In 1828, Webster's American Dictionary of the English Language also referred to the game as 'Scotch-hopper' ... 'a play in which boys hop over scotches and lines in the ground.'[23]
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EPISODE 25: THE "SLINKY"
A Slinky is a precompressed[clarification needed] helical spring toy invented by Richard James in the early 1940s. It can perform a number of tricks, including travelling down a flight of steps end-over-end as it stretches and re-forms itself with the aid of gravity and its own momentum, or appear to levitate for a period of time after it has been dropped. These interesting characteristics have contributed to its success as a toy in its home country of the United States, resulting in many popular toys with slinky components in a wide range of countries.
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EPISODE 24: THE YO-YO
A yo-yo (also spelled yoyo) is a toy consisting of an axle connected to two disks, and a string looped around the axle, similar to a spool. It is an ancient toy with proof of existence since 500 BCE. The yo-yo was also called a bandalore in the 17th century.
It is played by holding the free end of the string known as the handle (by inserting one finger—usually the middle or ring finger—into a slip knot), allowing gravity (or the force of a throw and gravity) to spin the yo-yo and unwind the string (similar to how a pullstring works). The player then allows the yo-yo to wind itself back to the player's hand, exploiting its spin (and the associated rotational energy). This is often called "yo-yoing" or "playing yo-yo".
In the simplest play, the string is intended to be wound on the spool by hand; the yo-yo is thrown downward, hits the end of the string then winds up the string toward the hand, and finally the yo-yo is grabbed, ready to be thrown again. One of the most basic tricks is called the sleeper, where the yo-yo spins at the end of the string for a noticeable amount of time before returning to the hand.
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JAY'S RETRO TOY'S & GAMES EPISODE 23: BACKGAMMON
Backgammon is the most widespread member of the large family of tables games, a type of board game played with counters and dice on tables boards. This family of games dates back nearly 5,000 years to Mesopotamia and Persia, whereas the earliest record of backgammon itself dates to the 17th century England; being descended from the 16th-century game of Irish.[2][3]
Backgammon is a two-player game in which each player has fifteen pieces, known traditionally as 'men' (short for 'tablemen') but often known as 'checkers' in the US. These pieces move along twenty-four 'points' according to the roll of two dice. The objective of the game is to move the fifteen pieces around the board and be first to bear off, i.e. remove them from the board.
Backgammon involves a combination of strategy and luck (from rolling dice). While the dice may determine the outcome of a single game, the better player will accumulate the better record over a series of many games. With each roll of the dice, players must choose from numerous options for moving their pieces and anticipate possible counter-moves by the opponent. The optional use of a doubling cube allows players to raise the stakes during the game.
PICTURE: https://www.target.com/p/the-canadian-group-classic-games-wood-backgammon-set-board-30-game-pieces/-/A-80121018
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JAY'S RETRO TOYS & GAMES EPISODE 22: SEASON 2 PREMIERE: RISK
Risk is a strategy board game of diplomacy, conflict and conquest[1] for two to six players. The standard version is played on a board depicting a political map of the world, divided into forty-two territories, which are grouped into six continents. Turns rotate among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. Players may form and dissolve alliances during the course of the game. The goal of the game is to occupy every territory on the board and, in doing so, eliminate the other players.[2] The game can be lengthy, requiring several hours to multiple days to finish. European versions are structured so that each player has a limited "secret mission" objective that shortens the game.
Risk was invented in 1957 by Albert Lamorisse, a French filmmaker, and it became one of the most popular board games in history, inspiring other popular games such as Axis & Allies and Settlers of Catan. The simple rules but complex interactions make it appealing to adults as well as children and families. It is still in production by Hasbro with numerous editions and variants with popular media themes and different rules including PC software versions, video games, and mobile apps.
PICTURE: https://www.amazon.com/Risk-1980-Board-Game/dp/B002BCLNF6
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JAY'S RETRO TOY'S & GAMES EPISODE 21: MASTERS OF THE UNIVERSE PART 2
Original action figures and mini comics (1981–1982)[edit]
The "Masters of the Universe" toy line was created by Mattel in 1981, and first released to stores in 1982 as 5½-inch action figures (as opposed to the 3¾-inch size used by Kenner's Star Wars and Hasbro's G.I. Joe: A Real American Hero lines).[4] The two main characters, He-Man ("the most powerful man in the universe")[82] and his arch-enemy Skeletor ("evil lord of destruction")[83] were the first released in action figure form, along with other core characters of the series: Man-At-Arms ("heroic master of weapons"), Beast Man ("Skeletor's savage henchman"), and Battle Cat ("He-Man's fighting tiger")
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JAY'S RETRO TOYS & GAMES SEASON 2 PROMO
THE NEW SEASON OF YOUR FAVORITE RETRO TOYS & GAMES COMES BACK FOR ANOTHER SEASON TO LOOK AT THE GREAT HISTORY OF RETRO TOYS & GAMES, STARTING SEPTEMBER 5, 2022.
JAY'S RETRO TOYS & GAMES EPISODE 20: MASTERS OF THE UNIVERSE
Masters of the Universe (sometimes referred to as the He-Man or She-Ra series) is a sword and planet-themed media franchise created by Mattel.[1] The main premise revolves around the conflict between He-Man (the alter ego of Prince Adam) and Skeletor on the planet Eternia, with a vast lineup of supporting characters in a hybrid setting of medieval sword and sorcery, and sci-fi technology. A follow-up series, She-Ra: Princess of Power revolves around He-Man's sister She-Ra and her rebellion against The Horde on the planet Etheria.[2] Since its initial launch, the franchise has spawned a variety of products, including multiple lines of action figures, six animated television series, several comic series, video games, books and magazines, a daily newspaper comic strip, and two feature films (one animated, one live action).
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JAY'S RETRO TOYS & GAMES EPISODE 19: TRIVIAL PURSUIT
Trivial Pursuit is a Canadian board game in which winning is determined by a player's ability to answer general knowledge and popular culture questions. Players move their pieces around a board, the squares they land on determining the subject of a question they are asked from a card (from six categories including "history" and "science and nature"). Each correct answer allows the player's turn to continue; a correct answer on one of the six "category headquarters" spaces earns a plastic wedge which is slotted into the answerer's playing piece. The object of the game is to collect all six wedges from each "category headquarters" space, and then return to the center "hub" space to answer a question in a category selected by the other players.
Since the game's first release in 1981, numerous themed editions have been released. Some question sets have been designed for younger players, and others for a specific time period or as promotional tie-ins (such as Star Wars, Saturday Night Live, and The Lord of the Rings movies).
PICTURE: https://www.barnesandnoble.com/w/trivial-pursuit-hasbro/1108939499
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JAY'S RETRO TOYS & GAMES EPISODE 18: TROUBLE & HEADACHE
Trouble (known as Frustration in the UK and Kimble in Finland) is a board game in which players compete to be the first to send four pieces all the way around a board. Pieces are moved according to the roll of a die using a contained device called a "Pop-O-Matic". Trouble was developed by the Kohner Brothers and initially manufactured by Irwin Toy Ltd., later by Milton Bradley (now part of Hasbro). The game was launched in America in 1965.[1] The classic version is now marketed by Winning Moves Games USA.[2] The gameplay, board, and concept is derivative of the Indian board game Ludo. [3]
A similar game called Headache was also produced by the Milton Bradley Company; besides a different track layout, its pawns are conical, in contrast to the cylindrical pieces used in Trouble.[4]
Headache is a board game for in which the object is to land a playing piece (known as "cones" or "men") on top of all opponents' pieces (to create "stacks"). Play moves in circles until one player has captured every other players' cones on the board and declared the winner. All players are welcome to occupy any space throughout the game, provided the die rolls allow, and there are eight spaces that serve as "safe" spots, where a cone resting on this space cannot be captured. Captured pieces are not sent back to start, but are permanently lost
Headache was first introduced in 1968 by the Kohner Brothers and was later manufactured by Milton Bradley. In the UK the game (called Game of Headache) was released in 1968 through Peter Pan Playthings.
By Box cover of board game "Trouble", published by Kohner Bros Inc, East Paterson, NJ 07407, USA in 1965, Fair use, https://en.wikipedia.org/w/index.php?curid=44377492
By Peter Pan Playthings - https://commons.wikimedia.org/wiki/File:Cover_of_Game_of_Headache_(UK_version).jpg - Photograph taken by "Londonclanger", Fair use, https://en.wikipedia.org/w/index.php?curid=70192242
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MEMORIES OF RETRO TOYS & GAMES
WILL LOOK AT THE FIRST 5 EPISODE OF OUR YOUTUBE CHANNEL AND RELIVE OUR MEMORIES OF THEM.
JAY'S RETRO TOYS & GAMES EPISODE 17: CARE BEARS
Care Bears are multi-colored bears, originally painted in 1981 by artist Elena Kucharik to be used on greeting cards from American Greetings. In 1983, the characters were turned into plush teddy bears.
Each Care Bear is a different colour or shade and has a unique "picture on the stomach" that represents its personality. Adding to the Care Bear family are the "Care Bear Cousins", which feature Brave Heart the lion, Cozy Heart the penguin, Bright Heart the raccoon, Lotsa Heart the elephant, Gentle Heart the lamb, Loyal Heart the dog, Playful Heart the donkey and Noble Heart the horse created in the same style as the Care Bears.
PICTURE: https://www.carebears.com/
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JAY'S RETRO TOYS & GAMES EPISODE 16: POUND PUPPIES
Pound Puppies is a toy line that was created by Tonka in the 1980s.[1][2][3][4][5][6] It later inspired an animated TV special, two animated TV series, and a feature film. Shipments of the toys over five years generated sales of $300 million in 35 countries.[7]
The puppies were a variety of plush stuffed dog dolls with floppy ears and droopy eyes. They came in a variety of colors (gray, brown, white), some with spots. Each one came in a cardboard case shaped like a doghouse with an "adoption" certificate.[7] The tagline was "Loveable Huggable". Smaller versions were also created (approximately 5 inches (13 cm) long), and a line of cats called Pound Pur-r-ries was also released. Each authentic toy puppy had a heart-shaped or a bone (on the very first edition puppies) emblem near its tail that sported a "PP" logo with either a dog (Puppies) or cat (Purries) peeking above it.[8]
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JAY'S RETRO TOYS & GAMES EPISODE 15: CHINESE CHECKERS
Sternhalma, commonly known as Chinese checkers (US and Canadian spelling) or Chinese chequers (UK spelling),[1] is a strategy board game of German origin which can be played by two, three, four, or six people, playing individually or with partners.[2] The game is a modern and simplified variation of the game Halma.[3]
The objective is to be first to race all of one's pieces across the hexagram-shaped board into "home"—the corner of the star opposite one's starting corner—using single-step moves or moves that jump over other pieces. The remaining players continue the game to establish second-, third-, fourth-, fifth-, and last-place finishers.[4] The rules are simple, so even young children can play.[5]
PICTURE: https://www.michaels.com/chinese-checkers-6-sets/D214640S.html
PICTURE: Creator: NicolasMcComber
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JAY'S RETRO TOYS & GAMES EPISODE 14: OTHELLO
Reversi is a strategy board game for two players, played on an 8×8 uncheckered board. It was invented in 1883. Othello, a variant with a fixed initial setup of the board, was patented in 1971.
There are sixty-four identical game pieces called disks, which are light on one side and dark on the other. Players take turns placing disks on the board with their assigned color facing up. During a play, any disks of the opponent's color that are in a straight line and bounded by the disk just placed and another disk of the current player's color are turned over to the current player's color. The objective of the game is to have the majority of disks turned to display one's color when the last playable empty square is filled.
PICTURE: https://www.ebay.com/itm/265145828686
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JAY'S RETRO TOYS & GAMES EPISODE 13: THE ERECTOR SET
Erector Set (trademark styled as "ERECTOR") was a brand of metal toy construction sets which were originally patented by Alfred Carlton Gilbert and first sold by his company, the Mysto Manufacturing Company of New Haven, Connecticut in 1913. In 1916, the company was reorganized as the A.C. Gilbert Company. The brand continued its independent existence under various corporate ownerships until 2000, when Meccano bought the Erector brand and consolidated its worldwide marketing with its own brand. The coverage here focuses on the historical legacy of the classic Erector Set; for current developments under the "Erector by Meccano" brand name, see the Meccano article.
PICTURE: https://www.ebay.com/itm/153460416221
By Cullen328 - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=75997438
By Mwnuk - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=24718657
By Jim.henderson - Own work, Public Domain, https://commons.wikimedia.org/w/index.php?curid=4206562
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JAY'S RETRO TOYS & GAMES EPISODE 12: LEGO BRICKS
Lego (/ˈlɛɡoʊ/ LEG-oh, Danish: [ˈle̝ːko];[1] stylized as LEGO) is a line of plastic construction toys that are manufactured by The Lego Group, a privately held company based in Billund, Denmark. As of 2021, Lego was the largest toy company in the world.[2] The company's flagship product, Lego, consists of variously colored interlocking plastic bricks accompanying an array of gears, figurines called minifigures, and various other parts. Lego pieces can be assembled and connected in many ways to construct objects, including vehicles, buildings, and working robots. Anything constructed can be taken apart again, and the pieces reused to make new things.[3][4]
The Lego Group began manufacturing the interlocking toy bricks in 1949. Movies, games, competitions and eight Legoland amusement parks have been developed under the brand. As of July 2015, 600 billion Lego parts had been produced.[5][better source needed]
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JAY'S RETRO TOYS & GAMES EPISODE 11: PAYDAY
Pay Day is a board game originally made by Parker Brothers (now a subsidiary of Hasbro) in 1975. It was invented by Paul J. Gruen of West Newbury, Massachusetts, United States, one of the era's top board game designers, and his brother-in-law Charles C. Bailey. It was Gruen's most successful game, outselling Monopoly in its first production year. Pay Day is currently marketed by Winning Moves Games USA.
The game simulates money management, with the game board resembling a calendar month. Before the game, the players decide how many months to be played (i.e. how many times to travel across the board). During the game, players accumulate bills and expenses to pay, along with collecting their monthly wage on "pay day" at the end of the month. The winner is the player who has the most money at the end of the last month of play.
PICTURE: https://www.amazon.com/Payday-Board-Game-1975-Edition/dp/B0026203QG
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JAY'S RETRO TOYS & GAMES EPISODE 10: THE GAME OF LIFE
The Game of Life, also known simply as Life, is a board game originally created in 1860 by Milton Bradley as The Checkered Game of Life. The Game of Life was US's first popular parlour game.[1] The game simulates a person's travels through his or her life, from college to retirement, with jobs, marriage, and possible children along the way. Two to four or six players can participate in one game.[3] Variations of the game accommodate up to ten players.
The modern version was originally published 100 years later, in 1960. It was created and co-designed by toy and game designer Reuben Klamer[4] and was "heartily endorsed" by Art Linkletter. It is now part of the permanent collection of the Smithsonian's National Museum of American History and an inductee into the National Toy Hall of Fame.
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JAY'S RETRO TOYS & GAMES EPISODE 9: G.I. JOE
G.I. Joe is an American media franchise and a line of action figures owned and produced by the toy company Hasbro.[3][4] The initial product offering represented four of the branches of the U.S. armed forces with the Action Soldier (U.S. Army), Action Sailor (U.S. Navy), Action Pilot (U.S. Air Force), Action Marine (U.S. Marine Corps) and later on, the Action Nurse. The name is derived from the usage of "G.I. Joe" for the generic U.S. soldier, itself derived from the more general term "G.I.".[5][6][7] The development of G.I. Joe led to the coining of the term "action figure". G.I. Joe's appeal to children has made it an American icon among toys.[8]
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