EPISODE 57: VOLTRON
Voltron is an animated television series franchise that features a team of space explorers who pilot a giant Super Robot known as "Voltron". Produced by Peter Keefe (Executive Producer) and Ted Koplar through his production company World Events Productions, Voltron was an adaptation of several Japanese anime television series from Toei Animation. The original television series aired in syndication from September 10, 1984, to November 18, 1985. The first season of Voltron, featuring the "Lion Force Voltron", was adapted from the series Beast King GoLion. The second season, featuring the "Vehicle Team Voltron", was adapted from the unrelated series Armored Fleet Dairugger XV.
Voltron: Defender of the Universe was the top-rated syndicated children's show for two years during its original run,[2] and it spawned three follow-up series, several comic books, and a line of toys.
PICTURE: By World Events Productions - Dice Geeks, Fair use, https://en.wikipedia.org/w/index.php?curid=65866600
131
views
EPISODE 56: THE MIGHTY MORPHIN POWER RANGERS
Power Rangers is an entertainment and merchandising franchise built around a live-action superhero television series, based on the Japanese tokusatsu franchise Super Sentai. Produced first by Saban Entertainment, second by BVS Entertainment, later by Saban Brands, and today by SCG Power Rangers LLC and its parent company, Hasbro, the Power Rangers television series takes much of its footage from the Super Sentai television series, produced by Toei Company.[1] The first Power Rangers entry, Mighty Morphin Power Rangers, debuted on August 28, 1993, and helped launch the Fox Kids programming block of the 1990s, during which it catapulted into popular culture along with a line of action figures and other toys by Bandai.[2] By 2001, the media franchise had generated over $6 billion in toy sales.[3]
Despite initial criticism that its action violence targeted child audiences, the franchise has been commercially successful. As of 2022, Power Rangers consists of 29 television seasons of 21 different themed series and three theatrical films released in 1995, 1997, and 2017.
In 2010, Haim Saban, creator of the series, regained ownership of the franchise. It was previously owned for eight years by The Walt Disney Company. In 2018, Hasbro was named the new master toy licensee. Shortly afterwards, Saban Brands and Hasbro announced that the latter would acquire the franchise and the rest of the former's entertainment assets in a $522 million deal, with the first products from Hasbro becoming available in early 2019.[4][5]
PICTURE: By SCG Power Rangers, LLC and Hasbro - https://www.powerrangersnow.com/hasbro-reveals-new-power-rangers-logo/, Fair use, https://en.wikipedia.org/w/index.php?curid=64023787
9
views
EPISODE 55: TOSS ACROSS
Toss Across is a game first introduced in 1969 by the now defunct Ideal Toy Company.[1] The game was designed by Marvin Glass and Associates and created by Hank Kramer, Larry Reiner and Walter Moe, and is now distributed by Mattel.[2][3] It is a game in which participants play tic-tac-toe by lobbing small beanbags at targets in an attempt to change the targets to their desired letter. As in traditional tic-tac-toe, the first player to get three of their letters in a row wins the game. There are other similar games to Toss Across known under different names, such as Tic Tac Throw.
The targets are three-sided blocks situated on a frame such that the impact of the beanbags can turn the block, changing the letter. Each block has a blank side, an X, and an O. Modern boards are entirely plastic, less than a meter square. Six beanbags are included with the game.
PICTURE: Public Domain, https://en.wikipedia.org/w/index.php?curid=8382543
2
views
EPISODE 54: HUNGRY HUNGRY HIPPOS
Hungry Hungry Hippos (or Hungry Hippos in some UK editions) is a tabletop game made for 2–4 players, produced by Hasbro, under the brand of its subsidiary, Milton Bradley. The idea for the game was published in 1967 by toy inventor Fred Kroll and it was introduced in 1978.[citation needed] The objective of the game is for each player to collect as many marbles as possible with their "hippo" (a toy hippopotamus model). The game is marketed under the "Elefun and Friends" banner, along with Elefun, Mouse Trap and Gator Golf.
PICTURE: https://toytales.ca/hungry-hungry-hippos-hasbro-1978/
EPISODE 53: KENNER'S STAR WARS FIGURES
Between 1978 to 1985, Kenner produced and sold action figures based on the Star Wars franchise. From a line of over 100 unique toys, a total of more than 300 million units were sold during their original run. Kenner began producing new Star Wars action figures in 1995.
PICTURE: By http://herocomplex.latimes.com/movies/star-wars-flashback-christmas-77-left-fans-with-empty-feeling/, Fair use, https://en.wikipedia.org/w/index.php?curid=42864454
4
views
EPISODE 52: MY LITTLE PONY
My Little Pony (MLP) is a toy line and media franchise developed by American toy company Hasbro. The first toys were developed by Bonnie Zacherle, Charles Muenchinger, and Steve D'Aguanno, and were produced in 1981. The ponies feature colorful bodies, manes and a unique symbol on one or both sides of their flanks. Such symbols are referred to in the three most recent incarnations as "cutie marks". My Little Pony has been revamped several times with new and more modern looks to continue its appeal to the market, with each new look called a "generation" by the show's collectors and fans. The franchise is mainly targeted at young girls, although in the 2010s, it gained a cult following by an unintended audience of adult, mostly male fans.[1]
Following the original My Pretty Pony toy that was introduced in 1981, My Little Pony was launched in 1982 and the line became popular during the 1980s. The original toy line ran from 1982 to 1992 in the United States and to 1995 globally, and two animated specials, an animated feature-length film and two animated television series produced during the period up until 1992. The first incarnation's popularity peaked in 1990, but the following year Hasbro decided to discontinue the toy line due to increased competition.[2] One hundred fifty million ponies were sold in the 1980s.[3]
The toy line was revived in 1997, but these toys proved unpopular and were discontinued in 1999. The brand saw a more popular revival in 2003 with toys that more closely resembled the original toy line,[4] which sold approximately 100 million pony toys globally by 2010.[5] Hasbro launched the fourth incarnation of the franchise in 2010, which started with the animated series My Little Pony: Friendship Is Magic, which ended on October 12, 2019. The brand grossed over $650 million in retail sales in 2013,[6] and over $1 billion annually in retail sales in 2014[7][8] and 2015.[9] Hasbro launched a fifth generation of toys and associated media starting September 24, 2021.
17
views
EPISODE 51: BATTLESHIP GAME
Battleship (also known as Battleships or Sea Battle[1]) is a strategy type guessing game for two players. It is played on ruled grids (paper or board) on which each player's fleet of warships are marked. The locations of the fleets are concealed from the other player. Players alternate turns calling "shots" at the other player's ships, and the objective of the game is to destroy the opposing player's fleet.
Battleship is known worldwide as a pencil and paper game which dates from World War I. It was published by various companies as a pad-and-pencil game in the 1930s and was released as a plastic board game by Milton Bradley in 1967. The game has spawned electronic versions, video games, smart device apps and a film.
PICTURE: https://www.ebay.com/itm/363046664129
2
views
EPISODE 50: PERFECTION GAME
Perfection, originally produced by the Pennsylvania company Reed Toys, is a game by the Milton Bradley company. The object is to put all the pieces into matching holes on the board (pushed down) before the time limit runs out. When time runs out, the board springs up, causing many, if not all, of the pieces to fly out. In the most common version, there are 25 pieces to be placed into a 5×5 grid within 60 seconds.
The original Perfection game was patented by the Harmonic Reed Company (later Reed Toys) in 1973.[1] The patent was later transferred to Lakeside Industries who, several years later, was purchased by Coleco in 1986. When Coleco went bankrupt in 1988 the remaining assets and IPs were purchased by Hasbro in 1989, who continues to manufacture the game under their Milton Bradley brand.[2
PICTURE: https://boardgamingftw.wordpress.com/2016/12/01/retro-review-a-history-of-perfection/
1
view
EPISODE 48: ARMY MEN
Army men, or plastic soldiers, are toy soldiers that are about 5 cm (2.0 in) tall and most commonly molded from olive green, relatively unbreakable plastic. Unlike the more expensive toy soldiers available in hobby shops, army men are sold at low prices in discount stores and supermarkets in bulk packaging. Army men are traditionally green and almost always dressed in modern military uniforms and armed with 20th-century weapons. 'Jumbo' army men are a less common secondary scale with 4.75-inch (12.1 cm) soldiers made with the same process.
PICTURE: By Maclapessoa - Own work, CC0, https://commons.wikimedia.org/w/index.php?curid=21547704
4
views
2
comments
EPISODE 47: BOCCE BALL
Bocce (/ˈbɒtʃi/,[1][2] or /ˈbɒtʃeɪ/,[3] Italian: [ˈbɔttʃe]), sometimes anglicized as bocce ball,[4] bocci[5] or boccie,[1] is a ball sport belonging to the boules family. Developed into its present form in Italy, it is closely related to British bowls and French pétanque, with a common ancestry from ancient games played in the Roman Empire. Bocce is played around western, southern and southeastern Europe, as well as in overseas areas with historical Italian immigrant population, including Australia, North America, and South America, principally Argentina and the southern Brazilian state of Rio Grande do Sul. Initially played just by the Italian immigrants, the game has slowly become more popular with their descendants and more broadly.
PICTURE: By Xaven - Own work, CC BY-SA 2.5, https://commons.wikimedia.org/w/index.php?curid=1722030
By Josefina Oliver (1875-1956) - Scanned from Viva magazine - Patricia Viana collection, Public Domain, https://commons.wikimedia.org/w/index.php?curid=63327908
By ChaChaFut - Own work, Public Domain, https://commons.wikimedia.org/w/index.php?curid=9173911
By Australian Paralympic Committee, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=18950801
12
views
EPISODE 45: PLAY-DOH
Play-Doh is a modeling compound for young children to make arts and crafts projects at home. The product was first manufactured in Cincinnati, Ohio, United States, as a wallpaper cleaner in the 1930s.[1] Play-Doh was then reworked and marketed to Cincinnati schools in the mid-1950s. Play-Doh was demonstrated at an educational convention in 1956 and prominent department stores opened retail accounts.[2]
Advertisements promoting Play-Doh on influential children's television shows in 1957 furthered the product's sales.[1] Since its launch on the toy market in the mid-1950s, Play-Doh has generated a considerable amount of ancillary merchandise such as the Fun Factory.[3]
PICTURE: By Amazon.com [1], Fair use, https://en.wikipedia.org/w/index.php?curid=21336066
19
views
EPISODE 44: COLORFORMS
Colorforms is a creative toy named for the simple shapes and forms cut from colored vinyl sheeting that cling to a smooth backing surface without adhesives. These pieces are used to create picture graphics and designs, which can then be changed countless times by repositioning the removable color forms. The name also refers to the specific registered trademark brand these products are produced under, as well as the company that manufactures the toys, Colorforms Brand, LLC.
Sets initially featured basic geometric shapes and bright primary colors on black or white backgrounds. Eventually, however, the Colorforms line evolved to include full-color illustrated playsets, games and puzzles, interactive books and creative activity sets for children of all ages. The licensing of media properties related to contemporary pop culture became integral to the product and company's success. Since its inception, more than a billion Colorforms playsets have been produced and sold.[citation needed]
EPISODE 43: OPERATION
Operation is a battery-operated game of physical skill that tests players' eye-hand coordination and fine motor skills. The game's prototype was invented in 1964 by John Spinello, a University of Illinois industrial design student at the time, who sold his rights to the game to renowned toy designer Marvin Glass for a sum of US$500 and the promise of a job upon graduation (a promise that was not upheld).[1] Initially produced by Milton Bradley in 1965, Operation is currently made by Hasbro, with an estimated franchise worth of US$40 million.[2][3]
The game is a variant of the old-fashioned electrified wire loop game popular at funfairs. It consists of an "operating table", lithographed with a comic likeness of a patient (nicknamed "Cavity Sam") with a large red lightbulb for his nose. On the surface are several openings, which reveal cavities filled with fictional and humorously named ailments made of plastic. The general gameplay requires players to remove these plastic ailments with a pair of tweezers without touching the edge of the cavity opening.
PICTURE: By PaRappa 276 - Own work, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=89104776
4
views
EPISODE 42: SORRY!!!!!!
Sorry! is a board game that is based on the ancient Indian cross and circle game Pachisi. Players move their three or four pieces around the board, attempting to get all of their pieces "home" before any other player. Originally manufactured by W.H. Storey & Co in England and now by Hasbro, Sorry! is marketed for two to four players, ages 6 and up. The game title comes from the many ways in which a player can negate the progress of another, while issuing an apologetic "Sorry!"
EPISODE 41: POLLY POCKET
Polly Pocket was first designed by Chris Wiggs in 1983 for his daughter Kate. Using a makeup powder compact, he fashioned a small house for the tiny doll. Bluebird Toys of Swindon, England, licensed the concept and the first Polly Pocket toys appeared in stores in 1989. Mattel held a distribution arrangement with Bluebird Toys for Polly Pocket items in the early 1990s. In 1998, while production lulled/slowed down, Bluebird Toys endured multiple hostile takeover attempts until Mattel finally purchased both the brand and Bluebird Toys later that year. The sets made by Bluebird Toys are now valuable collectables.[1][2]
The original Polly Pocket toys were plastic cases that opened to form a dollhouse or other playset with Polly Pocket figurines less than an inch tall. The dolls folded in the middle, like the case,[1] and had circular bases which slotted into holes in the case interior, allowing them to stand securely at particular points in the house. This was particularly useful for moving points in the case. Because the dolls were so small, sometimes they came enclosed in pendants or large rings instead of the more typical playset cases.[3]
PICTURE: CC BY-SA 3.0, https://en.wikipedia.org/w/index.php?curid=4269425
5
views
EPISODE 40: THE EASY BAKE OVEN
The Easy-Bake Oven is a working toy oven that Kenner introduced in 1963, and which Hasbro still manufactures as of Summer 2022.[1][2] The original toy used a pair of ordinary incandescent light bulbs as a heat source; current versions use a true heating element. Kenner sold 500,000 Easy-Bake Ovens in the first year of production.[3]: 8  By 1997, more than 16 million Easy-Bake Ovens (in 11 models) had been sold.[4]
The oven comes with packets of cake mix and small round pans. Additional mixes can be purchased separately. After water is added to the mix in the pan, it is pushed into the oven through a slot.[4] After cooking, the cake is pushed out through a slot in the other end.
PICTURE: By Bradross63 - Own work, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=38602686
EPISODE 39: CHUTES AND LADDERS
Snakes and ladders is a board game for two or more players regarded today as a worldwide classic.[1] The game originated in ancient India as Moksha Patam, and was brought to the UK in the 1890s. It is played on a game board with numbered, gridded squares. A number of "ladders" and "snakes" are pictured on the board, each connecting two specific board squares. The object of the game is to navigate one's game piece, according to die rolls, from the start (bottom square) to the finish (top square), helped by climbing ladders but hindered by falling down snakes.
The game is a simple race based on sheer luck, and it is popular with young children.[2] The historic version had its roots in morality lessons, on which a player's progression up the board represented a life journey complicated by virtues (ladders) and vices (snakes). The game is also sold under other names such as Chutes and Ladders, Bible Ups and Downs, etc., some with a morality motif;[3] a morality-themed Chutes and Ladders was published by the Milton Bradley Company starting from 1943.
4
views
EPISODE 38: CANDY LAND
Candy Land (also Candyland) is a simple racing board game published by Hasbro. The game requires no reading and minimal counting skills, making it suitable for young children. No strategy is involved as players are never required to make choices; only following directions is required. About one million copies per year are sold.[1]
The game was designed in 1948 by Eleanor Abbott, while she was recovering from polio in San Diego, California. The game was made for and tested by the children in the same wards on the hospital. The children suggested that Abbott submit the game to Milton Bradley Company. The game was bought by Milton Bradley and first published in 1949 as a temporary fill-in for their then main product line, school supplies. Candy Land became Milton Bradley's best selling game surpassing its previous top seller, Uncle Wiggily, and put the company in the same league as its main competitor, Parker Brothers. The original art has been purported to be by Abbott, although this is uncertain.[1]
In 1984, Hasbro purchased Milton Bradley.[2] Landmark Entertainment Group revamped the game with new art, adding characters and a story line in 1984.[3]
Hasbro produces several versions of the game and treats it as a brand. For example, it markets Candy Land puzzles, a travel version,[citation needed] a personal computer game, and a handheld electronic version.[1]
Candy Land was involved in one of the first disputes over Internet domain names in 1996. An adult web content provider registered candyland.com, and Hasbro objected. Hasbro obtained an injunction against the use.[4]
In 2012, Hasbro announced a film which triggered a lawsuit by Landmark Entertainment Group over ownership and royalties owned for the characters and storyline introduced in the 1984 edition.[3]
1
view
EPISODE 37: HOT WHEELS PART 3
IT'S PART 3 OF THIS AMAZING COLLECTABLE TOY THAT HAS SPANNED THE TEST OF TIME SINCE 1968.
2
views
EPISODE 36: HOT WHEELS PART 2
A new generation of Hot Wheels Designers came in. Eric Tscherne and Fraser Campbell along with former designer Paul Tam's son, Alec Tam, joined the design team. Many still work for Mattel today. Tscherne's Seared Tuner (formerly Sho-Stopper) graced the mainline packaging from 2000 to 2003. The Deora II, one of only two Hot Wheels concept cars ever made into full-size, functional cars, was also released this year.
In 2001, Mattel created a Hot Wheels collectors website.[9]
Also in 2001, Mattel issued 240 mainline releases consisting of 12 Treasure Hunts, 36 First Editions, 12 Segment Series with four cars each, and 144 open stock cars. Popular models that debuted include the HyperMite and FrightBike.
For 2002, the mainline consisted of 12 Treasure Hunts, 42 First Editions, 15 Segment Series of 4 cars each, and 126 open stock cars. Popular new models included the `68 Cougar and the Nissan Skyline GT-R. Some cars from the first editions series are the Backdraft, Overbored 454, Vairy 8, and Super Tsunami.
5
views
EPISODE 35: HOT WHEELS PART 1
Hot Wheels is an American brand of scale model cars introduced by American toymaker Mattel in 1968.[2] It was the primary competitor of Matchbox until 1997, when Mattel bought Tyco Toys, then owner of Matchbox.
Many automobile manufacturers have since licensed Hot Wheels to make scale models of their cars, allowing the use of original design blueprints and detailing. Although Hot Wheels were originally intended to be for children and young adults, they have become popular with adult collectors, for whom limited edition models are now made available.
6
views
EPISODE 34: MATCHBOX CARS PART 3
Starting in the Universal era and continuing until after Mattel purchased the brand, a growing awareness of the adult collector led to multiple series being produced specifically for that market. The idea was not new; in the 1960s, Lesney had first realized the potential for adult buyers of its products and had marketed gold and silver-plated versions of its Yesteryear series mounted on pen stands, ashtrays, and similar items. Also (as mentioned above, cf. "History"), in the 1970s and particularly the 1980s, contact by the company to collectors and sponsors led to the release of a small number of highly collectible models designed for a limited, but more profitable market base. Most often, these models were Yesteryears, though the 1-75 series was also used for this purpose.
Matchbox introduced the "Matchbox Collectibles" name to designate purpose-made collectible items. Initially, the Matchbox Collectibles range revolved mainly around 1-75 or Convoy models, usually produced with a high level of tampo or mask-spray detailing and with rubber tyres and "chrome" wheels. The models were manufactured in limited quantities and sold at better-stocked retail stores as "Premiere Collectibles", "World Class", "First Editions", "Barrett-Jackson", etc., for a premium price. This concept of making intentionally collectible versions of toy cars was widely copied by the competition, including Hot Wheels and Johnny Lightning. Later, the Models of Yesteryear, Dinky and Convoy series were used as a basis for creating themed collectable "mini-series" of models, while the Super Kings range often yielded large-scale truck "specials", all of which were generally offered only by mail order. At that time, Matchbox Collectibles Inc. essentially became a semi-independent sub-unit of Matchbox International Ltd. The idea was quite successful, leading to the creation of many new, high-quality castings over a relatively short time span. Tie-ins with major brands (Texaco, Campbell's Soup, Coca-Cola, Hershey's Chocolate, Jack Daniel's, etc.) increased the attractiveness of the range. However, to finance the new castings, prices continually increased, while castings were re-used for multiple purposes, sometimes rather far from realistic.
Although the main scales tended to hover around 1:43 (1:50 or 1:100 for truck models), eventually there were even 1:24 automobiles. Airplanes and tanks (in appropriate scales) made their returns as well. However, the timing of these latter series was almost as poor as in the 1970s, as about 3 years after Mattel bought the Matchbox brand, development of the Collectibles range was effectively halted, and Matchbox Collectibles Inc. was mothballed. Some models continue to be marketed via major retailers such as Target in the US.
30
views
EPISODE 33: MATCHBOX CARS PART 2
Lesney gradually increased the number of models in its standard Matchbox Series range from three in 1953 to 75 in 1960.[8] The "1-75" range would then remain at 75 models for almost 40 years. When a new model was released, an existing model was discontinued, its number being re-allocated. This meant that dealer display stands only had to accommodate 75 models. New owners Mattel expanded the regular US market Matchbox series to 100 models for 1999[8] but changed it back to 75 models for 2001.[8] The US range was again increased from 75 to 100 models for 2008,[8] and then further expanded to 120 models for 2012 and then to 125 in 2016.[8] These changes were not applied in all markets.[8]
The actual numbering of the 1-75 series number on the individual models (starting in the mid-'50s, numbers were cast onto the baseplates) was discontinued in the Universal era. This was in part due to the new concept of offering country-specific lines of models for many of the key markets, which led to the same castings being used under different numbers in different markets. In recent years (Mattel), a sequential casting no. (e.g. MB687) – unrelated to any 1-75 number used in any market – is cast onto each baseplate. The relevant 1-75 series number is printed on the blister pack or box.
(Other Matchbox ranges also had identifying numbers cast on their bases, many of which were reallocated as older models were retired and new ones introduced. The numbering conventions are listed in the Series Overview section below. However, with the exception of the Yesteryear line, which was held to 16 models for well over a decade [before being expanded greatly], there was no other case of a strict series size limitation by Lesney.)
EPISODE 32: MATCHBOX CARS
Matchbox is a popular toy brand which was introduced by Lesney Products in 1953, and is now owned by Mattel, Inc, which purchased the brand in 1997. The brand was given its name because the original die-cast "Matchbox" toys were sold in boxes similar to those in which matches were sold. The brand grew to encompass a broad range of toys, including larger scale die-cast models, plastic model kits, slot car racing, and action figures.
During the 1980s, Matchbox began to switch to the more conventional plastic and cardboard "blister packs" that were used by other die-cast toy brands such as Hot Wheels. The box style packaging was re-introduced for the collectors' market in recent years, particularly with the release of the "35th Anniversary of Superfast" series in 2004 and the "50th Anniversary of Superfast" in 2019.
Products currently marketed under the Matchbox name include scale model plastic and die-cast vehicles, and toy garages.
2
views
EPISODE 1: SCRABBLE
JAY'S RETRO TOYS & GAMES PREMIERED WITH THIS CLASSIC GAME:
Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns, and be included in a standard dictionary or lexicon.
The name Scrabble is a trademark of Mattel in most of the world, except in the United States and Canada, where it is a trademark of Hasbro. The game is sold in 121 countries and is available in more than 30 languages; approximately 150 million sets have been sold worldwide, and roughly one-third of American and half of British homes have a Scrabble set.[1][2][3][4] There are approximately 4,000 Scrabble clubs around the world.[4]
PICTURE BY: https://www.mobygames.com/game/scrabble_/cover-art/gameCoverId,8609/, Contributed by Chris Martin (1204) on Sep 03, 2001.
SUBSCRIBE AND WATCH ON YOUTUBE: https://www.youtube.com/channel/UC2m-tkBnGu0p0EI3aztqazw
11
views