It is better to clean the body than a single machine.
Characteristics: insensitive / self-centered, excellent durability, and not bad special attack. Just ignore the speed. Although the stay hippo has a curse, it doesn't feel easy to use. In this version, there are not many good attack skills for the stay hippo. I miss the head hammer, tile cutting, and earthquake. I don't even have a good water book (Hello diving, goodbye diving). If you really want to play with the attack, you can try the belly drum. It outputs very violent force, but it is also dangerous.
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Then look at the opponent's situation
If you can't move the baton, change your teammates for seconds. No.124 sister Mimi's race value: 65 / 50 / 35 / 115 / 95 / 95, characteristics: insensitive ability is also deformed, 115 / 95 is good, and 95 speed is also enough, but this physical defense is really... The skills are not as rich as clowns, but there are all the necessary ones. There is also the combo of devil kiss and black eye kill song protection
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It really deserves the name of a clown.
The feature anti sound can make the sound skills such as singing, killing songs, insects, roaring, etc. ineffective. Although the meaning of a single machine is far less than that of a battle, it is not bad. Anyway, I have seen the clown subconsciously click insects many times... The clown has many tactics. I will mention two commonly used ones below. 1. Hypnosis + conspiracy + mental interference + 100000 volts / lightning personality
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As compensation, it was given meditation
So meditating three attacks is also a good choice. In terms of features, choose natural recovery unconditionally, unless you think the enemy encounter rate is too low. 1. Surfing / water pressure + 100000 volts / lightning + freezing light / Blizzard + mental disturbance personality: conservative characteristics: natural recovery, hard work, special attack speed, water, electricity, ice and other unconventional four attack configurations. If 95 output is low, consider changing 120
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First, it is inconvenient to operate. Second
After customs clearance, you can consider changing the bite into fire fist / freezing fist to 4 times the number of people.
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Sharp eyes are really chicken ribs.
Giant + lift fist / melee / fly knee kick + rock slide / rock seal + fire fist / frozen fist character: stubborn / cheerful characteristics: sharp eyes strive for material attack speed, fly knee kick needs inheritance, those who feel that melee counter injury is too bad can use lift fist to make do with it, and the power of 100 is acceptable. Rock slide / rock seal and fire fist / freezing fist supplement the strike surface, and maximize the strength.
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The mission for this level is one, namely to eliminate the members of the three Japanese mortars.
At the beginning, advancing with his own armoured unit, he suddenly encountered two hidden Japanese anti-tank artillery positions, wounding and destroying our Sherman tanks.
Followed by Sgt Roebuck to eliminate the Japanese anti-tank positions. The enemy defences are quite tight, so move along. The enemy's anti-tank guns can be dealt with by operating the enemy's 25mm anti-aircraft guns. After eliminating all the defenders of the Japanese position, regroup the squad. After that, advance and follow the sergeant. You will find that the Japanese firepower is quite fierce, wait for your Spitfire tank to be in place, follow the very yellow and violent Spitfire until you reach a Japanese tunnel, eliminate the guards at the entrance and then kill the members of the tunnel that threaten our ships' guns, use grenades to open the way (grenades are very threatening in this generation, usually, if a grenade icon flashes near you, Miller or Peter will see Max), and take out the last Japanese. Once the last Japanese defender has been eliminated, Miller's mission on Peleliu Island is over for now.
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The enemy's alarm was then sounded.
Here it was time to start collecting MP40 rounds. Continue up to the top of the hill and after sparing the enemy troop carrier, follow the rotten ramparts on the left hand side into the first floor castle. After passing through a section of the walled passage, enter on the left hand side and destroy the 5 radio transmitters. Then come out and go down to the castle square on the right, eliminate the enemy and enter the enemy fortification depot at the door on the right hand side. After a fierce battle to capture the front, my superiors told me to fetch the documents and destroy the enemy fortifications.
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Makin Atoll, South Pacific
Kill all of them and enter the garage, just before you enter you are locked in, wait for the enemies to open the roll-up door on the other side and kill them all to get out. Enter the bus and get out through the back door, please be careful when getting out. Near the door an RPG flies over and Blake is blown away, get up and blood the three enemies outside the BUS, they all have torches on and it is easy to confirm their position. Get out of the car and follow the same route back to the school from the previous level.
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Person: Private Petrenko
At this point you will join the 150th Infantry Division of the Red Army in an attack on the Reichstag, the last bastion of the German Nazis in Berlin. Wounded at the underground station, you are again saved by Sergeant Rezernov, who pulls you out at a crucial moment. First you cross the building in front of the Reichstag together with your teammates. Your objective - the Capitol building - is in sight. Wait for a while and then charge with your comrades. First destroy the four 88 guns in front of the Reichstag, the German troops are in endless supply. After destroying the enemy near the guns, follow the button prompts to plant bombs to destroy the guns. The German defences in front of the Reichstag have collapsed, advance! Brave the enemy's fire! Ulla! All for the Soviets, storm the Reichstag!
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