bowersrosalind

bowersrosalind

    If it is a large map, large battlefield, multi-person FPS game
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    These game details also need more game time to reflect. ZERO HOUR
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    And these high fidelity elements bring is more complex game operation
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    There are also examples of "Escape from Tarkov" in the damage system,
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    is required to calculate the wind and humidity according to the ballistic solver
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    is required to calculate the wind and humidity according to the ballistic solver
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    But for FPS games, the degree of fidelity in the game is proportional to the degree of hardcore
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    this requirement is very normal for players,
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    , but in terms of gameplay may be greatly reduced.
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    the first is half open state, two is fully open
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    In addition to lighting, the props in ZERO HOUR are shared by the entire team
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    such as the defensive side can use the night vision camera
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    This detail determines that the lighting is a very important factor in the game of ZERO HOUR.
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    ZERO HOUR has more details compared to R6,
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